Not recommendedQuick Review by abgrenv

Posted:
9 Dec 2012, 16:22
For: North pole
Level rating: 2.7
Rating
1

Wow I’m glad you don’t make levels any more. Did you put any effort in them at all??? I don’t do so good levels but I could make a better one in 20 minutes. Jeeeeeeeesus!!!!!!!

Quick Review by abgrenv

Posted:
9 Dec 2012, 15:12 (edited 9 Dec 12, 15:47)
For: campain for fun part 1
Level rating: N/A
Rating
N/A

Include the tileset. The game doesn’t load without it.

Don’t worry about the rating I’ll change it when I can play the level. If you don’t include the tileset, then I’ll just simply delete the review.

[Please don’t rate levels if you can’t play them ~cooba]

RecommendedQuick Review by abgrenv

Posted:
9 Dec 2012, 15:11
For: CrysilisV
Level rating: 9.7
Rating
8.7

Cool conversion.

RecommendedQuick Review by abgrenv

Posted:
7 Dec 2012, 16:40
For: Pre-OEM Purple Castle
Level rating: 7.5
Rating
9

Nice!! I think I’ll use it in the future for a level or two.

Review by cooba

Posted:
6 Dec 2012, 19:46
For: Rat Race
Level rating: 8.7
Rating
N/A

Finally a level in palette D!!!

RecommendedQuick Review by abgrenv

Posted:
3 Dec 2012, 16:04
For: Highly Dangerous Ulteurus
Level rating: 7.8
Rating
7.5

Mivel gondolom érted a magyart úgy írom. Szerintem maga a pálya jó lett még ha kicsit nehéz is. A kinézet mindenképpen szépre sikeredett és a zene is tetszett. És bár ez nem befolyásolja azt hogy milyen magas pontszámot kapsz de hála neked tudomást kaptam erről a sötét tengerpartos pályáról.

Review by abgrenv

Posted:
3 Dec 2012, 15:45 (edited 4 Dec 12, 15:10)
For: Falador Castle
Level rating: 5.7
Rating
6

Not much use to review the level since the uploader hasn’t been online for 2 year. Still I feel like I must say that for a first level it is pretty good. Actually the placements should be the only things that definitely need to be changed.
1. No need for the superkick block before the exit because jazz won’t be able to get there.
2. No need for so much food. Especially in every corner.
3. More enemies.
4. If you are able to give it similar quality than a bit longer level.
5. Put a coin warp if there are coins.

There were things I liked as well:
1.Bad placement
2.Level was nicely made( I didn’t find tile glitches)
3.Many secrets
4.Lot of exploring(compared to the level length)

Too bad you didn’t do any more levels because this one was quite ok for a start.

RecommendedReview by abgrenv

Posted:
3 Dec 2012, 15:16 (edited 3 Dec 12, 15:16)
For: Howling House
Level rating: 8.8
Rating
8

Nice level though the last third of it can get confusing after a while. I had to walk the same path about 15 times which gets a bit irritating. Apart from that it was well made. It was quite long with lots of secrets. Though as I’ve mentioned the end was a bit too repetitive(could have used some text messages to help the player). By the way it was finished. There was a trigger crate that opened the area which lead to the end of the level. It was difficult to find it though. This however doesn’t ruin the level so I definitely recommend this.

RecommendedReview by abgrenv

Posted:
2 Dec 2012, 15:17
For: Frozen Hell
Level rating: 7.2
Rating
7.2

It’s a pretty good level though there were tile glitches that I couldn’t help noticing. Layer 8 for example didn’t work properly. A simple solution for that is to make a copy of the original Hell level and delete the content with the exception of layer 8. Though as I played the level I think it might have been just laziness instead of incompetence. The shootable iceblocks for example turn into paths instead of disappearing. Also I noticed a few times that you left bits of tiles on layer 1 and certain tiles were missing from layer 4 though none had importance. Maybe you didn’t notice or something.
Luckily the level itself and the gameplay made it an enjoyable level. The path divided a few times made it harder to collect everything(this isn’t a con). There were some secrets, though i rather found alternative routes which led to dead ends and a bunch of goodies. Not really secrets but there surely are players who don’t check it. Difficulty was average, bit tougher at certain places. This is also one of the levels that remind me of the original ones. The level worked well except for the iceblocks.

