I played the level a few times so I could really see what it was like. I have to say I enjoyed it quite a lot. Though not very original I can’t say I disliked the quiz parts. Though I had to answer them all well to be able to access the coin warp, though the questions there were really simple, the tougher ones came later. I see you also made sure that beginners won’t have trouble completing the level since there is a noticeable difference between hard and easy. Paths divided a few times to add to the replay value and I also liked the idea of making a path for Jazz and for Spaz at somewhere in the middle of the level. Pickups were fine, you used many types of food, though all suited the level. There were also a lot of gems unfortunately mostly only red ones. Ammo was also suitable for the level and certain types were also required to get some items. Giving seekers made the level a bit too easy though. Carrots were quite well placed and there were enough. There were also some powerups for bouncy toaster and RF ammo. It’s good you didn’t add one for seekers that would have made the level too easy. Enemies were well placed sometimes even acting like a trap for players. The boulders weren’t really needed in my opinion since once they worked as supposed to other times they rolled in the opposite direction. The spikes were a better idea especially under the question part. I’m not sure but I think the least likely answer lead to the buttstomp path with the spikes(not sure). The music is from JJ1 Stonar level, well, who would know, it actually fitted the level since it has some similarities to the original level music to a certain extent. Also somewhere at the middle of the level there is a spaz superkick stomptile that leads to nothing. Guess you forgot to put something there. Also the last question was a bit too much in my opinion, though the texts differed from the path you chose and had some, how should I say, “interesting” texts.
All together I really enjoyed the level and I think it would satisfy most downloaders. If not I’m sorry for misleading but I certainly give this a download recommendation since in my view it was a well done level and a good effort.
Seen worse and seen better, it’s a bit better than average. Too few secrets, pickups and too many open areas. Also I see you knew what you were doing, so I’d rather blame laziness than the lack of your abilities.
Rating: 6
Prelude
“The Battle of Jungle 2.0 Day”, well not as a blaming, but this isn’t a good name, I mean, it’s a CTF level, and the place is exactly referring to the tileset’s title. You dont need complicated names, a Jungle Bungle or Jungle Fight or even a Kubus CTF would make a better impression. The level is tiny and has numerous weird things in it, so why do I reveiw this? Because, it’s your first level and you quite much appear to need advice!
Eyecandy
The look is basically decent, the edges of the walls and leaves are smooth, there are waterfalls, tree tubes made right. I think I can state that the background looks excellent with the bare look and the water, even though you didnt ulitlise Layer 7. The places where rabbits jump around looks all fine, but the edge walls are usually blank. The leaves add a good eyecandy, but several times they are placed in unnatural positions, also I first found them confusing, but it’s easy the get used to or just to turn Low detail on, It actually makes the levels clear, and doesn’t ruin near anything, that’s a good point!
Rating:21/25
Layout
The bases in the opposing sides are in Death-Ends (Places where you hardly have way to get out without getting hit). The level is definetly tiny, closely just a one route level, but the ways have different functions near the bases. There is a sort of ridiculous part, the lower big box, with warps leading to it with small ways out of it, it’s totally empty, Both the Full Carrot and the Seeker PU is above it. Shouldn’t those two, or least one be there? Well you can hide there for limited amout of time, but with that, you would trap yourself quite afar of the bases. It’s wrongly made part of the level. Anyway this map is generally simple (what doesn’t mean bad!) and is mirrored, the only differnece is BNC and RF powerup, rightly balancing. It’s just a piece of cake to learn the level.
Rating:7/15
Gameplay
The three most dangerous powerup, 2 +1 C, 1 FullC. Well i didn’t actually play it, but i could easily imagine how it could turn out thinking about the small size. A duel could be sort of right, there would be a lot of camping and carrot fight though. The 2v2 would be err, well actually i can’t imagine how that would be, it could act fine. 3v3 would be bloody as hell, ew. There is a big fail on the pickups, i will expalin them one paragraph below. Whatever, so what i would mainly say, there are too much PUs and Carrots. Just shooting seekers out from the spot of the FullC and the Seeker PU you can get all the PUs and camp the carrot at once, it’s superior to any place, it would ruin the game In my opinion. Let’s talk about the flow. Those chumps at 52:16 and 97:16, are damn annoying. Accidentally i found myself pushing walls, and i always ran into the warps leading to the bottom. The rest was appropriate.
