Review by Blackraptor

Posted:
Posted more than 21 years ago
For: 2 CTF maps.
Level rating: 8.1
Rating
7.2

Aquatic Dungeon 3: The eyecandy was overdone and confusing at times, but it looked ok and a bit strange. The water shouldnt have been there, but then the level would lose the point of it. Still, you shouldnt have made the player be able to touch the water, looks kinda screwy and hardto see.Layout could use more work but its ok. As far as I could tell the level had a mask around it (invisible tiles), but im not sure a one tile mask will prevent the flag bug. I also got stuck in the red shield tower (and in the same place in the blue shield tower) and found out ive stumbled onto a layer 3 hidden shield (or justan invisible one) and used TNT to escape being trapped and grabbed the shield. Having 2 shields freely lying in a level isnt good, especially when they are poorly placed. I’ve barely found the shield and found it by luck, and what if I hadnt any TNT with me, would I have been stuck forever? Not too good..
Navigation: O.K
Eyecandy: Good
Layout: O.K.
Pickup placement: O.K.
Rating: 7
Stronghold showdown arena:
Firstly, why does this level have a width of around 738 tiles, when it doesnt use around half of them? Some interestingly creativly used tiles, and there is a mask around the level (some parts consisting of invisible tiles), and there are to many one tiled high hard to get through passages. therr were also a few dead ends. I dont know why the author has included an airboard, but oh well.
Navigation: Poor
Eyecandy:Good
Layout:O.K.
Pickup placement: O.K.
Rating: 7
My final rating is a 7. I might have given this a 7.7, but the 9 is overated.

The levels do probably require teamwork, and its like soccer or football(having forwards a.k.a ones who go for the opponents flag, defences who defend their base and midfeilders who wander about in the center of the level. Because of this, i will give the levels 7.2 instead. Teamwork CTf levels are good and strategic, they get you thinking more than normal CTf levels do. I would of rated this higher, but there are some cons which force me to lower my mark. Like ChickenKiller said, this is definately not crap, and worth a download reccomendation.

Review by DanYjel

Posted:
Posted more than 21 years ago
For: JazzEd 0.74 Beta
Level rating: 9.2
Rating
N/A

Very usefull program.
ONLY FOR MULTIPLAYER!!!

Design: 40 %
easy to use: 85 %
Use-more: 95 %

This program has big future, then, 9.5[This review has been edited by Danyjel]

If you internet play, then download this.[This review has been edited by Danyjel]

Download NOT recommended, now here is JazzForce 1.1. Then, N\A. But Aiko, you’re first…[This review has been edited by Danyjel]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Space Under Carrotus
Level rating: 7.1
Rating
8

cough not 1.23 cough

Can you even make 1.23 tilesets? I would be willing to help…

^^Original Review by BlurredD
I Agree with him.

Can`t you say that this is made withe the TSF JCS (at least?)
You`re two example levels are good….
I wait for the time somebody here makes a program which is making TSF tilesets v1.23 compatible. (I think I`m dead when this is really)

So, back to you`re Pack…

LEVELS: Good

TILESET: I just see it in you`re levels
(I have TSF but i use the 1.23 JCS because my TSF JCS always crash)
so i think it`s really good.

I`t can be a 9 but i give you a 8 Because it`s JUST TSF.

Review by Shiverz

Posted:
Posted more than 21 years ago
For: Jazz 1: Tube Electric
Level rating: 7.6
Rating
8.5

I like JJ1.
I like JJ1 Tilesets.
So Of Course.
This Tileset.
Gets A.
Good Rating.

\\ShIvErZ//

Jazz Jackrabbit 1 Forever

Review by Waz

Posted:
Posted more than 21 years ago
For: ccbattle
Level rating: 1.9
Rating
2.2

Indeed, a very linear level. There is some eyecandy, very few ammo(with a generator of about 5 seconds, which I hate in battle levels), and two power-ups at the end of a long straight path… booorriiing!… Really not nice to battle in. Also, those blocks at the start that change color… it makes me mad really. Some people(me for example)can’t take that kinda stuff. It makes them tired, mad, crazy or sometimes a little depressive(i’m not kiddin’ by saying this). Since i’m in a generous mood today, you’ll get a 2.2 from me. [This review has been edited by Waz]

Review by Superjazz

Posted:
Posted more than 21 years ago (edited 18 Jan 10, 14:46)
For: Evil Clones - add-on (fixed)
Level rating: 7.6
Rating
N/A

Removed my review since it was inappropriate and unhelpful.

