RecommendedReview by Rabid Rabb

Posted:
3 Jun 2013, 14:22 (edited 8 Jun 13, 19:27)
For: Super Substructure
Level rating: 7
Rating
7

Ow, look, a new ctf level, let’s review it!

Introduction

Super Substructure, interesting name, like rabbits shootin’ around under some factory, nah that’s what you wouldn’t expect!

Look/Eyecandy

It’s pleasant, I could say realistic (As much as a level needs to be). At one place (left to the bnc PU) it feels a but confusing first but it’s fastly learnable. The walls are always made with edges, it makes it easy to detect where can you pass. It’s not overdone, though it would be possible to make it more pretty. The tileset offers huge amount of things to use, you didn’t abuse it, but of course, it’s impossible to use everything from it, so I won’t take it as a bad point.
hah, I didn’t find the +1 carrots for a long time.

Rating: 18/25

Layout

Ouch! It’s a larger level, and is totally assymetrical, what generates problems here, because the things are arranged closer to one team. All the powerups are closer to the red base, also the spawns are at the bases so. In a 3v3 or 2v2 you will get PUs more often as red at spawnings and this is a bad thing. The layout is quite irregular, what I actually like. One more thing, the bases are very differently structured, what makes it even more (red) basied. It takes moderate time to learn the level and to get used to the flow.

Rating: 6/15

Gameplay
I did not try it online

Due to the layout and the many PUs the amount of carrots are right, as being 1 full and two small. I think it would fit 3v3s likely, also bigger games. There are some campy areas, let’s see what are they: The RF PUs place, which gives a way to try to dd, but it is more like a trap, as you can only get to one place with it, and it’s easily broken by some BNCs. The blue base is easy to defend with seeks, standing at the base, the red is hard to defend fully, because the fly carrot and the tube to the right makes a possibility to get to the base without meeting an enemy.
Now let’s see the flow. This is a part of the level I found a bit annoying. The springs at the right side are weirdly arranged, the spring at 58 31 aren’t putting you properly, also the one at 73 50 can slow you, but these are not problems once you got used to the moving in the level. However, after running around a few times I still found myself at places that I wasn’t intended to go to (for example the Blaster PU by the green spring under it, the place at 55 35; 118 18).
An other problem I think would occur, is that it is disbeneficial to play with Lori/Jazz, bc Spaz’s double jump is useful to get you faster in moving.
Now i was a lot criticizing so I’m now gonna try to focus on positive things. I really like the Red base’s structure, it’s quite interesting and unique. The powerups are nicely chosen to the environment. (RF for horizontal shooting, BNC to spam from above, Toaster to hit when going up or down at bigger vertical falls, though the blaster might not be so necesary)

Rating: 20/30

Pickups

The PUs and the carrots are rightly placed. There are quite a lot of simple ammo around the level, even too much (a lot of seekers at the right side) I don’t want to go deep into where and why, as so because I didn’t try it online I’m sorry! ._..

Rating: 21/25

Music

The name of it is : ‘Point of Departure’, it’s in the musicdisc ‘Progression’ and the maker of it is ‘Necros’, one of the best tracked music makers so far, he should get the credit for it!
This is a great music in itself. Even though it makes me more think of nature it’s kinda fitting it, additionally because the music itself was inspirated by a documentary of bullet trains (some kind of modern trains) (As Necros explains it in the Track’s info)
You can download ModPlugTracker for free and with that you can play all kinds of tracked musics, also make them, and the info is usually “hidden” at the sample/instrument names.

Rating: 5/5

Overall

This is a great level, you are improving a lot, looking at your older levels and mainly that’s why I wanted to award you with a review. If i will try it online I might complete this to help you even more.
I do believe it’s sufficient to get you applied at XLM. Good Job!

7 out of 10

RecommendedQuick Review by MJlover7

Posted:
1 Jun 2013, 10:53
For: Hotel Deluxe
Level rating: 8.8
Rating
10

Great tileset
best hotel tileset till now :D :D
I can’t wait to make hotels with it
Thank you!

