Pretty good for a 4th level.
Good Stuff:
- pretty good eye candy
- good time length
- obviously thoroughly tested
Bad Stuff:
- nothing particularly unique
- too easy (after the first check point, I only lost two hearts, both of which were replentished quickly)
- somewhat predictable
Generally, it’s “pretty good”. The problem is that it’s nothing more than that. It would be nice to see some surprises or changes in gameplay somewhere in it. But, not bad for a 4th level.
Awesome tileset!
When you just look at the tileset, it looks like any other, but in application, this is a really nice set!
Good Stuff:
- detail level
- water background
- accurate of Sonic
- concept
(I liked the music, too, but that doesn’t count :) .)
Bad Stuff:
- mask on steep slopes, but understandable
Good job, overall!
Now, most level makers would agree with me that Inferno is the single most hardest tileset to work with when it comes to eyecandy. In fact, all of them probably agree with me. Those who don’t agree with me, are, as Michael Jackson would put it, just ignorant. Now, the author, as you might know, has awful vision, so the eyecandy will obviously be bad. When somebody with bad vision picks a tileset that is hard for me to make good eyecandy with (I have 20, 20 vision), the eyecandy can lead to a major disaster. All though the eyecandy wasn’t as bad as I thought, a lot of it is awful. Now, when you shoot the frozen blocks, for some reason, there is a peice of terrain there for every one you shoot… it doesn’t even seem like it’s supposed to be there. I don’t know what’s going on there. The level had excelent gameplay, like the author’s other fine levels, and the enemy placement and ammo placement was well balanced. Like I said when I rated another one of this guy’s levels, you really can’t blame the bad eyecandy on him since when I squint my eyes really hard the level looks perfect. But I’m going to take off 0.5 points for this one just because the eyecandy was exceptionally bad, and because of the funny tile that shows up behind the frozen blocks when you thaw them. Guys, please review his levels. They are really good. Most people don’t like to review levels made by people who are new to Jazz Jackrabbit 2, but you should give them a chance. Especially this guy, who is better than most oldbies.
Download this, everyone =)
Good things:
+tileset
+long level
bad things:
-masking of the tileset
————————————————————
Overall: 6.7 good work…..
Mega Conversion!:
GOOD THINGS:
high quality graphics from sonic
real watter (PHOTO?)
ups and downs in 5 directions
Day and Night Tilesets
BAD THINGS
Hmm.. i thing there is no, well, of corse! A Loop! Can creating with Suckertubes!
At all: Good Work! (Why don`t make more sonic conversions?)
This test is too easy =P
Dude you forgot the background layer that was used in sonic 3!
although, its missing some major things it has good masking, some basic scenery, and fairly easy to use.
Download? Yes. And good job for Spaztic!
This level is very fun to play. Especially at the start, where you have to fight lots of birds using TNT. I’m taking a point off, though, because of there’s no next level and the tiles don’t all match up. If you have vision problems, you should get glasses or have someone else test your levels for bugs.
Hmm. I suppose I shouldn’t rate on eyecandy because of your vision, but there weren’t too many eyecandy bugs. If I try squinting really hard while I play, making it seem like I have bad vision, they eye candy looks perfect, so it’s not the author’s fault. But, this is a great level. Everyone should download it =)
Labratkid makes a race level. Not exactly a popular avenue in the J2O downloads. Does it compete well with the small amount of others? or maybe even some of the more ru><0r ones hosted online? (Mainly by Violet and some foo races by Spoy) we’ll see…
The gameplay, for a race level, is average and too easy, Not much varies here, which means it’s basicly the player ahead ALWAYS wins, unless he makes a mistake or something… there were some very small challenges that may help that situation like the poles but there’s a very, very easy way to avoid the springs. The infamous pole bug is existant here, which makes this levels rating crushed from 6.2 to 5.7.
The fun factor is existant, but I wasn’t having a blast through this.
The layout and design of this level is mostly poor and straight, and up and down… Blah, the layout as well as the design is basicly average compared to most race levels.
The eyecandy is a bit below average, when I’ve played this online, I see a black BG, I’m not playing in low detail or have a monitor that bad. When I look at it in JCS I see just rain and the sky, that’s it, really. Eyecandy reigns the worst aspect here and the same goes for originality. The author asked not to have it rated so I won’t.
Overall, I guess this is an ok race level, but the bugs kill the rating a bit.
-fs[This review has been edited by Fire Sword!]
I believe this is Scizors first level. Well, this is easily the best one I’ve seen.
The layout and design of this level crushes most of it’s competetion in battle levels, it’s just the right size, not too hard to learn or confusing. Not platformy like I see in most battle levels. Even a bit of strategy is involved. In short, this level has all or most of what you’d want in a battle level, layout wise. However it doesn’t give off a good first impression, the first look at this and I thought it was just an average battle level due to the eyecandy which I’ll explain later.
Gameplay/fun factor is certainly here, and like the layout, it’s better than in most battle levels, however the gameplay does take some time to get used to, you’d easily get owned no matter how good you are at JJ2 if your new to this level with a bunch of players who know this well, how ever this is a very minor aspect of this. Carrots were done well here, with 3 perfectly placed carrots, or are they? well they are certain placed in good areas, BUT 2 are hard to find due to layer 3 use, Which is why I say it’s easy to get owned here not knowing the level, and this affects the rating a little.
The ammo and powerup placement is ok, nothing really interesting to add more fun or any problems to speak of. Lack of a seeker powerup may shock some players that rely on it’s power too much, but I’ve actually had fun without it, since it has Bouncer and RF pu’s which make the game more skill-oriented. I liked the powerup placement and choice, although that’s imo, some players may not like it at all.
The eyecandy was average, this feature was the worst here, and one of the reasons why it fails to reach 8, which I believe this level deserves. The eyecandy isn’t bad, it’s just seen that a-million-times, that is, if your familiar with colonius.
originality factor is non-existant, this is also a reason why it fails to reach 8. Nothing more to discuss.
Overall, nothing really more to say here. It plays well, it’s fun, but nothing special. I’d recommend downloading it, but only if your really into battle levels, since there’s nothing really special to see, or anything original in gameplay.
-fs [This review has been edited by Fire Sword!]
Nice level, I would give a higher rating if this level was bigger though.
It could be nicer with a little more challange.
ehm speedy boy you are an member of Nl Design so please put that by other authors!
Nice useful program.
Self destruct is not something I would use much, but I think its intended to help you if you get stuck so you dont have to rejoin.
Ya know, this reminds me a lot of the Diamondus remix I just reviewed, and it’s pretty much the same basic thing. Double the tempo, and throw in drums. At least he did a little more with the track than this.
For the record people, this DOES NOT MAKE A REMIX.
Please, if you really want to make an actual remix, don’t rip off so much content from the very thing you’re remixing. You’ve copied and pasted every instrument and note from the original Diamondus tune, doubled the tempo, and thrown in drums with the occasional original part. Not impressive, in my opinion. Feel free to prove me wrong, but I’m going by what I hear. At least the drums were actually pretty well done.[This review has been edited by Scizor CT]
Including a palette so we can apparently create our own tilesets is not exactly the world’s greatest help. Please look up the filename. We can not run the level using a palette.
Please include the tileset, as I can not run the level without it.[This review has been edited by Trafton AT]
It’s very stinging level!!!!
(Do NOT rate your own levels. Doing so is not tolerated on J2O. You receive a warning for this. -Trafton)[This review has been edited by Trafton AT]
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.