Please alsow inculde a example level. But it is a nice titleset with a lot of animating titles.
Nice level. Only include the titleset next time. And also put an end boss and the end!
Good titleset. Only a little small.
The titleset is fine, only a bit small, the water is funny, with that forground layer, I also liked the example level.
The idea could do much better.
In the beginning I thougt: Nice eyecandy, but as Fquist said, the eyecandy could use much better. Next time, use more pations in your level.
The corals are a bit “overcoloured”. Background doesn’t help with the playing. Anyway, I needed a tileset like this for 2nd episode of Devil Dash. This sure is some new idea, but I remember Blade mentioning about Carribean Sea tileset… let’s wait and see (sea?).
Please note that the author got offended last time when I reviewed his level in a negative fashion. Nothing here is meant to offend you, it is meant to help you construct a better level. I do not mean to offend anyone with reviews, and I really hate it when people are offended. They are not at all intended to be offensive.
This level screams “beta” in the worst way. Everything, from the eyecandy to the gameplay, feels and frankly is very much unfinished. It is evident that this level probably did not have a huge amount of effort put into it, and this translates badly. The first area consists of a group of sucker tubes which shoot you through a few one ways to some ammo. One of the sucker tubes instead shoots directly to a room with a bubble shield, which looks pretty bad. The bubble shield is WAYYYYYYYYYYYYYYYYYYYY too easy to get and simply makes for bad gameplay. Simply put, most of the gameplay consists of rushing to get the water shield. The only way one can really die is by not being able to get the water shield for an extended period of time. This kind of gameplay isn’t acceptable. The rest of the level is much of the same. There are no interesting highlights to speak of. The eyecandy fares no better. Everything is ugly and tile errors (combined with a lot of incorrect tile use) is more common than correctly-used tiles. Simply put, this is not a good level at all. I am sorry, but I can not recommend this for download.
+ PROS: None to speak of.
- CONS: Looks bad, plays bad, and has a way too easy to access water shield.
VERDICT: My rating is a two and no download recommendation. This level just is not good. I am sorry, but if you want higher ratings, you need to spend much more time on your levels than this. Still, it shows some promise. Good luck with levelmaking and remember – quality, not quantity! :)
EDIT: Unknown File, it is not the rating – it is the review. I tried to be as positive as possible. I am sorry if you were disappointed by the rating. You must understand it is not an attack on you. We all were bad when we first started. Please do not be angry. It is not an insult and I am very sorry that you were offended.
[This review has been edited by Trafton AT]
DaPete01’s beta level strikes out…big time. A colonius level, Townload has poor eyecandy, with bad tile mismatches, and the use of layers only 4, 3 and 8. The stairs are done incorrectly, and a shield is easily accessed; a big no no. The rope is also done with hook events instead of vine events making it awkward to use. So, a 2.5 for you.[This review has been edited by Iam Canadian]
I personally wonder how the author managed to host this, considering the filename, but oh well.
This level reeks Beta. It consists of a few buildings, which you can move through through windows that are missing parts of them. There are a few sucker tubes which shoot you through one ways to get a bit of ammo, and on the far left there’s a sucker tube to a Bubble Shield. Note that while you have the Bubble Shield, all the layer 3 looks wrong. On the far right, there’s a longish flat area which just stops at a wall with no explanation. The background uses the few inside-of-house tiles Colonius supplies, but the feeling is kind of messed up by all the buildings in the level.
On the plus side? A few nice sucker tubes, and at least one place with good layer 3. Yes, the author told us not to tell him about eyecandy errors, but I did anyway.
Edit: The purpose of uploading files (not pictures) to this site is having them be rated and reviewed. If you can not accept your levels being rated and reviewed according to their merits, please do not upload them.[This review has been edited by Violet CLM]
Well someone has made a level with my tileset cool!!!Well about the level it`s to short and to easy also on hard.
some things are good somethings are bad.
A bad thing is that suckertube it`s in the ground.The good thing is the eyecandy on some places.
Nice levels, but they get a bit boring. So I don’t rate.
File not found. Grr… hate when files not working!
Usefull, but since this is a progam I won’t rate…
Interrseting levels! I’ll shall wait with pations on the full version. In the end I thougt: He, a save point and then flup! Then you get text form this is the demo version. The Trigger and the V-pole and H-pole idea was a nice idea… Here is the 7.5, fore a realy good level.
Thanks for the music files, it’s realy cool music. But, as Thrifty said before, rate would be unfair. So I don’t rate! Bye!
Another master work of Agama.
Now I’ll say something about the titleset wat is realy cool. It uses a palet, with the example level you see all sorts of electronica! The forgroundlayer is also used very well. But now I want to say one thing: The titleset is very difficult to use, in fact all of your titlesets are difficult to use, expample: Swamps of the sleeping jaguar. But when you practice, the level woud be realy nice.
GOOD WORK AGAMA!
Nice, but you only don’t go to the next level, and thats bad. For all the reviewers who want to give a rating: Dont!!! This is only an example!
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