Not recommendedReview by TreyLina

Posted:
16 Jul 2013, 16:11 (edited 16 Jul 13, 16:28)
For: one way
Level rating: 2
Rating
2

Well, here we have a mess…

Gameplay
With a bland, straight cramped layout, there’s not much to movement other than holding on the left/right button. It’s also annoying too because you can’t dodge anything. Oh but wait…there’s secrets! Not until someone finds them out, then they’re blatantly right there to see for everyone else, which doesn’t really make it a secret anymore. Then again, I was never a big fan of actual secrets in multiplayer that give a huge advantage, since it makes it an easy win for players who know the level, and therefore a lopsided game. The “secret” areas to fall are so tight to fall into, and with a very fast paced game, you’re likely to get slowed down a lot trying to get into them in the first place, because of people spamming shots at you. And please, any multiplayer JCSer who reads this, please stop with the one tile open spots where you have to slow down a lot, the risk isn’t worth it and it’s especially frustrating in race when you’re forced to slow down that much.

But really, secrets aren’t a component to a good multiplayer level. Accessibility (ease of learning), originality and the balance between skill and strategy are the main components to a good multiplayer level. However, a common issue I have with many race levels is that the overeliance on knowing the level itself.

Eyecandy
Apparently the author doesn’t think that using a tileset properly matters. Here, we have tilebugs everywhere and a reluctance to use the tileset properly. A tilebug in the sky, and cut off roof tiles. Having a level look half baked usually speaks for itself…that the level is bad or unfinished. No other layer usage exists.

Music
LOL, what?

I certainly don’t recommend this level.

I’d also like to mention this level is made with the original splitcreen race mode in mind, which doesn’t work very well at all online.

RecommendedQuick Review by Superjazz

Posted:
7 Jul 2013, 13:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.7

Oh yeah, and this is pure originality with scripting. It has been a big work as one can see. And the result is a really fun-to-play gimmick level that works for both battle and bank robbery with multiple custom features. Download recommended.

RecommendedReview by Laro B.

Posted:
7 Jul 2013, 11:07
For: Alcatraz
Level rating: 8.2
Rating
N/A

I’m glad you decided to continue working on this. :)

RecommendedQuick Review by Superjazz

Posted:
7 Jul 2013, 01:00
For: Alcatraz
Level rating: 8.2
Rating
9.5

Now this is a battle level of legendary quality. The theme is executed brilliantly, which is based on the legendary prison of Alcatraz from real-life. The level’s visual appeal(with a small piece of script) and music together create a perfect atmosphere for the theme, and the level designing is top-notch. This is definitely Loon’s best work.

Quick Review by Superjazz

Posted:
7 Jul 2013, 00:31
For: Megaman 2 Dr Wily Stage 1
Level rating: 5
Rating
5

As an ex-mm fan I find this level converted somewhat perfectly, visually. The gameplay however is not adapted for JJ2 at all, to be actually challenging. One can simply speedrun the level in less than 30 seconds. Since JJ2+ is necessary at all because of the music, much more could have been done with it to adapt a more appropriate gameplay.

RecommendedQuick Review by ThunderWalker

Posted:
2 Jul 2013, 10:40
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.8

An amazingly awesome little bugger, especially in that JDC event. Not perfect, but it is as close as it can get when factoring in the concept.

RecommendedQuick Review by master sven

Posted:
2 Jul 2013, 10:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

Let this be an example for everyone. Originality at its best!

RecommendedReview by Blackraptor

Posted:
1 Jul 2013, 23:59
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

I’ve played this online in its various stages and even during a JDC event I was miraculously around for, as well as asking you to upload this and I did promise to review it, so I went along and retrieved my J2O password and logged on the first time this year just to do that :P

I’ll start off by saying this is some of the most enjoyable stuff I’ve played in JJ2 in recent memory. The level design is pretty simplistic but immensely creative, and wouldn’t be possible without the use of some complicated angelscripting. The “ferris wheel” itself is amusing, but the most complicated and interesting part of this level to me is the morph beam, which is made out of apples in some complex copter using script that morphs the player when they come into contact with it. I’m not quite sure on how this works exactly still but the point is that it does work well and its awesome.