Not recommendedReview by Drizzy

Posted:
28 May 2013, 13:11
For: campain for fun part 1
Level rating: N/A
Rating
N/A

Ok From just what i saw from pics and when i downloaded it and played it….please when you make a level no matter how small it is at LEAST make it LOOK good instead of looking like you just did it in 5 min. and put random tiles down because people are going to look at it and say ….“oh its one of THOSE levels…well nevermind”.

Quick Review by Agent B598

Posted:
23 May 2013, 11:21
For: Deckstar Funk
Level rating: 9.3
Rating
8.5

The Beging Is From Carrotus Music.

RecommendedQuick Review by PurpleJazz

Posted:
22 May 2013, 09:38
For: Gloom
Level rating: 9.2
Rating
9

an incredibly atmospheric level. it’s amazing to see the attention to detail here, even if the tileset usage is relatively simple. it was fun to run around this level, so i’m sure it plays well too.

RecommendedQuick Review by PurpleJazz

Posted:
22 May 2013, 09:33
For: Sinister Setting
Level rating: 8.4
Rating
8.4

GUD and STRONG level xP

Not recommendedReview by minmay

Posted:
21 May 2013, 19:34
For: JCS: no need for passwords!
Level rating: 4.4
Rating
1

Pretty much useless, because http://www.jazz2online.com/downloads/6627/password-remover/ already exists.

Not recommendedReview by Drizzy

Posted:
21 May 2013, 15:20 (edited 17 Jun 13, 18:47)
For: JCS: no need for passwords!
Level rating: 4.4
Rating
N/A

Is this acceptable by the admins? and why make a password remover at all because there ARE people in the world who want to keep there levels from being edited.

RecommendedReview by the real one Bjarni

Posted:
20 May 2013, 21:50
For: Literally Frozen Spring
Level rating: 8.8
Rating
9.7

I finished playing this level, and I have to be honest, I really enjoyed it a lot.

The main Jazz Jackrabbit 2 game isn’t challenging at all. In fact the main levels are very easy. That’s not the case with this level. It’s actually very challenging. It took me a long time to know what I was supposed to do, and find the right crates etc. They weren’t hard to find, but it still required some thinking.

I also love the placement of the items in this level. I get to use variety of weapons. A lot of places requires the flamethrower, which is why I’m glad I knew where to find flamethrowers.

As for the scenery, I love how the level looked. It looks absolutely fantastic.

As for the coins, I can’t say what I think of the areas that require a coin. Because finding each coin is hard, some of them are hidden that’s not a bad thing.

Overall, this was a challenging and a very fun level. Well done. I’m rating it 9.7. Yeah, it is very high, but I believe this level deserves it.

RecommendedQuick Review by Foly

Posted:
16 May 2013, 20:09
For: Sinister Setting
Level rating: 8.4
Rating
8.5

I really enjoyed this in the bash. At first i thought the flow was a bit annoying, but after playing it for a while it wasn’t bad :). Also good ammo and carrot placement. It feels good to grab that flying carrot and just spam rf’s at the center! Also naice paint sketch

RecommendedQuick Review by Foly

Posted:
16 May 2013, 20:04
For: 6:33
Level rating: 7.5
Rating
7.5

A good ctf level. Pickup placement is nice and i like the eyecandy. The warp system is a gimmick im not quite fond of, it punishes players who are alive for a longer time since they don’t get more coins.

Quick Review by Foly

Posted:
16 May 2013, 20:00
For: Battleship's Reactor
Level rating: 6.5
Rating
6.5

A decent level. I like the carrot in the center, it is hard to camp there. Also the bases are well placed. The tubes are a bit annoying though.

RecommendedQuick Review by Foly

Posted:
16 May 2013, 19:54
For: Trembling Tundra
Level rating: 8.4
Rating
8.7

A good solid level that is fun to play. Like darksonic said there isn’t much new compared to your older levels. But then, why change something when it’s very good already? Download recommended!

RecommendedQuick Review by Foly

Posted:
16 May 2013, 19:44
For: Gloom
Level rating: 9.2
Rating
9.7

It’s a shame that good levels nowadays don’t get downloaded and rated that much. I really love the atmosphere in this level. The tileset is very original, it’s hard to use imo but you managed to make it look very good. But most important is ofcourse that this level is really fun to play.