Rating:20/35
Pickups
The most important and very big mistake is that, the generators aren’t setted. This way, they spawn in a few seconds after they got taken. When you turn an event into a generator, you can set it’s delay of time to spawn again on the right lower corner of the Set Event Window. You need to make it like 25 to PUs and Carrots, and 20 to the simple ammos.
The PUs were in acceptable places, but, they are too much and too close. One should be only on top, and not in the middle, but close to one side, and the other should be in the bottom box, I think. BNC is quite good to break camps, so it should be one of the PUs. There are just a little small ammos, there should be a bigger bunch just next to the bases (it should be BNC for both sides). Ice inside the tubes in the middle isn’t too useful. The +1 Carrots are placed right, but i would mark them too much for the tiny map.
Rating:8/20
Music
Easter.s3m, “Frolick Lane” By Alexander Brandon. It itslef is a great tune, yet just by the filename, it’s not really meant to fit a Jungle level, there are some samples that feel like decent for a jungle but it’s too fast, happy and clear. For a jungle i would choose a slower, rithmic and mystic music, the general music for this tileset could’ve been just great for it.
Rating:3/5
Ending
Look it’s not bad as a first level, but there is a lot where to improve! I would give you some advices,6 out of 10
~RabidRabb
Well, 9 levels. I have to say you really had some interesting and good ideas. The problem was that these ideas weren’t done well. I think there were too many open areas, which were really confusing after a while. Trying to make a level more challenging with regenerating enemies ads to the difficulty but doesn’t add to the fun of the level. And anyway what were you thinking on the first level I had to fight about 12 queens to pass the level. What about the pickups? There were hardly any some coins carrots very minimal ammo some 1 ups and nothing else. Also putting 5-6 enemies in an area where you’ve got 1 block space to move isn’t a good thing either. Another thing, you could at least put some signs to help the player know where he should go. There were some glitches as well at certain warp areas.
But at least you could use the tilesets properly. So as I said these are levels with some very good ideas which could have been done better.
My rating is 5.7. This means your pack was good enough for not being crap, but bad enough for me not to give it a download recommendation.
EDIT: I replayed the levels. As you said they were made to be difficult but the last 2-3 were well, something way harder than “difficult”. About the 12 queens, I didn’t actually count them last time I just wanted to point out the fact that I had to battle a lot of them (now I’m quite certain there were more than 15). Certain bats keep respawning in every level btw. And as you asked, I will mention that the warps were glitchy in the carrotus level where the “warp target” put you in a place with 1 block space. Warp target should be somewhere with 8 empty tiles around you otherwise the player will get stuck in the wall. I think I met some of those glitchy warps in the medivo level as well.
Also most boss fights were in really tight spaces which were full of bats. I know you wanted the levels to be challenging but that’s too much.
Could you play through all the levels btw?
Anyway last time I think I made it to the 3rd level without cheats, but since I wanted to see the whole pack (because I don’t want to review something I haven’t even played through and give an unaccurate rating) I just used the health cheat to check out the other levels. The first 6 levels are so-so but the rest are just impossible. The player just feels that he/she is squeezed through a mousehole and then he gets 4-5 bats that respawn in 8 seconds.
Anyway like I have already mentioned the lack of pickups is a big problem. For me the levels would have been much more fun if there were at least a minimum amount of stuff to get. Without them it was just running around in a nearly empty level. Also I noticed that most of the time the 1 ups lead to dead ends from where I couldn’t get out.
