It does refresh itself until your “server search” has been completed. If thats what your talking about?
Thanks for the 9.5 NaT, Yes, i did make this program.[This review has been edited by spazzyman]
Very nice program here. It’s like JazzTool, except you are not able to lag people with it purposely, and you don’t get to know who is in the server. Also, it doesn’t crash constantly. I would give this 9.7 if there was a function letting you refresh the server list every, let’s say, 5 seconds.
Download, everyone, or else >)
Sort of, Spazzyman. I’ll give an example.
Okay, there is one server up, and it is “n00b central.” I do NOT want to join there. I want to wait for somebody else to host. However, I don’t know WHO it will be, so I want it to keep searching until it finds some other than “n00b central.” I only want the alert unless there is something other than “n00b central.”
Understand better?[This review has been edited by labratkid]
Its not a super tileset but its not too bad. it looked like it was almost no hope to make good levels using the tilset at first sight but after going thru the example level it looked much easier. one of several things giving this a lower rate is that the background tiles looked to simple and would make mostly of the level ugly. At the other side: I always think that making your own tileset is great, since I actually dont know how to make them.
Keep up the good work! :)
Dear level creator, You levels charm and amaze me! They’re best levels ever known to Jackrabbit Kind! You are a supreme being.
Just Joshing. THESE LEVELS SUCK BAD!
Lets try to be organized now Gecko {Mr organized Gecko}
yeah yeah whatever you win {Gecko}
Lets try to organiized when i rate:
Tileset name: Red Steel {har har}
Section 1:
Looks and Stuff:
Hmmmmmmm this tile is very colorful for only 30 colors, but looks ok.
+ Very Little colors used so it might reduce framerates. Very detailed for a paint tileset
- Some tiles look ugly
Rating For Section 1:
7.2 = C
Section 2:
Eyecandy Stuff:
This is where it starts lacking quite a bit. theres no Textured background a all. you just use a black block for the background. only a few blocks can be used for eyecandy.
+ Theres at least something you can use for eyecndy
-not much for eyecandy at all
Rating for Section 2:
6.1 = D-
Section 3:
Holes, Bolls, Books, Hooks, Scenery, Etc:
This is where another place where it lacks again. Theres some destruct and buttstomp scenery, but no trigger scenery. also its missing vines and hooks too.
+some scenery tiles to use
-Very little of anything else
Rating For Section 3:
5.9 = F
Section 4:
Tileset Use:
Finally something good for this tileset. the tileset has quite a few tiles to chose from in 3 colors: red, green, and blue. for each group for that color is the same tiles as the other color. one problom though: This Tileset Lacks Animating tiles!
+Lots of tiles to chose from in 3 different colors
-Lacks animating tiles
Rating for Section 4:
8.9 = B+
Section 5:
Extra Credit:
(Note: this Section is like “Extra Credit” and is not going to affect my average rating unless you get more some points here)
None
Total Extra Credit Points For Section 5: 0.0
Overall
Heres the Scores for all 5 Sections
Section 1: 7.2
Section 2: 6.1
Section 3: 5.9
Section 4: 8.9
Extra Credit: 0.0
Overall Rating for Red Steel:
7.0 C-
Download: Yes!
Now my Grading system because this is my first time using this system:
10.0-9.0 A
8.9-8.0 B
7.9-7.0 C
6.9-6.0 D
5.9 & < F
(Edit: Needed to fix things -Gecko)
(yeah next time edit it -Mr Grammer Gecko}[This review has been edited by Gecko]
I don’t feel like writing a big review, but I’ll just say that this level pack is a bit above average.
The eyecandy sucks…
The weapons placement and enemy placement is good…
The music choice seriously sucks (more than the eyecandy.)
Download rec. if you like all single player levels.
Hmmm…Not bad! :)
A little too simple though.
OooOOoOooO….
First off, the very few flaws:
1. Overdone background.
2. Not very complex
3. Gets boring
Positives
TOO MANY TO LIST! IT ROCKS TOO MUCH!!
overall: 8.7
Introduction
The All Your Base phenomenon, while short-lived, embedded itself permanently in not only popular netculture, but culture in general. The badly-translated Japanese-to-English video game sequence has, in all accounts, became an Internet legend. While most everyone has, by this point, grown tired of the various catch phrases of the All Your Base fame, it is still always fun to occasionally poke fun at the oddly-crafted Engrish which made the rare successful migration from so-called “geek culture” to the general public. Somewhere, out there, a level celebrating the joy that is All Your Base and its various lines and stupidity was waiting to surface. This is not that level. Instead, what you get here is an excellent example of a space-themed Capture the Flag level with a creative title. This level – I repeat – has nothing to do with its name. In fact, the closest it gets to propegating the All Your Base legacy a few weeks, months, or perhaps years beyond its life time is one simple text sign reading “How are you gentleman?”. That is it. Perhaps that is a good thing, though, as it avoids it becoming a gimmicky level with absolutely no quality. And that is definitely not what this level is.
