I just love it. Love love loooooooooooove.
It’s amazing how you did the MCE (or SCE? I dunno…) stuff and.. stuff!
LOVE.
Download this. NOW.
I like. Then again, I do over-rate levels. Butttttt, this one kinda rules. Nice structured CTF level, brilliant idea of one silver penny for the carrot, and.. well, have fun. Yeah, brilliant for 2vs2. Nice eyecandy,
DOWNLOAD RECOMMENDATION :D:D:D
I PASSED. NOT INTERESTING.
(You should have passed on the rating as well if you have not played this. -Trafton)[This review has been edited by Trafton AT]
short level, the music is annoyng at first, but better later.
TIP TO ALL YOU KOKO HEADS, WHO WILL PLAY THIS LEVEL:when your jazz,use your SUPER JUMP to destroy the raven.
NISE LEVEL.
I didnt know, that mofs are stronger than DEAD turtles :P[This review has been edited by GAMER]
MABY COES YOU FORGHOT TO EXTRACT THE TILESET TO JJ2,SUPERJAZZ
ii want to present derby with the most long jazzonline rewiew trofy, but i dont have 1:P
ANYWAY, THE LEVEL IS GOOD. THE TILESET IS EXELENT,MUSIC FITS WELL, BUT ITS RATHER STRANGE TO SEE FLOATING BOOKSALSO, SOME PLASES CANN BE PASSED ONLY BY JAZZ AND SPAZZ:p(-0.5)
[This review has been edited by GAMER]
EXELENT LEvEL.EASY(not funny?!ÍÓ È ÄÓÐÀ)(RUSSIAN :P )
Lives should have been better hiden.
Level 1: Carrotus in the Target (huh?)
As the level begins, you come out of the secret exit from Carrotus Castle (which a Limit X Scroll removes from vision so you can’t see it doesn’t look like a castle), and then you see an army of tuf turtles invading Carrotus. Everyone’s asleep, so your goal is to run around removing carrot signs from burrows, so the turtles can’t find the rabbits and eat them or something. The enemies in this level got really annoying, though, armies of tuf turtles and bats. A few not-too-secret secets, and voila. Did I mention that despite you come from the castle on the left side, you go into Carrotus Castle on the right side? Are you in some courtyard that the castle wraps around or something? The eyecandy in this level is also rather poor. Layers 6 and 7 are used normally, but layer 5 is set to X/Y speed 1, and it’s used EVERYWHERE. It gets hard to tell what’s solid and what isn’t. By the way, for those who are frustrated, one coin can be found underneath the rightside tile of a raddish.
Level 2: Invasion of the Castle
This one’s a bit more normal. Eva has been captured (again) and you must rescue her (again). Thankfully, Eva’s still in the castle, so the whole pack isn’t built around saving her. You just have to find three trigger crates inside the castle, each of which are guarded by enemies and spikes and stuff. This is a fairly short level, and a bit more linear then the last one.
Level 3: The wolf rabbit (no explanation of name)
Suddenly, you’re out on Carrotus with Eva. You slowly walk towards her, and she tells you (somehow she found this out) that a demonic force is attacking, and you should go to see her friend Moonblaze. You didn’t really think Moonblaze could make something not involving him, did you? (No offense to Moonblaze intended) So off you go, into the forest.
Level 4: Sunset forest
The most linear level of them all. You plow through small passages filled with monkeys and dragon flies. The layer 5 problem in “Carrotus in the target” is back again here, in full force. At one point, there’s a pit of spikes, with some tree trunks placed so you can jump on them. SURPRISE! They’re not solid after all! No, the real way to get across are the swinging vines, which are practically INVISIBLE due to the background eyecandy! Did I mention the tree which you can’t get through without being hurt? Or the slight overdose of rocks? Anyway, if you make it through this level (I found myself just running through it madly), you’ll find a tree, which you enter. Done before, but ok.
Level 5: Meeting with Moonblaze
This level shows Jazz standing motionless, staring at Moonblaze, who is standing motionless, staring back, and looking incredibly shocked. There is no background. They’re in a tree! Perfect oppurtunity for a cool background! But no, all the (self made) tileset consists of is them standing there looking at eachother. Jazz tells Moonblaze of his problem, and Moonblaze promises that Jazz will see Devan in hell. (;)) IF Jazz can get him three gem rings to work the magic spell with. Ok!
Level 6: Gem Search
This level uses a modified version of Disguise’s “Nature’s Ruins” tileset. In JCS, it’s called “Nature’s Ruins 2”, so if you wanted Disguise to make a sequel to it, sorry, you’re out of luck. (Unless he does “Nature’s Ruins ][“) Anyway, there are three gem rings, one in a temple, one in the trees, one in a cave. The cave is very dark, and there’s a rock in it which reeks of poor placement. It stuck me in the wall once, and another time it lodged itself in the path, unmovable. Rocks can be cool, Moonblaze, in the proper place. Anyway. The Temple gem ring is a bit easier to get. You jump onto a few platforms, avoid two arrows (yes, Virginia, they are solid), fight a few monkeys, and grab it. Then you try to grab some cherries on the way down. The third one involves jumping on a few platforms. The main thrill of this level is exploring the inbetween area, which, while small, has several enemies, as well as trying to get the cave gem ring.
