Review by G@vie

Posted:
Posted more than 21 years ago
For: Jazz 3d video
Level rating: 2.5
Rating
N/A

Haha, its cool

(Rating removal. Please provide a better reason for your rating if it is so high. -Trafton)[This review has been edited by Trafton AT]

Review by G@vie

Posted:
Posted more than 21 years ago
For: Electric Ir as Jazz Jackrabbit (clip)
Level rating: 8.4
Rating
9

Hahahahha cool!!
BTW is IR still playing?

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Emeraldus
Level rating: 4.3
Rating
1.5

Diamondus seems to be a popular tileset for editing. Not counting different times of day, this is the fifth version I have.

COLORS: ICK. Pretty much everything is this horrible shade of green, including all the gems in the walls. What isn’t green is tinted green. The background looks terrible, the beehives aren’t all the same color, the blocks ARE, and there are transparency problems.
Pros: N/A
Cons: Icky icky icky.
Rating: 2.0

ADDED TILES: The author seems to have added a single line of tiles at the bottom. It consists of some hand-drawn letters saying this is by LabRatKid, and three alternatives to the Rabbits Stink sign, none of them in front of cave.
Pros: There are new tiles.
Cons: The new tiles are not all that useful, nor do they look very good.
Rating: 1.0

MASKING: Interestingly enough, the author chose to make his own mask, instead of keeping the old one and maybe editing it a bit. This was a major mistake. To put it bluntly, the masking is terrible. Everything is covered in jagged edges, a lot of masking overlaps into nearby tiles (for example, the main cave background has a solid part), it’s doubtful whether the vines will still work, the Diamondus Pole tiles are all messed up, etc.
Pros: No.
Cons: Yes. Admittedly this masking would be almost ok in an original tileset, but for a remake which is supposed to FIX bugs, this is unacceptable.
Rating: 1.0

OVERALL: This is not a paticularly good edit, as you’ll have noticed from the fact I have not been able to come up with a decent Pros section for any of the above factors. I can’t see any reason to use this.
Pros: N/A
Cons: It exists.
Rating: 1.5

Review by Lark

Posted:
Posted more than 21 years ago
For: Underground Roastin!
Level rating: 6.5
Rating
6.5

This is a classic get-the-coins-and-than-find-the-seeker-powerup-and-than-beat-everyone-because-of-this-level.
Nothing very original, but this is a nice level anyway…

Eyecandy: Okay
There were no eyecandy bugs, but there was nothing great. There were no foreground layers, and the only background layer used was layer 8. However, where there WAS something to look at, it wasn’t bad at all.

Weapons placement: Very good
Very nice weapons placement. Balanced, too. There aren’t 5 crates in a line like you see in a lot of levels out there, which I’ve all ways hated. The seeker powerup is hard to get, which also balances the level.

Gameplay: Good
The gameplay was nice. The level was easy to get around in, and there are no bugs due to poor masking on the original level, if you want to count that into gameplay.

Bugs: N/A
No bugs, at least I don’t think so.

Originality: N/A
This isn’t original. It has the… well, you know what it has, look at my first sentence. There are too many levels like this… But, oh well. Also, what is the SOFT ROOM? I didn’t understand what that was all about. It was just a little room in the corner of the map and you’re not allowed to kick or buttstomp in it. What’s this?

Download reccomendation.

Review by American

Posted:
Posted more than 21 years ago
For: mezbattle - fixed-
Level rating: 2.1
Rating
1.5

Err…ik been Amerikaan? ;P
Anyway, this is a level using Mezz’s venerable (I do not know what that means, but I like the word) Mez01 tileset. Sort of, that is. The point is, this level is just not good. The major problem I have had with it is that I just can not get it to execute. I am not sure whether the previous reviewers have some sort of updated Mez01 version, but divide by zero errors were abound. After I got that all fixed up (an animation problem), I got to playing the level. And I am not sure if that is a good thing. While the level size is physically of moderate size (256×64), the level itself is much, much smaller (~50×40). It is a Mez level, and has Mez-ish eyecandy (obviously). Unfortunately, even a tileset as simple as Mez is used badly in this level.

