Review by Sacrush

Posted:
Posted more than 21 years ago
For: The RKL Hotel
Level rating: N/A
Rating
N/A

This is stupid!!! Its just a dark maze.If you go to the shop and you buy something you can get stuck in the wall uuuuuuggghhhh!!!![This review has been edited by satan]

Review by KJAZZ

Posted:
Posted more than 21 years ago
For: Magic Carrot Land!
Level rating: 7.1
Rating
7.5

Very creative, I like this level.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Carrotus Squash(noneTSF)
Level rating: 9.2
Rating
8.7

Wow, this is good.

Eyecandy: 4.5/5
Its not like the eyecandy in Jman’s Carrotus:To the max, buts its not confusing and its well-done, no errors. The backround was proper, the ground was proper, so where the vines. The setting of the level was basically both inside and outside, mixed together as if they’re one. Anyways, great eyecandy, although i just felt it was missing something, dunno what thoughh. Wait, i found one eyecandy bug, but its barely noticable and doesnt affect the level much, so ill leave it.
GamePlay:5/5 Great gameplay, springs and pumkins for climbing. Good bridge use. Although you may get a divide by zero when playing this online, because bridges tend to do that. But its not your fault, so.. Didnt stumble on any dead ends, it was also quite easy to travel and navigate through the level, and it was quite fun too.
Tile Placement: Excellent, carrots placed well, pumkins placed well. This is a superior level with great tileset use. Its basic and fun, but not too creative like Violets Magic Carrot land. Anyways, great tileset use, looked like he planned the level out first. 5/5
Other: Well, the music could of been different, there are many musics out there who\ich may be better than the original carrotus music. The ammo placement was good, 4.8/5. I felt that the pepper spray powerup and the taoster powerup were a tad bit too close to each other, but the ammo placement was done in a good fun fashion, though i felt certain sectors of the level needed more ammo. Other than that, my bias is there, that single levels shouldnt get higher than a 9. If this was in a pack with similar based levels, id rate this a 9.7 or maybe even a 10! But its a simgle level, a GREAT and FUN and WELL MADE single battle level. Pretty close to my limit for single levels, but EXCELLENTLY and SUPERIORLY made. Anyways, if any of you still dont get me, just download this.

Review by American

Posted:
Posted more than 21 years ago
For: Magic Carrot Land!
Level rating: 7.1
Rating
7.7

NOTE: After extended play, I have upgraded this rating from a 7.5 to a 7.7 as of January 17th, 2003.
________________________________________
As I hear, this level is my fault. But I do not say that in a negative way. Simply put, I was wrong. And this level proves it. Judging by the ratings, it seems that this sort of eyecandy was a little too new for the general masses. While I think I like it more than the previous reviewers (with the possible exception of Fighter II aka Mazinkaiser, who seems to be hooked), I am not sure that I am completely ready for this new type of eyecandy either. Some parts I like, some I had trouble getting used to. A lot of it brought me back to some really bad levels circa 1999, which was the major reason I had trouble accepting this kind of eyecandy. Regardless, this level is different, and proves that, in fact, you can make Carrotus look new – though maybe a bit too new for some reviewers’ tastes.

EYECANDY
Tileset Use: Eyecandy is the first thing that you notice in this level, and it can be hard to get past the eyecandy. Simply put, this level is like nothing that you have ever seen before. It uses tiles that you never would have thought could be used in the foreground and uses tiles for purposes that they were never meant to be used for. Sometimes it goes a little bit overboard, but for the most part it stays within the boundries of reason. The carrot sucker tubes, while good-looking allow for buttstomping within them, letting a player stay in there as long as they can buttstomp. Transparency effects are used heavily in this level, and there were parts where my Jazz 2 literally became extremely slow. Extremely bright ambient lightning is used in the sucker tubes. If such things annoy you, disable ambient lighting and turn on low detail. However, if you do this, the level turns into a merely “O.K.”-looking level with transparancy effects and some creative tile use. Unless it would really kill you, I recommend at least attempting to get used to the refreshingly new and unique graphics instead of taking this way out. The effects looked cool. However, in some cases, they reminded me wayyyyyyyy too much of bad tile use from old levels. For instance, the use of the white box-shape dot outline (the stencil leftover) is common in some low-quality levels. While it is used creatively here, it does still remind me of these terrible levels. It just looks off to me. Overall, tileset use was highly creative, and I myself have no complaints here.
Tile Errors: One man’s tile error is another man’s creative use of a tileset. This could never be more true than in this level. If you keep a closed mind, the look of this level will quickly become annoying as Mosquitoes in July. However, if you take an open-minded approach to it all, you might enjoy the eyecandy quite a bit. It will take some getting used to, but when you get used to it, it is not that bad. I could not find any pure tile errors, though some of the ground was thin and looked a tad questionable. Still, this level does not have any obvious errors that detract from eyecandy quality in my opinion.
Creativity: There is no denying that this level is creative in the field of eyecandy. After all, if you have ever seen a level like this before…well…you just haven’t. There are so many novel ideas in here, it could be mistooken for a different tileset entirely. Whether you agree or disagree with the eyecandy use in this tileset, you must admit that it certainally is unique, and for that Violet deserves a lot of credit. This is the area that this level excels in most.

