Review by Lark

Posted:
Posted more than 21 years ago
For: War Torn
Level rating: 8.6
Rating
8.5

I like this tileset, but I don’t like the mask too much. The example level level is also quite nice. I liked how you made it so you could put lightning on your levels!
Download, definetely.

Review by American

Posted:
Posted more than 21 years ago
For: Battle 1A
Level rating: N/A
Rating
N/A

Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

EYECANDY/TILESET USE: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

WEAPON/ITEM/ENEMY PLACEMENT: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

ORIGINALITY: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

GAMEPLAY/DESIGN: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

REPLAY VALUE/FUN FACTOR: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Cons: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

OVERALL (not an average): Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Pros: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.
Rating: Not applicable. This is not the first time someone has modified Battle1 to improve and get rid of one of its many bugs. Unfortunately, this is a fairly trivial edit. This bug is more or less destroyed by Respawn.exe, and it is not exactly nececssary in the entirety to create this in order to eliminate it. Not to mention, it changes the flow of the level. No longer can you kill someone waiting for the copter. Now you have to chase them. Otherwise, this category is just like the original Battle1.

GAMEPLAY: Not applicable.
Flow: Not applicable.
Layout: Not applicable.
Creativity: Not applicable.
Bugs: Not applicable.

EYECANDY: Not applicable.
Tileset use: Not applicable.
Eyecandy look: Not applicable.
Creativity: Not applicable.
Bugs: Not applicable.

PLACEMENT: Not applicable.
Weapons: Not applicable.
Carrots: Not applicable.

THE FINAL GRADE: Not applicable.

THE FINAL RATING: Not applicable.

I will not give this level a rating. If you really, really, really want that bug fixed for some reason, download this. Otherwise, I am sure you can live without it.

- Trafton

Review by Gecko

Posted:
Posted more than 21 years ago
For: Odyssey
Level rating: 9.1
Rating
8.2

hmmmmmm reminds me of Sonic 2 Death Egg Zone. I wonder if thats where his idea came from :p.

I say good for his tileset because
Very detialed
Lots o’ animations
Good masking
Lots o’ original stuff
Some useful stuff

I say Bad BlurredD as well because
Not all tiles are other sides and require fliping, including some animating tiles
Some not so original stuff (some stuff was taken from Sonic 2 Death Egg Zone, but it looks different).
Some useless stuff
Not very user friendly at first

Even with these cons,it’s still a good tileset. Download? yes!!

(PS BlurredD, did you realy get the idea from the Sonic 2 Death Egg? It looks so much like it.)

(Edit: Excuse my improper grammer, but thats fixxed and hopfully no one saw that :p – Gecko)[This review has been edited by Gecko]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Battle 1A
Level rating: N/A
Rating
N/A

But when the copter doesn’t respond for people it’s easier to kill them! :(

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Battle Pack 3
Level rating: 7.3
Rating
6.7

Waits for the above review to go away

TILESET/TILESET USE: All four of these levels use the author’s own Waz15, and yes, that does get boring. Each of the levels uses a different version of the tileset (Normal, Green, Night, Ice), but the tileset use is so very similar in all of them (basically just how they’re supposed to be used) that it comes out feeling very repetitive… repetitive… repetitive. Still, everything fits together, though I can’t say I like how the masking on the pillars effects gameplay.
Pros: Everything works.
Cons: Used the same way in all the levels, nothing paticularly interesting about the tileset use, pillars have problems.
Rating: 7.0

WEAPON/ITEM PLACEMENT: I guess these were placed ok. There were a decent amount of weapons, but not too many, and carrots seem ok. I’m not quite sure an RF Powerup is a good idea in one of these levels, as they’re so very cramped it’s more likely to get you in trouble then the other people, but Oh well! the rest is ok. Except in Waz38, where you can get the bouncy powerup by just shooting through the sucker tube.
Pros: Decent placement.
Cons: A few flaws.
Rating: 7.2