Eyecandy
The level itself uses Blade’s excellent Space tileset. Blade’s work in this tileset is, as it always is, not extremely flashy. The tileset is not quite borderline cartoony, but does look nothing near realistic. This quasi-cartoon methodology definitely works for Blade in his tilesets, and it worked for CelL in this level. CelL, a true eyecandy master, is at his best here. The eyecandy, from the vairous pipes that wind throughout the level to the control panels, background, and everything, is well-done and without any major deficiencies. This, however, brings me to my first complaint. Either my eyes have not adjusted after a long time without reviewing or there is something odd about the scroll rate in this level. The way the background was moving in proportion to the sprite layer gave me a slight headache, but was not too much to bare. Turning on low detail helped this a bit, but it was not way too significant, and since I have no way of knowing whether it is just me or the level, I will not subtract for it. One thing about the eyecandy – and a minor one – did, however, bother me either way you slice it. The little animated microchips that read what looks like graphs and wavelengths changed in a very unnatural way. It looked like they were meant to stay as the same tile instead of be animated, and this bothered me. Plus, their attachment to the pipes seemed a bit artificial, and the surroundings just looked unfit to place that sort of tile there. Other than that, however, eyecandy was what everyone has came to expect from CelL.
Gameplay
While CelL may excel eyecandy, that does not mean by any measure that this level is a slouch in gameplay. Flow was, as it generally is with CelL’s levels, quite good. This level is, however, a bit on the small side, notably when going from base to base. The average start-to-base time is about three seconds while the average base-to-base time is around seven. This does not allow for time to pick up ammo or to plan strategy before getting the flag as it does in other levels. Instead, the player must get the flag and then think. This might be a challenge in larger games where the other team can spare enough base guards to shoot the player down to two lives while getting the flag and then just hunt the flagholder down and “do away with him.” Layout was good, although it takes some getting used to. As with any level with a playing area of this size, it is somewhat difficult to distinguish the various “layers” of the level. However, the author has made them significantly distinct. The only part of this level I object to is perhaps its linear qualities. There is one route to the base which is fastest. The others are less so. Along the fastest route is a seeker powerup. Where is the fun in that? This is a fun level, although there are a few layout quirks.
Item Placement
I have a few problems here. The first of them is the placement of the seeker powerup. It is positioned in the middle of the level, but it is also positioned on the shortest route between the bases. Other than to get a carrot, the player would not at all have to stray off of the original route for most of the game. Dying is quicker than getting a carrot in this level, anyway, other than the loss of the flag if applicable. The second problem is that the red team gets RF missles while blue only gets pepper spray. Do not get me wrong. Pepper spray is an increadibly versitile weapon – just not in this level. The long-range effects that lend pepper spray so well to chases are completely useless in a level like this, being that there are often walls and many other weapons (like RFs) would go just as far while doing more damage and being more likely to hit the opponent. This is somewhat uneven placement and, while it is not a huge problem, it is significant, since this will probably be the second most-used weapon behind seekers. For that matter, seekers are not all that hot (no pun intended) in this level, because of their sluggishness. Otherwise, however, powerup placement is fantastic. Basic weapon placement is a completely different story. Everything is placed very well and there is a good deal of strategy. Effort was definitely put into this level in that respect. The same goes for carrot placement.
The Enigmatic Fun Factor
This level is enjoyable to play. However, it is not all-out fun. The trouble is, while this is a high-quality space level, there is not much that revolutionizes much of anything. I am sure that this level will see a good deal of play and admiration, but it just does not interest me all that much. There have, over the past year, been a great number of solid capture the flag levels. This one is yet another one. And perhaps that is the root of the problem – there are too many solid capture the flag levels out there. After a certain amount of time reviewing CTF levels, I have found that these days, the best you get is a solid level with nothing new. Unfortunately, there are only so many solid levels one can play before solid starts feeling a lot more antique. Still, this is what it is billed as – a good capture the flag level that is enjoyable to play. Ho-hum.
Summary
There is really no other way to say it. This is a fine level. In fact, it is a great one. Unfortunately, the only thing that is really creative about it is some of the eyecandy and the name. After about a year of very nice capture the flag levels, it takes a good deal to distinguish a level, especially one using one of Blade’s excellent, but unfortunately not extraordinarily versitile, tilesets. It is difficult to complain about this level. It is excellent in nearly every single respect. And that is really all I can ask. Still, I feel as if there was some creativity missing from it. Not that this level lacks any kind of creativity. The eyecandy does, in fact, push Blade’s tileset beyond what it is normally used for. However, the gameplay just feels the same. There is no new spin on it. It is just, in every way, a solid capture the flag level. Not, of course, that there is anything wrong with that.
The Report Card
GAMEPLAY: A
Flow: A
Layout: A
Creativity: B+
Bugs: A
EYECANDY: A
Tileset use: A
Eyecandy look: A
Creativity: A
Bugs: A
PLACEMENT: A -
Weapons: A -
Carrots: A
Enemies: N/A
THE FINAL GRADE: A
THE FINAL RATING: 8.0
PROS: Great level. Creative eyecandy.
