I don’t really know what to say about the level. But let’s see.
Eyecandy
Normally it doesn’t bother me if the eyecandy isn’t as good, but this is just too simple. I’m not saying it’s ugly but it’s waaaay to simple. Just the background and some purple hills. You could have given the hills blue and yellow colors as well to give it an Eminem song reference. But anyway this is less than basic.
Gameplay
I don’t know. Maybe I’m bad at the game, but as soon as I started the level I didn’t know what to do. There was a trigger crate which didn’t seem to do anything. I needed to use a cheat since I wanted to see the whole level. Well, maybe somethings wrong with me, but I felt that when the level wasn’t boring it was frustrating. These 2 aren’t a good combination. There were too many open areas. The frog warp part was sort of interesting, though it was rather difficult to do without turning into the frog. And the part where I had to go through the walls with layer 3 covered platforms was just annoying. Seriously, I couldn’t decide when I was going int he right direction.
Pickups
I picked up a lot of weapon types but they weren’t really needed. I didn’t really have a problem with the pickups. But I don’t remember any health carrots in the level. That’s just another bad thing. Didn’t really find many secrets and since the level needs a password I couldn’t check if there were. I don’t think there were gems either. All in all I had the least problems with the pickups.
Enemies
Can’t say they were well placed. Seemed like you just randomly placed them where you felt they were ok, though since there were a lot of open places you couldn’t actually place them well. What was another annoying thing though, was that every enemy respawned in about 6-7 seconds. That won’t make the level better, especially when there are about 12 ravens in one area.
Music
Sorry to say but you just managed to ruin this as well. The music choice is actually good, BUT once it ends there will be complete silence for around 7-8 minutes. OK I actually heard some background noise but that’s just not enough for the music.
I sort of understand what TreyLina was talking about when saying one of my levels were boring and needed to improve because that’s how I was feeling while playing this. Maybe it’s just me and other will think it’s good but I just didn’t enjoy this level. It’s too long, monoton, and when not that’s because it’s frustrating. One of the few positive things I can say about this level is that there weren’t glitches. I’m not certain that the beginning was a glitch, so I’ll count it as if I was clumsy. The other thing may be the boss fight which wasn’t bad, though when I died it crashed the game.
I certainly don’t recommend this to anyone, you can try it once though but if I didn’t like i tat all I don’t think you will. To be honest I would give it 4.2 if it wouldn’t be Christmas in a few days. So here is a 5.2.
The level title kind of tells you what to expect. Eyecandy is very good and it works well as a battle level.
Exactly what I was looking for. Winter carottus.
There haven't been many uploads lately, so I decided to check one out.
So let's check out this map, shall we?
Eye candy:
Pretty decent eye candy, has been used a lot. The leaves in the foreground layer is kind of annoying. You won't be able to spot a flying bee who's coming to you. Also, the leaves go horizontal, which looks unrealistic compared to the background. Because it doesn't look stormy at all…
(I also would like to point out that you copied most of the levels eye candy from the single player of JJ2, which is pretty bad and uninspired.)
I also found a lot of tile bugs playing through, which isn't that kind of a big deal, but try to avoid them.
Game play:
The two different start positions was a good idea. But when I started as Spaz, the chaos overwhelmed me. Starting as Spaz gives you immediately two road opportunities to go, which is pretty confusing.
Further on it isn't that bad, you pretty much have to pick 1 of 2 roads which are given.
I also found some random doorways which were empty (e.g. at 87,43 and 138,21)
Pick-up placement:
Noticed a lot of food, and a lot is a lot, food leads towards a sugar rush, which is pretty powerful. Less food increases the difficulty.
There are also a lot of hidden paths to gain ammo, coins, gems and extra lives. They are all scattered over the map, but hard to find, try to make them more visible.
Enemy placement:
Most of them are well placed, but it's kind of annoying when you died, and spawn in the middle of 2 enemies. (Of course there is blink time, but you might not have enough time to kill them)
There are way too many enemies in the boss fight in a crampy area, pretty hard.
Music:
Not the best choice, but it fits the map quite well.
Overall:
Good decent level, with a lot of secrets.
It's worth a try, no success guaranteed.