ORIGINALITY: There’s not very much that is original in these levels. The Toaster Powerup Poles are kind of new, though they take a bit too long for my tastes, and a few of the structures are different, but for the most part, be it design or tileset use, the originality factor is not high. Which is not too surprising, as it seems to be Waz’s weak point.
Pros: A few dashes.
Cons: Just not very much.
Rating: 6.2

GAMEPLAY/DESIGN: Four cramped little levels with nothing much to speak of in the way of flow, which while not as important as in CTF, is still rather handy in Battle. Gameplay’s ok, but you spend too much time crashing into walls and falling down for my liking, or getting attached to a vertical pillar when you expected to fall down. Not too much in the way of strategy is evident in these levels, either.
Pros: Believable battles.
Cons: Cramped, low flow, low strategy.
Rating: 6.5

REPLAY VALUE/FUN FACTOR: Hmmmmm. Well, these levels are mildly entertaining, but if I were to host them, I would take advantage of the fact they all lead to each other and give the server a low roast count, as the levels get old kind of quickly.
Pros: N/A
Cons: N/A
Rating: 6.2

OVERALL (not an average): These are four medium small battles of ok quality, but really nothing special. They don’t show all that much work, and the originality factor is low. I think we can conclude a 10 (with no english explanation) is too high for these levels.
Pros: They’re ok.
Cons: A few bad spots.
Rating: 6.5

Edit: Rating fix (miscalculated previously)
Edit in response to Waz: I am not saying it is necessarily boring to use any given set. However, four small battle levels, all using the same tileset, ARE going to get boring to look at. As for the pillars, their masking is normally fine, except for the way that they are used which makes them seem messed up. As it is, you can get attached to the sides of walls when you don’t want to.[This review has been edited by Violet CLM]

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: Inner Chaos
Level rating: 8
Rating
8

Now usually I don’t play jj2 much anymore but since I was just curious I’ll give a short review :):

Well this Tileset has more or less the same drawing-style like Desperate Cry. I don’t really know how you say it but it just looks a bit simple-drawed. It’s a bad thing you don’t give your tilesets a 3D-Style and more gradients (especially the ground-tiles). But at the other hand its still suprises me how you can bring up nice levels from the tilesets you make :D. Therefor I think the tileset is way more better then above average. So here a 8 from me. Go live with it :P Btw, Im looking forward for a new tileset…

Review by Fanden

Posted:
Posted more than 21 years ago
For: Battle 1A
Level rating: N/A
Rating
N/A

Its a great idea. But some people have seen this problem a looong time ago and fixed it…

Review by Art Rabbit

Posted:
Posted more than 21 years ago
For: J1 Level Pack Demo (updated)
Level rating: 6
Rating
N/A

I have a problem!
I have the Levels edited with the TSF-Editor.
I don’t know how to change to 1.23 .

Review by Ðx

Posted:
Posted more than 21 years ago
For: Battle Pack 3
Level rating: 7.3
Rating
N/A

ik vind ze te GEK!

(This site is for reviewing levels in English and giving good reasons, neither of which this review does. Rating removal / making review “go away”. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 21 years ago
For: J1 Level Pack Demo (updated)
Level rating: 6
Rating
N/A

Why is this TSF? The other was 1.23….

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: King of the Hill
Level rating: 5.1
Rating
5

Neat idea. Really good level. I think everyone should download it.

Review by Lark

Posted:
Posted more than 21 years ago
For: Golden Oldie
Level rating: 8.2
Rating
7.7

Very nice, tilesets I’ve never seen anybody do. Download, yes.

Review by Lark

Posted:
Posted more than 21 years ago
For: Inner Chaos
Level rating: 8
Rating
7

Overall very nice tileset, very few bugs, and lots of nice animation.
LABRATKID’S RATING SYSTEM… Very good, good, okay, bad, very bad…

ANIMATION: GOOD
The animation was quite nice, all though a couple of the sequences had somewhat choppy playback, like that skull that comes in and out of the wall.

