Since AngelScript many of cool stuff started to appear in JJ2 posibilities and this level is one of examples.
Good concept, awesome performance, quite solid, but well looking eyecandy.
Mostly agreed with FawFuL on this upload.
this shouldn’t be rated lower than the previous version!
IN A NUTSHELL: This program is mostly obsolete!
Back when bass.dll support didn’t exist, this program was great. You got smaller tracks which sounded the same on Jazz2’s module player. And also being a time where dial-up was far more common, anything to decrease the filesize was great.
Also, it was used to convert modules into boss tracks when there was no scripting support to change music at bosses.But those times are over. Unless you want to make a single player level which is entirely compatible with vanilla JJ2 featuring custom boss music – you may want to use this. Otherwise, I don’t recommend levelmakers to convert to j2b at all.
It does not support some module effects and JJ2’s in-game module player can give out crackle sounds. Worse case scenario – a sample keeps playing in the background and never ends. I also recall it may have a filesize limit – I’ve had my game crash by trying to load a converted j2b before.There is an alternative, though it is plus only. mo3 is a far superior compression format. Not only does it make files even smaller than J2b, but mo3 has much wider effect support. Bass.dll is also a much better player than JJ2’s default. Here’s a guide on how to convert modules to mo3;
http://www.jazz2online.com/jcf/showpost.php?p=479930&postcount=5
EDIT: Fixed up some grammar and spelling issues. Made it a little more brief. Also added another con of using j2b.
Lots of cool stuff that I’ve always wanted to see in JCS ever since I started using it (12 years and counting).
EDIT: Removed what was a bit too harsh.
9 years later: I realise the title means “Dark Wood Jungle”
Great! the old level Editor!
[I don’t think you quite understand. Original rating 5.5. ~cooba]
I always loved customized enemies and bosses. I couldn’t be more satisfied!
Violet kicks all of our asses in angelscript, but not quite with the basic jcs. We, generally speaking are all very amazed by the ridiculously cool script. But if you take away the scripting part, the level itself is far off from evilmikes SP works in JCS. There is more to offer for the jj2 future!
violet kicks all of our asses in jcs it seems
Amazing level that shows many of the new AngelScript features the new plus has to offer. I never could have imagined to see such a gameplay changing level.
This level is a YOLO. Download!
Outstanding, plain and simple. This level really raises the bar when it comes to making use of AngelScript.
If this is an example of what is now possible through JJ2+, then I’m looking forward to seeing more uploads in the future.
Nice
Offtopic question; why don’t you rather upload these videos on Youtube? It would raise JJ2’s popularity.
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Barrier shattering, record breaking. Incredible all around.
This overlooked level provides a unique little puzzle challenge. It may be frustrating for some players. The music choice along with the pallette is questionable given the level name. Lori can kill the boss stupidly easily by spamming kick and fire against the block. Give it a try though, the flaws are minor.
Even though it feels odd for a new comer to comment like this… I kinda ref this from the other reviews >>
This is the first single player level pack I ever downloaded on J2O… and wow, up until today, JJ2 seem like this nice casual gun game. Now, I can feel the UMPF! in it :D.
This level pack is difficult, definitely difficult, but also very fun, every map has it’s own unique touch to it, if anything, it is bias against Lori players. I took 5+ tries to clear the entire episode without cheats WITH LORI. And just one try to clear it with Spaz.
Design-wise(i think this is called eye candy? >>)
The pack was very well build, there was very little places which I can wallclimb and there was no actual boring areas in the game. But this pack is probably not made to admire graphics, since it was over populated.
(3/3 points)
Enemies-wise
Seeing how everyone else comments, the enemies sound hard to kill. But in my own opinions, the enemies were strategically placed yet does not overthrow the levels, maybe just makes sure you can’t sit still whenever you like ;D/
(3/3 points)
StagePlanning-wise
Bias. Super Bias. I probably stated earlier but: unless you can run-double-jump the game is difficult. But as a Spaz, it is very fun, I find these maps very….“I WANT TO BUILD SIMILAR” kinda feel.
(2/3points)
Overall-wise
This is fun, challenging, and fun. Very well build, very hard levels. Very fun.
(bonus 1/1 point)
Download Recommendation Yes!! :D
Oh, we see 3 different programs which making JCS more useful.
With Episode Manager, you can make your Jazz Jackrabbit 2 or something like that, but I’m not sure that we really need JCS Launcher and JJ2Launcher, you can use the folders with F3 button.
Anyway, DL recommend – good job.
Edit: I NEED THEM ALL. 10!
Uterus Boss came to me, while I was playing the game. I didn’t even go to boss arena…
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