In my opinion it ended up as a good level, thanks to the gameplay and the level design (where it didn’t have tilebugs) so I can say that downloading it won’t do any bad.

RecommendedReview by abgrenv

Posted:
2 Dec 2012, 14:35
For: Colonial Secret
Level rating: 7.2
Rating
7.5

Like the previous reviewers have already mentioned this level contains a lot from the original colony level. Honestly I don’t think it was necessary, the level would have been even better if you don’t copy areas from the original level. What I liked though, is that your level really gave me a “Jazz Jackrabbit-ish” feel when I was playing. You could add it to the original pack and few would even notice. Though there were a few layer 3 bugs. Also 90% of the things worked as they were planned to, didn’t get stuck anywhere and didn’t find any serious bugs.
Item placement was good, I really can’t complain about it. Though there were very few health carrots at the beginning. Oh well never mind, I didn’t die, so whatever.
Enemy placement was alright. Bit harder than the original but it didn’t require you to be very careful.
Music was the original so not much to say about it.
I was surprised that even though the level was quite long it stayed decent until the end. That’s why I have to say again the copy of the original level was pointless, since as this level proves, you are quite a good level maker.

All together I say that this level should be downloaded and played through minimum once. It will remind you of the original levels (not because it contains some of the original areas), which in my opinion is not a bad thing at all. Can’t mention enough that I have no problems with the original levels.
My rating is 7.5.
Download recommendation: Yes.

RecommendedQuick Review by moti

Posted:
25 Nov 2012, 13:56
For: Starlit - CTF
Level rating: 8.3
Rating
9

level goed, i liked before changes, but after changes its even better. rf pu is uber pwn there!!!!!!

RecommendedReview by Rabid Rabb

Posted:
25 Nov 2012, 12:46 (edited 25 Nov 12, 15:46)
For: TW's First and Only Mappack
Level rating: 8.2
Rating
8.2

Welcome
to my Detailed review!

Oddity

Starter

Well what to say, even through it has a name that doesn’t tell much it’s really accurate, I mean the level is irregularly big with numerous weird things, it might also fit the good old orbitus. Even if I fould it very confusing first, it has creative things and interesting parts!

Look/Eyecandy

This tileset has it’s own great atmosphere, what you abused right. The background is great, the decorations aren’t overdone. Also a good thing that the tiles show, or least reflect what can happen there. It’s not hurting my eyes, it feels natural, in the right meaning. You cared about the walls in many places so it doesn’t really feel blank anywhere. Maybe there could be a bit more yellow stuff but it’s quite well done this way too. There is nearly nothing in the foreground covering playable areas, it’s easy to understand how to move in the level, the outfit is definitely not confusing. On top of these I didn’t find any tilebugs. It might feel undone, not made that carefully, yet it’s just appearing to be quite decent.
GJ, but well, I didn’t crap my pants so no max points. xd,,

Rating:23/25

Layout

Basically: huge. It’s using the oldschool two bases facing each other in the sides type. The lower part is appearing to be a bit useless, but i didn’t try it it might work well. Symmetrical, what is appropriate in this size. It takes certain time to understand and learn the layout (and the whole lvl) though.

Rating:11/15

Gameplay
Yes, I will be talking about it without trying it out with ppl.

