my first review
Ðx i played HOT AS WELL and HOT SPRINGS, this level is yor best yes.
good eyecandy only lava and behind wall, the baddies arent hard but with the lava……
next time make it bigger, the boss is good placed.
food and gems arent, only some ammo.
next time put ammo gems and food in yor level(s)
and i will send a messegge to you.
Ðx my final rating from me…..
a 8.5.
Catch if you can.
(Personal attack/Rating removal. Do NOT attack other users on J2O. -Trafton)[This review has been edited by Trafton AT]
Dx, bjarni’s levels atleast have backgrounds, and your levels are bad too. ;p
cool,nice program by the way.
Hello everybody.
I am busy with my new episode, it have now
9 levels and my computer crashed. so i cant upload. its a big story line.
and hard.
So…….. i was thinking…
i am gonna make some more…..
( levels ) the episode has now A BIG!!!!!!!!!! storyline….
now you will see IF i will UPLOAD IT…
( its a big file )
~Ðx
[This review has been edited by dx dc]
Stop this!!
Hot as well is good one, Hot Springs is harder and, finally, this one. Also hard.
Don’t make too hard levels DX! Nobody likes to die 100 000 times! Better you’d submit episode with Jazz Clones!
2nd part of Familiar World includes Thermal, so don’t make too many levels with it before it isn’t submitted!! :B
this level was to hard. i agree.
this tileset was a nice choose
next time more bigger and more ammo
the boss was hard with spike bolls and next time
use bubba ( Bubba is’t hard :) )
this level is good but hard.
i give this level a 7.7
dont make such a hard level(s)
-Some
(Fraudulent rating removal. -Trafton)[This review has been edited by Trafton AT]
Nice pack, but the levels are a bit small, but nice layout so a 7
Very nice ctf level, not to big, but a great layout and a great eyecandy!
Hmm, nice tilesets, but the PINK tileset sucks!
Nice work!
DX, 6.5 is above average, not bad ;p
1.Level good
2.music-Level good
i will review later
bjarni sheez!
(Flame tag clearence. Do not use placement reviews in the future. -Trafton)[This review has been edited by Trafton AT]
eh
i am bad to review tilesets weeeh
nice tilesets, it hase good eyecandy blocks
and suckertubes
nice tree’s!
eh
a 8 from me!
nothing to tell!
AVERAGE.[This review has been edited by Danyjel]
CELL!!!!!!!
this is a great CTF level!
1-good eyecandy
2-bad background
3-great ammo placed
4-Great carots placed!
5-originally!
VERY GOOD!
a 8.5 from me!
download reccommed: YES!
host this often:YEAH!
Cell make a CTF pack!
ahum
1-BUGS
2-SMALL
3-bad ammo placed
4-bad eyecandy :(
betatest levels!
this battle is bad.
:(
a 6.5 from me.
i dont agree with amstel :0
Yeah
1-good ammo placed
2-good food placed
3-some bugs :(
4-the levels ar small and easy
5-include the music next time
overall:Okey
a 7.5 from me
download reccommed:mayby
play this again:what you whant!
Jingle Bells, Jingle Bells, jingle all the way… (hey, have to make an intro somehow :p)
Yes, I know it’s too early to be christmas, sue the author… But anyway, what we have here is a 3-level pack, Xmas themed. I won’t rate each level individually, but I will give a summary of what each level has to offer
Level 1: Christmas Day
Simple and lousy name, but it works. All three levels have names like that, but I’ll overlook that. The level itself is pretty linear and short. Nothing to complain about eye candy wise. It did bother me that there were only two enemies in this level: cats and birds, in clusters. Secrets are there too, not that hard to find. Ammo and goodies can drown you in this level, simply very much of those. :p
Overall, a fun level, to an extent. With a level like this, things can only get better :)
Level 2: Christmas Evening
Better than the first one, the linearity is taken out somewhat. New enemies: turtles and lizards. In this level, you’ll have to work some to get to secrets. What surprised me are the spring systems (i.e. sections with multiple spring following a specific route.), that work really well. The author’s been paying attention with that :) Kudos.
Level 3: Christmas Night
This level has its ups-and-downs, literally. The linearity is still there, but barely noticable. Here you really have to get to work to even advance (at least on the first part). Same thing with the other levels, need I say more? O, it uses the JJ1 Candion music btw
Verdict:
Pretty decent, could use some improvement. That doesn’t mean it’s not fun. If you’re looking for a quick way to pass some time, this is good pack to play once or twice.
- JelZe GoldRabbit =:3
nice level! good layout! agree with JeLZE
Well I re-uploaded the level, tnx for the review JelZe, also tnx for the information that it is not compatible, didn’t know that… I’ve changed some things, if things are correct, the file doesn’t extract in a new folder.
I’ve deleted layer 5, wich I thought you mentioned whit “floating”, I set the coveyor belt animation to 70 like you advised. And I fixed the next level bug.
Here’s some info:
1.23 levels are comptiable with TSF (1.24)
TSF levels are not compatible with 1.23, due to the many differences TSF has. Do the math :p
Great, now I’m forced to review this…
One warning first: the zip extracts the level into a new folder called “BattleLab”. Next time, Luuk, add the levels into the zip one at a time.
Well, at first sight, this level looks good. No messed up tiles, incomplete platforms…only the background is a little….lemme put it this way: it’s floating :p The animations are ok, but the conveyor is slow (TIP: if you right-click on the animated tile in JCS, you can set the speed of the animation, up to 70 fps). It’s a 7 worth graphic-wise
The lay-out is a little… (here I go again) OK, basicly, the level is divided in 2 parts. The top part is very narrow and has the most features of the level: 1 sucker system, 1 conveyor belt, and lots of hooks. The bottom part is very open, which I find better. I can’t really give it a grade…Another 7, just because I’m so nice :P
Now come the goodies. Imo it has quite a lot for such a smal level. The readme mentioned 3 power-ups and 3 carrots. (1 or 2 power-ups is recommended) The power-ups are easy to find and to reach, and so are the carrots, with one exception: the one in the top right corner, with the series of hooks. Gwet my drift? Ammo-wise, it’s ok.
What else is there? O yes, as mentioned earlier, the zip file extracts to a new folder. Well, here’s another problem: a faulty next level setting: “.j2l” Filling in nothing doesn’t start the level over, JJ2 isn’t smart enough for that :p
Verdict:
A pretty basic level, worth checking out. But since the author forgot the next level setting, level has a floating background, the coveyor belt animation is slow, and the level is extracted to a new folder, I’m forced to withhold the rating. When the author has corrected those mistakes, I’ll give him the full praise.
[edit: everything fixed, rating applied]
P.S. I didn’t say set it to 70, but at least higher than than the standard 10. Something along the lines of 20 will do. Asking people to beat-test will help you too.
- JelZe GoldRabbit =:3[This review has been edited by JelZe]
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