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Insanity (official version)
Level rating: 5.5
Rating
5

The reason this pack takes up so much space is that it includes two music files, one of which is just huge, and the other of which is large. The credits level (which seems to be some sort of impersonation of the Cartoon Episode by Satan (or Lost Vikings Somethingorother)’s credits) says “Music choice by Jersey Devil”.
Anyway, the main feature of this .zip is the single player level, using “the cartoon tileset” by Satan. The author doesn’t use it all that well, and as a result, the level looks even worse then the best that can be done with this tileset. Everything is either layers 4 or 8, and layer 8 consists of light blue with white circley shapes (clouds).
So what’s the level like? Medium sized (good size for a first level) straight fowardness. You fight a few enemies, avoid a few spikes (some of which have the wrong event… never use “hurt” on sideways spikes), and even have to be careful in some places. The level switches between the factory and outdoors areas of the tileset, and uses a few tiles from each of them.
I have no idea what the music was like, as I don’t care for music myself and don’t bother to turn it on if I happen to be playing with it off.
The best parts of this level? Where you climb up on destruct scenery (taken from “the cartoon episode”), and the place where there are actually two paths.. admittedly one is a trick dead end.
While it’s fairly good for a first level, it’s not all that good.. oh, and please choose a different tileset if you plan to make a level.

Review by destroy

Posted:
Posted more than 21 years ago
For: Insanity (official version)
Level rating: 5.5
Rating
N/A

My speed of connection doesn’t allow me to download this file, other people may have the same problems, so try to decrease the size, if it’s possible.
(though i haven’t rights to tell you this, ‘cause my level pack takes 1.4mb:D)

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Ice Age
Level rating: 7.8
Rating
7.5

Hmmm…..Its hard to rate this.

The set itself looks cartoonish, not much texture. I dont really like the snow, but its ok. Different settings and all that, but some tiles are left out. Some cool animations, but like i said before, the main tiles are missing, which takes a big chunk away from the mark. The color is pretty good, and its ok.

Bah, it seems that I cannot compise a long review on this. Ill just end after the sentence im about to say. The tileset is ok, but its nothing really special, download it if you want, we dont have many ice age sets (But we have tons of snowy sets). Well, my review ends here…..right here…..at the end of this sentence…period…(everyone gasps (simpson ripoff))

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Forgotten Temples
Level rating: 8.3
Rating
7.5

Ok, since EvilMike said most of the stuff in his review, i will keep mine short.

Firstly, good choice of music, it’s very atmospheric. The level is creative, and frequently reminds me of a jungle or a rainforest, which is good, because thats what its suppose to be. One of my complaints about this level is that sometimes the passages are to small and narrow. I also didnt like the top left and right corners. There is a hole, which I thought was a suckertube or a warp, but it was actually a spring bouncing you back up(hidden FullNRG as well, at first i didnt notice since i had full life. This is considered a small dead end, and could of been fixed by having a suckertube or a warp leading elsewhere. Also, Jazz tends to have a bigger advantage because of the free open areas available for flying across. Thankfully, there are some tiles coming out of the ceiling which prevents jazz from hovering across the hole level left to right or vice versa. There are somne interestingly hidden sucker tubes above the window ledges that shoot you up like a cannon.. I have found a few minor tile errors, but ill ignore those. One thing was on the top right where the toaster ammo+15 on the one wayed ledge, i sometimes found it quite difficult getting out of there, a oneway on top could of done thetrick. Bases were placed ok.

Also, why was this level passworded. I do have the special anti pass program, but you should of included the password in a readme or just not icluded it at all so people can look more closely at your level. Anyways, there was some useless, hidden text, but it was fun to find and read. Also, i was searching for the warp evilmike mentioned, and it was in position 163,86 :P The warp is almost impossible to find unless you know where it is, and the chance of you turning is highly unlikely, but possible if you know where the warp leads you and are trying this on purpose.

