Review by progenitor_caretaker

Posted:
Posted more than 21 years ago
For: The Nothing In Particular Pack (NIP)
Level rating: 9
Rating
N/A

Show off…:P

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: The Nothing In Particular Pack (NIP)
Level rating: 9
Rating
9.2

Ok, first of all I see we have some mad reviewers here typing over 10 000 chars here (estimate) Anyways, since Im currently bored and have nothing to do, I thought I’d play this.

Emerald Isle:
Firstly, I was upset that you suddenly get attacked by a bee when you start. Though you wont likely get hurt (since you are flashing and invincible for the first few seconds when you start), but you may be unprepared. The puzzle at the start was interesting, and the snow looked cool. There were lots of puzzles and secrets and the level was challenging, though there was few ammo and and the enemies where piled up frequently (I despised the pesky generating bees btw.). There was also many interesting features in the level and eyecandy was also done nicely, except for the small BG bugs..

Fungi Jungle:
A basic SP level, with some nice eyecandy and MCE’s. There were fewer stuff here that amazed me, but the level was ok.

Sticks and Stones:
Hmm…uses a custom set. The enemies here are definately overused. There was a maze here. I also lost my lives in this level, and then got an error for some reason (though it was more likely something with my computer than the level). The backround here is quite dull, and so are the places that are taken place outside. The death trick is interesting, thankfully you dont loose lifes. The puzzle is irritating and I had no idea how to beat it (when I froze the red spring and pushed the spring crate there, it kept getting stuck in the floor). There might have been another solution to that puzzle, but I couldnt figure it out…..Most of the puzzles here drove me insane, I was lucky to beat the level.

Shock Core:
The enemies are piled up yet again, and there isnt much variety in food. Level wasnt as difficult as the previous and it was fun to play.

Toxic sunsets: There could of been more backround eyecandy here, but the foreground and layer 5 made up for that. The tileset use and eyecandy is just beatiful to look at. The level here had cool effects and some puzzles as well. I quite liked this level, except some parts drove me insane.

All that Glitters is Cold(that is a lie!!):
Like the previous level the tileset use and eyecandy here shocked me. Although soem parts made it hard to see the eyecandy was amazing. The tileset use is also great, it would of been almost perfect aside from the fact there are too many places waiting for you to get stuck in. Enemy choice was a bit strange for a level using this tileset, and the puzzles are good. Level wasn’t “straight” and had some different routes sometiems, which made it more fun to play.

Mines Of Moria 2:
Oh God, Spaztic is obsessed with LoTR. Anyways, the mazes are interesting, though they were quite confusing and I didnt like them much. The backround made the foreground lag (Or something similar) and it made me a bit drowsy. In one place I got jutted in by a sucker (around that “invisible force field” place and didn’t know how to get out. More variety in pickups is needed as well, and enemies are piled. Some places I didnt like much, and the next level setting leads to a level which was not included in the Zip and I doubt anyone other than spaztic has.

My conclusion: Though the pack suffered from several cons, I extremely urge you to download this. There is at least 1 thing you will find spectacular in this pack (You will likely be amazed at many things) so I definately reccomend this. Great Job Spaztic, and I hope to see you making more levels in the future.

[This review has been edited by Blackraptor]

Review by Art Rabbit

Posted:
Posted more than 21 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
6.5

Level:It’s crazy but it is cool!
RTG:6

Tilset:Is not very Pretty and it have maks problems but it’s a user Tilset
RTG:4.2

Weapons and Enemys:In this Level are lots of Enemys!And not lots Weapons!
RTG:5

This Level is Easy – Medium!
RTG:5.7

END RATING:6.5
[This review has been edited by Art Rabbit]

Review by chandie

Posted:
Posted more than 21 years ago
For: A Diamond For You All
Level rating: 8.1
Rating
7.7

Good tileset usage, good idea, good gameplay except its puzzles. The hidden stuff were had to find.

Review by Thrifty

Posted:
Posted more than 21 years ago
For: T-Race1
Level rating: 8.5
Rating
N/A

Well seen. I indeed used Minimaze Mk2 as a basis. But, though I still kept it quite small (for a lil contest between me and Waz : Best possible tileset with 40tiles), you notice that it’s more complete than Minimaze(20 tiles).

