ONE SILVER PENNY:
Composing Review…….
EYE CANDY:
The eyecandy here shocked me, I was really addicted to it.The backround thing, although its not the first time its been done, is a good addition to the level. The eyecandy doesnt get confusing (since either way, the blue cave tiles are unmasked) Though there isnt anything what you would call new with the eyecandy, its still a good addition. Also, behind those blue backround tiles is the mountainous/river backround and of couse, the warped sky. There is a great deal of backround eyecandy, and it doesnt get to the point where there is to much. There isnt any foreground eyecandy that I can see (aside from the layer 3 used to help with the layer 4)but thats ok, since foreground can tend to confuse you a little. There isnt that many things to mention about eyecandy, and it doesnt get irritating like it does in some levels. The eyecandy is just your good ol’ basic and happy eyecandy which makes the level look really nice. The eyecandy is definately a great addition to the level.
Quick edit: There is some foreground, the trees. I cant beleive i didnt spot them before. Anyways, the trees are good, widely spread in the foreground and dont confuse you at all. (at least thats my point of view. So I have no problem with the trees.
Pros: Great Backround and foreground, everything pretty much good.
Cons: Nothing that shocks you to much like OMG WOW. Other than that, none.
TILE SET USAGE:
Like the eyecandy, the tileset usage is also great. There is a vareity of tiles used (even that flashing white block or whatever you call it is used), though not all the tiles are used (which is actually a good things, since some of the tiles could of ruined the level a bit), there is a good variety and the basic, important tiles are used. I have no problem with the tileset usage. Though i feel more of those gems in the walls could of been used, that barely affects my rating since this isnt very important. Anyways, like I said, nothing wrong.
Pros: Probably almost everything.
Cons: Barely any aside from some minor things, some of which I wont even bother to mention in my review.
GAMEPLAY:
Making great gameplay in levels is even harder than making good eyecandy for most people. The gameplay in this level is quite good. I have dueled someone online with this, and found the gameplay quite satisfying. Though I have a few small complaints, such as the helicopter.(This doesnt have to do specifically with your level, CelL, many levels have this). I dont really think having copters in your levels is that good, since if you’re being chased by someone, having to wait for a copter to appear so you can get away on it is quite irritating. Though I do not mind having a copter in the level, there could of been something such as a spring or a sucker covered by layer 3 there as well incase the copter doesnt appear as quickly as you want it to. I found the “one silver penny warp” a good idea, since it will have you collecting pennies if you ever want a carrot. The warp is also well placed. Though, people may camp at the silver penny, if they know their opponent is injured and lacks a penny. This isnt very good, there could of been another (maybe hidden) penny in the level so people will find it much harder to camp near it on 1vs 1 duels. Also, I have a small complaint. Usually, the person, who at the start, gets roasted by their opponent looses a huge advantage. When I played online with Genex, I got roasted and lost all my pennies and weapons and he gained the upperhand, but he kept it for almost the whole game (until I roasted him). So, what im saying is that in this level, if you get roasted, you automatically loose a great chance of winning, and it will be very hard to reclaim the upperhand. This doesnt affect all levels, some like BBLair you can get roasted many times and quickly regain the upperhand. This isnt a tremendous problem though, but it still affects the mark.
Pros: Gameplay is fine, good spring placement and stuff.
Cons: Helicopter con which I mentioned, camping at the silver coin, hard to regain upper hand.
LAYOUT:
Hmmmm….The levels layout appears to be fine. There are smooth edges (if you know what i mean) and there are springs placed where they should be. The level, infact, almost looks symmetrical, which is good for the layout. I dont have much to say about it, since most is mentionedin gameplay. It is quite easy to travel in this level, and to make geta ways, so i dont havr any complaints.
Pros: Basically everything, excpet for the problems mentioned in GAMEPLAY
Cons: Some places a bit bumpy, and the cons in GAMEPLAY.
PICKUP PLACEMENT/BASE PLACEMENT:
AMMO: I actually quite like how the ammo was placed here. Not only was it placed in a creative fashion, but its not sparce so one could quickly gain some ammo. There is also a large variety to use (bouncer, RF, seeker, electro blaster, toaster i beleive). I have no complaints about ammo, but its not that outstanding either.
