Another alright level by CelL.
GAMEPLAY:
Like previous levels, this has a good flow and layout pretty much. It’s not prefect, but what is? Perhaps the only downside is that it seems to be made for 4 players and down instead of 6 (I tend to like 3vs3-sized levels more, even for 2vs2s), but that’s not going to hurt the rating.
EYE CANDY:
Pretty much what is expected. It tries to be a little different and innovative for the tileset. Unfortunately, there’s a problem. The 4th layer BG tiles look similar to the 4th layer solid tiles, which already causes some confusion. In addition, these 4th layer BG tiles were used in the background layers as well, thus more confusion. And even worse, the vines in the level tended to blend in a bit with the BG. But like most confusing things, you’ll get used to it (hopefully).
CARROT AND AMMO PLACEMENT:
A full energy carrot near the middle along with good ammo and powerup placement. Nothing else to say.
HOST THIS OFTEN?
Perhaps. It’s good, but not great. Aside from eye candy, it doesn’t do enough to distinguish itself from other levels like it. I’m giving this an 8.
Yay! You finally released this. I helped beta test quite a bit.
Eyecandy: Very good
The eyecandy here is about as good as you can get with the tileset… best I’ve ever seen with it. Very original, with all the pipes and glass. Perfect score for eyecandy.
Weapons placement: Good / Very good
Weapons placement is somewhere in between there. Unlike in most levels, the weapons are not placed in little clumps of (usually) 8, in the form of a rectangle. They are scattered around small areas of the level in a “checker” pattern… For example…
x__x__x__x
__x__x__x__x
The _’s are places without weapons, because when I tried using spaces, it didn’t work ;)
So, the weapons placement is good, and very original. I think the level is a bit too small to have so many powerups added in, especially the RF powerup.
Gameplay: Good / Very good
The gameplay is very smooth and good, especially for duels, and 2vs2’s. Any more than 6 players, however, would get too cramped and would cause chaos. I am also surprisingly good here. :)
Fun factor: Good / Very good
Like I said, very fun for duels and 2vs2’s. I hope this is hosted as much as CelL’s other level… ugh, what was it… it used one of Disguise’s tilesets; I think it was something about symatry, or isymetry… Hmmm… anyway, I hope this will be hosted a lot.
Music: N/A
I personally don’t like this song too much, but it’s very fitting. I don’t want this to hurt your rating, so I’ll leave it as N/A. I would’ve said: Okay / Good.
Bugs / flaws: Very good
I haven’t found any bugs, yet.
Biasing: Good / Very good
There isn’t very much biasing here. When I was beta testing, most of the people playing were using Jazz, and were getting around well. However, there are some platforms that Jazz might have to use a little extra effort to get up onto.
Overall: Very good
This reminds me of EvilMike’s famous Distopia… very small, very good, and probably will be hosted a lot.
8.7
[This review has been edited by labratkid][This review has been edited by labratkid][This review has been edited by labratkid]
I wouldn’t say 9.2, but this level is pretty nice. The eyecandy is bad. There weren’t many tiles used. For example, the grass tiles… you used one grass tile over and over again for every platform. There are probably more than 10 grass tiles in the set that you could use. Also, there is no textured background, and the leaves look very funny. There is no background eyecandy, either. It’s very, very easy, and it’s medium sized… not too small. It was fun; it took about 5 minutes. I reccomend this, but I don’t think it’s a 9.2.[This review has been edited by labratkid]
It’s a big level and it is also a small level. It depends on how you look at it.
It is a nice leveI like this level a lot.
(Rating removal. Please give better reasons for rating so high and reevaluate your rating scale. -Trafton)[This review has been edited by Trafton AT]
TOO EASY. ONLY 1 Heart missed. Am i too good? NO. I lose all time but… THIS IS NOT HARD MY GUY. NONONO. Make it harder Krazy. PLEASE
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Nice idea!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
This is nice, yes, but I can’t see how such a slow song could fit in with JJ2’s action filled gameplay, you know?
I love it. A 7.5 from me, nice job.
I will now try to find everything wrong with this level.
GAMEPLAY:
This part of the level is not very good. At all. I don’t think there’s anything in this that would make it different than a battle level. And not a great one at that. In either case, it’s too big (at least IMO). Resizing from the default size would be nice. The bases were placed at the top corners of the level. This makes them both just a few tiles away from the top which could cause a lot of problems. It has horrible flow, too many platforms, deadends, no borders around the level to prevent the flag bug (I advise using at least 2 tiles, although 3 is better), and it is too open in various places. To make things worse, this level uses an annoying amount of poles (there were some poles about 10 tiles wide). And to top things off, there are hurt events. Yes, hurt events. The same things that kill the server but not anyone else. Don’t use hurt events in multiplayer. Ever.
I also forgot to comment on the chatroom. Never, ever, ever put a chatroom in a multiplayer level. There are chat clients for this. If you want players to be chatting instead of playing in your levels, then maybe you should get more experience in JJ2 before making any more levels.