Review by RSPSS FR

Posted:
Posted more than 21 years ago
For: T-Race1
Level rating: 8.5
Rating
8.2

But this IS a race level, so you rate the level. How would you, for example, like it if you were looking for a good sp level and got a high-rated one that is really crappy but has a good tileset?
Now for the review (I wish I knew more about race levels). The eyecandy is kinda bland. I think only layers 4,7, and 8 were used a lot (there is a little bit of layer 3, but not a lot). The layer 4 eyecandy is a little sparse, but the ground is interesting enought (not that people would be standing around to sightsee). The flow is fine, but you can get really slowed down in the areas with the springs (but that is the point in race, right?). Also, in some places if you jump on small niches in the wall you can see OVER the wall where it cuts off. But, I doubt people would see this, since people don’t stop to sightsee in race.
And also, did you base the tileset off your earlier minimaze tileset?[This review has been edited by RSPSS FR]

Review by ShadowGPW

Posted:
Posted more than 21 years ago
For: The Nothing In Particular Pack (NIP)
Level rating: 9
Rating
N/A

jeez – those reviews should get a review thats SICK man :d

Review by Krezack

Posted:
Posted more than 21 years ago
For: Team Survivor
Level rating: N/A
Rating
N/A

Yayo ai’ll am first to veriw yaye yah pls to meat tyou!

Review by American

Posted:
Posted more than 21 years ago
For: Chrome Territories
Level rating: N/A
Rating
N/A

Here is the player’s manual without all the formatting and such for those who are unsure of whether to download or not:

..:: Player’s Manual: Domination ::..

Setup
You need at least 6 people; two of which will be scorekeepers, the others will be actual players
It is recommended that you play on a stable server – timeouts are annoying.
Set the game on CTF, one point to win.

This is where the players will all start off, including the server and the scorekeepers.
This is the scorekeeper’s box. To get in here, go through the warp, which is just above it in this level. If you can’t find it in other levels, ask someone.
This is the crate that locks the entrance to the crate area. Simple enough.
This crate lets the scorekeepers through first. Scorekeepers must make sure that they fall on your designated point or they won’t end up where they should be. (Below the box, there are different coloured blocks that have a warp just above. No two scorekeepers should have the same warp!)
Lastly, this is the Start Crate. Note that this crate is NOT Jazz-friendly.

During Gameplay
Player’s Objective: locate the domination points and guard them against the opposing team
The way you achieve points is to be on that point by yourself or with your team. Only one team must remain on a point in order to rack up points.
For every 5 seconds since you made the claim, your team receives one point. The first team to come up with exactly 60 points on one domination point wins the game.
If at least one player from both teams occupies one point, counting stops until only one team remains there once again.

Guidelines
If a player gets stuck/disconnected, counting stops (no points awarded) until (s)he is freed.
If a tie is declared, the first team to get a +3 streak in kills wins. Or, you can play a next game tiebreaker.
Part seconds don’t count. (ex. 3 seconds doesn’t count for one point)
Every so often, scorekeepers must say who is winning, and by (approximately) how much. (ex. “Red is winning by about 10 points.”)
If a different team dominates a point, the scorekeeper is obligated to say which team currently has that position. If no team occupies a point, it is considered “open”.
Finishing the Game
One or both scorekeepers will pick up a gold coin in the starting box. In the area they warp to afterwards, there will be a coin warp. Note that this warp is only to be taken when a winner/tie is declared.
The coin warp takes the scorekeeper to a little area where they will then score one point in CTF, starting the level switch.

Notes
It doesn’t matter what team the scorekeepers are on – just as long as the players are happy with teammates and opponents.
To make it easier on scorekeepers, man made writing utensils and paper for them to use in the game. (Ticks or numbers – take your pick)
It is important that the scorekeeper is worthy of everyone’s trust, as he/she will be the only one keeping track of points for that specific domination point.

From the Author (of this document)
You may not edit this document without my permission.
Contacts: MSN Messenger, Email: Fire_Pokemon__@hotmail.com (I’ve had this mail since I first started playing JJ2 – in ’98. I never bothered to change it since. Stop laughing.)
I don’t own this gameplay – don’t sue me!
Feel free to make your own Domination levels (you can also include this document).
Last updated: April 14, 2003

================================

First off, I would just like to say that I am reviewing the level and not the gametype. I am debating whether or not to include a rating, but for now I will not. Since the gametype does decide some of the elements of the level (notably its size), the level would probably get a fairly low rating (six point something or other). So I will not give it one for now.