Referring to the size, it could work with the minimum of 3;3 players, and it could very well be played in JDC events or such. There are quite many PUs with 2 damage, and only +1 Cs what, I believe, can make killing easy. I think the most fighting would be around the bases, they are very vulnerable to BNCs, so a defender might have significant advantage. The shield has only 10 sec, so it doesn’t carry that much strength, still can entitle you to a safe capturing. Just as you wrote about your own lvl, yes the many warps make it confusing and chaotic, what I wouldn’t basically mark as a bad point, just as a property. I think it doesn’t give advantage to a character, a lori player takes care of it. The flow is understandable easily but the float ups are usually more annoying than useful, and as I already mentioned, it takes a little time to learn. (just like any other lvl, but this might take a bit long)

Rating:24/30

Pickups

Ugh, 9 PUs, 7 with Dmg, with most types, excepting Seeker and Electroblaster. I agree with the decision, even if I think seeker could be a good weapon here. There is a shield and only small carrots, so it’s basically not needed. The placements are fine, the most creative, the shield’s warpout, it’s really fun as you can take damage if it’s taken, but I think the other ways shouldn’t be there so that you would be forced to get a hit. The PUs are always in places that ensure you can’t take it to full, In my opinion it’s bad, least the toasters could be simply out. There are lots of ammos spread in the level, mostly just a little, but on the bottom there are big piles, it acts allright. I don’t like the FF placements, I usually took then however I never wanted. There is only one place where I feel like there should be something put, it’s the top middle place. It would be an ammo refiller, but I would more adivse a +1 C. I think that in a 4v4 match or above it would be quite appropriate.

Rating:20/25

Music

It’s not needed to mention I suppose.

Rating:5/5

Overall

It’s quite unorthodox, and doesn’t come with instant understanding, so it might be repellent for random people. It must be definitely fun to play with big armies anyway.

83 out of 100

Sparkling Caves
:3

Starter

I tested this level several times, and now finally there it has it’s cool outfit. Just like Oddity, it’s unorthodox, hm, I’m gonna say Thunderwalker style.

Look/Eyecandy

Yey! It’s really fancy! It’s damn outworked in many places, it differs in many places, It’s pleasuring to be here, really. The concept that the top is light and the bottom is dark is great! It’s not irritating to the eyes, the foregrouns things are just a very few, the eyecandy isn’t confusing. I also like that the warps and that one tube is marked. Okay, enough of the deserved praising, in the bottom the backgrounds and the walls feel a very very little blank.
yeez, I was close to pantscarpping

Rating:24/25

Layout

Ahh! An assymetrical level, with one base at the bottom left and the other in the top right. What is sure that it was irregularly hard a job to balance, and it was worthy, I couldn’t point out any advantage. The leves size is medium. Is fairly easy to learn.

Rating:14/15

Gameplay

As you mention it at the description, yes, it’s definietly fitting to 2v2s and duels. Trough the testings I myself played it a few times, It is cool, but irregular. oppa TW style The fights are a bit crippled, with the types of 2 damage weapons. Also it’s a little similar to Battle moded levels, as it only has +1 Cs. When I was playing here, the fights weren’t that intense, i usually was just walking around in joy without meeting any enemies. It is sharpened to killing anyway, I think it needs more personal strength than teamplay. The flow is good, I didn’t find it annoying anywhere. It doesn’t give adventage to any characters again.

Rating:27/30

Pickups

Mainly, it’s great, the PUs determine the way of the fights, there could be EB, it would make it different though. The FFs are placed out from the playing area, thumb up for that! The PUs and Shield are placed fairly and rightly. Maybe the carrots are a bit closer to the blue base, just a minimal thing. There are enough ammos, but don’t be afraid to put bigger piles of them. The shield as you also mentioned, carries much power. Well, I don’t feel like having anything else to say. Moo

Rating:22/25

Music

Is that a diamondus remix? Hah!

Rating:5/5

Overall

This level is definitely the shine of the pack. Was worth the time to make and test! Just a little note, the warps leading out to pit requires plus.

92 out of 100

Greedy Buddha

Starter

What a name, hah. This is of the not too played gamemode, bank robbery. As you also told above, commenting your own levels, it isn’t made with that effort, what is quite visible.

Look/Eyecandy

The lower part of the level feels a bit boring and just looks plain. The tubes are very unnatural and outstanding. However, the background is amazing, I love it! At a few places the eyecandy is cool. Simply lacking the vast work what was put into Sparkling Caves, this tileset has enormous propriaties to utilise. Not eyehurting view. The tubes and the plain walls let you feel artificial what is in the bottom, I’m sad you didn’t work it out, would be a real masterpiece then with that top.