EYECANDY/TILESET USE: There is nothing even remotely pretty about this level. It is, in every way, a bad Mez level. The eyecandy looks okay at first, but then you start to notice some somewhat subtle things, such as the use of the diagonal land tile for the inside of a ramp wall (oops) and carrot with a fairly hyper 6-second respawn (double oops). The level looks ugly in most every way possible. There are no points in which there is much in the way of quality eyecandy. The background looks okay, but the rest of this level just has horrendously flawed eyecandy. Unless, that is, you interpret the strange tile use as some form of abstract art. If this is so, I would seriously recommend professional help before your condition deteriorates.
Pros: Despite the sheer number of tile errors, this level somehow ends up not looking awful – just horrible.
Cons: The eyecandy in this level is ugly in every single respect. The only decent thing is the background, which shows no creativity at all.
Rating: 2.0

WEAPON/ITEM/ENEMY PLACEMENT: This is a small level. In a small level, you would expect mostly only basic weapondry. Not so. This level features an RF powerup, a flamethrower powerup, and a seeker powerup, all not that far from eachother. Beyond that, it also has many crates in which ammo can be easily obtained. For a level of this miniature size, that is quite a lot of unneeded ammo. There is also a carrot with a six second respawn, but that really only makes matters worse. Are there any bright spots in the ammo distribution of this level? Not really.
Pros: None to speak of, really.
Cons: Ammo clumping. Fast-respawning carrot. Too many powerups. The list goes on. And on. And on and on…
Rating: 1.2

ORIGINALITY: I can some up the originality of this level in one word, but I refuse to. This is a Mez1 battle level. Can it get much worse than that? Yes. It can. And it does. It is a Mez1 TSF battle level with no eyecandy whatsoever. The only thing that this level has that avoids getting a score of 1.2 for originality is the lack of any ripped content. Then again, this level might benefit from at least some ripped content. It is that bad.
Pros: No.
Cons: Yes.
Rating: 1.2

GAMEPLAY/DESIGN: Gameplay? AHAHAHAHAHAHAHAHAHA. Anyway…this level features no gameplay whatsoever. At all. None. It is a small Mez1 level with too much ammo. What is there to do? It is not fun to play. There is no flow. It is far too small to have any definable layout. The only layout there is would be pretty much randomly-connected cooridors between really small rooms. There is no layout. It is just whatever connects it and makes it at least somewhat of a loop. As you can obviously gather, I do not like this level.
Pros: This level did not explode and turn my computer into a deadly fireball of doom.
Cons: I sort of hope it would have.
Rating: 1.2

REPLAY VALUE/FUN FACTOR: If your idea is fun is playing a bad Mez1 level for hours upon hours, you have found your best friend in the entire world. If it is not (and I can see why it would not be – this level is probably painful to play for even those who enjoy playing bad Mez1 levels), I am sure that you will be best off avoiding downloading this level.
Pros: Uh. It loads.
Cons: “Uh. It loads.”
Rating: 1.2

OVERALL (not an average): What more is there to say about this level? I can not stand it. It is a small Mez1 level with poor eyecandy, no gameplay, and seemingly random and completely overdone weapon placement. It is not worth a download even if you are the most staunt fan of Mez01, mostly because it will probably crush any visions of grandeur one has for the tileset. This is in no way a quality level, and absolutely not deserving of 10s. I smell ratings fraud. And, by the way, if that is in fact what is going on, you risk low access if you continue to cheat the ratings system. You have been warned. And that goes for both potential downloaders and those who rated this 10.
Pros: No
Cons: Yes.
Rating: 1.5

GAMEPLAY: F
Flow: F
Layout: D -
Creativity: F
Bugs: D -

EYECANDY: F
Tileset use: F
Eyecandy look: D -
Creativity: F
Bugs: F

PLACEMENT: F
Weapons: F
Carrots: D -
Enemies: N/A

THE FINAL GRADE: F

THE FINAL RATING: 1.5

Pros: No
Cons: Yes.

