Well, this was the only level I didn’t play that was nominated for JCS awards, lets see if it’s worth the title.
Eyecandy
I’m not sure what the theme is supposed to be, and some of the ec style has tilebugs (incomplete tiles), making it look wierd. Using tiles that were meant for layer 4 being used in layer 3 in some places is somewhat annoying when you play the level for the first time. Hint: Don’t use layer 4 solid masks for EC on other layers, it’s confusing, unless you use contrast. Most of the ec functioned alright, despite being nothing special. I guess it’s supposed to feel post acopalyptic, though the background doesn’t suggest much. In a nutshell it feels random for me.
Gameplay
It’s somewhat unique, though a shame it doesn’t make any use of the frogs ability at all. This then basically makes the entire level a handicap gimmick. Gimmicks can be great, though having nearly no interaction with the environment or enemies, makes it feel a bit lacking. I could see it having more potential if it wasn’t just about dodging. Interaction is possible as a frog, just more limited. On the postive side, this level isn’t all that linear and provides an interesting challenge for a while.
There’s also the layout, which bothers me. You may die because of having no idea what is down below, and no clear indication of pits. And once you have finished it at least once, you can skip some parts of the level by falling at the right places, specifically, near the start of the level where you go down. There’s also some useless maze deadends. Gems are useless if you don’t want to aim for a high score, and even so, you’re more likely to get a high score from a sp pack than a single level.
The boss arena is a little too time consuming, though quite creative. To win this, I practically stayed in the bottom right corner, and jumped when he used his attack. It seemed hard until I used this strategy. Though admittedly, I had easy mode on.
Music
For a start, the volume of the samples is too high when it has led into the main thing, and the backing feels overdone. It starts off okay then BNNBBMBMBBNBFFBFBNBNBMFF-F-F-F. It eventually irritated me so much (and slightly ached my ears) that I had to change the music. I don’t really know if it fits, because if I had to change it, then I’d rather not listen to it. The boss music is good, though.
Other
What’s with the ambient sounds? To be blunt, they were overused because they were everywhere. They distracted as well as annoyed me so much I had to mute the sound, which I have never had to do before. Why does it sound like I’m in the middle of a noisy factory? I thought I was out in nature.
Conclusion
For a little different kind of sp challenge, you may want to try this. Completing it before will give you a significant advantages of playing the level. Some stuff is annoying, but fortunately, you can mute or change it.
Looks absolutely incredible. The layout combined with the concept makes for some interesting gameplay, and the inclusion of a regular version is a nice extra. Highly recommended.
Meh is a good noncommital word.
It can either mean, “Meh, this is all right, I guess,” or it can mean, “Meh, I’ve seen better.”
When I checked out this level, I thought, “Meh.”
It’s not really [I]bad[/I], per se…but at the same time, it’s not really all that impressive.
The level was big, and had a few multiple-choice passages, whereby you could shake off a pesky pursuer. In that respect, it’s good. The Layer 8 fade color, while not terribly original, worked decently enough nonetheless. There was a good amount of weapons, plus a few hidden powerups, so points for that.
However…
Let’s be frank. I was not a fan of the level flow. In fact, I HATED it. There were too many poles sticking down from the ceiling, too many singleplayer-esque pinpoint jump platforms, too many irritating spring traps, and it was rather easy to get stuck at the bottom of the map. I lost track of the number of horizontal pole platforms that would’ve been [I]much[/I] easier to traverse had they contained One Way events. The overall level itself was too dark. I didn’t like the musical selection at all (A better one might’ve been TRAUMATI.xm, or perhaps sunatbox.it). Eyecandy, while present, was nonetheless woefully deficient.
Would I recommend this level’s download? Let’s see: It has good size and some usable events. It also has horrible congestion-spawning layout problems and so-so atmosphere.
Let’s just say, “meh,” and leave it at that.
For a first release it’s not that bad but to be honest I didn’t enjoy it that much. What you did was copy one path and use it 4 times, that’s not original. Like you said it really reminded me of the original levels ( some parts) though those were much better.
Short level short review. Not bad, simple but good. Can’t really give a download recommendation because it’s too short for that.