Level 7: A flame of power
Now it becomes obvious it’s a modified version. Still in Nature’s Ruins 2, you stand inside a small temple, where Moonblaze works magical incantations. The gem rings are nowhere to be seen, maybe he ate them. Anyway, you are told to “Protect Moonblaze”, because enemies keep generating and entering the temple. They have no effect on Moonblaze. Because of a certain secret in the previous level, not to mention enemies give stuff away (like fastfires) when they die, the only problem in this level is staying awake. You have to run back and forth killing enemies for about 5 minutes. Maybe it was less, but it seemed that way. Once five coins have dropped from the ceilling, you’re ready to be sent to hell.
Level 8: Where Bad Rabbits Go
If the name is familiar, that’s also the name of the tileset it uses. And the example level of the tileset. Considering how similar the backgrounds look, I’d say Moonblaze copied the example level and changed layers 3 and 4 without bothering to modify the name. Anyway. This is a fairly linear level with devils and ravens, as you might expect. Fight through them, and you get to fight Devan. Of course, there was a blaster powerup somewhere along the way (I forgot where) so he’s no problem at all. “Thanks for playing” says the rainbow text. Moonblaze is telling you that, I guess.
Level 9: (I forgot what it’s called)
A credits level. You watch credits scroll. Why couldn’t the author just have put the credits in the tileset with Jazz and Moonblaze staring at eachother? Sadly, they are seperate files. It credits a lot of people, and then says hi to others, just like in Tomb Rabbit, except much less interesting. No images or anything. (See, this is another reason Moonblaze, at least, should have been in there)
This would get a higher rating, but I simply hate the layer 5.
Is that true Voilet CLM? Had you help him! Cool! (He is who give my levels always high! That´s cool! I see nothing wrong. I loved battle with Devan so 10! It´s perfec´!
(You are rating this upload, not the people who helped with it. Rating removed. -Trafton)[This review has been edited by Trafton AT]
Coll to play with 4 Home Players
Much time of fun!
View the Readme Backslash!
Cool??? ;-P It’s impossible with Spaz. Maybe you can make a morph or a anti-spaz system (don’t ask me how =P). No music…. If I read the title (RollerCoaster race), I was thinking it was something with sucker tubes.
Greetz, BS[This review has been edited by backslash]
Very cool, I just have to say… err, anything to say except what Flash said..?
I really like it, even though I played it without sound :P
an 8.7 from me, some will perhaps say it derserves more, but not enough levels if you ask me
I’m afraid I must agree with Enigma. I was expecting a level pack you could actually play , not a boring interactive movie. This pack consists of levels where you simply have to walk, and sometimes something happens, but there isn’t real action. Download recommended though, you could find some interesting stuff in this.
WALLS AND TUNNELS: Both of them are there. Admittedly the walls are a bunch of green and blue blocks, and the tunnel looks solid, but they’re there. More or less. There’s also some pipe structures.
BASIC EVENT TILES: Uhhhh.. speaking from the example level, there are countdown blocks, a text sign, and a vine. To the author’s credit, the vine can end.
LAYER 8: A tealish texture. I don’t know if it works textured or not, but it isn’t in the example level, so I presume not.
LAYERS 1-2+5-7: There are two different mountain colors in again, green and blue, in addition to purple rain/meteorites. The mountains don’t have enough color or variation to look interesting, sadly.
LAYER 4 EYECANDY: The text sign bounces.
GRAPHICS: The graphics look mostly done by someone who just figured out how to do gradients and noticed everything looks cooler. Next steps – moderation and texture. Everything is basically blocks with gradient lines in it, or pyramid gradients.
VARIATION: There are two colors.
ORIGINALITY: There are some purple raindrops/meteorites in the background, and the text sign bounces.
MASKING: Masking was fine, but this looked very hard to screw up in the masking department.
OVERALL: While it IS better graphically then tilesets like “World of Dreams” by Bunnyelmer, they had more variation. I can’t honestly give this a very high rating.
Greetings back, Blaze :)
While I have to admit the story isn’t very original (Devan turns back and you have to save the world once again…) the levels are. Instead of just “Get to the end of the level” each level in this pack has it’s own “mission” which makes the pack very cool to play. For example, you have to protect someone for a certain time, you have to hide the signs that say where carrotus is, you have to find three gem rings… You know.
LEVEL 1: Carrotus in the target.
At the beginning of this level, you sort of “wake up” in the middle of carrotus and you see a horde of Tuf Turtles approaching the Carrotus castle/village/whatever. Your “mission” is to hide the carrot signs, so the Turtles can’t find Carrotus.