CARROT: There is only one carrot in this level, which is the fullenergy. I dont complain about that, since the level is quite small and doesnt need any other carrots. The carrot is placed well, pplcant technically camp at it. The warp for the carrot is also placed well, in the center. The penny is placed well as well, except I think there could of been 2 pennies in the level.
POWERUPS: Hmm…powerups. The seeker is placed good as far as I can see, its placed about in the center. The toaster powerup, though, is placed just on top of the red base, giving them quicker access to it. This can be an advantage for red, since the toaster DOES deal 2 damage, and ppl only have 3 hearts in CTF. But im thankfull that its not the seeker or bouncer that is team based. Other than that, there is a good choice of powerups.
BASES: One base (blue) is placed higher than the other (red) but it isnt a problem. You can get to both bases quite quickly, nut thats because of the size of the level. The red base seems to be more closer to the toaster and the coin though, but it seems blue has an easier access to the warp. There isnt much wrong.
PROS: Creativly placed ammo, not to sparce, carrot warp and carrot placed in center. Bases generally placed well.
Cons: Some things lead to camping, Red base has a greater advantage.
MUSIC: The music is chosen well for the level, though I expected the diamonus music. Nothing wrong with this.
FINAL: I guess ill rate this an 8. I was leaning towards the rating of 8.5 but then as I played further I noticed more cons which took from the rating. The levels is also quite small, I reccomend it for private duels. The level is also quite well made, and it was fun to play. Although definately not CelL’s best, still a great addition to any CTF server or jj2 folder. Great work celL
Bad oh. This has so lot of bad things, that I’m too tired to notice you them. I give you anyway 1.5 Because this is not a terrible chaos, but levels are short, and eycandy is bad. And I don’t think that this is for beginners. And beginners say: Yuck! What a level. At least ten times worse than the official levels in the jj2. Oh, you must spend time to your levels, you’re too lazy if you don’t do so. I have never given to anyone a 1 at j2o. Hope I don’t need to. That’s symbol of a chaos level. Where is just put something randomly. PRACTISE BJARNI!
Man, this level was realy difficult! There are many enemies, like floating lizards coming out of the wall. There are only a few weapons. For this level I have used cheats. The end boss is funny, one bolly bos is complete and the other is only an eye! Nice titleset use, the eyecandy and stuff is okay, only the gameplay is a bit boring. You have only got to fight zillions of enemies. Practice first and if you think you have made a good level, put it one the site and maybe I’ll review it. P.S. Why do you people write so long reviews over a sort level? Well, it doesn’t matter.
Yay! First reviewer!
Good tileset, but of course simple and simple to use, but some tiles are copied from some events, example bolls.
This tileset looks a little medivo, but good still.
Tile amount 8/10
Tile linking 8/10
Anim tiles, spikes, etc 7/10
Realization 7/10
+ or – points
none
Overall 7.5 Rank: Medium tileset
[This review has been edited by Superjazz]
THEME: The theme, I think, is that you’re on some asteroid or space station orbiting a planet called Dark Devil (or you’re orbiting a dark devil.. you never know). This is an interesting theme, but the background eyecandy is not built to support it (some space junk flying by would add to the feeling, as well as a big old planet (or devil?)).
Pros: Interesting theme.
Cons: Not too well carried out, lack of support from background.
Rating: 7.0
GRAPHICS: There are two types of ground, and two types of background (actually they’re just different shades). Also two shades of pipes, which are just gradients. The main ground looks pretty good, like in Toxic Factory only a different color (the fans are even still here). The other ground, for Orbit Mountain, isn’t so good. It looks appropiate, and has a nice platform on top, but it’s just an obvious PSP texture and the author couldn’t get it to tile well. The transparencies for it are also messed up, so all you people who like inventive backgrounds may have some troubles with these tiles. The fans look good, and the pipes are working gradients. For background eyecandy, there are some diagonal pipes, and some ripped tiles from Labrat.
Pros: Everything’s pretty good.
Cons: A few tiles from Labrat, lack of good background, Orbit Mountain doesn’t tile at all well.
