AN ACE LEVEL USING 1 OF MY FAVORITE TILESETS. ONLY TOO MUCH WEAPONS.
I LIKE CARROTS:P
THE LEVEL IIS NISE, BUT ITS MORE FITTED FOR SP. THERES A STRANGE PLANT NEAR THE BLUE BASE THAT DRIVES ME CRAZY. AND PUT MORE WEAPONS AND CARROTS IN THE NEXT CTF LEVEL (IF YOU MAKE 1)
Very very good.
:)
Oww, owwww this RUXOR!
Great story, great gameplay, great eyecandy, great EVERYTHING!!!
It’s nice but boring….
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Nice, whereas some parts of some tilesets are really just a bunch of paint/photoshop FX over badly shaped forms or lookin like flat lil’ kids drawings, some pieces of scenery were very well made, detailed and ‘patterned’. And it gives the lvl maker a big choice in what tiles to use, which is very important. Oh and one more comment, may some tilesets lack an indoor part, which could’ve been added easily. (My rating should be viewed as rating for the average tileset in the pack.)
Ugly levels, ugly tileset, patterns don’t work, bad layering, especially bad gameplay… don’t think anyone demands more explaination for my rating :D
Ow. I’m will never be able to create one of those 1 million row reviews…
Eye-candy rocks in this pack. Yum! Moonblaze has showed the JJ2 community his creativeness. Not all can make a good episode with a storyline (like me :p).
Great work.[This review has been edited by Blade]
AMAZING!
I`m going to convert it into the Episode ,,AZURA`` I made at time!
CELL IS A FOOOOOOOOOOOOOOOOOOOOOOOOO :D :D :D =)))))))))))))))))))))
COOL LEVEL, NICE MUSIC, BUT SHORT.
While this tileset itself is not extremely impressive in what it contains, it does an excellent job with what it does, allowing for it to make a decent level. While being mostly basic blocks filled with ads, everything is presented well and while very simple it is none the less very effective.[This review has been edited by Bobby aka Dizzy]
WELL, IF YOU WANT TO GET HIGHER GRADES, YOU MUST SHOW YOUR LEWEL TO YOUR FRIENDS,AD SOME COOL STUF, NOBODY IS HURIING YOU. OW,ALMOST FORGHOT:MAKESURE TO ADD YOUR TILESET AND MUSIC TO ZIP.
(MY ENGLISH IS BAD, SINCE IM FROM LITHUANIA)[This review has been edited by GAMER]
sHORT, DULL, AND EASY LEVEL, MUSIC NOT INCLUDED
SINCE ITS YOUR 1ST LEVEL, YOU GET 5.
Another grrr eat level by CelL of FoR and OLC (blah).
Just what Red_XIII said, it kinda rules. The level isn’t so big, but that no problem.
You can get the fullhealcarrot with one coin (No, really). The level uses the diamondus tileset, wich is very good used in eyecandy & co.
You can get the Seek PU easily and the FullHealCarrot is simple to find.
The – points are that there are PUs wich you can get too simple.
But overall I think this is one of CelL’s better levels. I hugely recommend this.
But please, use next time the Diamondus (1) tileset. It’s used too few times.
Yeah, all is already said, so what i have to say?
I agree with all foos who reviewed this and I would recommend to give Moonblaze a applause.
Well, i seem to be missing out on a lot here, so i downloaded this for the fun of it, and here goes my review.
Carrotus in the target:
Nice start to the level, interesting music as well. Eyecandy, in the start, was very confusing, cant tell what object is in what layer unless you go and try bumping into it. The carrot concept was amazing, i was very impressed how it was done, congratulations for good use of triggers and stuff mb. Pickup placement was good, not to underused, not to overused. Again, some of the eyecandy confused me, like the very right, i thought those blocks were solid. Greast tileset use. The ambient lighting was good, not so dark so you cant see anything. Nice puzzles and challenges included, good enemy placement. The level made me discover that if you shoot a hanging platform, it will move (really, i never knew that!) Some enemies were irritatingly placed, but the difficulty was fair and the level was really fun. Sometimes though, the lighting would make the bats blend in with the set, so required you to be alert for any rogue bats, but it added to the challenge of beating the level. Some well hidden secrets as well. The only major flaw here that the bats were to irritating, hard to beat this unless your really careful, or you just cheat. But the author tried to lighten the difficulty by adding fullnrgys, so beating the level without cheating is possible. The level style and layout was good and fun, i enjoyed playing this level, though it took me 3 lives to beat it.