All together the levels look ok or interesting in some cases but when it come to playing you’ll notice that it’s unfairly hard. The puzzles are sometimes quite creative but other times you brake a trigger crate and don’t even know if you’ve screwed up something or did something that will help in continuing the level. Though as a positivity I can admit that I didn’t lose my interest in the levels since I was really curious to see all of them (unlike the last single player level I tried)
Sorry but I can’t give a higher rating than 6. For second time it was slightly a bit more fun than last time. I hope you will still make levels as this one wasn’t that bad for a start and I’m sure you are able to improve. Next time try to target the average players (believe me it’s not a hard task to get a good rating from me :D), just don’t forget pickups.
Nothing about these levels are very challenging, interesting or fun. Lot of empty areas. Boring eyecandey. Open level designs leads to a lot of leaps of faith. Difficulty in any parts came from tons of enemies, which even then don’t add much. Overall very average
That was a bugged thing that got into the zip somehow.
Totally pointless.
WTF is with the other .j2l file included?
Having played this level recently, I’d say it does great justice to the battle mode. It flows very nicely and the eyecandy is gorgeous. 7.3 is way too low for a level like this.
To be honest, the story is quite foregone and depressing, but aside from that, high quality in every department.
That’s all I’ve got on this one. Not much to say here.
Generally a substantial improvement over the version that comes with JJ2.
I did some tests with this tileset and all I’ll say is this: Hell variant + the music from Skyrim’s Soul Cairn = high-quality atmosphere comprised of abject terror.
Certainly worth the effort.
[Review changed to quick review. ~cooba]
There’s no way I’m giving this level less than 10. Actually I consider it 11/10. This is the best level I’ve ever played. Tileset is awesome as well as the music you chose for it. I enjoyed finding secrets and coins. Also if I was careful enough i could pick up everything. Seemed like trying to get 100% items and enemies like in Jazz 1.
[This is a tileset, not a level. Thus the only content in your review is “tileset is awesome” and that’s just not good enough. ~Violet]
Well, i have to say this is a really cool level.I really liked the tileset you would almost think this is an original tileset from Jazz 1. Reminds me of an upgraded technoir level which is a very good thing for me since technoir is my favorite from Jazz 1.The items were also well placed though I have to mention the level lacked secrets and gems.
Great work. And thanks to you I found the secret on turtemple 2.
Nice work, though the cat platforms on the first level were annoying, but never mind.
I have to say, that this is by far your best work. It was a really long level and not as easy as your previous ones (at least in hard difficulty). Also even if their part wasn’t too long Jazz and Spaz had a different starting position. Also I noticed several places where paths split up so I had to play the level a few times to see everything which added a bit to the replay value. Enemies were well placed and they also fitted in the level. I was quite surprised that the coin warp was at around 20% of the level but whatever, this wasn’t really about the coins. I found a lot of secrets (though I think there were only 1 or 2 warp secrets. Ammo choice was quite good too. They really helped in some situations and of course at the boss fight. I think the spiky part was quite a good idea where you had to explore 4 paths to get the trigger crate to move on. Also there were places which you could only access with Jazz or Spaz. Eye candy was good enough to make you satisfied. The exoticus track went quite well with the level though i think the original is better. I think i only found 3 power ups which is actually enough for this level. I think there were enough carrots and save points for the level though i sometimes felt that the carrots were placed inappropriately that is when i had full health i kept running into health and when i needed it I found some rarer (though this may differ from player to player). Also I felt you put too many enemies in the boss arena. It was quite a small place which made the fight a bit hard. But that’s all, and what’s more I didn’t find glitches in the level which is very good. So all together this level is a good experience.
Download certainly recommended.
Awesome!!! My favourite… :-) nice details, nice background and nice to play in this scenery…
It was really good idea to made this tileset and i try to create my own levels from this one :-)
Sorry to say but i can’t give a higher rating. You’ll have to learn how to use the tileset first, because like this the level is quite ugly. Also using one of the harder tilesets isn’t a good idea if haven’t really made levels before. Also i kept getting hit by something invisible.
“Kids don’t try this at home” is all i can recommend.
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Eat your lima beans, Johnny.