Rating: 7.2
INVENTORY: This section can really make or break a tileset. The author has ground, “tunnel”, background eyecandy (ripped), a background (nice), spikes (ripped), poles (standard), float up events, blocks (standard), signs (standard), and two colors of extra layer 4 eyecandy (the OMF bots from Labrat).
Pros: A good deal of stuff is there.
Cons: A lot of it was not made by the author, and there aren’t any vines, hooks, or sucker tubes (though I suppose you could use some of the solid pipe walls).
Rating: 7.0
ORIGINALITY: Some parts of this tileset are original, some aren’t. The main floor is, of course, just another moderately textured isometric floor, but the piping (solid and not solid) is pretty nice. I’m not sure if Orbit Mountain’s original or not.
Pros: Some original things.
Cons: Not enough.
Rating: 6.5
COMPETITION: About the only tileset I can think of similar to this (not counting Toxic Factory) is Orbitus, and no conversion of that has been released (AFAIK). So while this is probably the best available tileset for this theme, you might want to wait for a better one to come along.
(No pros given)
(No cons given)
(No rating given)
EASE OF USE: A few of the tile placements are a bit questionable, but the tileset seems fairly easy to use.
Pros: No big problems here.
Cons: A few things are hard to get at.
Rating: 7.2
MASKING: Masking is pretty good, except for one tube-ground thing (in the example level) where I got stuck accidentally (even worse then on purpose).
Pros: Pretty good.
Cons: A few flaws.
Rating: 7.5
OVERALL (not an average, doggone it): This is a fairly good and interesting tileset, but I’m not sure I really recommend it, at least not in this current state. Get Orbit Mountain working, fix a few of the bugs, change the background eyecandy entirely and replace the ripped tiles with other things, and I might change my mind.
Pros: Everything’s pretty good.
Cons: A few annoying faults/flaws.
Rating: 7.2
Ok, replies to comments
Violet: Try playing online with someone from the opposite team as you, then you will see. Also, you forgot to mention eyecandy in your reveiw, which is important to me. Ive also reuploaded the level and fixed the “getting out slowly part”. Thnak you for mentioning that.
Ninja: I await your review, thank you for the comment, and once again thanks for the logo.
Also, if anyone finds any bugs here mention them in your review so I can fix them and reupload. I want the least buggiest version of this level on J2O if possible.
BlurredD: In some places there were some layer 5 tiles missing so I added more.
Labrat: There is music, but only the people who unzip it can hear it.
Yay, currently an 8.[This review has been edited by Blackraptor]
STORY: No story. I am willing to forgive this for a single level, though.
Pros: None.
Cons: None.
Rating: N/A
TILESET/TILESET USE: Before I go any further, I might as well say that this level is an edit of Treasure Hunt level A. Basically, the tileset use is the same as in that level, only with the parts that Norbii edited looking bad.
Pros: Most of it fits together, as you might expect.
Cons: Almost anything new doesn’t look good.
Rating: 5.0
WEAPON/ITEM/ENEMY PLACEMENT: In the weapons section, there are a few (generating..) RFs here and there, as well as an ice powerup. There are no items other then a full energy carrot before the boss. The level, however, is full of enemies (Float Lizards, Float Suckers and Tuf Turtles), a fact I will return to later. However, none of these are placed with any real strategy in mind other then being ther.e
Pros: VERY few.
Cons: Everything placed badly.
Rating: 2.0
ORIGINALITY: What’s original about a single player edit of a treasure hunt level with tons of enemies? Well, one or two places feel sort of new.
Pros: Very few.
Cons: It’s just not original.
Rating: 3.0
DIFFICULTY The author has added in tons of enemies, but other then the boss (where you have to fight two Bollys and a Tuf Boss, all of which shoot stuff at you) it’s not really difficult at all. The enemies are not placed strategically, there are no hurt events, traps, or anything, just big armies of enemies which can usually be easily killed by standing a few tiles away.
Pros: Few.
Cons: It’s just not very well done.
Rating: 4.0
REPLAY VALUE: I would not want to play this level again, and while I can’t be sure this applies to you as well, the odds are pretty high.