Rating:19/25

Layout

There are in the 4 corners the bases and the banks. They are placed right, but I think that the banks are very hard to defend. There are 2 +1Cs in the middle what keeps the people alive. There are many very fast and easy ways to access the banks. It probably doesn’t make the game bad, but make it a matter of speed. It’s symmertical, so balanced. Minimal time to learn. Nothing irregular, a bit plain.

Rating:10/15

Gameplay
I didn’t try this online.

There would be a big gush of points, as the banks would be always full of robbers, really, the people wanting to stop them will have a very very hard time. Altrough they can kill them if they stay for too long. It could work properly, but victory will quite depend on the teamplay, whether the bank isn’t filled with too much robbers, and are coming in in right order, to abuse the most gold out. I would love to try it out. Just guessing, I say it would need 3v3+ players. That, the points are got for 100 coins first and then the followings only cost half of it is great idea. The flow is a few times miscoordinated or annoying.

Rating:25/30

Pickups

Well, this will be a part where i complain a lot. Fisrt of all, the only PU there is, the toaster isn’t much, and the level is also poor in other simple ammos. Minimally I would put one more PU, damaging 2. No, pepper PU isn’t a significant thing. Secondly, The bases aren’t carrying much potential, only a little ammos. The fire shields there are bugged or something, I didn’t ever get them. Lastly the small Cs on the middle will heal you up against a potential chaser. Again, don’t be afraid to put a lot of ammo out.

Rating:13/25

Music

I took the time and got it. It’s fitting obviously.

Rating:5/5

Overall

This gamemode is quite underplayed (just like 95% of the gamemodes by the way..), even as there are growing number of good levels in them.
Hard words coming, but this map is significantly decreasing the quality of this upload. You either should’ve put more time/testing to it, or not include it.

72 out of 100

Final Conclusions

Really a precise job done mainly! These rightly made, irregular levels, pointing out the two CTFs, would deserve to be played, however I fear the unorthodoxity will decrease their popularity. Big respect for you sir anyway!

83+92+72=247
247/300 => 8.2/10

8.2 out of 10

~RabidRabb

Really, if you have read this, big respect to you too, dear reader!

RecommendedQuick Review by abgrenv

Posted:
20 Nov 2012, 06:39
For: Beach +
Level rating: 7.7
Rating
9

Great conversion. Good work. I will definitely do a level with each of them.

RecommendedQuick Review by abgrenv

Posted:
19 Nov 2012, 14:42
For: J2VF : Dreem Dream
Level rating: 7.8
Rating
7.7

Nice level, though it sometimes didn’t work at certain parts.
It’s worth downloading it.

RecommendedQuick Review by abgrenv

Posted:
18 Nov 2012, 16:29
For: New Diamondus
Level rating: 7.2
Rating
9.2

Great conversion. I like the diamondus tileset so some extra types will certainly be welcome.
If you like the original diamondus tileset then you should download this.

RecommendedReview by abgrenv

Posted:
15 Nov 2012, 15:42
For: Mines of Diamondus
Level rating: 8.3
Rating
9.5

It has been a while since I’ve downloaded anything from here but I liked the design so I tried it. I have to say this is a very good level. The often small space and the cave design is very well done. Though I had to get used to the fact that ceiling spikes actually work here (which is good). I got every type of ammo with the exception of seekers and pepper spray. The bouncer got really useful at certain places mostly when I was low on health. Health was actually enough, whenever I needed only 1 hit I got a carrot. Even if not, I survived far enough to get one. I found quite a lot of secrets, I think there were even a few which couldn’t be accessed though I’m not 100% sure. You can argue that it’s too linear, too simple etc. but it depends on who’s playing. For example I like levels which don’t divide 20 times in 35 places. Yes-yes and I’m a horrible person for liking the original levels as well. I like when I know where I’m actually going. Also I couldn’t care less about a story. J.K. Rowling may be a good writer but I doubt she’s a good level creator. So there’s no point in making a bad story for a good level, as well as making good stories for a level that sucks. I think it’s perfectly okay that you used the original music, don’t know how you think about it but I like the original tracks. Another reason why I like this level is because you can see that this wasn’t a 2 hour work. It is really long and still very precisely done. I really can’t find too many things that could lower the rating. Maybe that there are very few saving points. I can’t really complain about the difficulty since in my opinion a level needs about as much difficulty as this level has (well maybe a little bit less).

