Review by Neon PSY

Posted:
Posted more than 21 years ago
For: Crypt
Level rating: 8.4
Rating
9.5

well, I like the sweet graphics but there could be more like traps and spikes and coffins but all but that it is auesome!

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Fort2 a JTF bugs fixd
Level rating: 5.6
Rating
5.2

Another JTF level, using the same tileset as the past one etc.

Eyecandy/Tile placing: Either none or very buggy. Many tiles are placed wrong and look really ugly especially around 91,47. Layer 3 is used poorly as well.
Pros: The Backround layers (6-8) don’t look THAT bad.
Cons: Layer 3 used poorly, tiles dont fit, bad placing of some tiles, turrets don’t work too good and look ugly etc etc.
Rating: 4

Triggers and classes: Firstly, there are 3 classes. Flag runner, field rooster and Base defender. None of these start off with powerups (except base defender who gets a freezer powerup….). The text describing what each class does has a few spelling mistakes, but since I’m not sure if the author is english or not, and may not speak english well, I’ll ignore this little detail. Only one of the 3 classes can get the flag, and that’s boring. The rest have very limited area that they can acess.
Pros: There are classes
Cons: Poorly done.
Rating:4.7

Layout: Layout isn’t too good. Crowded in some places, looks strange and messy in others. Turrets placed in bad places. Flow is evil.
pros: Has a layout and could’ove been worse.
Cons: Buggy, messy, and evil.
Rating:5.5

Gameplay: I don’t like it too much. In some places its ok and even a bit smooth, but in others its just bad. Tiles arent onewayed when needed, you crash into things. I especially disliked the underwater part since it was just straight and plain. But at least some parts are OK
Pros: Some parts are acceptable
Cons: Some parts just arent.
Rating:5.5

OVERALL (not an average): I would rate this lower, but it is ok for your first levels. I doubt you figured out how to do the triggering yourself though, but the level is ok. I wouldn’t host it or play it often though.
Pros: Ok.
Cons: Not good enough for me to host or play often.
Rating:5

Final rating: 5.2, +2 marks since I’ve seen many worser first levels (namely mine =P)

Review by blurredd

Posted:
Posted more than 21 years ago
For: Fort2 a JTF bugs fixd
Level rating: 5.6
Rating
6

I hate to have to say this, but if your english isn’t perfect, please please please use a spellcheck or at least have someone else proofread it for you first. Anyway…

GAMEPLAY:

Let’s all make JTF levels now. And with the same exact music and tileset. This level is a lot like Neon’s JTF level except it’s less linear. But this level looks like it works less often (well, it did work a lot less a few minutes ago). “Flag Runer,” “Bese Defender,” and “field Rooster” are the classes and they have similar problems as to the ones in Neon’s level. The only things I can say I actually like more in this level than in Neon’s is that the hooks have events on them, the turrets work a little better (just not perfectly), and the layout isn’t all that linear. The main problem might be the horrible flow, like with what seems to be obstacles in the water. And the turrets seem to get in the way a lot. There are some other problems, but if you bug me on a chat client I may be willing to help.

EYE CANDY:

The eye candy here is slightly below average. As I said in Neon’s review, Disguise set the standard, but the level falls short. And the numerous tiling errors don’t help much at all. Please look at the example level carefully before using its tileset.

CARROT AND AMMO PLACEMENT:

There’s a full energy that only the “Bese Defender” can get, and that class isn’t worth staying in forever so the carrot placement is already horrendous. To make matters worse, the ammo placement isn’t spectacular. And to top things off, no powerups? It could be argued that because there are no carrots for the “Flag Runer” that this solves the no powerup issue. But the fact is, it’s better with both powerups and carrots than with neither at hand. So that’s a bad thing.

HOST THIS OFTEN?

No, no, no. Please try harder and test it out more thoroughly next time. No time to proofread my review so a 6.

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Good Battles
Level rating: 2.3
Rating
2.2

This level isn’t that good. There is some bad eyecandy. Make this bigger and put better eyecandy. Then I’ll give this a higher rating. I give this a 2.2 just for trying.

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Station of aliens
Level rating: 8
Rating
8.2

This is a good level. Nice size. This could be made a liitle bit bigger then I would give you a higher rating. I give this a 8.2

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Fort2 a JTF bugs fixd
Level rating: 5.6
Rating
N/A

This is a good level. It’s big. There is a nice amount of ammo. I give this a 8.2

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Acid Psy

Posted:
Posted more than 21 years ago
For: Fort2 a JTF bugs fixd
Level rating: 5.6
Rating
N/A

if you dont have the TileSet reload it i got it now now

neon Fond a bug one minnt [This review has been edited by Acid Psy] Bug Fixd [This review has been edited by Acid Psy]

Review by Neon PSY

Posted:
Posted more than 21 years ago
For: Fort2 a JTF bugs fixd
Level rating: 5.6
Rating
N/A

Nice I like it it has turrets and good ammo placement almost better tham mine!