- Trafton

Review by Blade

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
N/A

Thanks for everybody sharing their opinion on the EA so far :)

Just one thing to Cataphract: In the Glacier level the metal crate you spoke of is meant to be exploded with the TNTs provided next to that box.

Also I’ve been thinking one thing: Improving the enemy placing. Float Lizards everywhere. Yeah, that’s DULL. I’m quite embarrassed. I will be updating some of the enemies placement I consider stupid. There are several goals I try to achieve: More enemy types, more enemies for difficulty level hard and removing lots of Float Lizards.[This review has been edited by Blade]

Review by Cataphract PT

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
9

I haven’t finished the pack yet (i’ve just passed the penultimate level), but so far what I have seen is excellent.

This pack has much to commend it, but I shall start for what I most enjoyed: The music. Not only is it good per se, but it also is confused the level and contributes to the atmosphere . Do not hesitate, download the music pack, it really compensates the two minutes spent downloading. Every sugar rush wil irritate you for stopping the music, I can assure you of that.

As to the graphic aspects, I also applaud this pack. If they are not better, that’s due to an important limiting factor: the tilesets. They are not so good as epic’s (nor could we expect that), which has inevitable repercussions.

The structure is also almost irreprehensible. You will rarely be confused. Even when one needs to go back, one will always know where to go. So far, when exception. In the ice level I couldn’t destroy a crate (it seemed inaccessible) and after a while I lost my patience and used cheating.

As regards enemy placement, another compliment – very reasonable. Moreover, the enemies were chosen according to the theme of the level, which is very positive indeed.
The ammo is also very well distributed, however, sometimes I felt it was excessive or useless for the level in question. On the other hand, I disapprove the shyness about the powerups. Why only through bonus?

A few downsides: I missed water, it’s been too easy (even playing at Hard), no bosses so far.

Finally, I’d like to mention the many secrets and nuances the pack has, which will surely delight every jazzer.[This review has been edited by Cataphract PT]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
9.7

Lets say:

1-great eyecandy
2-great ammo placed
3-great gameplay
4-great food placed.
5-long levels.
6-BOLLY boss
7-hard/easy

i can give this only an 9.7!!!![This review has been edited by dx dc]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
9.2

Cool, Im in the credits =D!
Anyways, lets begin with this long review.

Firstly, all the tilesets have been modified and enhanced in some way so the player can experience full play without running into any tileset bugs.

Now, the review starts:

Lost in Ancient Ruins:

Eyecandy: The eyecandy was real spiffy here. Every part of this level has neat eyecandy in it, for instance you see those backround blocks everywhere and those vines and all. The eyecandy is remarkable and gets a solid 9.6 from me.
Pros: Its basic and great
Cons: None
Rating:9.6

Layout: The layout here was very well done. There were lots of passages and the level wasn’t very straightforward, which is good since the player will have more to explore. There were some nice secrets here, and there were many too, which may have the player carefully searching every wall and floor for hidden passages to hidden secrets.
Pros: Has lots of passages, nice secrets etc etc.
Cons: None that are worth mentioning.
Rating: 9.5

Enemy Placement: This was also nicely done. Enemies were placed nicely and added some difficulty to the level. The choice of enemies was also very logical and nicely done.
Pros: Nicely placed
Cons: No major ones
Rating:8.8

Pickup Placement: It was also very well done. The pickups were well placed and well hidden. Some are very nicely hidden while others are placed well in the open. The food may have been a bit overused(I got 2 rushes), but that can be affected by the large size of this level,Though I dont mind getting sugar rushes (They make the music start playing if it stopped =))some people might mind that the food is a bit overused. The coins were nicely placed, I did manage to find 50 but thats because I was lucky and accidentally found some secrets.
Pros: Nicely placed and hidden.
Cons: Some things may have been a bit overused.
Rating:8.6

Music choice: Logical and good.