My overall statement about this is that its a fun level which reminds me of the jungle, and its good to play if youre bored. Not in my top 10 list, but still fun to play. Ill give it a download reccomendation.

So much for the short review :P
~Blackraptor a.k.a Blacky
Edit: Forgot rating :P. Ill give it a 7.5, seeing its good in most parts, and only has a few bugs. Not as low as EvilMike, not as high as everyone else (which in my opinion overated this)

[This review has been edited by Blackraptor]

Review by Violet CLM

Posted:
Posted more than 21 years ago
For: Evil Clones - add-on (fixed)
Level rating: 7.6
Rating
7.7

STORY: The story, as far as I can make it out, is that rabbits lost their ability to breed in a nuclear war, so now they clone themselves. However, someone called Ivan Somethingorother did something to the clones (I forgot what) and now they’re evil. You, being Jazz, have to stop this. Of course, that’s just the start of the story – later the author forgets about this entirely and it turns into random single player levels, with objectives such as finding christmas presents and entering dungeons. At the very end, you fight Devan, then become one with the universe and see an angel.
Pros: Interesting story.
Cons: Doesn’t have much to do with the levels, kind of same old.
Rating: 7.0

TILESETS/TILESET USE: The author uses almost all of the official tilesets (including Easter, Town and Haunted House) in at least one time of day. Also Mez01 and 02. With the exceptions of Carrotus and Easter, the tileset use is brilliant, and you may find yourself stopping still too look at things.
Pros: VERY well done, new and inventive tile uses.
Cons: Carrotus and Easter have lots of tile bugs, Medivo has some problems (like the rain), the new and inventive tile uses aren’t always good, a few masking problems (like in Castle).
Rating: 8.5

WEAPON/ITEM/ENEMY PLACEMENT: The pack doesn’t do quite as well in this field as in some others. Both enemies and items (paticularly food) are overused, and you may find yourself needing the second sugar rush. In several levels, enemies (paticularly skeletons) and food generate, so you shouldn’t have too much to worry about – unless you can’t find the way out and wander around.
Pros: Enough goodies and ammo to keep you going, some nice enemy uses.
Cons: A little too much of everything.
Rating: 7.0

ORIGINALITY: Some parts of this pack feast on originality, some are the same old thing. For example, the Castle level is very cool (despite having nothing apparent to do with the plot), while Jungle feels very seen-it-before.
Pros: Some things are incredibly original, and I must say I’ve never seen a religious pack before.
Cons: Some things are very ordinary.
Rating: 8.7

DIFFICULTY: Pretty hard. This gets kind of annoying at times, when you find yourself wading through a huge army of generating skeletons, or when you’re inside a huge area trying to find enough coins to continue.
Pros: Not applicable.
Cons: Not applicable.
Rating: 7.2

REPLAY VALUE: Like many of the fields in this pack, some parts of it have good replay value, some you wouldn’t want to see again.
Pros: Some parts are rather fun.
Cons: Some parts aren’t, feeding off of difficulty and lack of good tileset use.
Rating: 7.0

OVERALL (not an average): This is a VERY good and long pack, which should take you quite some time.
Pros: Long, good tileset use, high originality.
Cons: As anyone who has played it will tell you, this pack is FULL of profanity. After a few levels, I began to get the feeling the author does not even know what most of it means. I won’t give examples, but right before you fight Bolly.. gah. And there’s other weird stuff, like the Rabbit/Turtle marrige, and the lack of recognizable plot. And the religious part gets overdone.
Rating: 8.5

Average rating 7.7. If you remove the profanity (immature taunts), and lower the amount of enemies a bit, this rating will be doubtless raised. This pack has incredible potential, as does the author(s?)

