Sadly, my rating agrees more with BlurredD’s than the others. The layout is too platformish, and platform levels aren’t usually as fun and strategic as non-platformish levels. The ammo itself is a bit sparce and poorly placed. 4 powerups is also too much for this kind of level, and some of the powerups are a bit close together. I despise the carrot placement as well, only 2 +1 carrots which are both near the base. there is also one at the top, but it isnt noticable much. There are also fullenergies, but you can’t reach them. Eyecandy is alright. I don’t like the coin warp idea either. Instead of overflowing the level with silver coins, you can add some gold coins, but I’d reccomend to take out the coin warp. The CTF placement is alright.
My verdict is that the level is suffering from several flaws. Nothing here is really outstanding, and the level could use some improvement. This gets a 5.7 from me and ranks about average. Download reccomendation? Maybe..But I wouldn’t host this.
There’s always that problem with XP…When I upgraded from GOD AWFUL ME to the woderful XP, I had re-install half my software. And it took me a while to find an XP version for this!
Good job!
(Ranting about Windows and then mentioning the program itself in only two words is not a good way to make a review. Rating removal. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Yet another good one from labrat:
Challenge: It’s mazy creating pandemonium, a good thing on servers. Pandemonium is rare. .9/1.0
Theme: Clever, instead just red and blue, there’s coke and pepsi. 1.0/1.0
Size: It’s a fairly large level. 1.0/1.0
Eyecandy: Kinda bland. .5/1.0
Capacity: Good, but not enough for my liking. .7/1.0
Total: 4.1/5.0
Overall: 8.7/10.0[This review has been edited by Cazz NP]
Yeah, it’s still not working.
Pepsi vs Coke? Right…
GAMEPLAY:
In a word, no. The level is a little hard to get around (especially with Jazz) and it has too many platforms in it. There were several small dead ends at the sides of the level. I could live with one or two, but there are just too many. And the coins are another problem. There are too many large clumps of coins, and to make things worse, all you get is some lousy food after going into the coin warp. Also, the thin layer of tiles that border the level in some places could allow for flag bug in laggy servers.
EYE CANDY:
I was forced to use Hardware Acceleration (already a bad sign). It may be a good idea to make tiles transparent, but when you make entire layers transparent, it’s never a good thing. Other than that, the eye candy is more or less average. And overall, I’m not too fond of it. I would blame the tileset if I were you.
CARROT AND AMMO PLACEMENT:
From what I can tell, there are three carrots that are accessible (one +1 carrot near each base and one near the top). There could be one more, but that certainly wouldn’t help. Then there are the full energy carrots near the top (which I’m assuming are unreachable) which are there either for eye candy or for taunting players. Either way, I dislike it. As for ammo placement, that wasn’t horrible, but not too good. What I disliked the most was the ice on the platform at 82,7 (I never really liked ammo touching solid tiles). The powerup placement is the most questionable, although it could be much worse.
HOST THIS OFTEN?
Probably not this lifetime. I’m giving this level a 6.
The Edit: While the updates were for the better, it doesn’t improve everything that needs improvement. And the transparent layers could have been a nuisance to many, but it’s not the biggest problem ever encountered. So in all, my new rating is only half a point higher.[This review has been edited by BlurredD]
The compressed folder is invalid or corrupted.
Being a big fan of the UT version of this level, I downloaded it, hoping that it would live up to it’s name. I was very impressed. Although I am a little unsure why the readme is simply a blank .txt document… anyway, review time.
The eye candy is good. Not great, but this is mostly the fault of the tileset.
The level flow is excellent, not once did I find myself saying ‘argh, I have to uppercut to get up there’, and that is very nice. Fairly easy to get to where you want, quickly.
Weapon placement is nothing special..but not bad.
THE COIN WARP MADE ME SO MAD! only a bunch of pop?
overall, this is a very good level. I give it the rating of 9.0.
i definitely recommend it to anyone who wants a good, fun ctf experience.
Cool.. hahahaahahahahaah that;s very funny i give it an 9
It’s have a found i was instal it and my Norton anti virus program say that the program a big virus have’s… so i give it an 2 but i dont rating it because it an 9.2 now have’s very very bad!
(The detection of the Flood IRC backdoor in Registry.dll is a false positive. Disregard it and add Registry.dll to the exclusions list. I can personally guarantee this file clean. -Trafton)[This review has been edited by Trafton AT]
Ehm this is not a hotel but a BIG MISTAKE anyone know… WITH A CASTEL TILESET DONT CAN YOU MAKE A HOTEL!
First of al it must be have more tiles, and the tile’s that it have are bad tile’s… srry
I can see the Jazz hotel it’s the same.
First of all… it’s very handy. This is for the people that cant make Textures (look at me :p)So i give it a 7.7
(Rating removal. I am at a loss for why you gave a level 9.0 when you said 7.7. Normally, I let things like this slide if they are small. However, 1.3 is significant enough to require further interest. If you want to restore and/or correct your rating, feel free. -Trafton)[This review has been edited by Trafton AT]
Weird.
Good Stuff:
- layers work well together
- doesn’t distract from sprites too much
Bad Stuff:
- eye candy needs work
- needs much more detail
- includes only bare necessecities
- no apparent theme(s)
- windows look cool, but don’t belong
Interesting. I never had the real original JetPack, but I have played spin-off games like it.
Good Stuff:
- accurate (I’m trusting the other reviewers here)
- easy to use
Bad Stuff:
- not practical for much in Jazz2
It’s always hard to rate the tilesets made to match other games :) . Well, I like the idea and the simplicity of the tileset, but the fact remains that I would never make a level with it. It’s like a “display model” -good for looking at, not for playing.
This is a good level, but it has some definate drawbacks. I’ll do pro/con thing.
Pros:
Frostbiter powerup not accessable
Good weapon placement
Good level design
Fairly good gameplay
Cons:
No music
No layer use
No textured background
Total: 6, a good battle level with some small problems.
Too bland…
(Rating removal. Please elaborate on the blandness. -Trafton)[This review has been edited by Trafton AT]
BUNNY ELMER!!! ure idiot!! coins are usefull, couse theres coinwarp!!! powerups are REACHABLE!! try JUMPING!!!
(Do not review your own level, even if you only give it a five. You receive a warning for this offense. -Trafton)[This review has been edited by Trafton AT]
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