First glimpse of this tileset is, colorful and happy. You can clearly see that some parts are hand drawn. Some tiles been borrowed from Nick Stadler’s tilesets but most are original made. I really like the countless of bunnies and that some are even animated!
This tileset is screaming for a single player level.. perhaps for an episode that is story heavy. I mean, there are so many bunnies, you can use them for small dialogs, which is perfect for story telling. The tileset can be used for multiplayer things like.. hotel levels, remember them 90’s and early 00’s Jazz Jackrabbit players?
What this tileset lacks is a proper use of layer 1 and 2. zapS, went the easy way by using rain for the first layers, which is sad..it limits the possibility for some nifty eyecandy.
I do honestly believe that zapS does have some love and put some passion in the tileset. You can make some decent levels out of it, but don’t expect to much out of it.
I wouldn’t download this and build any level out of it. Pretty much impossible to build a level with this, it is way to simple.
Castle bunnies for life – This level has good gameplay, I like the concept and theme but I dislike the ammo placement and that you don’t have ceiling. It could be buggy sometimes. I give it 7.7
Hell’s foundery – Better level than castle, but again you don’t have ceiling. I give it 8.7.
Average rate is 8.2
As a JDC entry I’m going to judge it as a ODT. As since this level follows what JDC wants.
The level is short, fast and tricky, it keeps the flow inside. The carrots forces you to think about your actions and calculate what your enemy is going to do. Total map control is absolutely needed in order to win at this map. Well done.
Camping is minimalistic, there are a few tiny spots but you can easly counter that if you just think a bit.
The eyecandy is a bit blant and very dull, but as the tournament admins said. Don’t pay to much attention to it. So i’m not really looking at it, it is functional atleast.
Music choice is purely optional and personal. Won’t remove any points because of this. However I wouldn’t use this track for this tileset/level. It doesn’t feel right.
What I absolutely dislike is the chopper area, this will effect the flow to much. I feel cornered in a dead end as a Jazz player. It should be a help, not a necessary gimmic.
Anyway thumbs up, you are absolutely in the run of being the winner in my eyes.
The level plays well, much of the gameplay is concentrated around timing the three carrots, which can all be shot further down to make things more tactical. Just as the author intended, it’s not campy at all, the only place where I would think of camping is the right-most area because of the stairs and the proximity to the bouncer PU and one of the carrots.
There isn’t really time to pay attention to the coins, so sometimes you end up randomly walking through the coin warp and taking the shield. The warp also works nicely as an escape route in the biggest open area of the map.
Eyecandy looks nice despite being rushed, interesting decorations inside the walls. Overall the level is worth trying for a duel or teambattle 2vs2.
EDIT 30th April 2020 – Originally I gave this a 9, but after spending years of playing various quality battle levels, this one is probably not as good as others of the same rating. It’s still a very good battle level definitely – eyecandy is OK and the layout is good. Though the music choice is not my cup of tea.
This is something funky, pretty well, tho! I’d recommend this to everyone because it’s great mix and you really got potential with this stuff! I’d like you to try to make a trap remix of any JJ2 song. I only disliked the part between 2:17 – 2:25, but I still like the YUMMY and the drop after that.
Exactly what Ninja said! I hope you keep working on remixes of JJ2 songs. I’m gonna give it 9.7 because it doesn’t loop very well – there’s a big pause between end and beginning.
Yikes, this map is unplayable. Don’t get me wrong, I encourage the use of JCF and people uploading maps but be honest here, would YOU enjoy playing this in a 2 on 2 CTF map?
I noticed you’ve used some single player events (so you can start it up in SP), but shouldn’t you focus on a balaced CTF map instead of trying to make it SP with some CTF elements.
Anyway, i’ve seen worse maps being uploaded in the years that have been past. But I cannot recommend this map to anyone that wants to play CTF.
This level is the first time in my life that i’ve encountered scripting. This is absolutely amazing, I love what you have done with the weapons and how it behaves. In my opinion this feels much more fair then the traditional hearths system as we know and love from vanilla Jazz.
The eyecandy is flatout simple and doesn’t realy stand out in any way, this however has more to do with the limited tileset then with the creator. The level design is fine for the script the level uses. It makes the level so much more fun.
I absolutely recommend downloading this level and give it a spin. It is so much fun.
Note to author, please make more levels with this script. I just adore it!
I deliberately chose not to download this when I first saw it, knowing how newcomers tend to upload the most awful of things they believe are remixes. Ninja’s recommendation made me change my mind and I have to say I would have missed out if I didn’t, because this piece is altogether incredible. Hoping to hear more from this artist in the future.
dude… this is so sick.
Incredibly fun level with a simple yet well designed layout that encourages tactical play. I especially like the overall utility of both RF and EB here. This is one of the best levels for 2vs2s/3vs3s at the moment, so downloading is thoroughly recommended.
foly’s review summed up the level quite nicely. however given the obviously biased rating that this level has been given i feel the need to downrate this a bit. seriously overrated
Not a bad first level overall, however it is far too open, lacks ammo and is generally quite bland in the visual department.
This is actually nice, even though it’s just a recolor of the medivo tileset, as Jelly said, some of them present Medivo in a completely different view.
This game is such a wonder.
This and Martin’s Carrotus map have always been personal favorites of mine. The sheer mayhem on this map (I recommend around 5+ players) is amazing. I love the placement of weapons. It forces players to carefully manage ammo consumption. Powerups are scarce and this allows players to take more hits and make games last a bit longer.
The eye candy is fantastic, something F!re always received most criticism for. He obviously took the advice to heart and made sure everything looks nice and polished, which can be quite difficult with this tileset.
The excellent music track pushes the score further up, giving this level a big fat stamp of approval.
This review has been long overdue. But since I’m turning 30 in a couple of hours, my childhood, teenage and college memories were flashing before my eyes.
The joyful memories of playing these amazing, handcrafted and stunning levels for the first time oh so many years ago was amongst them. After installing Jazz2 again (and a few shots) I decided to replay these majestic levels.
The layout is simply amazing and a joy to play. It plays fluid and has an excellent difficulty level; Something I find to be horribly overlooked in most people’s attempts. SPLASH establishes himself as a solid designer with an eye for the creative, slightly offbeat designs. Placements are excellent, sound and thematically fitting. I love the use of the masts in the beach level.
Hero4Hire is one of my favorite levelpacks and one of SPLASH’s best from the day. It deserves this 9 through and through.These highly prolific levels are the epitome of creativity and turning the meta of using these tilesets upside down. The Beatles made Sergeant Pepper. SPLASH made Hero4Hire.
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