RecommendedQuick Review by PurpleJazz

Posted:
2 Feb 2013, 18:28 (edited 16 Jan 18, 18:27 by cooba)
For: World of Jazz Part I: "Awakening"
Level rating: 7.4
Rating
7.7

Though there’s an overriding sense of familiarity throughout, these levels are generally designed well for the most part. It’s nothing particularly revolutionary, but it’s a decent contribution to the SP scene.

Worth your time, I’d say.

RecommendedQuick Review by MilloCz

Posted:
27 Jan 2013, 20:23
For: Jazz Jackrabbit 2×Space Invaders 2 - Nukey Nuke
Level rating: 6.4
Rating
10

No, i love it! It’s something between strategy and platformer. Those big lands are way original

RecommendedReview by abgrenv

Posted:
26 Jan 2013, 14:33
For: Townhouse 3
Level rating: 6.7
Rating
6.7

It was nice to remake this level for the original JJ2 but I don’t know how useful this can be in 2013. Anyhow, it really is the same as the Secret Files version apart from the walls somewhere. Nothing new for original level fans apart from the fact that you will be able to pick up as much ammo as you want.
Still, you can download this just to see it really is the same and that it isn’t bad at all.

Not recommendedReview by abgrenv

Posted:
26 Jan 2013, 13:31 (edited 26 Jan 13, 13:32)
For: Jazz Jackrabbit 2×Space Invaders 2 - Nukey Nuke
Level rating: 6.4
Rating
4.5

Well, well, well. What could I really say?? The last level I review was something I don’t want to replay again. And why? It has a lot of similarities with this pack.

The “rabbit whole” or what you called it was in that level as well and I already hated it. Unlike in JJ1 where these parts lasted for a few tiles, here you spend several minutes to find the right path, which would be a bit more fun if the wall tiles would differ a bit or if there was some kind of sign which showed you which way you should go. Instead you run about until you realize you are back at where you started.

The second thing that appeared here and in the other level as well is the wide open empty spaces with nothing filling them in. No wonder it’s impossible to place enemies well. It’s easier to jump over all of them through the whole level.

I just don’t know why it is so good to put the respawn on all enemies (especially within 4-5 seconds).

Fourth thing, like the other level I played I also noticed the same boring and uninteresting gameplay that I experienced there as well. Even the secrets (which always contained coins) couldn’t help making it better.

Fifth thing, like last time the eyecandy is very plain and simple here as well. Sorry for comparing this to the other level but I felt like playing that one only with different tilesets. Try using better tilesets, or anything better than these which look like they’ve been made with paint. Even the best level creators would need a lot of time to make something interesting out of this.

BUT!!!!!!! I can at least tell 1 positive thing about this pack!!! The music doesn’t shut up for 10 minutes after it’s over. AND the music choice was quite good. I actually liked them.

But so much for the positive things. Sorry to say this but I don’t believe anyone would enjoy this pack. This is unfortunately below average quality. At least try bringing the quality of the original levels or something.

Download recommendation: Sorry but NO!!!

Also, don’t struggle with a story if the levels aren’t good.

RecommendedReview by abgrenv

Posted:
22 Jan 2013, 14:36
For: World of Jazz Part I: "Awakening"
Level rating: 7.4
Rating
7.2

To be honest I didn’t think I would like the pack when I first played it. I didn’t enjoy the underwater and the castle level that much. But luckily the first level was quite fun and the last 2 level were easy to enjoy especially “Emerald Everglades”. It reminded me of Moonbeam Moore minus the swamp and plus the items. What surprised me though was how easy the last 2 levels were compared to the previous 2 (the water level only seemed hard because you can’t move fast in water). Easy doesn’t mean that you can just run through the level, I just mean if you were cautious enough you didn’t lose health too often and the boss was challenging but not too hard to beat.
Rating:
Triton V: As I’ve mention it was quite fun, though there were no enemies. 7.5
Carrotus Sky: Not much to say here. Short and challenging though it can get annoying since you move fast which make it harder to go carefully. 5.5
Carrotus Castle Ruins: First level with actual enemies. It has good eyecandy but the level itself is rather difficult because of the spikeballs being overused. Still it’s quite decent. 6.2
Carrotus Waterways: Like I’ve mentioned being underwater makes it harder due to the speed. Another decent level. 6.5
Carrotus Everglades: My favorite level. I like the tileset anyway but when it’s used well it will result in good levels such as this one. I found some secrets on this one as well. Also maybe the easiest level (that has enemies) but requires you to be careful. 9
Carrotus Fortress: Final level and the 2nd best. It was also funny to put “meh” in one of the text since you could describe a whole level in a review with using this word. Difficulty of this is similar to the previous level. Boss fight was good. 8.5
43.2 / 6 = 7.2
Download recommendation: Yes