Edit: This has nothing to do with the rating, but I thought it was interesting.. in the Haunted House level, there are three tombstones. One is for Jazz, a great rabbit. One is for Spaz, whose distinction is “Jazz’s Brother”. Wasn’t Jazz supposed to be a clone? And the third is for Lori, who is “Jazz and Spaz’s girlfriend”. O……… k.[This review has been edited by Violet CLM]

Review by JSZ Mateusz

Posted:
Posted more than 21 years ago
For: Jazz Ski Rabbit (not jj2!!!)
Level rating: 9.4
Rating
N/A

Awwwwwwww!404 http error

Review by Jersey-devil

Posted:
Posted more than 21 years ago
For: ButtStomping, and shooting.
Level rating: 1.1
Rating
1

I don’t like this. You’re not very good in making levels. If I could give it a 0, I would do that…

Review by Marlena

Posted:
Posted more than 21 years ago
For: Sirius
Level rating: 9.1
Rating
10

COOL COOL COOlll

Review by Marlena

Posted:
Posted more than 21 years ago
For: Space Under Carrotus
Level rating: 7.1
Rating
N/A

yeah!!is cool tileset as fanatic I love it!!The Space Under Carrotus is the best!!!!!!

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Alien Chemestry
Level rating: 8.5
Rating
8.7

Ok, lets start.

The first leve is awesome, just in the beginning there were dozens of secrets and mind tingling puzzles. The puzzles rocked, they were simple yet complex, awesome. The tileset use is also cool, and i basically like the level, its interesting and fun to play, great work. Good place to put a save point, good use of eyecandy and stuff. I felt at one point there was a spaz biased(The part where you had to jump and reach the sucker tube) but it was just a secret with coins. Great music, and lots of secrets and puzzles in this level. Ony i think it was a bit to hard, which in a way was good since it made it more challenging. There was one part near the end i think that forced you to wallclimb with RF’s (i coudlnt find any alternative solution and It was in a room with hooks in a room around the top. Thankfully, after dozens of tries I got to the top, but this may lead to problems to people with few RF’s (I had 99, but was left with 42 after my attempts to RF climb) and few experience, but it was still ingenious and truly evil. Oh, and since im to lazy to edit my reivew, ill just mention this here. The part that i mistook for being spaz baised wasnt spaz biased, but actually a secret, sorry for the inconvenience. Boy this level is taking me a long time to beat. God its taking me like 20 lives or something :P Anyways, nice tricks with the falling save point and all that, great level, could even replace the original labrat ones. I think the coin warp should of been a 100 not 50..Nice boss scenario btw.
Bonus level: Has an obvious music choice, and it was great. The funnest bonus level ive ever played actually, greatjob here mike!
Deserted Diamondus: Cool eyecandy and tileset use, was a bit crowded at times though. Good music choice, nice spring and pole combinations. Great idea with the water slowly dropping forcing you to hurry up to avoid being killed. Funny text ^^ saying Now this is annoying, good idea and ememy placement and all that, another great level. Great collapsing bridge and trigger crate falling out of the sky idea and all that. The next level setting shouldnt be that though, it should just be an end.

Anyways my review is nearly finished. I just want to congratulate EvilMike and his Alien Chemistry pack for taking up an hour of my time. The 3 levels are all great, and im giving this a big fat 8.7! Nearly a 9, if there were more levels and a story line, it would have been a 9.5. But for now, it stays an 8.7 and one of my absolute favorites.

Review by American

Posted:
Posted more than 21 years ago
For: Angelic Chaos
Level rating: 7.3
Rating
7.2

This level is definitely a good effort. It shows that there was some hard work put into making it, and it did translate fairly well. Still, this level just lacks the polish of more refined levels, which brings the score down. If the level was to be edited and improved just slightly in a few ways, it would make for a really, really, really good Capture the Flag level. Reviewing time.

GAMEPLAY: Gameplay is where this level seems to run into problems. While the layout is more or less good, the flow needs work. I found myself often hitting into the walls and sides, which is OK in a battle level, but just does not cut it in a Capture the Flag level. If this flow was to be improved even marginally, my score would be higher. Gameplay was fairly enjoyable, save for the flow quirks. This is definitely the level’s weakpoint, as bumping into things in Capture the Flag is frustrating and should not happen often by level design fault.

EYECANDY: The eyecandy in this level actually looked pretty good. Heaven is used a lot (especially lately, it seems) and the eyecandy in it looks simply astounding. Of the Heaven levels that I have reviewed lately, I have to say that this was the weakest in eyecandy, but then again this was also the weakest overall. Still, some more could be done with the Heaven tileset to make it look a little tiny bit more spiffy. Eyecandy was still more or less good, though.

LAYOUT: Layout was alright. There are not a huge amount of complaints here, though the level layout should have been adjusted slightly to improve the flow. The symetrical quality of this level did not translate into balanced sides, though; one team definitely had a small advantage over the other, which was moderately noticable during play.

