I just wonder why did you name it with xlm?
Here’s a very high quality battle level with also a small bit of angelscript added to the mix for visual enhancements. The level was well designed with a hard-to-use, yet not that limited tileset. Actually this tileset conversion has been barely used at all, which makes this level even more original, as well in the way it was used. Download this!
Well well, Epitome II, this creates some expectations.
I actually expected a remake, but since this wasn’t the case and you aren’t Merlyn, why are you calling this Epitome then? Basicly the only thing these levels have in common is the tileset, though you could say the blue base, RF powerup and the carrot are on quite the same position as in Epitome, although the layout is way different, seems like false packaging to me.
When I look to the grades from the quick reviewers I get a bit frustrated, (I am not the only one btw) nowadays many maps get overrated. The original Epitome only got an 8.1 and was way better than this. This is certainly not a bad level, but its nothing special. Many paths are too small to allow a good flow, except for the area above the carrot which is suddenly quite big, but without a real purpose.
In the lower left corner of the level is a text saying: Epitome II: created by Merlyn. I don’t think he created this map, so just put your own name there.
The background is also different to Epitome and I think it is moving a bit too fast, having a negative effect on the playing experience. The foreground and layer 4 are alright, although they have little special to offer. I wouldn’t necessarily recommend this for downloading. Perhaps this level could be used for a duel tournament, although they mostly pick the traditional levels, which are out of this level’s league.
Eyecandy: 7
Gameplay: 7
Originality: 6
Final Grade: 6.7
So there it is, quite a harsh review compared to what Epitome got. Though, looking at your previous uploads I think this is not a bad delivery from you. Just nothing special really, I would consider changing the name to something original.
A nice small and fast level, perfect for duels. In my opinion there is a bit too much ammo, but besides that it has a very good gameplay!
Looks really good at a glance, way better than the original level at least. Some tactical spots, interesting placement and layout, doesn’t seem TOO imbalanced. I quite like it, great job.
Not too keen on some of the seeker placement though, but the rest seems in order.
Hey! In order to have this level in the AB15 level list, I have to request you to make an alternative level without NoClip-tubes, since the Bash is not going to be Plus only.
I can also make it for you myself, if you grant me permission.
Hmm… Literally Frozen Spring! How suitable for an Easter which was remarkably cold (at least: here in the Netherlands where I live). I found this pack like three days ago and I tried to play it.
The two levels are set in an winter version of the Easter tileset from The Secret Files.
When I started to play, the first thing I saw was that… it was cold haha. But especially in the first level this cold was very well shown. There were a couple of extra lives hidden in the walls. And maybe it was not your plan, but you could clearly see where they were. That made it very easy to find them. A bit too easy actually. However, the glow of the lives shined through the walls, like it was ice shining in the sun. And I actually really liked that to see and find it well fitting for the atmosphere of the level.
The difficulty of both levels was pretty high. It took me three days before I finally managed to complete this package with only two levels! I am an experienced JJ2 player, I played these levels on the Easy setting and still found them difficult! However: I missed a boss at the end of the pack…
And there also are the glitchy swing vines in level 2! And the worst thing is: they aren’t even necessary! I think if you would simply remove them, it wouldn’t be such of a miss.
OK, I’ll give you the points for this level.
That makes it a total score of 78 out of 90.
For the final rating: 78 ÷ 90 × 9 + 1 = 8.8. Download recommendation!
I like the name and I also like how this is uploaded at exactly the right time for such a level. I started playing this when hosting it online in sp mode, but something went wrong as there were no enemies and sp only tiles, though I thought this was possible.
The background is set quite low, causing little of it to be seen most of the time. When being at the bottom of the level with ice near, it seems as if you’re on the lowest point possible, though if you look on the background you’ll see that there is still ground below you, which feels a bit strange. The ice was a nice idea though, some spots were too weak to stand on and you would fall through and get hurt.
I like the tips on the signs and also the ammo placement has been well done. Imo there are a bit too many enemies, especially those annoying flying lizards. In the first level I couldn’t find the crate to destroy the blocks on 209,17.
The airboard-only passage was another nice original trick from you, as well as the following fly-up-and-destroy-four-crates-passage, where you had to push the crates down into TNT’s as you couldnt buttstomp because you were on an airboard, although I was only able to find 3 TNTs to destroy them with.
In the end I think this is quite some original level, I would recommend people playing it, especially when they feel like playing something which is not too brain-crushing. Hosting online could be a great option too, though I hope it works well normally, as it didn’t with me.
I think you managed to show the weather that it should warm up now, as it has been easter already. J2O still tries to do the same thing, as I can still see snow on the background of this website.
Eyecandy: 7
Gameplay: 7,5
Originality: 8
Final Grade: 7,5
A typical Rag level that doesn’t have anything new or original (except that the tileset hasn’t really been used yet) It’s the kind of level we need for the Bash, good gameplay, good size for a Battle level and good placement with a lot of fast fires like more levels that Rag has made in the last few years. Download definitely recommended.
And that’s even more better than your previous pack.
Well, I’ve enjoyed this pack in the past when I just came to J2O… It was very enjoyable thing and quite nice adventure.
It’s good as well, as real Lost Vikings game (not so good as original, but still OK)
The first public full implementation of a custom game mode in AngelScript, and it’s well worthy of it. While the included level is a bit plain and questionably balanced, the concept of the game mode more than makes up for it. I hope someone makes more levels for this game mode!
So good, but it also works on TSF!
The Y-scroll being limited is dedicated to clouds.
The way for a high platform is:
1. Go to any wall. (Left or right)
2. Hold the down key and press right ctrl.
3. Then jump on the platform and climb all way until you reach the Devannic Rocket (the Devan’s boss arena and was controlled by Queen Boss).
4. When the next level loads in memory, clouds turn dark.
5. When you defeat Devan, clouds are light again.
spend more time on level editing!
great tile but bad level!
I made a level by myself (screenshot)
cool idea
Okay Windows 98 tileset with vista icons.
The level is poor.
Event tiles missing
Background missing
Very original
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