This is a very good Conquest level and i like it so to sum into to one word . Its brill . Well that was two words but who cares
//Shiverz\\
Jazz Jackrabbit 1 Forever
About the level:
A little empty at the begining, the first savepoint is to near.
The scene with the frog:
It looks like your going to be hurt, but you can avoid being hurt, if you begin to run as the frog the moment you turn in to it.
The secret places:believe it, or not, but i found them acsedentaly.
The 1-up crate: its a bad idea to leave life in a wery reachable plase.
The tileset: overused, but still a good one.
Boss: its better to make a big arena for the boss fight.Also, try to use the X-SCROOL.[This review has been edited by GAMER]
I think this should be included into “Joz grove”, as the final level.But after the autor of this “level” says the password, and the other guys will fix the level.
BJARNI, you forghot to rate the level!
music: a good one to. Thery original,“BLUE”. I think i heard it somewere.
tileset: well, i think everywone knows BLUE tileset. Personaly , I like it.
level: nothing left to say. The other guys informed you about it.
Owerall: 8
Space’s Plummet
Below that nice message of Bjarni I review this file. It uses the overused Mez01 set and the used Music file is Castle, which sounds horrible in combination with the level and tileset. At least there is a next level setting..
Is this supposed to be an actual Treasure Hunt level? There’s only one gem ring, and there’s not a lot of ammo either so I doubt if this is a battle level. The only thing that’s working are the triggers and scenery. Uh, yay?
The Bouncy +15 is overused.. Don’t you think 20 instead of 99 would be better? There’s no background scenery or eyecandy.
- CONS:
You can’t decide whether this is a “test”, a battle, a CTF, a co-op, a single player or a TH level. The music choice is bad, the tile placement is bad, there’s no background scenery or even eyecandy.
+ PROS:
The author apparently knows how to use triggers.
VERDICT:
Maybe if you want to die you should choose this level to play. Absolutely no download recommendation.. You’d better not waste your time on this.
RATING:
1.5.
Devans Revenge special: 13th Diamond
The zip file consists of 2 files: The level and the readme. The readme doesn’t tell us a lot more than the author described above, but at least we get to know he made this level because it was his 50th download on J2O… Are you sure this is true? :-P
The level makes use of the over-over-overused tileset Diamondus by Epic. I played for like 20 seconds and I found a dead end already, on (24,0). If you walk on one of those blue bridges (20,27) you notice some tile bugs at the spikes and that’s basically everywhere you placed spikes. Also, look careful what you do to the sides: (135,51) for example .Another thing is that you should use more springs. Lots of double jumps and uppercuts annoy ya.
.. And another dead end! This time at (69,48). The text signs are good: they’re multilanguage, Dutch and English. Next time you put text strings in a level, make sure you place some @s in front of them, e.g. 3. Otherwise it occurs that the text stucks to the top of the screen, which makes it read pretty hard.
The small puzzle was fun, but not too hard. The idea of a weather forecast (Strong Winds) was obviously stolen from The Secret Files’ Easter levels. Also, you spelled it wrong.
Text String #3 tells us to find a crate, but to stomp this one you have to get up. This is basically impossible with either Lori or Jazz, since you need to use the double jump. Try to make your levels not Spaz, Jazz, Chuck or frog biased.
Lunchroom Frogface was intended to be a nice idea, but it wasn’t that good. With all the enemies at the table, eating food you steal from them, a smoking caterpillar it’s not really a nice place to be.
Whee! Frog fun. A witch comes out of the blue, turning you into a slimy frog. Jump over the turtles and other animals and let Eva kiss you.
The level ends with an endboss.
- CONS:
Some minor tile bugs and places which are Spaz biased. Not too challenging.
+ PROS:
OK Size, some good and inventive ideas. The level shows the author put some decent effort into it.
Verdict
An OK level with good ideas and could use some eyecandy. Not too challenging, but it’s fun.
Rating
A 7.0.
Cool level! With 8 coins! Amazing! But I think they should be Timebombs(TNT) cool anyway! 8 because
-1 Have more weapons
-1 Have Seaker powerup!
(Rating removal! Amazing! -Trafton)[This review has been edited by Trafton AT]
Just
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The requested URL was not found on this server.
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Apache Server at jazz2online.com
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What do you mean for that? Please re-upload this! :)
Hey, this is good for your first level. Okay, heres my review.
GAMEPLAY
The gameplay whas nice, only a bit difficult at some parts, and don’t put a hurt event at sideway spikes. It not get’s boring and thats good. The level whas big for your first level. In the level you have to stomp and search in holes, but theres no story in it, and thats to bad. At a point theres a down market, I thougt I’v got to go in there: Wrong! I walked to the left and I go to the H-pole and then: Poing! I whas bounced back! A nice idea. Overall: the gameplay whas good. The shooting upwards whas fun.
EYECANDY
Man! The eyecandy is realy great for the first level. That ,,Jersey” animating title is funny. But I found a few eyecandy bugs, but every first level have that. The factory and the underground whas good. Only, as Violet CLM said before, use an other titleset for your first level.
