Review by JechT

Posted:
Posted more than 21 years ago
For: First level - Of my dad Rate Please!
Level rating: N/A
Rating
N/A

First nice first level, But you guys need to fix the eyecandy and some of the gameplay because there .. well horrible! But i did like the band of turtle’s! lol funny so keep praticing!

Review by JechT

Posted:
Posted more than 21 years ago
For: NAB:Carrotus Battle Zone
Level rating: 6.2
Rating
7.7

I give this a 7.7. Gameplay is good but some of your eyecandy is messed up and there were some glitches in you platforms. Good work except the things i mentioned!

Review by Stijn

Posted:
Posted more than 21 years ago
For: Save the sonic land
Level rating: 1.6
Rating
2

I didn’t even play the whole pack because too much things didn’t work. For example: most trigger zones ad wrong settings, there were very much parts that only could be accessed with Spaz, and you frequently fall in pits full of spikes when you can’t do enything about it. The plot in “notebook” (the readme) is as bad as the levels: “Splot save sonic land folk and destroy robotnik.” Well, I think that demonstrates the quality of this.
I would reommend you to read the “10 tips for leveldesign” by CliffyB on http://www.jazzjackrabbit.com and the Howto JCS at http://zeepost.nl/~howtojcs. Keep practising until you make a pack that someone might want to download.

EDIT: URL Edit[This review has been edited by Fl@$h aka BlewMeUp]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Lab of Future
Level rating: 7.2
Rating
8

interesting, with some parts of d-scape-xepha/d-scape-xtal.

Review by Waz

Posted:
Posted more than 21 years ago
For: Waz11 and Waz11 Night
Level rating: 6.5
Rating
N/A

Actually it’s not castle…

Review by Master Cheater

Posted:
Posted more than 21 years ago
For: Piramid Puzzle ( race)
Level rating: 7.8
Rating
9.5

Cool and Nice

Review by Master Cheater

Posted:
Posted more than 21 years ago
For: RollerCoaster Race
Level rating: 7.7
Rating
9.5

Cool!

Review by spazz

Posted:
Posted more than 21 years ago
For: Project Gamma
Level rating: 9.5
Rating
N/A

This is not very good:
When my friend and some one else have the same name but another color I don’t now whos who, but it is usefull for that irritathing colors.

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

Review by spazz

Posted:
Posted more than 21 years ago
For: First level - Of my dad Rate Please!
Level rating: N/A
Rating
N/A

The eyecandy is bad, but that is also with my first levels, when you keep practicin I whil rate maby you fathers levels.
The idea is nice, you have too collect coins in order too complete this level, if you have 10 coins, that bonus guy whil warp you too a place where you have too buttstomp a crate, that whil remove the blocks for the end of the level.
If I shall rate this level is shall be 3-3.5 because of the funny idea…

Review by spazz

Posted:
Posted more than 21 years ago
For: German Jcs.ini
Level rating: N/A
Rating
N/A

I’m Dutch, and I can speak a little German, so if you are German and you have JCS and you are a beginner, you may have a quik look.[This review has been edited by spazz]

Review by spazz

Posted:
Posted more than 21 years ago
For: GreenLand-limit edition
Level rating: 7.2
Rating
7.5

WOW!
Cool titleset, with all the Diamond stuff in it.
I do realy like Diamondus, thats why I rate so high. I also like the carrot boards from the Carrotus titleset. And that blue gras is water!
Now I also want to say somthing about the example level.( I’d also like it, so now I write something about it, that doesn’t matter, hm Violet CLM?

GAMEPLAY:
Well, the gameplay is not perfect, the first level was fun, in that big forest.
In the next level I only have too press the -> button and I have completed the level, the end boss is fun, Bubba is the forest boss. :)

EYECANDY:
Thats depends on the titleset. Well, as I say before, the titleset is good, also with that palet in the last level.

ITEMS:
Normal, enough carrots, enough ammo. So the level wasnt that difficult.