RecommendedQuick Review by Superjazz

Posted:
21 Jan 2013, 15:32
For: Episodic Ground Force Pack Episode 3
Level rating: 8.1
Rating
9.2

A high quality level pack of GF-levels for many, but not too many players at once. My favourite one being ‘Darkness.’ What’s yours? Go and share the fun with your friends!

RecommendedReview by Quickz

Posted:
20 Jan 2013, 21:52 (edited 20 Jan 13, 21:56)
For: Rural Mountains
Level rating: 8.3
Rating
8.2

Hey people, haven’t done this in a while. Anyway.. I played two duels here and I really liked ‘Rural Mountains’, so I decided to review it here on J2o.

1) The size of this level is good. It’s suitable for duels, but also for 2on2’s and possibly even 3on3’s (but I didn’t try that). The tubes and carrot placement make movement some what predictable here, so it actually plays like a fairly small level.

2) The EC is okay. It’s nothing spectacular, but still better than average. I don’t like how TW didn’t let colours fade on layer 8. The leaf-EC in the upperleft corner is good – you can hide the upperleft +1 behind it (or at least make it harder to see). No area looks empty or low on EC.

3) The ammo placement fits the level. I like how this doesn’t have a Bouncy or Seek PU. They both would’ve been too strong. RF, Blaster and Toaster are the obvious choices for a level like this and TW uses them. RF is especially handy in the top half of the level, while Toaster is very useful in the rest of it. The three +1’s are placed well and spread out through the whole level. It makes the level dynamic and fast-paced, which is always a good thing when you play a duel or 2on2.

4) Then the gameplay to finish with, which is definitely the strong part of this level. However, if you feel like playing a fast duel (for example about 10 minutes) this level isn’t any good, since getting roasts here is pretty difficult. I like the left tube, since it adds to the predictability of movement here. Same goes for the carrot placement, but I said that before. When you’re low on health, you might want to hide in the somewhat cramped bottom half of the level. However, two +1’s are in the top half, so that might make you reconsider that tactic.

Okay, so I really recommend this level for duels and 2on2 TB. I didn’t try it yet for larger games. Keep in mind roasts are hard to get here, so don’t expect to play a fast game here. Anyway, you should really check this out if you like battle levels like Abandoned Robotics Factory and similar stuff.

RecommendedReview by brain-drain

Posted:
20 Jan 2013, 13:35
For: Homemade Levels Pt. 8 Winter Pack Pt. 2
Level rating: 7
Rating
7

Second half of the winter pack, though not the better half. Let’s go level by level.
Cold as hell:
Well I’ve heard a lot of people saying it’s hard to make good eyecand for the inferno tileset. That means it’s not an easy tileset to use. I see you were trying to do something but the level still feels sort of empty. Some of the enemies were placed in a kind of glitchy way (skeletons). There were two parts where the paths split that was sort of good. Amount of secrets was moderate and the item placement was good. Default music. (Still better than choosing something that doesn’t fit).
Rating: 6.8

Spreading cold:
Easily the best of the 3 levels. Different starting positions with a kind of funny part for Spaz. Eyecandy is good (though the tileset isn’t really a winter tileset) like the diamondus levels you combine layer 5 and 6. Enemies are well placed as well as the items. You have to split paths quite a few times which adds to the replay value. Also I noticed that here there are far more places for only Spaz unlike other levels from you. There are a few tricky secrets which are a good idea. This is the only level with different music than the default and it’s quite nice.
Rating: 8.2

Without heating:
A really short level. It’s rather a boss level. Still you managed to squeeze some secrets in it. Not much to say here. Boss fight was really tough and long, anyway I wouldn’t have minded this to be a boss fight level only.
Rating: 6.2

21.2/3=7.06
Rating: 7.0
Download recommendation: Yes
Even though this isn’t the best it’s worth downloading because of the second level. Also fighting the boss is a tough challange which some players may enjoy.

