RecommendedQuick Review by Newspaz

Posted:
28 Jul 2013, 14:25 (edited 28 Jul 13, 14:26)
For: Nippius Heights
Level rating: 8
Rating
8

Mixed feelings about this one. I really enjoyed the tower section, the spare carrots and falling icicles. But the difficulty was too high for me. Too many spawning enemies… And the windy section was tricky. The build quality of the level was excellent though.

RecommendedReview by Newspaz

Posted:
27 Jul 2013, 16:26 (edited 28 Jul 13, 07:57)
For: Bad Seed
Level rating: 9
Rating
8.2

I sort of remember promising I’d review this, so here we go ;-).

I don’t remember playing the very first versions of this as being a very pleasant experience for some reason. Of course the artwork is nice, the chosen enemies were awesome (except for one) and the level layout is just the way I generally like it. But there was one big something that sort of put me off.

When I started playing I immediately realized that it was the difficulty that put me off in the first place. So my very first action was to go back to the main menu and load the save game for the easy difficulty instead of the medium difficulty (thanks for adding those by the way). I’m a wimp, what can I say. I managed to get through the level only losing a single life this way. The things that made my life most difficult were the trigger happy turtles, and the toaster shooters. Okay, so that’s enough about the difficulty. On to the good stuff, because the difficulty really is the only bone I could pick with it. The level actually is a lot of fun to play.

I never really adored this tileset in particular, but I love the way it looks in JJ1. You made some clever additions too to make it fit in better, like black backgrounds and the splashing waterfall. If I wouldn’t know better I probably would have guessed that it was an original. I also really like the background in this level. It is an interesting purple that fades to blueish, black and even green colors. That might sound weird, but it doesn’t distract the player. I guess most people won’t even notice it during their first run through the level.

The layout of the level is enjoyable. There’s not a huge wealth of pickups and ammo, but it’s well balanced and carrots and checkpoints are in the right places. You can tell from cooba’s style that he enjoys puzzles. There are a few hidden passages and platforms that you need to find before you can advance to the next part of the level. It also occurs a few times that cooba sends you to an area to have you pick up an item that you need to access another area in the level. I personally am a big fan of stuff like this, but I can imagine it’s not everybody’s cup of tea.

A tiny point of criticism: I thought the silver bullet enemy was kind of disappointing. Especially when you look at how much time cooba spent on all of the other sprites. This might have to do with the fact that he decided he’d rather have a level out, than have it sit on his hard drive for another two years though. It’s a tiny flaw for me, but one I can live with. I can imagine that he might not even have bothered to finish the level if he would have had to put in much more time.

Overal: if you like puzzles, Jazz1 and a bit of a challenge, I’d say go for it. Good job cooba.

RecommendedQuick Review by cooba

Posted:
23 Jul 2013, 13:11
For: (battle1)/2
Level rating: 7
Rating
7

Clever and cute.

RecommendedQuick Review by ThunderWalker

Posted:
21 Jul 2013, 08:55 (edited 21 Jul 13, 09:04)
For: Shimmering Cavern
Level rating: 9.4
Rating
9.4

No review yet? This level really deserves one, it is great. No need for many words. The eyecandy is amazing, and the level fun to play at, despite the low amount of ammo.
No bugs too, which is always nice.

Great for duels as well as bigger games, give it a try!

Review by guyisbackable

Posted:
18 Jul 2013, 07:56
For: Agent Jackrabbit
Level rating: 8.7
Rating
10

Bartman, your levels are very good but they are too hard for some kids (not like me) and they are mostly, excellently did on JCS and the password is secret. It has 10 letters and it begins with A and ends with Y. Some users don’t know the password but I know, because I used the password remover too early, as some people say “Don’t edit my levels” as they set the strong password, as we cannot know!

For your levels, your rating from me is 10. I say you will become an excellent level maker (Possibly near the top, as someone rated my “boss rush” 6 and says that I’m very good on level making. Very good levels, very good mind, very good creativity – continue with your lucky work in hours!