Final rating for Lost in Ancient Ruins: 9.125
Final Comments: A great start to the pack! =)

Construction Site:

Eyecandy: Firstly, Im glad you used the night version because I think it tends to look better than the day one. The eyecandy here, just like the previous level, is nicely done. Lots of backround eyecandy and some foreground as well. The eyecandy looks realistic and nice, makes the level great to look at.
Pros: Very well done.
Cons: Lacked some more foreground.
Rating: 8.9

Layout: Just as in the previous level, I enjoyed the layout. Though it doesnt have as many routes and passages as Lost In Ancient Ruins, it will still amuse the player in many ways. The secret placement is also nice too. One problem I spotted was around pos 228, 30, If you go under the spikes to get the pickups, the sucker tubes on the bottom wont let you out, so you’ll be trapped.
Pros: Good layout
Cons: The one around 228,30.
Rating:9

Enemy Placement: The enemy choice here was good too. Lizards, Suckers and Labrats go well with the theme of this level. They are nicely placed and add some difficulty to the level. Not much more to say.
Pros: Good choice, good placement
Cons: No major ones
Rating: 8.9

Pickup placmenet: Lets start with coins: Coins were placed nicely (I was able to get 49) though some were too high up. They were nicely hidden, soem where out in the open but they required skill and strategy to get. Food wansnt as overused (I only got one sugar rush here) and ammo was nicely placed
Pros: Well placed
Cons: No major ones
Rating:9.1

Music was nicely chosen.

Final rating for Construction Site: 8.975.

Additional comments: The level was nicely done, not my favorite but still fun to play.

Stomping on the stones:

Eyecandy: The eyecandy was nice. I didn’t seem to mind that the tileset had no layer 6 and 7 eyecandy. The backround grey rock tiles were well placed and were great as the eyecandy. The eyecandy was very simple, but was very nice as well.
Pros: Good looking eyecandy, probably one of the best or the best eyecandy with the rocks tileset.
Cons: No major ones (I dont mind that the set has no backroubnd eyecandy)
Rating:9

Layout: The layout=me likes. The layout was nice and fun, sometimes it took place outside, sometimes it took place in a rock cave. There were many nice secrets and the layout was really nice here, I enjoyed it a lot!
Pros: Great Layout
Cons: No major ones
Rating:9.7

Enemy Placment: Enemy placement was nice. The enemies were nicely chosen, though I may be getting tired of seeing those float lizards everywhere. The enemies were nicely placed, and made the level a lot more difficult.
Pros: Nicely placed
Cons: No major ones
Rating:9.4

Pickup Placement: The pickups were nicely placed. Though I did get 2 rushes here (mostly because of the high amount of food I got in the previous level). The gems, carrots, food and coins and ammo was nicely placed. Coins were nicely hidden, but it was possible to get enough for the coin warp if you really try and look around.
Pros: Nicely placed
Cons: No major ones
Rating: 9.2

Music was also good. (The reason I’m not giving out ratings for the music is because it isnt new, Blade has used it for these tilesets before.

Final Rating For Stomping on the stones: 9.325
Additional comments: One of my favorite levels, good job!

The Great Glacier:

Eyecandy: As I looked at the eyecandy, its like WOW. Eyecandy everywhere! This shows how amazing glacier eyecandy can really be!
Pros: Great!
Cons: None to speak of
Rating:9.8

Layout: The layout here reminded me of the one in the Aztec level. Many routes and passages, which is good since there is more exploration involved. Secrets nicely hidden and spikes nicely placed. Overall great layout
Pros: Nice layout
Cons: None to speak of
Rating: 9.5

Enemy Placement: Enemies here nicely chosen and nicely placed. Not much more to say.
Pros: Nicely done
Cons: No major ones
Rating:9.1

Pickup Placmenet: Food nicely placed, I did get 2 rushes (One mostly because of the amount of food received in the previous level). Gems and ammo also nicely placed. Coins were a bit more difficult for me to find this time, but they were placed well nonetheless.
Pros: Good placmenet
Cons: No major ones
Rating: 9.3

Music was my favorite.