Wow! Haven’t I played these before??? Didn’t you upload the same levels in a different pack??? And they still suck??? Yeeeeeaaaaaaaaaaaahhhhhhhh!
10 points for copying 0 for everything else unfortunately I have to give you the rating of 1 :(
Wow I’m glad you don’t make levels any more. Did you put any effort in them at all??? I don’t do so good levels but I could make a better one in 20 minutes. Jeeeeeeeesus!!!!!!!
Include the tileset. The game doesn’t load without it.
Don’t worry about the rating I’ll change it when I can play the level. If you don’t include the tileset, then I’ll just simply delete the review.
[Please don’t rate levels if you can’t play them ~cooba]
Nice!! I think I’ll use it in the future for a level or two.
Mivel gondolom érted a magyart úgy írom. Szerintem maga a pálya jó lett még ha kicsit nehéz is. A kinézet mindenképpen szépre sikeredett és a zene is tetszett. És bár ez nem befolyásolja azt hogy milyen magas pontszámot kapsz de hála neked tudomást kaptam erről a sötét tengerpartos pályáról.
Not much use to review the level since the uploader hasn’t been online for 2 year. Still I feel like I must say that for a first level it is pretty good. Actually the placements should be the only things that definitely need to be changed.
1. No need for the superkick block before the exit because jazz won’t be able to get there.
2. No need for so much food. Especially in every corner.
3. More enemies.
4. If you are able to give it similar quality than a bit longer level.
5. Put a coin warp if there are coins.
There were things I liked as well:
1.Bad placement
2.Level was nicely made( I didn’t find tile glitches)
3.Many secrets
4.Lot of exploring(compared to the level length)
Too bad you didn’t do any more levels because this one was quite ok for a start.
Nice level though the last third of it can get confusing after a while. I had to walk the same path about 15 times which gets a bit irritating. Apart from that it was well made. It was quite long with lots of secrets. Though as I’ve mentioned the end was a bit too repetitive(could have used some text messages to help the player). By the way it was finished. There was a trigger crate that opened the area which lead to the end of the level. It was difficult to find it though. This however doesn’t ruin the level so I definitely recommend this.
It’s a pretty good level though there were tile glitches that I couldn’t help noticing. Layer 8 for example didn’t work properly. A simple solution for that is to make a copy of the original Hell level and delete the content with the exception of layer 8. Though as I played the level I think it might have been just laziness instead of incompetence. The shootable iceblocks for example turn into paths instead of disappearing. Also I noticed a few times that you left bits of tiles on layer 1 and certain tiles were missing from layer 4 though none had importance. Maybe you didn’t notice or something.
Luckily the level itself and the gameplay made it an enjoyable level. The path divided a few times made it harder to collect everything(this isn’t a con). There were some secrets, though i rather found alternative routes which led to dead ends and a bunch of goodies. Not really secrets but there surely are players who don’t check it. Difficulty was average, bit tougher at certain places. This is also one of the levels that remind me of the original ones. The level worked well except for the iceblocks.
In my opinion it ended up as a good level, thanks to the gameplay and the level design (where it didn’t have tilebugs) so I can say that downloading it won’t do any bad.
Like the previous reviewers have already mentioned this level contains a lot from the original colony level. Honestly I don’t think it was necessary, the level would have been even better if you don’t copy areas from the original level. What I liked though, is that your level really gave me a “Jazz Jackrabbit-ish” feel when I was playing. You could add it to the original pack and few would even notice. Though there were a few layer 3 bugs. Also 90% of the things worked as they were planned to, didn’t get stuck anywhere and didn’t find any serious bugs.
Item placement was good, I really can’t complain about it. Though there were very few health carrots at the beginning. Oh well never mind, I didn’t die, so whatever.
Enemy placement was alright. Bit harder than the original but it didn’t require you to be very careful.
Music was the original so not much to say about it.
I was surprised that even though the level was quite long it stayed decent until the end. That’s why I have to say again the copy of the original level was pointless, since as this level proves, you are quite a good level maker.
All together I say that this level should be downloaded and played through minimum once. It will remind you of the original levels (not because it contains some of the original areas), which in my opinion is not a bad thing at all. Can’t mention enough that I have no problems with the original levels.
My rating is 7.5.