(Rating removal. Your rating is suspiciously high for a fellow clanmate. -Trafton)[This review has been edited by Trafton AT]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Diamond Battle
Level rating: 6
Rating
6.5

I agree with Labratkid

also, review of this level will come later…..[This review has been edited by snooz]

Like i promised, here is the review

Pros
-Weapon placement
-good eyecandy in some places
-background eyecandy is quite right
Cons
-its boring
-bad eyecandy in someplaces
-boring eyecandy

Overall:6.5

Good luck whit your next level![This review has been edited by snooz]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Diamond Battle
Level rating: 6
Rating
6.7

Ok, this is a great battle level, but a 10 is way too high. There are bugs in it. There is good eyecandy and animation, but the ammo…. It has way too short delay with generator. This is my old style. I had way too many ammo there too. But this is big, so many ammo is good, but this is too many for a battle[This review has been edited by da man]

Review by Beck<รถ>

Posted:
Posted more than 21 years ago
For: Neons JTF
Level rating: 7.5
Rating
7.5

Cool level!
GREAT gameplay!
Cool Eyecandy!
Medium Size good for CTF
You can go into Holes and be warped to a place where you can sit and shoot at enemies. I had LOTS of Fun Playing this! A GREAT download!

Review by Lark

Posted:
Posted more than 21 years ago
For: Diamond Battle
Level rating: 6
Rating
N/A

Bloodrabbit, you are starting to act like Nick DC. Keep rating levels 10, and I will nickname you Bloody Nicholas the Rabbit and will never rate your levels again. 0wnage.

(Personal attack removal edit. -Trafton)[This review has been edited by Trafton AT]

Review by PPC_NEO

Posted:
Posted more than 21 years ago
For: Lizart hunt
Level rating: 5.6
Rating
7

If it’s your first level, It’s don’t bad. :)

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Diamond Battle
Level rating: 6
Rating
N/A

This is the best level. Its big. Its really fun. There is the right amount of ammo. Make more levels like this. I give this a 10. Labratkid you don’t have the right to say that.

(Rating removal. -Trafton)[This review has been edited by Trafton AT][This review has been edited by BloodRabbit]

Review by blurredd

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
6.7

To be honest, this is better than I thought it would be. So I’ll just shut up and start with my review.

GAMEPLAY:

This level somehow has a layout I can live with. There are many platforms placed almost in the same fashion as in Diamondus Warzone and Crimson Diamond, and its flow is good enough. It also looks just as balanced as DW and Crimson Diamond (but that isn’t necessarily a good thing). So for gameplay, it’s nothing too special, but it’s at least decent. The only major downfalls I see are the missing borders at the top (to prevent the flag bug), the 3rd layer covering the bases (nothing big, but I rather dislike 3rd layer over the bases), and some small layout problems (like how the blue base is in a dead end and the red base isn’t, and that area around 93,57 I’m not sure what it is for). Aside from a few small bugs, it’s OK.

EYE CANDY:

Well, it’s definitely different from most Diamondus eye candy I’ve ever seen. I would say it’s above average, although the bright green BG in 16-bit is a bit distracting (but I play in 8-bit mostly anyway). No big complaints here.

CARROT AND AMMO PLACEMENT:

I can’t say I like the +1 carrot near each base a lot. Especially the one right on top of blue base. I still favor a full energy carrot placed near the middle more. Other than that, this level has decent ammo and powerup placement—similar to DW (just not exactly).

HOST THIS OFTEN?

Maybe once, maybe twice. An alright level. A 7.

The edit: After I played the level a little more, I found some other flaws such as a low rf missile count (not to make a big deal, but I need that weapon to live) and only one singular start position in which both teams are suppose to use (I sometimes overlook this, but it is often very important). I’ll have to downgrade this to a 6.7, sorry.[This review has been edited by BlurredD]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
7.2

hey Snooz, another level. This one is nice too. I really like this one. It has all a capture the flag level needs. Eyecandy is good, ammo is good and power-ups. And the flag placement is also good. And i like the tileset, too. And you`re fast at making levels. Edit: It seems this level isn’t that good as I thought first, I will give an 7.2 now. P.S. Sorry for that 1.5 reducing.[This review has been edited by da man]

Review by Lark

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
7

Hmm, 9.7 is really overrating. There is a risk of the flag bug here, because there isn’t a mask around the whole level. You loose some points for that. It is also severely Spaz biased… the eyecandy is very unique, original, and cool, and the size is nice. The gameplay is all right, but I’ve seen better. Download reccomendation, I guess ;p

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
N/A

This is a very big level. It is really fun. There is lots of ammo, not too many carrots. Make more CTF levels. I give this a 10.

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
N/A

Please also rate this………..

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Agent Jackrabbit
Level rating: 8.7
Rating
N/A

It seems that the download link is broken, so i cant download this….
i played this long time ago and i remember that it was very good, but i still cant rate it until the link is fixed.

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