EYE CANDY:
The eye candy actually wasn’t too bad at first glance. It’s nothing spectacular (it’s somewhat average) but it does try to be slightly different in some areas. But then there’s the background. Only one layer was used (no mountains, just the sky). It didn’t look that bad, but it was lazy, and laziness is never a good sign. And there was one place where solid 4th layer tiles were used in a BG layer which may be a little confusing. Not the worse thing, but still annoying.
CARROT AND AMMO PLACEMENT:
Several +1 carrots near poles. Atrocious. Try using a full energy carrot or two (not too close together) somewhere near the middle of the level instead next time. Ammo was unevenly distributed, mainly because of the giant open spaces with almost nothing in them. Powerup placement wasn’t much better, and some powerups were too close to each other.
HOST THIS OFTEN?
Not a chance. I advise working on battle levels a little more before tackling CTF levels. And it’s “Reign” not “Regin” just to let you know. I’m rating this a 5.
Well, now. This isn’t as good as Mirrow’s Kingdom, but it’s a nice tileset… it’s about time Mirrow makes another tileset, too. I love his sets ;)
There is only one animating tile, a nice fire sprite. Mirrow was never big on animation.
The colors are quite nice, too.
The background is good looking, nice and green! Hehe. It can be made a textured background, which looks down right AWESOME.
The famous Mirrow woman is here, too.
The trees have a nice, 3D and shiny look to them. I don’t really think the trees look nice, but it’s original, and nice in it’s own nice kind of way.
There is a picture of Disguise in here, too, but it’s kind of low quality, but Mirrow couldn’t help that.
The best thing of all about this set is that there are no ripped tiles. Mirrow doesn’t like ripping tiles. Pat yourself on the back, Mirrow. Ripped tiles get annoying. ;)
Another great thing is the size. Most of Mirrow’s sets are inky-dinky, but this is a decent sized set. It also has a strange resemblance to Raging Inferno, one of Disguise’s tilesets. Why I say this, I’m not sure, but… it just does ;)
The mask is more or less “evil.” No, not as evil as the Medivo and Colonius masks, but it’s evil. You can easilly get stuck in some jagged edges… go to the left wall in the example level and try “jumping” into the little places in the wall where they go in… you’ll get stuck.
This is an overall nice download, especially if you are a Mirrow-fan.[This review has been edited by labratkid]
+.5 because I’ve grown attached to it.[This review has been edited by labratkid]
Nice tileset :P and just for disguise lol (it is like an early Christmas gift =D) Keep up the good work (tileset/level making) but it seems kind of low detail.
Next tileset idea:
Take pictures of places (like ur house) and turn them into a tileset :P (i have seen something somewhat like that but i cant put my finger on it)
and then use it to create a JJ2 version of your house :)
(it is my idea but
1: i dont have a digital camera.
2: i dont have a scanner.
3: i do not know how to make tilesets.
4: i lack the time for it anyways.
those are my reasons for not doing this so i wanted to pass it on)
(Mild content management – Skeven)[This review has been edited by Sk8terboyjj2]
Above average, below above average… somewhere in there ;)
Eyecandy is acceptable, all though not good.
Weapons placement is very bad.
Gameplay is good, though.
The level is pretty big, too.[This review has been edited by labratkid][This review has been edited by labratkid]
Eh, it’s a bit above average. 30 colors isn’t much, but it is good for 30 colors, definetely.
Pros…
Shows effort – plenty of tiles.
Easy to build with.
Cons…
Barely any animations.
Not much detail in terms of color shades.
Good for a paint tileset.
Download if you were a fan of Snooz’s newest set.
Very well, sorry but i cannot give this higher rating than 1.5.also i cat review this fully, becuase those levels vere so, soooo, small.please make bigger levels next time.[This review has been edited by snooz]
These levels are really funny, with a good story and everything. Good idea with the carrot signs… the 7:th level, where you had to stop the baddies had a good idea but was booooring! Anyway, download recommendation for all those rabbits who like SP levels (and for all those who don’t like them too).
that last part is supposed to be something of a large battle. Maybe I should make the gunshots quieter?
so that they sound more like a war is happening in the background.
wow. I am pleased to report that it actually does work. Very good program, although the layout is less than desirable.
Hmmm. I don’t really know how to rate this. It just adds in some gun shot sounds. They are not in any particular order, they aren’t on beat or anything. This might be good to use in levels, but I wouldn’t use it. This should be very effective when used with Toxic Bunny’s famous WarTorn tileset.
And whoooooooa! All of a sudden, there are way too many gun shots. Ouch.
You know what is the best thing about these fabolous 1.23 level? They aren’t 1.23! That’s right, they’re TSF! Doesn’t that make all you 1.23 players just dying to download this?
Labrat, why such a low rating?
These wonderful levels redifine the basis of level design. The levels are too good to be normal, 1.23 levels, so they are actually one hundredth BETTER! The author was nice enough not to make us look at a background, or any layer besides layer 4 for that matter. These levels are huge; 8 tiles (yes, tiles!) high and 8 tiles (yes, also tiles!) wide. One level even had an EVENT, and not just any event, a seeker powerup! The levels use TONS of the tilesets’ tiles, most used SIX (yes, you heard right – 6!) and one wonderful level even used 2! Overall, I give this a 9 and reccomend download.[This review has been edited by Radium]
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