Final rating for The Great Glacier: 9.425

Desert Detour:

Eyecandy: The eyecandy in this level was very much like in the Glacier level, due to the similarity of the tilesets. Though I felt Glacier had a bit more eyecandy, the eyecandy here stays realistic, basic, and enjoyable. One small thing I noticed around pos 132, 45, whenever I go on the blue spring I see something blue (presumably another blue spring covered by layer 3) stick out of the wall. This isnt anything major though, but it looks strange.
Pros: Basic eyecandy
Cons: Could of been a bit more, but right now its ok. The pos 132,45 thing.
Rating: 9.0

Layout: The layout is also nicely done. There are many small routes leading away from the main one which usually contain goodies and all. The secrets are still here as well.
Pros: Good layout
Cons: No major ones
Rating:9.1

Enemy Placement: The enemy choice is logic here, choosing the enemies which most fit in the desert. Though I can’t say Helmnuts belong in the desert too much, its hard choosing enemies to perfectly fit for such different locations.
Pros:Nice choice and placement
Cons: No major ones
Rating:9

Pickup Placement: The pickup placement was nice here as well. The food wasnt that overused, and coins nicely hidden. Crates and barrels placed in good places, and I like where that extra life was placed near the ending.
Pros: Nice placement
Cons; No major ones
Rating: 9.4

Music was ok, at least it looped.

Final Rating for Desert Detour: 9.125 (whats with the .125 all the time?)

Additional comments: Level was nice to play and looked nice. A good addition to the pack!

Grey Matter Adventure:

Eyecandy: Eyecandy here was ok. The set was also missing a backround, but the pipes and backround metal tiles sort of made up for that. Nice secrets and all used with the eyecandy and it just looked nice.
Pros: Nice looking eyecandy
Cons: No major ones aside that this set is also missing a backround (layer 6&7 eyecandy)
Rating:9

Layout: The layout here is nice and basic, having multiple places to explore. There is also more jazz and spaz routes in this level than any of the previous ones (and maybe the after ones as well). Layout was nice, nothing wrong with it, though you can hack into the jazz or spaz routes using simple TNT.
Pros: Nice layout
Cons: No major ones (The TNT thing goes for all the spaz and jazz routes in any level as long as you have spare TNT).
Rating:9

Enemy Placmenet: The enemy choice here was logical and nice, just likein the other levels. Thankfully, there were no floating lizards here (I was getting tired of seeing them in every level). The enemies were placed well and were difficult to destroy without getting injured at times.
Pros: Nice choice, nice placement, no float lizards =)
Cons: No major ones
Rating:9.5

Pickup Placement: The pickup placement here was good. Plenty of spare coins, nicely placed food and ammo and gems etc etc. I had no problem with it
Pros: Nice placement
Cons: No major ones
Rating:9.3

Music was nice and fit the tileset.

Final rating for Grey Matter Adventure: 9.2 (No .125, woot!)

Additional comments: One of my favorite levels, fun to play!

A Maze Made out of Wood:

Eyecandy: The eyecandy here was nice. I like how you used the wood tiles in layer 3 to hide some secret passages and stuff. There was bg eyecandy, and it looked nice. The eyecandy here was good, not my favorite but good enough for me to like and give it a high rating.
Pros: Looks nice
Cons: No major ones
Rating:9.2

Layout: The layout here was very well done, lots of good hidden secrets and passsages and lots of places to explore.
Pros: great layout
Cons: No major ones
Rating: 9.6

Enemy Placement: Enemy choice was ok, not as good as in some of the other levels, but it was ok.
Pros: It was ok
Cons: It could of been better
Rating:8.5

Pickup placmenet: The pickups were nicely placed and hidden in secrets. Coin were nicely scattered as well. Food was well placed and so was ammo, and gems.
Pros: Good Placmenet
Cons: No major ones
Rating: 9.2

Overall rating for A Maze Made Out Of Wood: 9.125

Autumn leaves:

Eyecandy: The eyecandy here was quite basic and meets the standards of blade’s eyecandy quality. It looks nice and pleasing to look at just like the eyecandy in the rest of the levels, but there isnt anything new or amazing about it.
Pros: Nice eyecandy
Cons: No major ones
Rating:9