I also love the “Super Mario Brothers” tileset used in your upload. Also, it is also used in mine upload; the Boss Rush (my first upload, and we know I’m new on this website).

Earnings:

Mind: 10
Creativity: 10
Good levels: 10
Luck: 10

You got all the 10’s, as you see, and I am awaiting to make a level pack like you! Bartman, you are so awesome!

RecommendedQuick Review by jazzslackrabbit2185

Posted:
17 Jul 2013, 18:00 (edited 17 Jul 13, 18:02)
For: WR's Mountain Hotel
Level rating: 8.6
Rating
10

Oh my god, this level is super amazing and worth it to host! Good job White Rabbit, keep up the good work! 10! I really recommend this to be downloaded and hosted!!!

[Review changed to quick review, see the review rules.

Not recommendedReview by TreyLina

Posted:
16 Jul 2013, 16:11 (edited 16 Jul 13, 16:28)
For: one way
Level rating: 2
Rating
2

Well, here we have a mess…

Gameplay
With a bland, straight cramped layout, there’s not much to movement other than holding on the left/right button. It’s also annoying too because you can’t dodge anything. Oh but wait…there’s secrets! Not until someone finds them out, then they’re blatantly right there to see for everyone else, which doesn’t really make it a secret anymore. Then again, I was never a big fan of actual secrets in multiplayer that give a huge advantage, since it makes it an easy win for players who know the level, and therefore a lopsided game. The “secret” areas to fall are so tight to fall into, and with a very fast paced game, you’re likely to get slowed down a lot trying to get into them in the first place, because of people spamming shots at you. And please, any multiplayer JCSer who reads this, please stop with the one tile open spots where you have to slow down a lot, the risk isn’t worth it and it’s especially frustrating in race when you’re forced to slow down that much.

But really, secrets aren’t a component to a good multiplayer level. Accessibility (ease of learning), originality and the balance between skill and strategy are the main components to a good multiplayer level. However, a common issue I have with many race levels is that the overeliance on knowing the level itself.

Eyecandy
Apparently the author doesn’t think that using a tileset properly matters. Here, we have tilebugs everywhere and a reluctance to use the tileset properly. A tilebug in the sky, and cut off roof tiles. Having a level look half baked usually speaks for itself…that the level is bad or unfinished. No other layer usage exists.

Music
LOL, what?

I certainly don’t recommend this level.

I’d also like to mention this level is made with the original splitcreen race mode in mind, which doesn’t work very well at all online.

RecommendedQuick Review by Superjazz

Posted:
7 Jul 2013, 13:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.7

Oh yeah, and this is pure originality with scripting. It has been a big work as one can see. And the result is a really fun-to-play gimmick level that works for both battle and bank robbery with multiple custom features. Download recommended.

RecommendedReview by Laro B.

Posted:
7 Jul 2013, 11:07
For: Alcatraz
Level rating: 8.2
Rating
N/A

I’m glad you decided to continue working on this. :)

RecommendedQuick Review by Superjazz

Posted:
7 Jul 2013, 01:00
For: Alcatraz
Level rating: 8.2
Rating
9.5

Now this is a battle level of legendary quality. The theme is executed brilliantly, which is based on the legendary prison of Alcatraz from real-life. The level’s visual appeal(with a small piece of script) and music together create a perfect atmosphere for the theme, and the level designing is top-notch. This is definitely Loon’s best work.

Quick Review by Superjazz

Posted:
7 Jul 2013, 00:31
For: Megaman 2 Dr Wily Stage 1
Level rating: 5
Rating
5

As an ex-mm fan I find this level converted somewhat perfectly, visually. The gameplay however is not adapted for JJ2 at all, to be actually challenging. One can simply speedrun the level in less than 30 seconds. Since JJ2+ is necessary at all because of the music, much more could have been done with it to adapt a more appropriate gameplay.