RecommendedReview by brain-drain

Posted:
20 Jan 2013, 13:14
For: Homemade Levels Pt. 7 Winter Pack Pt.1
Level rating: 8
Rating
8

Well since I have downloaded this “winter pack” let’s review it.
There is no story to it so there not a big need to put this and the second part in connection, but whatever.
Eyecandy is pretty good, though it’s the easiest to make good eyecandy in the diamondus and carrotus levels. I like the way you used layer 5 and 6.
Enemies are places well especially some of the flying ones. It’s not that difficult though after you realize how to kill them without getting hurt. Anyway if it’s hard there’s the easy mode. There were quite a lot of items as well as many weapon types which were later useful for some enemies and for secrets or destructable blocks. I like the fact that the level has a lot of secrets which were fun to find. I have to mention though that a lot of them are accessible for only Jazz as well as Jazz’s starting position being longer. That’s may not be so satisfying for players who like Spaz better.
The music was very good in my opinion. It really fitted well with the level.
All together I have to say this is the better half of the 2 part pack. I think it’s worth trying it, it’s medium length level which is fun and has quite and amount of secrets.

RecommendedReview by brain-drain

Posted:
20 Jan 2013, 13:02
For: Episode 4: Gene Machine
Level rating: 7.9
Rating
8.5

Though the design isn’t really for JJ2 because it’s a bit too tight at certain places but it’s really cool to replay these levels with JJ2. Also it’s possible to find secret places thanks to JCS so if you still have JJ1 you can get higher percentage. All in all it’s really fun and a lot of work seems to be put into it. End result a cool JJ1 conversion which is definitely worth a try.

RecommendedReview by Ron97

Posted:
16 Jan 2013, 14:41 (edited 16 Jan 13, 22:50)
For: Unfound Area
Level rating: 8.3
Rating
8.3

I really like the concept and the idea of this level. Therefore it’s a shame there are parts of it that ruin my view of it.

First, the right side lacks a border. You most likely know it will cause camping, and while it can easily be taken care of in a JDC ODT event, it can make the level unusable in bigger games outside of JDC. I suggest you at least add an invisible border; that should help.

Second, it’s very hard to go up left from the lower carrot for Spaz, and I believe it’s almost impossible for Jazz or Lori. That makes it a dead end and therefore a perfect spot for an ambush, without any chance of the ambushed player escaping if he’s low on health.

Third, the upper middle area is too flat, and that’s not really a good thing for a level with RFs.

As for the good parts: The flow on other parts is really good. The eyecandy is simple, but great; one of the aspects of this level I like the most. The layout is not bad, other than the stuff I have already mentioned.

For now, I cannot rate it more than 7.8. I will give it a DL rec though, if you fix the bugs (and if the J2o admins fix reviews), I’ll raise the rating to something above 8.

EDIT: It appears I was wrong about the right border, sorry. I shall therefore raise the rating, but my other points still stand.

EDIT v2: Thanks for the spring, it’s really useful. I was wrong about the border (only the left border causes invincibility) but it looks good this way as well, and the flow is definitely better now :) Rating raised once again!

RecommendedQuick Review by Ron97

Posted:
16 Jan 2013, 14:24
For: Forgotten Toilet Chronicles
Level rating: 7.7
Rating
8.2

Not bad. The atmosphere is nice, the tileset adds to it. There’s eyecandy in the background; a bit less wall-based eyecandy but I suppose it’s enough. The flow is good enough, though the lower part is a bit too flat. Anyway, you get a 8.2 from me and a DL rec.

RecommendedQuick Review by Ron97

Posted:
15 Jan 2013, 20:33
For: Tonight...
Level rating: 8.4
Rating
8.3

Played it in Rag’s server. A well-balanced level with good gameplay, flow and eyecandy; it therefore deserves a high rating.