EASY, MEDIUM OR HARD?
The level wasnt difficult, I shall say medium because the bee’s are bothering me.

ENEMIES:
A little too much bees, the Norm Turtles are normal: not tho much and not too less. But the bees, the seeker ammo and the toaster ammo whil clear that.

DOWNLOAD RECCOMEND OR NOT?
The titlest is fine, when you are bored, try this new taste and download it!!!

[This review has been edited by spazz]

Review by Bjarni

Posted:
Posted more than 21 years ago
For: Diamond Dead Zone
Level rating: 8.2
Rating
7.2

´BasicYou´ can´t delete this![This review has been edited by Bjarni]

Review by sonictth

Posted:
Posted more than 21 years ago
For: Another Story (Try-Me Competition event 3 entry)
Level rating: 8.7
Rating
N/A

you havent include a tileset the episode is using

Review by American

Posted:
Posted more than 21 years ago
For: Waz11 and Waz11 Night
Level rating: 6.5
Rating
6.2


Originally posted by Thrifty:
Mostly the same critics as Violet, exept that I don’t like the crate.

And considering Washing Man :
Waz’s right : I checked ur profile
E-mail : waz@clean.com
Real name : Clone Waz
Occupation : I made this site by myself. (What the hell are you talking about)
All reviews by this user : Waz11 (!)

I believe ur quite new here, and let us be clear : This is no chit-chat site. I read the comment by Girl Fraend(deleted) : “Glad to c your site” What the hell? “Your” site? Whose site? I believe she was talking to u Washing Man…Adress an J2O admin to find out about the rules of this community. If not, get the heck out of here!

And Mad Teenager : Your rating is unfounded. This TST does not deserve a 2.7! And you gave no comment.


Thanks for telling us – indeed, it appears that two people cheating on ratings. Disappointing indeed.

The levels that come with these tilesets are suitable demo levels – small, not very good, but OK. The tilesets are fairly good, though not amazing. Waz11 is a mix of a castle and factory, which is interesting. I’m not sure I can think of a situation in which a level would contain both a castle and a factory, but I suppose it could happen. Only the sprite colors have been used it appears, and there is a lot of purple – unusual for this sort of tileset. The other tilesets are fairly standard, and I don’t have much to say about them. Overall, I would recommend this for tileset collectors, but they aren’t really worthy of using to make levels.

+ PROS: If you need a castle/factory tileset, this is your lucky day.

- CONS: Strange use of colors. Just doesn’t fit.

VERDICT: Overall, I give this a 6.2 and no download recommendation unless you are a tileset collector. There are a few interesting features of these tilesets, but not enough to make them worth using. Sorry. No download recommendation for anyone who is not a tileset collector and has no need for a tileset that is a combonation of a castle and a factory.

EDIT: I’m no math whiz, but I’m pretty sure the average of 6.2, 6.5, and 6.7 is not 7…Could someone please fix this somehow?[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 21 years ago
For: GreenLandcredits
Level rating: 7.3
Rating
7.5

Since this is listed as “tileset,” I am only rating the tileset and consider the level a demo level. You better be thankful for it, too. The tileset is really interesting. The tileset reminds me of Noraa’s 3dBattle series, and actually is pretty high-quality. I’m not disappointed. The masking is good, though there were a few small jagged edges that could and probably should have been fixed. The demolevel, which I’m not rating though the author seems to have uploaded this mainly for the level, is not very good at all. The author posted saying the tileset and level sucks, which isn’t true. The tileset, in fact, is quite good. The level does, however, lack anything interesting in it. The tileset, which is quite green yet reminds me of “Blue World” by Disguise does not suck at all. In fact, all tileset collectors should download this tileset. It may not be amazing, but it is really good. Keep making tilesets and upload more of your current ones. However, work on your levels. They aren’t bad, it’s just that they aren’t very interesting.

+ PROS: The tileset is rux0r. Well done.

- CONS: The demo level is awful. Slight masking problems.