The flexibility of this level is also great. It can be played with a handful of people or a packed server and would still be a fun experience, and works in multiple game modes. I’ve played it in both battle and bank robbery and can’t tell which I prefer because both ways rocked. This level managed to hold up during a packed live JDC event and basically steal the show. The angelscript also allows for the triggers to be used for some interesting quirks that slightly alter the gameplay of the level.

All this level is, is basically an idea. A great idea that’s been implemented and executed well, that works without hitches and can be altered to fit the style of the game you want to play. While the level itself is a small standalone concept, the behind the scenes scripting to get this working properly is fairly complex and in some ways groundbreaking. It’s really hard to write a proper long review on something so small without repeating myself, so I’ll just summarize that I really enjoyed this, somewhat marvel at how it was executed, and approve of it’s multiple uses and flexibility.

Download this for a good time ;)
~Blacky

RecommendedQuick Review by Foly

Posted:
1 Jul 2013, 22:14
For: Forest Wheel (updated)
Level rating: 9.4
Rating
10

Awesome level! This was a great succes at the jdc event :)

RecommendedQuick Review by Rabid Rabb

Posted:
27 Jun 2013, 11:52
For: TW's Skyless Mappack
Level rating: 7.5
Rating
7.5

I wanted to write a full review but in lack of time, these are quite odd levels again, I specially like the event size Dom/Ctf level. Well actually the single player level is a bit unenjoyable for me. DF is usually very annoying but unique and for me, fun idea.
You might directly go in the opposing way, but I would suggest some more orthodoxity.

RecommendedQuick Review by MJlover7

Posted:
24 Jun 2013, 11:56
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
9.5

Very fun not boring at all
new ideas and creative stuff
thanks for the hotel!

RecommendedQuick Review by Seren

Posted:
21 Jun 2013, 18:01
For: Dragon RF Test
Level rating: 8.8
Rating
8.8

Despite all of my hatred towards RF missiles, this joins the exclusive group of my favourite tests. The concept of having no time to rest within a single challenge is just what I like the most about JJ2 levels and it’s executed excellently here. And when you finally complete it all, you can feel the sense of achievement that hardly any test offers.

Not recommendedReview by Drizzy

Posted:
18 Jun 2013, 17:58 (edited 23 Jul 13, 12:39)
For: SuckerTube Test - by Acider
Level rating: N/A
Rating
N/A

since its the same one just delete the one marked “Other”

and the download doesnt even work anymore

Not recommendedReview by Drizzy

Posted:
17 Jun 2013, 18:45
For: Color Me Text
Level rating: N/A
Rating
N/A

This is kinda pointless becuse there is already a built in text colorer in jj2 so why waste the time opening this and clicking when you can just use the one IN jj2?

RecommendedReview by Rabid Rabb

Posted:
3 Jun 2013, 14:22 (edited 8 Jun 13, 19:27)
For: Super Substructure
Level rating: 7
Rating
7

Ow, look, a new ctf level, let’s review it!

Introduction

Super Substructure, interesting name, like rabbits shootin’ around under some factory, nah that’s what you wouldn’t expect!

Look/Eyecandy

It’s pleasant, I could say realistic (As much as a level needs to be). At one place (left to the bnc PU) it feels a but confusing first but it’s fastly learnable. The walls are always made with edges, it makes it easy to detect where can you pass. It’s not overdone, though it would be possible to make it more pretty. The tileset offers huge amount of things to use, you didn’t abuse it, but of course, it’s impossible to use everything from it, so I won’t take it as a bad point.
hah, I didn’t find the +1 carrots for a long time.

Rating: 18/25

Layout

Ouch! It’s a larger level, and is totally assymetrical, what generates problems here, because the things are arranged closer to one team. All the powerups are closer to the red base, also the spawns are at the bases so. In a 3v3 or 2v2 you will get PUs more often as red at spawnings and this is a bad thing. The layout is quite irregular, what I actually like. One more thing, the bases are very differently structured, what makes it even more (red) basied. It takes moderate time to learn the level and to get used to the flow.