Layout: THe layout is ok, some things I found a bit surprising or strange, and sometimes I didn’t notice the pits of spikes, but its nice.
Pros: Good layout
Cons: No major ones
Rating: 9

Enemy Placement: The enemy placement here was alright. It was a difficult level to play (mostly due to the many spikes but also having to do with the enemies) and difficult levels are good to play (as long as they aren’t too difficult). The enemies fit alright, though I expected to see some insects or maybe even a ‘witch’ enemy in this level.
Pros: Nice difficulty, nice choice
Cons: I expected some other enemies which werent used yet.
Rating:8.8

Pickup Placement: Pickups were placed nicely. Some stuff I had no idea how to reach, but other things were nicely placed. Coins were nicely placed etc etc.
Pros: Nice placement
Cons: No major ones
Rating: 9.2

Final rating for Autumn leaves: 9

A Base in Outer Space:

Eyecandy: The eyecandy was really good here. I’ve used this set and its a good set for eyecandy, though difficult to use. Blade mastered this tileset and has shown us what it is capable of, and how nice it can look. I really liked the eyecandy here.
Pros: Great eyecandy
Cons: No major ones
Rating:9.6

Layout: The layout here was among my favorites. Quite complicated and multi routed in many places and fun to explore. Some trigger crates and jazz-spaz routes and stuff. Even in the chasm of spaz Blade made sure if you were jazz and accidentally (or purposely) fell in you were able to get out. Anyways, great layout!
Pros: Great layout
Cons: No major ones
Rating: 9.6

Enemy Placement: Enemies were ok chosen (saddsdsdf, more lizards!!) and they were ok placed. They did make the level more fun to play, and stuff.
Pros: Nice enemies etc.
Cons: No major ones.
Ratung:9

Pickup Placement: Pickups were ok placed (though they were overused again). They were nicely hidden and nicely placed. I didnt have much problems in this category.
Pros: Nicely done
COns: No major ones (the overusion thing goes for all the levels)
Rating: 9.2

Final Rating for A base In outer Space: 9.35.

Arabian Oasis Ambush:
Eyecandy: The eyecandy here was also among my favorites,great use of layers and the tileset tiles. Nice stuff and all, really great use of the Oasis tileset!
Pros: Great eyecandy
Cons: NO major ones
Rating:9.7

Layout: Wow, a colossal level! Anyways, it turned out to be a bit shorter trhan I thought, but still long, fun and enjoyable. Lots of nice secrets and mulitple routes to have you exploring every inch of this gigantic level. Also, there were some very interesting secrets (One that I found had spike balls which you had to jump on and climb up to an extra life and ammo, the other which was categorized as impossible, and some others)
Pros: Nicely done
Cons: No major ones
Rating:9.4

Enemy Placement: Enemies chosen ok (Though I thought there would be some Fencers and Fatchicks because of the village like appearance). I would of hoped for some differently chosen enemies, but its ok with the ones it has currently. They were nicely placed etc etc etc.
Pros: Nicely placed, chosen ok
Cons: Choice of enemies could of been better
Rating:8.6

Pickup Placement: Lots of goodies and stuff here, and they were nicely placed. Though I think there were a bit too much powerups in the coin warp place(I couldnt get enough coins anyways, I was 10 coins short). Anyways, good placement
Pros: Good placement
COns: No major ones
Rating:9.1

Final Rating for Arabian Oasis Ambush: 9.2

Well, this is a great pack, with some cons which I will mention later. Great level design and amazing eyecandy here. Blade has produced a great and satisfying pack for us to have a fun time playing. This is exactly why I supported the progress of this pack in the first place, because I knew it had potential, and Blade used that potential into making a bunch of great SP levels. There are downsides, such as I got stuck 3 times in this pack (Once in Construction Site in that place that needs fixing, once accidentally in Autumn leaves and once in Arabian Oasis Ambush). The enemies are also repetetive and there isnt a great variety. The pickups are all slightly overused, though it doesnt disturb me it may be a dislike to some other players.