Download recommendation: Yes.
level goed, i liked before changes, but after changes its even better. rf pu is uber pwn there!!!!!!
Welcome
to my Detailed review!
Oddity
Starter
Well what to say, even through it has a name that doesn’t tell much it’s really accurate, I mean the level is irregularly big with numerous weird things, it might also fit the good old orbitus. Even if I fould it very confusing first, it has creative things and interesting parts!
Look/Eyecandy
This tileset has it’s own great atmosphere, what you abused right. The background is great, the decorations aren’t overdone. Also a good thing that the tiles show, or least reflect what can happen there. It’s not hurting my eyes, it feels natural, in the right meaning. You cared about the walls in many places so it doesn’t really feel blank anywhere. Maybe there could be a bit more yellow stuff but it’s quite well done this way too. There is nearly nothing in the foreground covering playable areas, it’s easy to understand how to move in the level, the outfit is definitely not confusing. On top of these I didn’t find any tilebugs. It might feel undone, not made that carefully, yet it’s just appearing to be quite decent.
GJ, but well, I didn’t crap my pants so no max points. xd,,
Rating:23/25
Layout
Basically: huge. It’s using the oldschool two bases facing each other in the sides type. The lower part is appearing to be a bit useless, but i didn’t try it it might work well. Symmetrical, what is appropriate in this size. It takes certain time to understand and learn the layout (and the whole lvl) though.
Rating:11/15
Gameplay
Yes, I will be talking about it without trying it out with ppl.
Referring to the size, it could work with the minimum of 3;3 players, and it could very well be played in JDC events or such. There are quite many PUs with 2 damage, and only +1 Cs what, I believe, can make killing easy. I think the most fighting would be around the bases, they are very vulnerable to BNCs, so a defender might have significant advantage. The shield has only 10 sec, so it doesn’t carry that much strength, still can entitle you to a safe capturing. Just as you wrote about your own lvl, yes the many warps make it confusing and chaotic, what I wouldn’t basically mark as a bad point, just as a property. I think it doesn’t give advantage to a character, a lori player takes care of it. The flow is understandable easily but the float ups are usually more annoying than useful, and as I already mentioned, it takes a little time to learn. (just like any other lvl, but this might take a bit long)
Rating:24/30
Pickups
Ugh, 9 PUs, 7 with Dmg, with most types, excepting Seeker and Electroblaster. I agree with the decision, even if I think seeker could be a good weapon here. There is a shield and only small carrots, so it’s basically not needed. The placements are fine, the most creative, the shield’s warpout, it’s really fun as you can take damage if it’s taken, but I think the other ways shouldn’t be there so that you would be forced to get a hit. The PUs are always in places that ensure you can’t take it to full, In my opinion it’s bad, least the toasters could be simply out. There are lots of ammos spread in the level, mostly just a little, but on the bottom there are big piles, it acts allright. I don’t like the FF placements, I usually took then however I never wanted. There is only one place where I feel like there should be something put, it’s the top middle place. It would be an ammo refiller, but I would more adivse a +1 C. I think that in a 4v4 match or above it would be quite appropriate.
Rating:20/25
Music
It’s not needed to mention I suppose.
Rating:5/5
Overall
It’s quite unorthodox, and doesn’t come with instant understanding, so it might be repellent for random people. It must be definitely fun to play with big armies anyway.
83 out of 100
Sparkling Caves
:3
Starter
I tested this level several times, and now finally there it has it’s cool outfit. Just like Oddity, it’s unorthodox, hm, I’m gonna say Thunderwalker style.
Look/Eyecandy
Yey! It’s really fancy! It’s damn outworked in many places, it differs in many places, It’s pleasuring to be here, really. The concept that the top is light and the bottom is dark is great! It’s not irritating to the eyes, the foregrouns things are just a very few, the eyecandy isn’t confusing. I also like that the warps and that one tube is marked. Okay, enough of the deserved praising, in the bottom the backgrounds and the walls feel a very very little blank.
yeez, I was close to pantscarpping
Rating:24/25
Layout
Ahh! An assymetrical level, with one base at the bottom left and the other in the top right. What is sure that it was irregularly hard a job to balance, and it was worthy, I couldn’t point out any advantage. The leves size is medium. Is fairly easy to learn.