Pros: Very few.
Cons: Just not entertaining.
Rating: 3.0
OVERALL (not an average): This level is bad. Just…. bad.
Pros: One or two places are good.
Cons: ….it’s……… bad.
Rating: 4.0
Downloading…
Unzipping…
Starting jj2…
Loading level…
Ok, now I tell what terrible I saw.
When the level began I fell down, and then I fell across the tube, and then, eeeeek! At least two million enemies wait me here, Luckily I chose the Spaz to character, so I could use his special attack, but in vain. It was terrible. It’s better to call your level mission too impossible. Also there’s some tile bugs, I died several times, and faced the gameover title twice, but I still tried it. At last, I were tired to try to finish it, I typed jjinv, And when I Came to the end boss. There was more than zillion of those lizards, suckers and tuf turtles. OH SH*T!
Design 7/10
Eyecandy 7/10
Originality 7/10
Gameplay 4/10
Including 3/10
Pickup and enemy placement 5/10
Effects + other 5/10
+ or – points
-4 points off because the bad enemy placement
Overall 4.8571249
Your level rank is average level.
Practice!
‘yay this sucks’
‘whee argh’
J/K
This is a very good level by Blackraptor, using the tubelectric tileset. 3-4 layer eyecandy is as good as it gets. However, the bases are slightly biased.
The background eyecandy (6-7-8) wasn’t so good, however. But still, the gameplay is very good. There are 3 carrots. One full energy, and two 1+ health carrots. There are a few well-placed powerups around the level a couple of which you must use weapon 2 or 9 on. The full energy carrot is in the middle, which is good. Overall, it\‘s a very good CTF level with a few flaws, but nonetheless a good 1-1.
You have a delay when loading the triggers, which could have been easily fixed. I am not good at explaining how, but it consists of using a triggerzone to block off the trigger-loading area once. Think about it, and you’ll figure it out.
The eyecandys great, the gameplays very good, and there is a delay when loading the triggers. Every time. Which kind of sucks, but it gives the other team a chance to score..a few times maybe? :P
Download Recomandation:Yes
Tips:Learn to fix0r the trigger loading, Blackraptor.
Whew. My longest review ever. o.O[This review has been edited by ~[GpW]NinjA]
its cool but is there to coming an 5the episode of it? wen it is uploaded would jou pleas tel me were to download?
(Unfair rating removal. Please use other grades than 10. -Trafton)[This review has been edited by Trafton AT]
Not bad…
(Rating removal. Please do not rate things low without at least providing a reason that is, at minimum, almost sense-making. -Trafton)[This review has been edited by Trafton AT]
I downloaded these ages ago! Your still in the comunity? Your making new lvls?
Cool tileset with a good 3D look to it. Its much better then the one you always host with. The characters look better then the old one and it has most of the nesesary tiles you need to make a level.
The example levels good with a funny plot. I give you a very high rating of 9.7 (almost ten!!!!) for great work!
TILESET/TILESET USE/LOGO: Yes, LOGO. The .zip file comes with a logo for the level, which consists of Blackraptor and Ninja standing on a flat platform. After staring at it for a while, I noticed some faint words reading “Circuit Plug CTF”. Oh well. Anyway, this level uses Tubelectric fairly well, and looks like it was inspired a bit by BlurredD’s “E-line Circuits” (I think that was the name). The author also has a few inventive things such as a lot of the red brick walls being jagged. This leads to a masking problem with the tops, but it looks cool none the less. I can’t say I care much for the background, though.
Pros: Pretty good.
Cons: The jagged walls lead a masking bug, kind of bad background.
Rating: 7.5
WEAPON/ITEM PLACEMENT: I found this to be a little sparse, really. The level has quite a few powerups, too many (IMHO) for the relative smallness of this level, and not too much other ammo.
Pros: Some things are ok.
Cons: Some things just.. aren’t?
Rating: 5.7
ORIGINALITY: This level is reasonably original. Some original tileset use, and there are some nice sucker tube tricks.
Pros: Pretty original.
Cons: Few.