Finally, the final moment when I announce the final rating of this pack. Lost in Ancient Ruins: 9.125 Construction Site: 8.975 Stomping on the Stones: 9.325 The Great Glacier: 9.425 Desert Detour: 9.125 Grey Matter Adventure: 9.2 A maze Made out of wood: 9.125 Autumn Leaves: 9 A base In outer space: 9.35 Arabian Oasis Ambush: 9.2 FINAL RATING: 9.185, upgraded to a 9.2! Great Pack Blade! My review is finally finished! =) ~Blackraptor

[This review has been edited by Blackraptor]

Review by Lark

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
7.7

What Snooz said, basically…

Eyecandy: Good
Gameplay: Good
Enemy placement: Okay
Ammo placement: Good
Bugs: Good
Replay fun factor: Okay (I didn’t have much fun with this for some reason).

Download reccomendation.

Review by Lark

Posted:
Posted more than 21 years ago
For: Cannon Calamity
Level rating: 7.4
Rating
7.2

This is a great level, which improved greatly from it’s original version.

Eyecandy: Good
The eyecandy is good, all though there are a few bugs here and there. For example, you can see the bottom of a street light in the foreground (which has no bottom, due to the making of the tileset). There are a few flaws here and there, but for the most part, the eyecandy is very… interesting, and nice.

Bugs: N/A
I think you should all ways put N/A for this section with the Colonius tileset, because of the many masking bugs with the tileset. So, because of all these bugs that weren’t Scizor’s fault, I’ll say N/A.

Ammo placement: Good
Ammo placement was very nice. There were several secrets with powerups hidden in them, and other places where the ammo was regularly scattered around the level.

Replay/ fun factor: I had a lot of fun testing this with Scizor, and I bet he’ll host it on his server a lot, which is a good thing since it’s a fun and easilly traversable level.

Gameplay: Very good
Gameplay is nice. I’m not all ways too sure what gameplay actually MEANS, but if I have the right idea, it was very nice =)

Download reccomendation.

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Energized Action
Level rating: 9.1
Rating
9.7

Very well, im very glad that this level pack has been finally released….

here is the review:

eyecandy:very good
gameplay:good
event,enemy placement:very good
overall:9.7! good work!
(download recommeded!!)[This review has been edited by snooz]

Review by Lark

Posted:
Posted more than 21 years ago
For: Spaceport by DaPete10
Level rating: 3
Rating
N/A

How did you play this? The admin can’t play it… did you have somebody else host it for you?

PS, DaPete, chill out, and please don’t yell at the reviewers this time.[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: mezbattle - fixed-
Level rating: 2.1
Rating
2

Oh my god. This level doesn’t deserve NEAR a ten, okay??

It’s small, weapons placement is bad, NO eyecandy, boring, and you should have reuploaded, okay, get glasses. This will be deleted but I’m going to give this a 2 and hope somebody deletes speedy boy’s rating soon.

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Rayman2 Tileset
Level rating: 7.7
Rating
7.2

This tileset is good. Useable is good. Rayman like – good. Graphic is good.
But, there is little of useable tiles…

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: Spaceport by DaPete10
Level rating: 3
Rating
3

Oh the eyecandy is bad, and the weapon placement is bad. Actually this level dosn’t give sense.

First there’s an about level, which tells that everyone on Jazz2online is “(minty fresh)”. Pete gives credit to himself twice, and tells us that the tileset is by Overlord (Btw, the tileset is by Overlord), that no-one made a kind of beta test, and that music is by mad freaks. You reach the bottom, and moving right will result in skipping the level, moving left will result in you get stuck in a hurt block.
Also, the level is 256×64, and uses about 1/20 with tiles.

In the battle level, you start getting warped into a room which you cannot leave without cheating, after an odd system which dosn’t work. The level is more a hotel level than a battle level.
The level’s size is 256×64 too, but only 1/4 of the level is filled up with tiles. The background layers is very boring to look on, and there isn’t something suprising over the levels eyecandy. Boring, too.