Rating:14/15
Gameplay
As you mention it at the description, yes, it’s definietly fitting to 2v2s and duels. Trough the testings I myself played it a few times, It is cool, but irregular. oppa TW style The fights are a bit crippled, with the types of 2 damage weapons. Also it’s a little similar to Battle moded levels, as it only has +1 Cs. When I was playing here, the fights weren’t that intense, i usually was just walking around in joy without meeting any enemies. It is sharpened to killing anyway, I think it needs more personal strength than teamplay. The flow is good, I didn’t find it annoying anywhere. It doesn’t give adventage to any characters again.
Rating:27/30
Pickups
Mainly, it’s great, the PUs determine the way of the fights, there could be EB, it would make it different though. The FFs are placed out from the playing area, thumb up for that! The PUs and Shield are placed fairly and rightly. Maybe the carrots are a bit closer to the blue base, just a minimal thing. There are enough ammos, but don’t be afraid to put bigger piles of them. The shield as you also mentioned, carries much power. Well, I don’t feel like having anything else to say. Moo
Rating:22/25
Music
Is that a diamondus remix? Hah!
Rating:5/5
Overall
This level is definitely the shine of the pack. Was worth the time to make and test! Just a little note, the warps leading out to pit requires plus.
92 out of 100
Greedy Buddha
Starter
What a name, hah. This is of the not too played gamemode, bank robbery. As you also told above, commenting your own levels, it isn’t made with that effort, what is quite visible.
Look/Eyecandy
The lower part of the level feels a bit boring and just looks plain. The tubes are very unnatural and outstanding. However, the background is amazing, I love it! At a few places the eyecandy is cool. Simply lacking the vast work what was put into Sparkling Caves, this tileset has enormous propriaties to utilise. Not eyehurting view. The tubes and the plain walls let you feel artificial what is in the bottom, I’m sad you didn’t work it out, would be a real masterpiece then with that top.
Rating:19/25
Layout
There are in the 4 corners the bases and the banks. They are placed right, but I think that the banks are very hard to defend. There are 2 +1Cs in the middle what keeps the people alive. There are many very fast and easy ways to access the banks. It probably doesn’t make the game bad, but make it a matter of speed. It’s symmertical, so balanced. Minimal time to learn. Nothing irregular, a bit plain.
Rating:10/15
Gameplay
I didn’t try this online.
There would be a big gush of points, as the banks would be always full of robbers, really, the people wanting to stop them will have a very very hard time. Altrough they can kill them if they stay for too long. It could work properly, but victory will quite depend on the teamplay, whether the bank isn’t filled with too much robbers, and are coming in in right order, to abuse the most gold out. I would love to try it out. Just guessing, I say it would need 3v3+ players. That, the points are got for 100 coins first and then the followings only cost half of it is great idea. The flow is a few times miscoordinated or annoying.
Rating:25/30
Pickups
Well, this will be a part where i complain a lot. Fisrt of all, the only PU there is, the toaster isn’t much, and the level is also poor in other simple ammos. Minimally I would put one more PU, damaging 2. No, pepper PU isn’t a significant thing. Secondly, The bases aren’t carrying much potential, only a little ammos. The fire shields there are bugged or something, I didn’t ever get them. Lastly the small Cs on the middle will heal you up against a potential chaser. Again, don’t be afraid to put a lot of ammo out.
Rating:13/25
Music
I took the time and got it. It’s fitting obviously.
Rating:5/5
Overall
This gamemode is quite underplayed (just like 95% of the gamemodes by the way..), even as there are growing number of good levels in them.
Hard words coming, but this map is significantly decreasing the quality of this upload. You either should’ve put more time/testing to it, or not include it.
72 out of 100
Final Conclusions
Really a precise job done mainly! These rightly made, irregular levels, pointing out the two CTFs, would deserve to be played, however I fear the unorthodoxity will decrease their popularity. Big respect for you sir anyway!
83+92+72=247
247/300 => 8.2/10
8.2 out of 10
~RabidRabb
Really, if you have read this, big respect to you too, dear reader!
Great conversion. Good work. I will definitely do a level with each of them.
Nice level, though it sometimes didn’t work at certain parts.
It’s worth downloading it.
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