RecommendedReview by Ron97

Posted:
15 Jan 2013, 20:24 (edited 15 Jan 13, 20:25)
For: Ascension
Level rating: 8.6
Rating
8.6
PATH OF ASCENSION

A very good level with a nice flow, good gameplay, interesting ammo placement, a great theme, good music and overall a great atmosphere. It also comes in two versions, which is a very good thing in my opinion (I prefer the non-lethal one though, just so you know :P). Oh and it has OVER 9000 tiles; the level might be too big for duels, but it’s a great level anyway! You get a nice 8.6 and a DL rec from me, have fun!

RecommendedReview by Ron97

Posted:
14 Jan 2013, 16:44
For: Abandoned Area
Level rating: 8.1
Rating
8.1

A well designed level with a nice flow and almost no gameplay flaws (perhaps a spring at 78,68 would be a good idea?). The atmosphere is really nice, the music fits the level, although it could use more background eyecandy (yes yes I know, Rag said you don’t need to but it would still be great). One thing though: why the invisible walls on the left side? They can be quite confusing.

Other than that, it’s a good level! Make some more :P

Review by Ron97

Posted:
14 Jan 2013, 14:44
For: Nerves of Steel
Level rating: 7.4
Rating
7.4

A level not too bad, but not too good either. The gameplay and the flow is not that bad, however there are camping spots (most notably the fastfire warp, the tube on the right and under the left carrot). There’s a large open area in the middle and I don’t really like that, but I guess it’s fine for an ODT level.

I understand Rag asked not to base the level on eyecandy, but this one could have used more in the background – the repetitive brown wood tends to hurt eyes if you move around too much. Also, there’s a pit; I’m gonna leave it up to Rag to decide if it fits or not.

So what do we have here? A rushed level (the creator admits it) that could have been a bit better. Even small ODT levels would require a bit more work and that’s why I can’t rate it higher than 7.4. DL rec? I’ll think about it.

RecommendedQuick Review by Ron97

Posted:
13 Jan 2013, 21:51
For: Caucasus
Level rating: 8
Rating
8

Not bad. The gameplay is fine, the flow is fine, although a few open and flat areas and lack of wall-based eyecandy makes it a bit too simple. However, it certainly fits Ragnarok’s requirements for an ODT level in my opinion and therefore it deserves a download recommendation and a relatively high rating.

Not recommendedReview by szmol96

Posted:
13 Jan 2013, 18:19 (edited 13 Jan 13, 18:24)
For: JJ2 Language Translator V2
Level rating: 8.3
Rating
8.5

Great prog, but when I open a .jlt file, then it puts my translation under the english one. If you don’t understand what I try to explain, here is an example:

I translated the English language to Hungarian and I saved it as a .jlt. After that, I opened it and it looked like this.

New Game | New Game
Load Game | Load Game
High Scores | High Scores
etc… | etc…
Új Játék | New Game
Játék Betöltése | Load Game
Csúcspontok | High Scores
etc… | etc…

Can You fix this, please?

RecommendedQuick Review by abgrenv

Posted:
4 Jan 2013, 12:49
For: Fallen World - Episode 1
Level rating: 7
Rating
7

Quite good though I’m not sure there were enough level ups to get the needed amount of TNT or coins.

Review by abgrenv

Posted:
3 Jan 2013, 12:13
For: Raver's Castle
Level rating: 5.1
Rating
6.5

For a first level it isn’t that bad at all, though it certainly is too easy. There were hardly any pickups, some layers were left empty, some parts were sort of boring and the rope part towards the end was too long. On the other side there were secrets (some were placed quite well), you could use the tiles as they were supposed to (which is quite a problem for certain level creators), some enemies were placed well, and it reminded me of the original levels.

There certainly would be a lot to improve on this level but as a first level it isn’t terrible. I’ve seen far worse levels that got similar ratings.
I can’t recommend this though, since I know others wouldn’t like it and you probably won’t even read this since you haven’t logged in for 2 years so what difference would it make anyway.

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