Quick Review by TreyLina

Posted:
10 May 2013, 13:30
For: Burning Towers (Battle)
Level rating: 6.8
Rating
6.8

This tileset is okay, however I feel the artist doesn’t realise that you can actually create new colours outwith the character pallette, which dampened this tileset’s potential. The lava animation is choppy. Some particular tiles feel too scratchy, like the lava and sky. Some tiles need more contrast to become more recognisable.

Quick Review by Mega Dardery

Posted:
7 May 2013, 17:58
For: Infernal Dungeon
Level rating: 7.3
Rating
8.5

This is good level but has some bad eyecandy and stuff

Quick Review by Drizzy

Posted:
6 May 2013, 13:29
For: Jazz's House
Level rating: 2.1
Rating
2

um ok I have to be sincere about this….
1. If your going to upload several levels at one time please put it in a pack instead of spamming the downloads list.

2. the levels=Huh?

3. I am thankful you are willing to try,keep it up you will be good

4 Rating 2

Review by Mega Dardery

Posted:
5 May 2013, 16:21 (edited 7 May 13, 17:54)
For: Electric Landscape
Level rating: 6.2
Rating
5

[—Eye Candy Stuff
I like that eyecandy but it there is very lot of ‘em remember quality not quantity. and you shouldn’t put eyecandy just because you can!
I can see Bilsy bosses and that’s not cool.
Some pipes have big transparent box to prevent reentering that’s BAD you should have a small oneway tile.
—](8/10)
[—Enemies Stuff
You put alot of enemies you should put less and only add more by Hard difficulty.
You shouldn’t put all those Bilsy bosses you should but only one or two and the rest on the hard difficulty only but If I was playing Hard that would be cool.
—](6/10)
[—Gameplay
Conveyor belts some working some and not some working wrong
Fan hurting me that’s weird.
Other than that this level is fun
—](5/10)
[—Dead ends
I pressed down in the second bumps area without realizing the note you wrote! I was trapped I even used jjfly to run away but you placed some Stop Flying events! You must take care that some people ignore signs to see what will happen! Same for the ammo.. I should be able to use my ammo as I like.. and if it run away I should have no problem at all as all the pickups are optional! You shouldn’t ever place a trigger crate in Bonus Warp it is BONUS it should be optional too! In short : There shouldn’t be ever dead ends where I just must press jjk to kill my rabbit
—](0/10)
—————————————————————-
19/40=4.75/10
I will give you 5/10 fix everything and you may got 10!

Not recommendedReview by ThunderWalker

Posted:
28 Apr 2013, 13:32 (edited 28 Apr 13, 13:32)
For: Wicked Wood II
Level rating: 6.2
Rating
N/A

I assume (did not check, so I’m not certain) he used FawFul’s Wicked Woods level as a base, then he deleted all tiles so he could start anew, while being too lazy to think of a new levelname.

I’ve done this before as well because of backgrounds / animated tiles so you don’t have to make the animations yourself, especially if the standard background was used, no one notices / cares. I

RecommendedReview by abgrenv

Posted:
15 Apr 2013, 14:00
For: Literally Frozen Spring
Level rating: 8.8
Rating
8.5

Well, as I see Hungary wasn’t the only place with a cold Easter. This way the level was quite fitting here as well. Luckily we’ve got normal weather now. But enough of that, let’s see the level. I noticed at once before downloading it, that the level itself is well constructed so I was really hoping to like it a lot. I actually downloaded it the day it was uploaded, but only had time to play it today. Thankfully 2 reviewers already motivated me to play it as they liked the levels. I must say I won’t be the one who will say that they overrated it. As you mentioned in the description, you didn’t want it to be original but enjoyable. Well these levels are a perfect example how it looks when it works well. I like looking for crates anyway if they aren’t hidden in impossible places. Actually they reminded me of the original levels (the way the levels looked). If you like finding secrets this pack won’t disappoint. They aren’t that hard to find. The difficulty on hard is quite ok for me. I didn’t die but had some hard times as well. Items aren’t overused but you’ll find quite a few of them, as well as several weapon types. I think the only complaint I can have is the music. It’s ok and all, but after 10 minutes it becomes boring (my opinion only, depends on how much you like the Easter level music).

I recommend this to everyone who want’s to have a little fun in levels. It won’t be very easy or very hard, just fine.

My rating is 8.5

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