Invasions of the castle:
Cool music. Again, the lighting is there, but its a bit harder to see here, i barely noticed eva was standing behind those crates. Again, lots of irritating enemies, and a bit to hard. Layout is fine, again, the secrets were well hidden. I think the two poles near the first crate were unecessary, only one pole could of been used, but thats ok. The level took me many lives to beat, but was fun as well.
The wolf rabbit:
Strange music, but it fits. The text reminded me of Lotr 2, of that orc army or something, and the storyline was great. The part were u get flinged un the forest is VERY creative and deserves a round of applause applauses.
Sunset forest: The first minor flaw is that when you start u suddenly are being attacked by a dragonfly, and its kinda crowded, byt awesome eyecandy throughout the level, feels so forest like! It also made the level great to look at and fun to play. Not particularly fond of the enemy placement though, a bit hard to avoid the enemies. Music was cool, and pickup placement was well done. The falling rocks could of been “overdone” in some areas. There is a save point here (finally), and some secrets that were well placed and not to hard to find. Again, dont know why mb puts 2 poles together (maybe some kind of trick that i dont know?). The layout and flow was ok. Good design, and not as hard as the other 2 (no ambient lighting, thank you!)
meeting with moonblaze:
Lol funny drawn rabbits, good idea of making jazz’s words be normal, and the words moonblaze is saying colorful. Good addition to the story, and nice rabbits.
Ring search: A modified version of disguise natures ruins tileset? Interesting…..(wonders if fishguise had gave mb permission (havent read readme yet)) Nice music, fits into the level/set. Backround eyecandy ok, but sometimes confuses me (blends in with foregroun). Also, some parts like that mudcave, were to dark, and i couldnt see where i was going. The arrows were life like, but were possibly moving at a very fast and hard to dodge speed, which in my opinion, is one of the things which made this the hardest level to beat so far, it almost made me cheat(The monkeys in the cave irritated me so much, that i couldnt resist using jjbird). The enemy placement was irritating and hard. Great tileset usage, and i assure you, the secrets werent forgotten in this level. Cool how getting 3 rings and going to the warp makes you win, must of taken skillz to figure that one out, great work mb!
A flame of power: I loved this level, excellent music, great and cool style which u had to protect mb and all, an expert level! Level got easier as you got more fast fires though, but it was hard in the beginning. Great work on this one! This level can also make you very greedy, seing al those fastfires, gems and carrots lying on the ground from those a\enemies, makes you want to grab them, but when you do, at about that time the enemies regenerate and give you a smacking. I think i did a good job protecting mb and stuff :)
Where bad rabbits go:
What an obvious name for the level,good eyecandy and tileset use. The level had hordes of enemies, and even all those fastfires in the previous level barely helped. I was so releived when i had the sugar rush and when i saw the save point. The level was very short though, and there was a bug were devan took the form of a yellow sign post refrains from laughing. The level was probably the hardest in the pack, reminded me of RHG. The sign said something wierd, as if the text was backwards (the sign which sometimes devan took the form of)
The credits level: Its a credits level, what more needed to say?
What a great pack….
The eyecandy was very good, sowas tile usage and stuff. The story line was good, all those cool events and stuff. Enemies didnt spare you though.
EDIT: Forgot the rating ;P
Edit: Read Violets review, its HILARIOUS;P
[This review has been edited by Blackraptor][This review has been edited by Blackraptor]
This is cool!!
This is a cool levelset! The story is a bit boring but the levels are cool!
1st part: Looks like a sort of cave. A lot of gems (which hurt) and many secrets. I don’t really like the music.
2nd part: A grassy landscape with water and puzzles. I skipped the level Acid Rain because I didn’t know how to solve those puzzles.
3rd part: A sort of machine. Cool to play with a lot of strange stuff. The endbosses are Jazz clones.
4th part: A green slimy world which I really like! A lot of puzzles and enimies!!!
Total: A lot of fun!
You must download this!!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.