ITEMS
Bad, to much candy at one point and to much purple gems, only one power-up: the blaster. And to much gems at one point. There are to less carrots in the level, for the rest, theres nothing left. Far to less.
ENEMIES
A little to much. In this level you’ll find: Demon, Doggy Dog, Skeleton, Bat, Bum Bee, Lizard, Helmut, Dragon, Sucker, Float Lizard, Dragon Fly, Bee Boy, Monkey, Norm Turtle and the Bolly Boss. Strange placemtent of enemies, don’t you think?
EASY, MEDIUM OR HARD?
Medium, the level wasn’t that difficult.
OVERALL
I’v realy enyoud the level, a 6 and a download reccomdend for people bored and want to play a quik level. Good for your first level, Jersey-devil! But next time, use an other titleset will ya? The download is a little much. P.S.: I’v realy anyoud the music! ( I din’t say anithing about the credits level, but thats okay, hm?)
The download is not working.
Well, what you can do is:
1. Ask the admins to trow this of and try to upload again.
2. Mabye your Internet is not very well, let it checket. :)
GooD Treasure Hunt,
Bud the music ,
thats not a good choice.
Come on guys !
Good music ,
Good Tileset,
G0OOOooooD level!
only a bad ting:
how pickups are in the level,
where they are in the level.
Hmmmm, what to say. The flow is really terrible. I’m not sure why somebody would design a level with such a confusing layout and some many walls. Argh it’s almost painful. The Weapon placement in unbalanced with many advantages to blue. The coin placement is unbalanced with many advantages to red. The powerups chosen were also bad. The only saving garce that I can find is the Eye candy. Sure the tileset was a horrid choice, but he got the level to look actually good.
Good:
The eyecandy was marginally ok, with a bad tileset.
Bad:
Weapon placement
coin placement
powerups
powerup placement.
Ugly:
Design flaws
Awful Flow
Conclusion: 6.7
A bit jagged with many design flaws.
Blackraptor made another CTF level…
GAMEPLAY:
In three words: unbalanced, confusing, annoying. It doesn’t look like there was much effort put into giving this level good flow and balance. Some of the same tiles in the sprite layer were used in the background which is usually a bad idea. And the warps to the right of the blue base are annoying. Here’s some advice: try to avoid placing one base much higher than the other one; it makes the level harder to balance. And don’t use so many poles.
EYE CANDY:
The eye candy isn’t that bad except for the same tiles used in the BG and layer 4. The level doesn’t look bad, but I would probably like it more if it used another tileset.
CARROT AND AMMO PLACEMENT:
There is a full energy carrot which can only be reached through a 10 coin warp. And on top of that, it’s much closer to the blue base than the red base. That further unbalances the gameplay. You shouldn’t be putting full energy carrots in a coin warp (unless if you do something like what Cell did in “One Silver Penny”). And even worse… there’s also a +1 carrot near the blue base. Let me move on to ammo placement. It’s not so good and I think it’s been placed just so that the level has some ammo in it. I’m not sure of what you planned on using the ice for. The powerups are, well, repetitive (at least with the bouncers). 3 bouncer powerups total (and one of them is in the coin warp).
HOST THIS OFTEN?
Probably not. 6.5 because this level needs a lot of improvement.
Cool level! 8 because
-1 More weapons
-1 More enemies
Cool anyway!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I believe the “MCE” you’re talking about is what you get when you combine Devan (Robot Boss) with any boss other then Robot (Robot Boss). Including Tweedle. It’s just a weird boss.
Blue Planet v1
Good level, lets start the review.
To the right of the blue base is a load of pickups, which is probaly
not make a problem in duels, due to collecting before battling.
Eyecandy was good, almost great..
The flow as a bit rough, but it still played good.
Weapon placement was good, and looks very cool in some places.
There was a coin warp that led to a bouncy powerup, and carrot, and had the text,“I am not your math teacher.” Maybe I’m the only one to not get it..
Coin placement was very well done.
Tile placement was perfect as far as I’m concerned..
Good level, just a bit confusing in some parts.
It’s diffrent, and that’s good. Download it.
Ok, here goes.
The level is fairly small, and it uses agama’s awesome set. The music is ok, could of been better or could of been worse, but its on the positive side. The eyecandy can get confusing and its a bit overused, but its ok. Ammo placmeent is a bit boring, and the seeker is in a dead end. The carrot placement is a bit biased. There is one plus 1 carrot (at least thats all ive found)and one fullengergy accesed by warp, the carrot placement is a bit biased, since the +1 carrot is closer to one base than the other,while the fullenergy is closer to the other base, making them have a bigger advantage. Ninja tried to make the carrot placement even, but failed. Not all sides of the level are covered, so a flag bug is possible. Also, what blurredD said about the ground is true.
Ill give this level a 7, because its ok. but doesnt strike me as much as some other CTf levels.
Nothing new, kind of boring, you just have to fall and you’ll encounter a Devan Robot boss, two Schwartzen Guards and one Devil Devan boss, not interesting. The background music is a stange choice but the cat is funny! And I also want that MCE in one of my levels, Bjarni the real one please end me a private message.
Cool!
(Rating removal. Warm! -Trafton)[This review has been edited by Trafton AT]
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