Rating: 6/15

Gameplay
I did not try it online

Due to the layout and the many PUs the amount of carrots are right, as being 1 full and two small. I think it would fit 3v3s likely, also bigger games. There are some campy areas, let’s see what are they: The RF PUs place, which gives a way to try to dd, but it is more like a trap, as you can only get to one place with it, and it’s easily broken by some BNCs. The blue base is easy to defend with seeks, standing at the base, the red is hard to defend fully, because the fly carrot and the tube to the right makes a possibility to get to the base without meeting an enemy.
Now let’s see the flow. This is a part of the level I found a bit annoying. The springs at the right side are weirdly arranged, the spring at 58 31 aren’t putting you properly, also the one at 73 50 can slow you, but these are not problems once you got used to the moving in the level. However, after running around a few times I still found myself at places that I wasn’t intended to go to (for example the Blaster PU by the green spring under it, the place at 55 35; 118 18).
An other problem I think would occur, is that it is disbeneficial to play with Lori/Jazz, bc Spaz’s double jump is useful to get you faster in moving.
Now i was a lot criticizing so I’m now gonna try to focus on positive things. I really like the Red base’s structure, it’s quite interesting and unique. The powerups are nicely chosen to the environment. (RF for horizontal shooting, BNC to spam from above, Toaster to hit when going up or down at bigger vertical falls, though the blaster might not be so necesary)

Rating: 20/30

Pickups

The PUs and the carrots are rightly placed. There are quite a lot of simple ammo around the level, even too much (a lot of seekers at the right side) I don’t want to go deep into where and why, as so because I didn’t try it online I’m sorry! ._..

Rating: 21/25

Music

The name of it is : ‘Point of Departure’, it’s in the musicdisc ‘Progression’ and the maker of it is ‘Necros’, one of the best tracked music makers so far, he should get the credit for it!
This is a great music in itself. Even though it makes me more think of nature it’s kinda fitting it, additionally because the music itself was inspirated by a documentary of bullet trains (some kind of modern trains) (As Necros explains it in the Track’s info)
You can download ModPlugTracker for free and with that you can play all kinds of tracked musics, also make them, and the info is usually “hidden” at the sample/instrument names.

Rating: 5/5

Overall

This is a great level, you are improving a lot, looking at your older levels and mainly that’s why I wanted to award you with a review. If i will try it online I might complete this to help you even more.
I do believe it’s sufficient to get you applied at XLM. Good Job!

7 out of 10

RecommendedQuick Review by MJlover7

Posted:
1 Jun 2013, 10:53
For: Hotel Deluxe
Level rating: 8.8
Rating
10

Great tileset
best hotel tileset till now :D :D
I can’t wait to make hotels with it
Thank you!

Not recommendedReview by Drizzy

Posted:
28 May 2013, 13:11
For: campain for fun part 1
Level rating: N/A
Rating
N/A

Ok From just what i saw from pics and when i downloaded it and played it….please when you make a level no matter how small it is at LEAST make it LOOK good instead of looking like you just did it in 5 min. and put random tiles down because people are going to look at it and say ….“oh its one of THOSE levels…well nevermind”.

Quick Review by Agent B598

Posted:
23 May 2013, 11:21
For: Deckstar Funk
Level rating: 9.3
Rating
8.5

The Beging Is From Carrotus Music.

RecommendedQuick Review by PurpleJazz

Posted:
22 May 2013, 09:38
For: Gloom
Level rating: 9.2
Rating
9

an incredibly atmospheric level. it’s amazing to see the attention to detail here, even if the tileset usage is relatively simple. it was fun to run around this level, so i’m sure it plays well too.

RecommendedQuick Review by PurpleJazz

Posted:
22 May 2013, 09:33
For: Sinister Setting
Level rating: 8.4
Rating
8.4

GUD and STRONG level xP

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