I understand this is not a review since I’m obviously not reviewing my own levels :-) so perhaps this message should have been placed elsewhere…
Anyway. Its been a while since these levels were posted. I was wondering if anyone has had a chance to finish them yet.
For Abgrenv: I appreciate you took time to review the levels. But I really don’t believe it is possible that you finished much within a day. It would be extremely impressive if you even got through level 2 by that time. These levels are made to be difficult. That means you have to be able to control your rabbit and also play it clever. If you killed 12 queens you did something wrong. Part of the challenge is to figure stuff like that out (I can tell you they are not on a respawn timer ^^). But true thing is, that the first level may be a bit of a search from time to time.
I also have to apologise for the lack of ammo and other pick-ups. Like I said before, these levels are meant as a challenge. I would have liked to put more ammo, but over time I removed the bullets that could make parts of the levels easier than they should be. The same goes for the carrots btw.
last point: could anyone give me a description of where the glitches in warp areas are? I could not find any, but they should be removed in any case!
And could anyone tell me how far they got in these levels?
Merry Christmas everyone!
EDIT: Yes I can see what you mean about them being too hard :-) The main reason why I posted these levels at all is because I wanted to know whether it would be possible to find out everything for yourself without knowing how the levels were made. Maybe it’s too much indeed..
Last time I played them I finished 1-8 in 30min to an hour. But again: I know what I am supposed to do. And others won’t. Also, I finished every bit of every level without getting hit so i know it is theoretically possible. (Never finished any level without getting hit though… just little bits of them). I never finished last level. it’s a level almost completely existing of a boss fight with devil devan in which you need to flee and fight him over quite a distance. It’s hopelessly buggy and I just could not stop him from sometimes running off and never coming back. I thought I’d just add
it when I uploaded the others since its not likely to ever get better anyway. I’ve given up on it :-)
I think I know the warps you are talking about. Thanks, they will be changed!
Sorry about the pick-ups ^^ I never liked gems or food much when I played the official game. They seemed so pointless to me at the time. Guess it’s just a flaw in my character ;-)
Oh and I’ll tell you there are 5 queens in level 1 and no more. They only come back to life if you run away too far. It has nothing to do with a timer. Simply shoot the last queen from a distance until she backed off far enough (past the pillar) and do not run too far from where the other queens stood. Them returning to life also surprised me first time I tried it!
why cant i it open it it says creating new level and the tiles dont show up it drives me crzy :C
I don’t really know what to say about the level. But let’s see.
Eyecandy
Normally it doesn’t bother me if the eyecandy isn’t as good, but this is just too simple. I’m not saying it’s ugly but it’s waaaay to simple. Just the background and some purple hills. You could have given the hills blue and yellow colors as well to give it an Eminem song reference. But anyway this is less than basic.
Gameplay
I don’t know. Maybe I’m bad at the game, but as soon as I started the level I didn’t know what to do. There was a trigger crate which didn’t seem to do anything. I needed to use a cheat since I wanted to see the whole level. Well, maybe somethings wrong with me, but I felt that when the level wasn’t boring it was frustrating. These 2 aren’t a good combination. There were too many open areas. The frog warp part was sort of interesting, though it was rather difficult to do without turning into the frog. And the part where I had to go through the walls with layer 3 covered platforms was just annoying. Seriously, I couldn’t decide when I was going int he right direction.
Pickups
I picked up a lot of weapon types but they weren’t really needed. I didn’t really have a problem with the pickups. But I don’t remember any health carrots in the level. That’s just another bad thing. Didn’t really find many secrets and since the level needs a password I couldn’t check if there were. I don’t think there were gems either. All in all I had the least problems with the pickups.
Enemies
Can’t say they were well placed. Seemed like you just randomly placed them where you felt they were ok, though since there were a lot of open places you couldn’t actually place them well. What was another annoying thing though, was that every enemy respawned in about 6-7 seconds. That won’t make the level better, especially when there are about 12 ravens in one area.
Music
Sorry to say but you just managed to ruin this as well. The music choice is actually good, BUT once it ends there will be complete silence for around 7-8 minutes. OK I actually heard some background noise but that’s just not enough for the music.