The eyecandy in this level is very good, altough at some places it’s confusing because I couldn’t tell the difference between the “normal” platforms on which yu walk and the background scenery. The second “problem” (well, nothing to worry about, but…) was the fact that you had to search for the hole under the carrot sign to make it disappear. Apart from that, I couldn’t find something to get upset about, excpet for the fact there are no savepoints. I know savepoints would be impossible, because of the trigger zones and coins and stuff, so I suggest you just to save frequently. In this level. there are dozens of bats and you can’t always see them since it’s dark, which caused me to die about 5 times before I completed the level.
LEVEL 2: Invasion of the castle
And there, you are, in the castle. Eva is prisoned and to free her, you have to find and destroy3 silver crates. Again there are no savepoints in this level, but that’s the only setback. The eyecandy is well-done again, but I think the level is too dark.
There are very much enemies in this level, so you have to save the game frequently, or you’ll have to do everything again when you die.
The crates aren’t hard to find, but they’re protected by some “maze” things, and unfortunately there is a part Spaz can’t cross without getting hurt (at least I couldn’t).
There’s plenty of ammo in this level. GOod thing, because you’ll surely need it for the 3th level…
LEVEL 3/4: The wolf rabbit/Sunset forest
The 3th level is some sort of cutscene, where Eva asks you to find Moonblaze, the wise man who lives in the forest, and who knows how to stop the invasion. The 4th level is the level where you’ll have to find Moonblaze’s hideout, and I didn’t like it. There are too much enemies, and at start you directly get chased by Dragonflies and monkeys. The eyecandy is nice, altough confusing, because you can’t see the enemies sometimes. In this level, there are savepoints. You’ll need them.
There’s very much food in this level, so you’ll often get a sugar rush. This takes the “too much enemies” thing a bit away, altough I still think there are too much of ‘em. The hideout of Moonblaze at the end of the level is just a hole in a tree, where you enter the house and talk to Moonblaze…
LEVEL 5: Meeting with Moonblaze
Cutscene: You talk with Moonblaze and find out that it’s proably Devan who is doing this all. Moonblaze needs three gem rings to open the magic portal to Devan’s hideout…
LEVEL 6: Ring Search.
Looks like Sunset Forest, altough you have to find three gem rings instead of Moonblazes hideout. I think this level also is too dark, same problem as level 2. This level uses Nature’s Ruins, and it looks cool, altough the eyecandy may be confusing. The level is hard, but with the seekers you found in the previous levels it shouldn’t be very difficult to kill all those monkeys. The music is nice and fits good. After this trilling quest you’re going off to the next one, where Moonblaze tries to open the magic portal and you have to protect him…
LEVEL 7: A flame of power
Cool! You have to stop the enemies that constantly chase you in this level. In the middle, you see Moonblaze doing some mysterious magical things to open the “Magic Portal” and from both sides enemies are coming. Not just bats, Tuf Turtles and Monkeys, but also Skeletons, Capped Turtles and Devils, so the level doesn’t get boring altough you’ll have to do the same thing for about 5 minutes; kill those baddies.
Bad thing is that this is too easy. When you kill the bad boys they’ll leave gems, fastfires and carrots behind, as usual, so when you’re low on health just kill some extra baddies with your machine gun (powered up by loads of fastfires) and you’re done.
Every minute there will fall down a coin, and with 5 coins you can acces the next level, where evil ravens and devils await you and a big monster wants to fight with you, the one who tries to save the world…
LEVEL 8: Where Bad Rabbits go
This level, with very great eyecandy, takes place in hell, where Devan awaits you. First you have to find him; this shouldn’t be too hard, since the level is fairly short and with all ammo you gathered in the previous levels this shouldn’t be a big deal. No puzzles, so that won’t delay you either. This level is fun to play anyway, because of the ravens and bats that will chase you trough walls so it’s hard to kill them… And you need your seekers for the fight with Devan at the end. After you defeated him, you’ll get a level with the credits, and even I am in it. I don’t understand why you stop moving sometimes while watching the credits. Is it because of my computer or does it have a reason? Anyway, the music is nice ;)
OVERALL: Altough the name and story aren’t very original, the gameplay is superb and I really like it. Download now or Devan will come alive again for the 234th time and get you.
Hey, I WAN’T TO LOGIN!!!!!!!! What is wrong with password?
Hey, I don´t understand TSF language![This review has been edited by Mad Teanager][This review has been edited by Mad Teanager]
Fquist______________________________1.5
_______________________________________
bjarni, stop rating TSF levels, That´s illetion![This review has been edited by Bjarni][This review has been edited by Bjarni][This review has been edited by Bobby aka Dizzy]
HEY! This looks alot like one of the first levels I ever made! And with the same title… Weird..
Only problem is that it sucked more.. :P[This review has been edited by Red Ninja]
Eyecandy is pretty bad, too much of the level waisted. I suggest making practice levels, just to practice, your level making skills. Keep on practicing until you have gotten better at making levels.. Use the site that Flash gave out for tips. Keep on trying. :P
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