PLACEMENT OF STUFF
Carrots: Carrot placement was good, but nothing surprising. The carrots that there were were mostly out in the open. Surprisingly, Violet elected to use normal plain carrots instead of full heals. This is an interesting choice, but deserves mention. Overall, carrot placement is very good, though it takes too long to restore to full health.
Powerups: The blaster powerup, the only powerup that I could find with a quick look-through, is endlessly useful during play. It is stationed right next to fast-fires, allowing for quick access to the deadly combonation. It is good to see levels that use the blaster as the primary weapon, as opposed to seekers.
Basic Weapons: Basic weapon placement is actually quite well-done. While there is not much of powerup ammunition, there certainally is plenty of base ammo. Most of it is along the slanted ground, so a lot of ammo will be gotten by simply running around the level. Sometimes I thought that there was not enough ammo, but it turned out to be pretty well-balanced.

GAMEPLAY AND FLOW
Flow/Navigation: Eyecandy is really and truly this level’s main focus. However, fortunately, that does not mean that it lacks in the area of flow and navigation. Flow was generally good, though there were a few quirks that should have been worked out. Because of how the level is layed out, the flow is not extremely fluid. Not much can be done to improve this, other than entirely redoing the level. Still, the flow of it is not bad at all. Navigation was fairly easy and I did not run into walls too much.
Layout: The layout for this level is fine. There is not too much to say here. This level does not add anything to the layout that you have not seen in other levels. Eyecandy is really the main focus of this level creativity-wise. While the layout is fine, again, it is nothing to write home about. The bases are placed in predictable areas with equally preditable sucker tubes near them. Its quickest to just run from base to base, and I was slightly disappointed that there was one route that was much faster than any of the others, but it was still good in this area.

CTF SPECIFICS
Compatibility: The original version of this level was affected by flag bug, but it appears the area that caused it has been patched (under the bridges). I did not get a chance to do extensive testing, but I could not cause it in a quick time. The level was fairly stable, though it did severely slow down my poor old TNT2 graphics card at points with its cool but impractical ambient lighting effects. I got stuck once, but this was a masking error. Still, it seems to be slightly easier to get stuck in this level than other Carrotus levels. Not much to worry about, though.
Balance: I do not have much to say about balance. It was good. Nothing that particurally piqued my interest. There were a few things that could have been centralized, but good otherwise.

SUMMARY
If you are looking for a good ol’ home-style classic Carrotus romp, I would advise you to look elsewhere. This just isn’t it. If you are interested in a level with great gameplay or revolutionary game styles, you just aren’t going to find it here. What you will find is some of the strangest most interesting eyecandy that you ever will see. And to think that this is using Carrotus. My statement that you could not make anything interesting except with one eyecandy style in Carrotus has been proved wrong. Still, I stand by my belief that most Carrotus levels use the same formula – this one does not. Even if you are only looking for amazing levels to download and are dismayed by the fairly low raiting of this level, download it. The graphics are simply fascinating, regardless of whether you love them or loathe them. It is worth a download just for that, though, when it all comes down to it, it is not a bad Capture the Flag level gameplay-wise either.

+ PROS: It’s not a bad level at all. Everything was fairly well done. And, oh yes, the eyecandy is extremely creative.

- CONS: What is positive for some is the kiss of death in the eyes of others. The eyecandy may be too new age for some classic Jazz 2ers who pine for the good ol’ days. If you do not keep an open mind when playing this level, you will hate it. If you do, you might like it.