I sort of understand what TreyLina was talking about when saying one of my levels were boring and needed to improve because that’s how I was feeling while playing this. Maybe it’s just me and other will think it’s good but I just didn’t enjoy this level. It’s too long, monoton, and when not that’s because it’s frustrating. One of the few positive things I can say about this level is that there weren’t glitches. I’m not certain that the beginning was a glitch, so I’ll count it as if I was clumsy. The other thing may be the boss fight which wasn’t bad, though when I died it crashed the game.
I certainly don’t recommend this to anyone, you can try it once though but if I didn’t like i tat all I don’t think you will. To be honest I would give it 4.2 if it wouldn’t be Christmas in a few days. So here is a 5.2.
The level title kind of tells you what to expect. Eyecandy is very good and it works well as a battle level.
Exactly what I was looking for. Winter carottus.
There haven't been many uploads lately, so I decided to check one out.
So let's check out this map, shall we?
Eye candy:
Pretty decent eye candy, has been used a lot. The leaves in the foreground layer is kind of annoying. You won't be able to spot a flying bee who's coming to you. Also, the leaves go horizontal, which looks unrealistic compared to the background. Because it doesn't look stormy at all…
(I also would like to point out that you copied most of the levels eye candy from the single player of JJ2, which is pretty bad and uninspired.)
I also found a lot of tile bugs playing through, which isn't that kind of a big deal, but try to avoid them.
Game play:
The two different start positions was a good idea. But when I started as Spaz, the chaos overwhelmed me. Starting as Spaz gives you immediately two road opportunities to go, which is pretty confusing.
Further on it isn't that bad, you pretty much have to pick 1 of 2 roads which are given.
I also found some random doorways which were empty (e.g. at 87,43 and 138,21)
Pick-up placement:
Noticed a lot of food, and a lot is a lot, food leads towards a sugar rush, which is pretty powerful. Less food increases the difficulty.
There are also a lot of hidden paths to gain ammo, coins, gems and extra lives. They are all scattered over the map, but hard to find, try to make them more visible.
Enemy placement:
Most of them are well placed, but it's kind of annoying when you died, and spawn in the middle of 2 enemies. (Of course there is blink time, but you might not have enough time to kill them)
There are way too many enemies in the boss fight in a crampy area, pretty hard.
Music:
Not the best choice, but it fits the map quite well.
Overall:
Good decent level, with a lot of secrets.
It's worth a try, no success guaranteed.
Wow! Haven’t I played these before??? Didn’t you upload the same levels in a different pack??? And they still suck??? Yeeeeeaaaaaaaaaaaahhhhhhhh!
10 points for copying 0 for everything else unfortunately I have to give you the rating of 1 :(
Wow I’m glad you don’t make levels any more. Did you put any effort in them at all??? I don’t do so good levels but I could make a better one in 20 minutes. Jeeeeeeeesus!!!!!!!
Include the tileset. The game doesn’t load without it.
Don’t worry about the rating I’ll change it when I can play the level. If you don’t include the tileset, then I’ll just simply delete the review.
[Please don’t rate levels if you can’t play them ~cooba]
Nice!! I think I’ll use it in the future for a level or two.
Mivel gondolom érted a magyart úgy írom. Szerintem maga a pálya jó lett még ha kicsit nehéz is. A kinézet mindenképpen szépre sikeredett és a zene is tetszett. És bár ez nem befolyásolja azt hogy milyen magas pontszámot kapsz de hála neked tudomást kaptam erről a sötét tengerpartos pályáról.
Not much use to review the level since the uploader hasn’t been online for 2 year. Still I feel like I must say that for a first level it is pretty good. Actually the placements should be the only things that definitely need to be changed.
1. No need for the superkick block before the exit because jazz won’t be able to get there.
2. No need for so much food. Especially in every corner.
3. More enemies.
4. If you are able to give it similar quality than a bit longer level.
5. Put a coin warp if there are coins.
There were things I liked as well:
1.Bad placement
2.Level was nicely made( I didn’t find tile glitches)
3.Many secrets
4.Lot of exploring(compared to the level length)
Too bad you didn’t do any more levels because this one was quite ok for a start.
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