TILE PLACEMENT: Tileset placement was good, but again, nothing special. This is a fairly simple and classic Heaven tileset-based level tile placement-wise, and there is little that makes this level different from the others in the eyecandy field. Still, the tileset was not used badly, and that definitely is worth something. It shows that this level does in fact have some time put into it, which is nice to see.

PICKUP PLACEMENT: Pickup placement was alright. The carrot was in the middle of the level, which balanced it slightly. The “House of Knowledge” as it seems to be called was indeed a bit unbalanced (whatever it actually is. I’m not sure). The creative story line was interesting, though did not make sense beyond it being a “ancient battle of knowledge (blue team) versus power (red team).”

OVERALL STATEMENT: Despite the flow quarks, this is a pretty good Capture the Flag level. This would have made a good submission for BlurredD’s Capture the Flag level contest, in fact. It is good to see that levelmakers are not just resting while this contest happens and are still making other Capture the Flag levels. For the brief pause there is during the contest in Capture the Flag level making, I was expecting to see very few quality levels. Fortunately, this is one. Download recommendation for Capture the Flag fans.

+ PROS: Good-looking Capture the Flag level. Good weapon placement.

- CONS: Slightly unbalanced. The flow has a few kinks that could have been worked out before release.

VERDICT: This is not a bad Capture the Flag level at all. Overall, I give it a 7.2 and a download recommendation for Capture the Flag fans. Nice work, Fireball.

Review by RSPSS FR

Posted:
Posted more than 21 years ago
For: CoralC
Level rating: 7.9
Rating
8

You know what? I have nothing to say…. I hate being so late to review things!

Review by American

Posted:
Posted more than 21 years ago
For: ccbattle
Level rating: 1.9
Rating
1.7

Regardless of how good you consider the tileset, this just is not a good level. It is not only increadibly linear, but it shows very little effort. Here goes the semi-quick review.

GAMEPLAY: Gameplay was boring. You walk along a pretty much straight path, and there are only two routes, with a bit of ammo on them. Not very interesting at all. This level is about as linear as it gets. There is not much room in this level, and it is fairly small overall.

EYECANDY: The tileset use in this level was not that good either. It is ugly and does not match. There are no interesting parts eyecandy-wise to this level to speak of. It is just a flat platform and little more than that. I can not explain it in much depth, for it lacks much depth.

LAYOUT: Not exactly layout…it is just a flat platform. There are two routes, and tubes. The tubes do not go the direction the arrows on them point to in many instances. Layout overall is poor, if existant. This just is not much of a level at all.

TILE PLACEMENT: Ugly. Really ugly. The entire level is just one platform more or less, so there is not much tileset placement to rate. Those tiles that are there are placed badly, with many tile errors. This level looks and plays badly.

PICKUP PLACEMENT: Pickup placement was probably the overall highlight of this level. The basic ammo was placed more or less well, though it is not hard to place ammunition in a level of such diminutive size.

OVERALL STATEMENT: Spend more time on your levels. Much more. This just is not a quality level. It is too small, too ugly, and lacks effort. Maybe you should concentrate on going slow and making your levels larger and of betting quality. Otherwise, you will probably get more of these sorts of ratings.

+ PROS: Good ammo placement, sort of.

- CONS: Ugly, small, linear.

VERDICT: My final rating for this is a 1.7 and no download recommendation. I can not see much effort in this level at all. Spend more time on your levels and you will get much better ratings. I just can not think of anyone who would want to download this level. Sorry.

Review by Strato

Posted:
Posted more than 21 years ago
For: Angelic Chaos
Level rating: 7.3
Rating
7.5

This level is almost entirely symetrical, but still, i ended up hitting constant hiccups preventing a fluid motion from area to area. Weapon placement is pretty good, but the knowledge house is slightly unbalanced. There is a warp to a seeker powerup on there side, while the house of power has nothing. The carrot is in perfect center so thats balanced.

Good:
Good Weapon placement
Level looks nice

Bad:
Semi unbalanced sides
Minor hiccups in moving

Ugly:
None

Conclusion: A good level. Just needs a bit more refinement. 7.5

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