Host this? No. I’d suggest you not downloading it.

(Content edit. -Trafton)[This review has been edited by Trafton AT]

Review by Ðx

Posted:
Posted more than 21 years ago
For: battle1
Level rating: N/A
Rating
N/A

great good ammo select! i give a 7.7!

(Great good rating removal. Or something of that sort. -Trafton)[This review has been edited by Trafton AT]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Miami beach
Level rating: 7.5
Rating
6.2

THE AUTHOR’S VOICE: The author of this level seems to be mute. I am unsure if this is a bad thing or not, but will be lax and not rate the voice. Try to find some voice coaches before next time you release a voice file, though.
Pros: N/A
Cons: N/A
Rating: N/A

THE AUTHOR’S CLOTHES: Hmmm. The author does not seem to be a very flashy person, as his entire wardrobe is brown, with one or two hints of green here and there. What with the incredible monochromeness of the outfit, I’d have been tempted to create a perspective illusion on the shirt and put a picture of some trees or something, but no. Do not stare at this person if you are easily bored. Aside from that, the appearance of this person is still not perfect. There are several holes and poorly patched spots, and the stiches are far too regular and uninteresting.
Pros: The clothes seem to be the right size.
Cons: No color, some problems with the holes.
Rating: 5.5

HOW MUCH I LIKE THE AUTHOR: The author has three main qualities which I shall draw your attention to. The first is his absolute devotion to rubber balls. He has few toys besides these rubber balls, although there are a few model missiles he keeps around. Second is his appetite. The man (the Mazeman man) seems to be either quite gluttonous, or know a lot of people, as his house (from the times I have visited it) seems to be quite filled with snacks of every kind, although, for the most part, healthy ones. There may be too much food, even, though the carrots seemed regulated enough. The third is the company he keeps. None of them seem paticularly bright, nor have any real idea of why they are where they are. A pity. Overall, though, the author is a fairly good person.
Pros: The friends are ok, the food is healthy.
Cons: A normal person could never eat that much, not enough variation in toys.
Rating: 6.5

THE AUTHOR’S NAME: The author’s name is, to be honest, kind of boring. I mean, “Mazeman”. Does he produce mazes? No. Maybe if he had some sort of cool logo, where moving the mouse over one part would cause a section of a maze to appear under the mouse, but there’s nothing complicated like that – just a straight, ordinary name with nothing new or radical. I like some of the letters, though.
Pros: Some of the letters are kind of cool.
Cons: The name is, on the whole, not too good.
Rating: 4.0

WHERE THE AUTHOR LIVES: The author lives someplace in the desert or the beach or something, and while the way is plainly marked, it can be hard to get through some of the things inbetween my starting spot and his place of dwelling. Fortunately, there were several friendly travellers to help me through. Overall a pretty good trek through a pretty good area, though it gets kind of pathetic near the end.
Pros: Decent.
Cons: Not incredible.
Rating: 7.2

MY RECEPTION AT THE AUTHOR’S HOUSE: Well, as you probably know, I was served too much food. Still, they seemed quite glad to see me, and I may come again sometime, if I’m in the neighborhood.
Pros: They have a nice welcome mat.
Cons: Some parts of the conversation were a little touch and go.
Rating: 6.7

KEWLNESS: YAY THS IS KEWL RIGT? RIHT??? OMG NO? IWAS WORONG =(*(( Anyway, all things considered, the author is a pretty good character, though there are a few faults (paticularly in his way of dressing… ugh) that a good butler could help with.
Pros: KEWL
Cons: NOT ALL KEWL
Rating: 7.2

Review by Lark

Posted:
Posted more than 21 years ago
For: Heavenly Dreams
Level rating: N/A
Rating
N/A

I’m glad there is a one review per person per level rule now, because this shouldn’t happen ever :-p

Review by Lark

Posted:
Posted more than 21 years ago
For: Deserted Diamondus
Level rating: 7.9
Rating
7

Good level, but it’s hard.

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