CONS: Not much creativity other than in the eyecandy field. Annoying background scroll rate.[This review has been edited by Trafton AT]
Yet another program from Eagle. This one, in my opinion, is more effective. Commonly in duels I find seeker holes almost everywhere. They just pop up, and sometimes in the most devious places. Several times in duels I found myself shooting seekers at my enemy, but instead of homing in on the opposite team player, they home in on a seeker hole, which is extremely annoying for me. The layout of this program resembles the one of the previous program “Project Gamma”. It has the activation button, the refresh button and the hide to systray button. It also has a nice picture of the hatter enemy. The layout is very simple, you don’t find yourself being confused about which button to press or what to do. The program is reasonably small so it probably won’t cause a disturbance by covering up your whole screen. This is a definite download for anyone, since seeker holes tend to be quite common and pose a great nuisance. No CTF player should duel in a seeker infested level with this program not turned on. This is a must download for everyone, and I’m surprised this wasn’t made before. My verdict is that this is a very effective program and is guaranteed to help in CTF duels to make them as fun as possible. It does what it is suppose to, so it deserves the 9.5 im giving it. Amazing work, I can’t wait to see what program idea you will come up with next, Eagle!
Good eye candy, bad enemy placement, bad platform usage a hard end boss challenge and a short level. I agree with Snooz. This makes a 5.5 points!
Kinda cool.
I’m too lazy to mention all the good things that have been mentioned above, so I’ll just say which things lowered the rating in my review.
The tileset use: some tiles weren’t used as Blade intended, I think. Especially in the background. -0.5
The layout: the bad part about the layout is that it makes the level way to easy. The path from the red base to the blue one is almost just straight. And I don’t think anyone will go to all the stuff in the upper part of the level when it’s hosted online. -1
That’s all. Apart from that, great level.
10-1-0.5=8.5
This is Much Better than Most of the Xmas Packs.I give this 9.0 rating.
The Fixed Version Just Doesn’t Seem as good as its Old Version.This is a Disapponing.
This is Great Now I can hold even more Jazz Levels.GREAT!!
Myn always has a error saying CAN NOT FIND DEL what does that mean.
Well, now, this tileset is very different. It’s kind of comical, too, how you can use McScrooge to control the robot. I never did like Scrooge’s storybooks when I was little… I think he scared me ;)
This is a paint tileset, which means we’re not going to see something Disguise put up here. However, I can’t blame people for having to make paint sets because they may not be able to afford better things (and stuff).
Anyway, this tileset looks pretty much unusable until you run the example level, which is than that you see how it can be used…. not easilly, but it can be used. There isn’t much variety, though.
No download reccomendation here, sorry.
(Content replacement. -Trafton)[This review has been edited by Trafton AT][This review has been edited by labratkid]
Ok, here goes:
GAMEPLAY/LAYOUT: The gameplay here is pretty smooth. Ramps are included, nice and spacey, well balanced etc. There could of been a ramp near the blue base since you have to jump onto that metal block to get the flag, but it’s alright the way it is. I don’t like that open box around 5,39 though, since it sometimes get’s annoying if you accidentally missed the spring. Other than that, the layout is nice and basic, don’t see much wrong with it, except it seems a bit simple to me.
Pros: smooth gameplay, balanced layout
Cons: 5,39, feels simplistic.
Rating:8.2
EYECANDY: Cell did a good job here. The bg doesnt use those commonly used mountains and stars, but uses the grey metal blocks instead. Though they sometimes get a bit mixed up with the layer 4 and 5 grey blocks and may confuse you at first. There id a variety of tiles used for the ground,and lots of detail in the level.
Pros: Good eyecandy
Cons: Eyecandy might take a bit to get used to.
Rating:8.4
PICKUP PLACEMENT: There is one carrot, full energy placed here;it is placed in the middle of the level and is well positioned. The ammo is also creativly placed in little zig-zags and looks decent and well placed. The powerups, there are 3;they are RF, seeker and pepper. Seeker is placed in the middle bottom and I have no problem with it. RF is placed closer to the red base and pepper is placed closer to the blue base. Though they both are used for long range and are quite useful in the level, red has a bigger advantage because the RF powerup does 2 damage yet the pepper does 1.
Pros: Great creativity and well placed.
Cons: Red has RF, Blue has pepper. RF>Pepper.
Rating:8.3
Fun facor: I didn’t have THAT much fun playing this, but it had my attention for a while and is pretty fun depending on the situation.
Pros: Can be really fun.
Cons: Not as fun as I hoped.
Rating:8.2
OVERALL (Not an average): A decent level which would be good for dueling. Different eyecandy, balanced layout, good gameplay and well placed pickups. Probably will be hosted several times.
Pros: Good level.
Cons: Some minor things mentioned before in the review.
Rating:8.4
OVERALL: About 8.2 or 8.5 and a download reccomendation, nice work!
Edit: Forgot about Fun Factor =P[This review has been edited by Blackraptor]
This is Great and I recommend it but its abit to hard. It has tonnes of eyecandy and tonnes of levels its abit big(too Big).
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