VERDICT: Overall, I give this a 7.5 and a download recommendation. This is only for the tileset, though, as the demolevel really isn’t that good at all. Still, for tileset afficianados, this is a must-have. Those who like the color green also will love this tileset. And for that alone I recommend download. Excuse my rambling speech today – I can’t write worth beans for some reason.

Review by American

Posted:
Posted more than 21 years ago
For: AZURA-The World behind the clouds(UPDATET!)
Level rating: 6.8
Rating
6.5


Originally posted by Blackraptor:
Since im so lazy, ill just make one comment on each section of the review.
Eyecadny:
Basically what you expect, not to good not to bad, around average.
Enemy placement: 5/10 Not horrible, but to many enemies in one spot, make it easier for SPaz.
Tile Placement:
Some parts were really bad, some parts were ok, but mostly they were not to bad.
Diffuclty: twas easy, even though the enemies were overused. The carrots were plentiful in some parts, and the enemies werent just placed difficultly. I think some levels were spaz biased.
*Small note: The boss were area 2 (Bubba) seems to jump through the top of the walls and out of the game. This could easily be fixed, and deducts a few marks.
Pickups: Mostly overused in areas, and occasionally underused in others.
My favourite levels were probably the spacey universe ones, because the tile placmeent was usually decent, and because i am addicted to the set. Although the backrounds werent warped, and the enemy placement was awful (to many clunched up enemies) That, and i got stuck somewhere in a suckertube in the second level.

OVERALL: Some nice levels in there. Not to good of a pack, but an improvement. Keep trying!


I have to agree with Blackraptor’s review, but I liked it slightly more. As he said, the eyecandy is lacking quite a bit, but this is standard among new levelmakers. While I do not adjust my ratings per the experience of the levelmaker, this is still quite impressive. Since I am both lazy, tired, and plagued by Carpal Tunnel Syndrome, I’ll leave it at that.

+ PROS: Solid. Good gameplay.

- CONS: The eyecandy definitely needs work. Many tile bugs.

VERDICT: Overall, I give it a 6.5 and download recommendation. It’s good, but not anything amazing. Keep making levels. While this may not seem like a great rating, you’re new and this is a good rating for someone who is new to levelmaking. A download recommendation for those who like to see new levelmaker’s creations, but those who don’t care probably, well, won’t care. ;-P

Review by American

Posted:
Posted more than 21 years ago
For: Flying Furballs
Level rating: 8.1
Rating
8

I have to say that I despise the event pinball, but this level makes pretty good use of it. I was surpised to hear that this is your first level. It is really good, and you should definitely keep making levels. Congratulations, you’re talented. ;-P

Anyway, this is a moderately-sized battle level with a creative title. Flow, which isn’t as important in battle as it is in capture the flag, is good, but nothing amazing. The layout of the level is unusual but definitely intersesting. I like it. I like it when people ask what they can improve. I don’t really think that ten pinball rooms is appropriate. The eyecandy is, as you said, good, and I don’t think you have much to worry about there. The only thing I would do is think about how you could make a really creative level that is unusual but good. You might have to seek out a specific tileset for this, but it is fun, and I think you’re good enough for it. Simply put, this is really an amazing level, especially considering it is your first one. Keep on making levels. You’re really good at it. This is a solid battle level, and worth a download by anyone who plays battle even occasionally.

+ PROS: A great, solid level. Creative pinball and sucker tube use.

- CONS: The pinballs can get very slightly annoying. Nothing ultra-creative. Not many cons, though.

VERDICT: Overall, I give this an eight and a download recommendation. While it is nothing ultra-creative or new, it is still one of the best battle levels that has been creative in quite a while. Especially for a first level, this is amazing. Definitely a download recommendation for anyone who plays JJ2 often. Very good job. Keep up the great work.

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: Orbitus Remix!
Level rating: 8.4
Rating
N/A

points at AcId Screech was his idea!

Review by American

Posted:
Posted more than 21 years ago
For: Lab of Future
Level rating: 7.2
Rating
7

First of all, this is a TSF level. Kindly stop labeling 1.24 levels as 1.23. It causes confusion. Bjarni: You can’t open it because it is a 1.24 level, and not a 1.23 one.