BUGS: VERY GOOD
All most all the tiles went together here fine, no bugs that I saw.

MASK: GOOD
I hate masks for levels with lots of angled floors (like diagnol floors, slanted floors, etc.) because you get stuck a lot. However, this mask was surprisingly good.

Very good tileset, download? Yes.

PS, the example level is good… I didn’t rate by it, though.

Review by Ðx

Posted:
Posted more than 21 years ago
For: Raymanworld
Level rating: 1.2
Rating
1

bad very bad tileset!

Review by MoonBlazE

Posted:
Posted more than 21 years ago
For: The Purple Diamond
Level rating: 8.1
Rating
8.5

I’m suprised over how much this is under-rated.

Trafton uses his completely own rating system, which sometimes can make a weird rating to a good level. You do NOT have to copy the rating straight ahead off because you think his reviews are godly.

Because this level is BIG. It has tons of pickups, secret, and hidden coins you can collect. It has alot of annoying bees, and some turtles. There’s powerups various places, and lot of food so you can get sugar rush easy.

This level is fun, and absolutely wroth download!

Review by spazz

Posted:
Posted more than 21 years ago
For: The Future of Jazz
Level rating: 1.8
Rating
N/A

Could’nt find tileset Battleships JJ1 or someting. Re-upload and include the tileset.

Review by spazz

Posted:
Posted more than 21 years ago
For: Dynamite Diamonds
Level rating: 8
Rating
N/A

Hmmm… that’s strange, I did’nt found the level in my Home Cooked list. Try to re-upload again.(Or maybe I’m blind? ;) )

Review by spazz

Posted:
Posted more than 21 years ago
For: The Purple Diamond
Level rating: 8.1
Rating
7.5

A very good Diamondus level. Diamondus is my favorit tileset. Many, some hard and some easy to find, secrets. Too bad that the most levels of the Diamdus tileset have the same music file. But it’s okay.

So, in overall: Good level, medium size, lots of diamonds.(I love diamonds!)

P.S.: Good for your first level, my first level was bad… ;( Oh yeah, did you like my Diamondus level, Trafton? :)

Review by American

Posted:
Posted more than 21 years ago
For: Banana Brawl
Level rating: 4.3
Rating
4.2

There seems to have been a lot of levels lately which are extremely small, yet do not quite qualfy as a microbattle level. These levels are mostly fairly quickly made and of middling quality. This one, unsurprisingly, is no exception to the rule of mediocrity. A fairly uninspired level by nature, it falls into the realm of below average due to a few moderate to major problems. And, finally, its fate is sealed by a major bug revolving around falling off the level. This level is not an epic by any means. It is more like a picture book with the last page torn out. Now for the review…

EYECANDY/TILESET USE: Jungle is used adequately here. There is nothing that impressive about the overall eyecandy quality of this level. It is a fairly standard Jungle level, which nothing amazing. Eyecandy is decent, and while there are not many tile bugs, there are a lot of questionable tile uses that probably could have been avoided if the author was paying a bit more attention. Again, the problem here is although this probably is the best category for this level (tied with weapon and item placement), that does not necessarily mean it is flawless. Still, this category does come out to be decent, although empty and uninspired.
Pros: The eyecandy is one of the best parts of the level, if that is any consolation.
Cons: The eyecandy is still questionable and oftentimes uninspired.
Rating: 5.5

WEAPON/ITEM/ENEMY PLACEMENT: As I stated earlier, this section is probably tied with tileset and eyecandy and tileset use for the category this level best fares in. Not that this is saying all that much. There is a sufficient amount of ammo to allow for interesting play, although it sometimes goes overboard. Another big problem with this level is a bug revolving around the stomping of the ammo boxes in the “ammo hut.” This causes, because of the sudden animation of all of the ammo, the disappearance of the player’s sprite. This is really an annoying side-effect and should be avoided whenever possible in any level. This level also contains a seeker, which switches the ammo ammount from below average, mainly basic ammo to too power-up oriented.
Pros: Could be worse.
Cons: Seeker powerup throws off balance. Annoying disappearing sprite bug in the ammo hut.
Rating: 5.2