My rating is no less than 9.5 and even if it’s not a perfectly accurate rating I can calmly recommend this level for any player.

RecommendedReview by mirrow

Posted:
13 Nov 2012, 22:17
For: Desolation (Updated)
Level rating: 9.5
Rating
10

Man I like the set, You made the best out of the tiles and combined them to a fitting industrial theme! The tileset is very easy to use and contains all necessary blocks (where i used to struggle sometimes). Additionally what probably speaks most for the set is that it is adopted frequently! You can find it a lot out there. This is the most professional combination of set parts I have seen. Good JOB BlurredD! A straight forward very functional good looking piece of work.

For what it is, a ten! (In comparison to all the other crap ;D)

RecommendedReview by cooba

Posted:
12 Nov 2012, 09:04 (edited 19 Jan 13, 15:35)
For: Starlit - CTF
Level rating: 8.3
Rating
8

Starlit may not be Starlit Summit, but it’s still a pretty decent CTF level with an oldschool feel – the music and tileset (good choices on both!) are right from the past decade, and the asymmetrical layout will remind you of 2002’s biggest hits as well.

Unfortunately, it has some flaws or otherwise weird things about it. First of all, I don’t get the point of the platforms in middle top – once you get on one, you can just sit there safely, since there’s no other way of getting to the top than the vines. Besides, it’s easy to access the full carrot from both places, so even if you managed to hit the camper, they could just run away and heal (with this look on their face). In a duel, where you have no teammates to take the hit for you, this would be a big problem. The bottom area is a nice place for the two +1 carrots and it has cool flow, but putting a gun9 powerup there is a bit of w wtf moment, since gun9 isn’t even all that useful here. And even if it were, there are still ammo pieces of gun9 flying around, so hogging the PU makes no sense. The tube at 42,57 is kind of useless, since it’s just as fast to reach the PU from the right by the springs and above. Also, no ammo at 48,53?

The full carrot really looks like it should be on the ledge at 54,33… but that’s picky.

Overall, it’s a nice level, but needs some fixes to be a proper good level. And as there was no beta testing, the rating will perhaps be edited at some point. :)

EDIT: That’s better.

EDIT2: Raised the rating since this is such a bunch of fun to play.

Not recommendedReview by SteppenWolf

Posted:
6 Nov 2012, 05:21
For: Super Sky Rabbit
Level rating: 3.7
Rating
3.7

Oh… So hard…

I dont know what to say just:

EYECANDY: 3.6

Eyecandy is not really impressive you have to make me watch at the eyecandy and turn my face into Me Gusta face. The background layer really sucks, even play’d on 16 Bit ? Everything is black, you could do it parallaxing stars background. The pumpkin placement just i cant see whats there, you’ve just put some kinds of herbs, awful.The waterfalls has no sense.Carrots on foreground with no edge.

WEAPON PLACEMENT: 1.2

Less weapon, and even wrong placed, there are 12 seekers and 24 bnc in the whole map, also placed wrong.Nothing else.
(and i want to add something about the spawn zone placement, wrong ! )

GAMEPLAY: 3.2

The tree pads are comin’ from nothin’ except some. No pit, if i fall down in split screen ? I have to Log-in ? Because is impossible if i dont have network and i want to play with a friend on split-screen.

MUSIC: 7.2

Even music you have choosen well but not very, its sample, Easter.it would not give attention. Anyway you could search for a moment, is not that hard.

Sorry man with this rating you have to practice more. My final rating :

RecommendedQuick Review by abgrenv

Posted:
4 Nov 2012, 15:09
For: Carrotus Fix 1.5
Level rating: 8.3
Rating
9

Great conversion. One of my favorite tilesets. Now I have 5 more types with the original two having added tiles. They all look great. Worth downloading this.

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