TILESET/TILESET USE: Blade’s “Space” is used fairly well. There is not an increadible amount of eyecandy, but it is suitable for a level such as this. The theme seems to be, unsurprisingly, a space station, and it looks pretty good. I found no eyecandy errors, and nothing I could find looked questionable. The level is small, and that probably does make eyecandy a bit easier. All of the different tile types were used and everything, and generally everything was quite well-done. Nice job.
Pros: Everything seems to fit together, and looks quite nice.
Cons: Not all that surprising, considering the level’s size.
Rating: 7.7

WEAPON/ITEM/ENEMY PLACEMENT: Again, this factor was not bad. All of the ammo was not powered up, but that is not a fault. In fact, for a level of this type and size and gamemode, this is probably a good thing. All off the basic ammo was positioned well where players could access it without too much trouble, and it was not that hard to find everything. Overall, this meter was very good.
Pros: Very nicely done.
Cons: No major ones.
Rating: 8.2

ORIGINALITY: It is a new gametype, so it definitely is original.
Rating: N/A

GAMEPLAY/DESIGN: Gameplay was generally good. The only real complaint I had involves the fact that the level is sometimes hard to navigate. That and teaching players who join what the gamemode is, but that is not a level flaw. Too small, though.
Pros: N/A
Cons: N/A
Rating: 5.7

REPLAY VALUE/FUN FACTOR: This would involve rating the gamemode, which I am not going to do. So nya.
Pros: N/A.
Cons: N/A.
Rating: N/A.

OVERALL (not an average): This is a solid, but small level, that is well suited for the gameplay. No rating, though, since this does not deserve much of a rating as a demo level of sorts.
Pros: Solid level for the gamemode.
Cons: Small. Not good for any other gamemode.
Rating: N/A

GAMEPLAY: B
Flow: B -
Layout: B
Creativity: A
Bugs: A

EYECANDY: A -
Tileset use: A -
Eyecandy look: A
Creativity: B+
Bugs: A

PLACEMENT: B+
Weapons: B+

THE FINAL GRADE: N/A

THE FINAL RATING: N/A

+ PROS: Good for the gameplay.
- CONS: Nothing much, that is, if you are playing this level in its true gamemode.

- Trafton

Review by progenitor_caretaker

Posted:
Posted more than 21 years ago
For: Music for Save the sonicland
Level rating: N/A
Rating
N/A

Hmm…you seemed to have placed some “must haves” and some real oldies in one cute little package…here’s your REAL rating, as I dare to give.

(While I do appreciate your proactive reviewing, this upload contains no material created by the author and therefore should not be rated. Not a problem, though, and of course there will be no punishment. Rating removed. -Trafton)[This review has been edited by Trafton AT]

Review by Lark

Posted:
Posted more than 21 years ago
For: The Nothing In Particular Pack (NIP)
Level rating: 9
Rating
N/A

Geez, it’s like war of the reviews! Anyway, I’m not done playing through these yet, but I’ve played the first and second level, and they are good so far.

Review by EvilMike

Posted:
Posted more than 21 years ago
For: The Nothing In Particular Pack (NIP)
Level rating: 9
Rating
N/A

I hate to think what trafton is going to go through when I release my project…

Review by spazz

Posted:
Posted more than 21 years ago
For: Jazz in Nintendo Land DEMO
Level rating: 3.1
Rating
3

To easy, I can just walked to the exit, no eyecandy, no music. Just bad.

Download not reccomend.

Review by spazz

Posted:
Posted more than 21 years ago
For: Puzzle Challenge
Level rating: 2.4
Rating
2.7

The puzzles are to easy and it’s not very challenging. Spend time in your levels and practise!

Review by spazz

Posted:
Posted more than 21 years ago
For: ButtStomping, and shooting.
Level rating: 1.1
Rating
1

To bad, no eyecandy or action. No for this upload I’ll give a 1. It’s just to small and to boring.

Review by spazz

Posted:
Posted more than 21 years ago
For: (BETA) Bloxonius(lego) bouncy map
Level rating: N/A
Rating
N/A

No ammo and stuff, to less eyecandy, so practise. And don’t make so much sucker tubes!

I think enough 1s have given away so I’ll just leave it N/Aed. Okay?

Review by spazz

Posted:
Posted more than 21 years ago
For: (Please do not remove the levelname. -Trafton)
Level rating: N/A
Rating
N/A

Why don’t you name it?

And don’t double upload. Just put your levels once on the site.

Thanks Trafton, for making a level name for it. :)[This review has been edited by spazz]

Review by spazz

Posted:
Posted more than 21 years ago
For: solar station music (boss)
Level rating: N/A
Rating
N/A

If you upload this in you Jazz Jackrabbit 2 map, you can’t do the other original boos music. So the conclusion is why?

Review by spazz

Posted:
Posted more than 21 years ago
For: Lostvikings space trip music
Level rating: N/A
Rating
N/A

Good music.
Fits well with the episode.

P.S.: the episode is cool!

Review by spazz

Posted:
Posted more than 21 years ago
For: The Mysterious Secret
Level rating: 7
Rating
6.7

Good eyecandy and stuff. But the second point is a bit “quik” finished, too bad of that… Good music well chose. Not a very good story, try to work on good storys.

To bad in the end the eyecandy is ugly. Try to work at least 3 or 4 hours on a level. Funny level names by the way. :)

Download reccomend.

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