Rating: 7.7
GAMEPLAY/DESIGN: The level feels a little too tight, and has too many vertical pits (like Trafton’s Demonic Chicken Forest) for my taste. The author tries to compensate for this with lots of one ways on either end, but they seem to be too far apart for easy movement. Oh, and the bases are about two seconds away from each other. But the level itself is fairly good, though I think it might be better suited for a battle level..
Pros: It’s ok.
Cons: Tight, distance between bases, doesn’t feel too much like CTF.
Rating: 7.0
REPLAY VALUE: This level is kind of fun, so yes, you could spend some time here, with Regen (although to be honest, I wouldn’t mind if the Electro Blaster didn’t respawn), Gamma, and all your friends who could be bothered to come.
Pros: Pretty fun.
Cons: A few parts aren’t too fun, such as the insanely slow way out of getting stuck near the blue base (I’m not even sure how you get stuck there in the first place..). Edit: This is now fixed, but it does not raise the rating enough to change it.
Rating: 8.0
OVERALL (not an average): This is a pretty fun level where the bases are way too close together.
Pros: Nice eyecandy, some nice tubing, goodish design.
Cons: A few bugs (such as a layer 3 bug), not-so-nice background, base placement, and a few other things.
Rating: 7.7
Edit: Yes, I hosted this in a private server so I could see what the author described as not working in single player. Which doesn’t mean I have any idea where they were..
Edit #2: Eyecandy = Tileset Use.
Edit #3: Ok, I tested this with a red person, and was not paticularly pleased with what I found. Apparently for the blue team, the path between the bases is 2-3 seconds, while for red the path is 4-5 seconds. This shows an incredible bias, and I am sorely tempted to lower my rating by one point, but the bug fix makes up for this a little.[This review has been edited by Violet CLM]
Yet another compacted contest level review:
Rather useless CTF
GAMEPLAY: Pretty much balanced. Alright flow. Good layout.
EYE CANDY: Somewhat above average.
CARROT PLACEMENT: Good.
AMMO PLACEMENT: No complaints.
HOST THIS OFTEN? More likely than not.
Overall review: At first, playing this level may be tough and confusing. It’s not easy to get used to right away. But after a while, it does become more fun to play (like Flash and Unhit mentioned in the readme). The flow in the level could be a little better and less narrow in places, but it’s otherwise good. This level reminds me of JAIL and my first impressions of it. It’s a nice level and you shouldn’t turn it down just because you don’t find it too easy to get around at first. 8.2 is my rating for this level. It’s another good level to own newbies in.
BTW, flag bug with one tile borders generally only happens when there is a lot of lag.
Well the levels were not intented to be connected with each other, because they do not officially create an episode. Each level is a standalone level and not part of an episode. :) So it’s IMHO better if each one can be accessed from the HC list.
———————————
Reply to Sun Fun Dude: I just returned :)
And I\‘ve started working on a Project of mine… actually two projects :)
Project Alpha and Project Beta. More about Project Alpha you can read on the discussion board in the JCS section.
And as for Project Beta… you\‘ll just have to wait and see :)
Expect something new in April.
————————————-
Daniel.[This review has been edited by DanX]
Crunch! Here we go again. Well, it’s time for a review.
But I don’t wanna write comments this time, so here’s the points and overall rating.
Eyecandy 7/10
Design 7/10
Originality 8/10
Gameplay 6/10
Including 7/10
Pickup and enemy placement 3/10
Effects + other 5/10
+ or – extra points:
-2 points: You should link the levels to each others, and hide the other levels except first.
Overall 5.8571429 Counted with an calculator of course. So this is an average level.
My ratings:
10 =Perfect level
8-9.7 =good level
7-7.7 =Medium level
5-6.7 =Average level
3-4.7 =Bad level
1-2.7 =Poor level
N/A =I don’t rate
This is weird. I mean not this level pack, but my old rewiew is gone.
And yeah, I rise my rating also with a 0.2 because your level has over 3000 downloads, that’s a big amount!
[This review has been edited by Superjazz]
The new ctf mode is great. Now Ctf-battles are longer and funnier. But I don’t know how could I rate. This is an assault level.
And I rate or rewiew battle- race- trhunt- ctf- and assault levels very seldom.
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