ORIGINALITY: This level is not really original. It is, more or less, just a standard really small Jungle level. Not much more to say here.
Pros: None.
Cons: Not original.
Rating: 2.7

GAMEPLAY/DESIGN: Here is where the level hits quite a few large snags. The first snag is a major bug revolving around the tree which boarders a line of sucker tubes which are intended to send the player hurdling back into the play area. It is not that hard to cause, especially when a player is trying. If you just stand on the tree and walk slowly to the right, you can bypass the sucker tubes and go onto the other side of the tree. From there, the player can not only not get up, but also can fall off a nearby cliff. The land does stretch for a bit after the tree, but eventually comes to a very abrupt end where the player simply falls off of the level. This is quite a big glitch, and while it is fun to exploit, it should have been caught and fixed before uploading. Beyond that, there are a few things fundamentally wrong with this level. Spaz can access the top area without aide of anything but his double jump, while Jazz must find other ways. This is not a huge problem, but it does leave Spaz in much a better of a position than Jazz. Also, there is an area of this level which looks solid but is in the background. This sort of thing has always bothered me, and probably always will. I dislike invisible things that look like they are solid, especially when it is difficult to get back up after you fall. Due to the size of this level, gameplay is not very amazing and it is hard to give information on layout. However, one thing is certain. The level seems disorganized and sloppy, with little of a layout. Not to mention it is small and buggy. Not a good score in this category.
Pros: It is, yet again, not as bad as it could be.
Cons: The major bug regarding the sucker tube and tree should be fixed immediately. The annoying invisible background eyecandy thing. Jazz being unable to jump to the top area. The level’s size. Really, the list goes on. This level is just fundamentally flawed.
Rating: 3.5

REPLAY VALUE/FUN FACTOR: I have played this level online, as another reviewer decided to host it for a while after reviewing it. Most of the play concerned exploiting the interesting tree sucker tube bug and killing the player on the other side. While, at first, this can be fun, this is still not enough to raise my score or anything. Not to mention this gets old after about the tenth game of “transtree tag,” so to speak. After that, this level is reduced to a fairly uninteresting and all together too small Jungle level with an uninspired atmosphere.
Pros: The tree bug thing was sort of fun. Sort of.
Cons: The rest of the level is really dull.
Rating: 3.7

OVERALL (not an average): Yet another miniature battle level, and yet another disappointment. I would recommend next time spending a bit more time on the level, and definitely making something bigger and checking it for bugs more thuroughly. Still, I have seen what you have done in the past, and if you spend time and dedicate yourself to making the level, I am sure you can make something pretty good. However, this just is not it. I am afraid that I can not recommend this for download and I am afraid that this level probably can not be fixed well enough. The idea of the level, along with the many major bugs and flawed layout make this a fairly unforgiving repair prospect and probably a good idea to put in the past.
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list.
Rating: 4.2

GAMEPLAY: D
Flow: D
Layout: D -
Creativity: D
Bugs: D -

EYECANDY: C+
Tileset use: C+
Eyecandy look: C+
Creativity: C
Bugs: C

PLACEMENT: C
Weapons: C
Carrots: N/A

THE FINAL GRADE: C -

THE FINAL RATING: 4.2

Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list.

- Trafton

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Banana Brawl
Level rating: 4.3
Rating
4

Ok, I dont like this much. Firstly, instead of having the sucker tubes on the right side which is a bit slow and annoying, you could of had a wall. The level consists a some floating platforms and stuff. Most of it is empty. The ammo is very poorly placed. Those ammo crates in the warp cause major lag. There is only one carrot, and the level lacks springs. The eyecandy is nothing fantastic. Sorry, I dont reccomend this level at all. It’s late and I have to go so my review ends here. No download rec.

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