RecommendedQuick Review by ThunderWalker

Posted:
2 Jul 2013, 10:40
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9.8

An amazingly awesome little bugger, especially in that JDC event. Not perfect, but it is as close as it can get when factoring in the concept.

RecommendedQuick Review by master sven

Posted:
2 Jul 2013, 10:04
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

Let this be an example for everyone. Originality at its best!

RecommendedReview by Blackraptor

Posted:
1 Jul 2013, 23:59
For: Forest Wheel (updated)
Level rating: 9.4
Rating
9

I’ve played this online in its various stages and even during a JDC event I was miraculously around for, as well as asking you to upload this and I did promise to review it, so I went along and retrieved my J2O password and logged on the first time this year just to do that :P

I’ll start off by saying this is some of the most enjoyable stuff I’ve played in JJ2 in recent memory. The level design is pretty simplistic but immensely creative, and wouldn’t be possible without the use of some complicated angelscripting. The “ferris wheel” itself is amusing, but the most complicated and interesting part of this level to me is the morph beam, which is made out of apples in some complex copter using script that morphs the player when they come into contact with it. I’m not quite sure on how this works exactly still but the point is that it does work well and its awesome.

The flexibility of this level is also great. It can be played with a handful of people or a packed server and would still be a fun experience, and works in multiple game modes. I’ve played it in both battle and bank robbery and can’t tell which I prefer because both ways rocked. This level managed to hold up during a packed live JDC event and basically steal the show. The angelscript also allows for the triggers to be used for some interesting quirks that slightly alter the gameplay of the level.

All this level is, is basically an idea. A great idea that’s been implemented and executed well, that works without hitches and can be altered to fit the style of the game you want to play. While the level itself is a small standalone concept, the behind the scenes scripting to get this working properly is fairly complex and in some ways groundbreaking. It’s really hard to write a proper long review on something so small without repeating myself, so I’ll just summarize that I really enjoyed this, somewhat marvel at how it was executed, and approve of it’s multiple uses and flexibility.

Download this for a good time ;)
~Blacky

RecommendedQuick Review by Foly

Posted:
1 Jul 2013, 22:14
For: Forest Wheel (updated)
Level rating: 9.4
Rating
10

Awesome level! This was a great succes at the jdc event :)

RecommendedQuick Review by Rabid Rabb

Posted:
27 Jun 2013, 11:52
For: TW's Skyless Mappack
Level rating: 7.5
Rating
7.5

I wanted to write a full review but in lack of time, these are quite odd levels again, I specially like the event size Dom/Ctf level. Well actually the single player level is a bit unenjoyable for me. DF is usually very annoying but unique and for me, fun idea.
You might directly go in the opposing way, but I would suggest some more orthodoxity.

RecommendedQuick Review by MJlover7

Posted:
24 Jun 2013, 11:56
For: J2XMC: Wadle Deluxe Hotel:AM VERSION
Level rating: 8.6
Rating
9.5

Very fun not boring at all
new ideas and creative stuff
thanks for the hotel!

RecommendedQuick Review by Seren

Posted:
21 Jun 2013, 18:01
For: Dragon RF Test
Level rating: 8.8
Rating
8.8

Despite all of my hatred towards RF missiles, this joins the exclusive group of my favourite tests. The concept of having no time to rest within a single challenge is just what I like the most about JJ2 levels and it’s executed excellently here. And when you finally complete it all, you can feel the sense of achievement that hardly any test offers.

Not recommendedReview by Drizzy

Posted:
18 Jun 2013, 17:58 (edited 23 Jul 13, 12:39)
For: SuckerTube Test - by Acider
Level rating: N/A
Rating
N/A

since its the same one just delete the one marked “Other”

and the download doesnt even work anymore

Not recommendedReview by Drizzy

Posted:
17 Jun 2013, 18:45
For: Color Me Text
Level rating: N/A
Rating
N/A

This is kinda pointless becuse there is already a built in text colorer in jj2 so why waste the time opening this and clicking when you can just use the one IN jj2?

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