This is another long-ish level with very little to distinguish it from other levels. There are quite a few tile bugs which severely damage the overall quality of the eyecandy, but gameplay is OK. The problem with this level is that there just is not anything that makes me want to play it again. It’s much like the levels the author has previously uploaded in that it is a longish but solid level using a common tileset. Snore. It’s the same formula here, except with somewhat weak use of eyecandy. This level is a tad fatiguing in that it just doesn’t offer much interesting. There isn’t much more to add, so I’ll let off with what is by my standards a very short review. Overall a seven and no download recommendation unless you really, really, really want a single player level and don’t care how interesting it is.

+ PROS: Solid level. Was interesting enough that I almost mislabeled “pros” and “cons.”

- CONS: Not interesting at all. Nothing new. Same old, same old. Tile errors.

VERDICT: A 7 and no download recommendation except for those who are desperately searching for a new single player level to play. There just isn’t anything new here to keep anyone interested. Start using some more unique ideas in your levels and I’m sure you can get very good scores. Until then, I have to say that this just is like every other level you’ve uploaded so far. Longish, good, but not new enough.

EDIT: And, by the way, I suppose that the author summarized this level perfectly: “Kind of interesting.” Cheer up, though, you’re good – you just need to make something a little more different than your current creations.

[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 21 years ago
For: Colonial Secret
Level rating: 7.2
Rating
7.2

First, I want to echo a few points Violet said.

>>First, don’t use such generic
>>filenames. Both the level and
>>the .zip overwrote earlier files. And
>>don’t say it’s 1.23.
I agree. I’ve had countless really good old and impossible to find tilesets overwritten by new common ones (same goes for levels) because the author did not go to the trouble of choosing a creative filename. I hate when people do this.

>>One of the things that strikes me
>>about this level is that it’s kind of
>>a remake of Colon1, in that several
>>areas in the level are directly from
>>it, and others look based. (The coin
>>warp is even for 50 coins)
While playing, I did notice this. It seems that some of this level was directly stolen from Colon1 while other parts took great influence from it. I don’t know exactly what to make of it. While Colon is a hard tileset to use, I dislike when people rip off of levels. But you don’t often see a case where someone takes such great influence from a level outside of a direct edit. I’m still not sure what to think about this, but I would have preferred to have an original level.

So, on to the level. This reminds me a lot of what the author has previously made – especially his Colon level. That’s because there really isn’t a huge amount that is new from them. Sure, the level is different, but there isn’t anything to distinguish this level from any of the other levels that he has so far made. An improvement I did notice, however, was that the eyecandy was better than in the last one, so there’s certainally improvement. It’s just another somewhat long level using Colonm though. While I’m not sure if “a start, an exit, and stuff inbetween” does justice to some of the interesting features of the level, it is unfortunately true. There isn’t much here to differentiate it from all of the other levels the author has made, which is disappointing. Still, this level does show improvements over the previous level, and improvements are always good. There were a few areas where layer 3 was used badly, notably in a section where it concealed an enemy, but that’s not a terrible thing.

In summary, this is an OK but uninteresting and long-ish Colon level. Very little more. If you liked the first level and don’t mind repetition, you’ll like this, as well. But don’t expect anything new.

+ PROS: It’s a solid level and shows improvement.

- CONS: Parts are ripped, and the level just isn’t anything new. Annoying layer 3 use.

VERDICT: If you have nothing better to do, play this level. You probably won’t find much new from the past level, other than that it has improved somewhat. It’s a solid level, that much is true, but it’s just nothing new – and that’s the level’s weakest point. Other than that, it’s a good level. If you didn’t see the first, download this one instead. Overall, a 7.2 and download recommendation for those who haven’t seen the first. Those who have, however, probably won’t find much new in what could be very accurately summerized as “just another solid Colon level consisting of a start, an end, and some stuff inbetween.”

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