VERDICT: I am starting to wonder whether I should ever make stereotypes of tilesets again, as they are usually proved incorrect within two weeks. ;P
This level definitely proves my theory wrong. And I’m glad it did. Sometimes, I just say such things so someone will prove me wrong. I love to be proved wrong about things being bland. These sort of exciting new levels are what will keep Jazz 2 alive. Even if you absoluetly hate the idea of using Carrotus in this way, as I’ve said a million and six times before in this review – keep an open mind. If you do not, I can guarantee that this level will quickly become your worst enemy. Still, this is just a good level. The gameplay is solid. But it is nothing more than solid. Without its spiffular effects, this level would be nothing more than a good, but slightly uninteresting, Capture the Flag level. I would have liked it if Violet had spent more attention to level flow. It is not bad, but it is not as revolutionary as the eyecandy. Eyecandy is important, but it is not a huge chunk of my rating. Gameplay is. I give this level a seven point seven and download recommendation. Some of that score is for the gameplay, but without the eyecandy, I would probably give this level a seven or so. It is not amazing gameplay-wise, but it is still enough for a good game. This level is primarily notable for the advances in eyecandy, and is definitely worth a download for that. I hope to soon see a really good level that matches revolutionary eyecandy with revolutionary gameplay – wouldn’t that be great? And, yes, I will probably regret saying that. At least I hope I will. Great job, Violet. Keep up the excellent work. While it seems that this level has not exactly received universal rave reviews, I like the style. It is nice to see some orignality in the levels of today. Keep up the great work! :)

-Trafton

[This review has been edited by Trafton AT][This review has been edited by Trafton AT]

Review by Nickadot

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A


Originally posted by sonictth:
URL was not found!
17.1.03

uh oh……. o well, its gone, and i left jj2.FQist,delete this file

Review by sonictth

Posted:
Posted more than 21 years ago
For: Jazz1 Diamondus Battle2 Final Copy
Level rating: 3
Rating
N/A

URL was not found!
17.1.03

Review by spazz

Posted:
Posted more than 21 years ago
For: Desertland
Level rating: 1.5
Rating
2

I agree with NOBODY

Review by Fighter II

Posted:
Posted more than 21 years ago
For: Magic Carrot Land!
Level rating: 7.1
Rating
N/A

Foos!

(Rating removal. You receive a subwarning for this offense. -Trafton)[This review has been edited by Trafton AT]

Review by DaPete10

Posted:
Posted more than 21 years ago
For: MEZmerized
Level rating: 1.9
Rating
N/A

DO YOU REALISE I WORKED 2 WHOLE MONTHS ON THIS?! MAN!

Review by Hyper

Posted:
Posted more than 21 years ago
For: Sirius
Level rating: 9.1
Rating
9.7

Its a very cool tileset, and the example level is cool too!
Its sometimes a little hard to use but its a cool tileset
Its a cool tileset

Its a cool tileset

ITS A COOL TILESET!!!

burp

so grab this 9.7!!

Review by n0

Posted:
Posted more than 21 years ago
For: Desertland
Level rating: 1.5
Rating
2

Automask.

The set is about 120 tiles big, but only about 40 of them are used. It consists of Sand(Texture WORKS, just dosn’t look like sand), Badly drawn Cacti(I don’t see any peices to connect the Cacti to the sand), Two clouds(One of which dosn’t work because of a one pixal error on the tile to the left), two background tiles(one with stars, one without), and a somthing wraped in cloth(which also can’t fit into the ground).

Don’t download this.

I could probly makes somthing better than this in a half an hour.

`N0

Review by ScionFighter

Posted:
Posted more than 21 years ago
For: Mech Exodus (Scion03 remake)
Level rating: 7.4
Rating
N/A

Thanks Flash. That tileset style is my recognise mark _

Review by Spotty

Posted:
Posted more than 21 years ago
For: Christmas Afterthought, v. 8.00
Level rating: 7.2
Rating
7.7

Well im rating a level by the foo himself eh?
Ok since I feel pessimistic Lets talk negatives first: Gameplay is a bit annoying in some parts like where the gold coin is. It’s definetly not smooth trying to get the coin as the top left corner of that… thing ;P doesn’t have one ways, and although the stairs beneath it are one wayed ther still a bit annoying.
Eyecandy is good in most parts but dry in a few. (my levs never have enough eyecandy according to you candy addicted foos), fun how there are lots of secret areas, but it doesn’t leave much regular playing area for the people who don’t know the level well. Anyhow now that ive bloked the 5 people messaging me I can get on with this review oops *unbloks blak ninja.
Anyhow the level creation shows skill. The secrets and coin warp ideas are fun ones, and this level would be a fun level to play battle if you could somehow make lots of people join since it wouldn’t be as fun for 1 on1’s.
Anyhow a good battle lev , original ideas, and fun (very important point there)Good Job Black a very good level, Ill rate it 7.7 because thats what it is : P. I would recommend this to any foo who plays battle levs , because this one is refreshign now that were all depressed christmas is done for the year.

Review by Spotty

Posted:
Posted more than 21 years ago
For: Hocus Pocus 5
Level rating: 7.5
Rating
N/A

Violet your a foo , its not illegal because,, fine maybe it is ;P

Review by Fawriel aka Piccolo

Posted:
Posted more than 21 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
9

This has a cool beat,a cool style…it actually made me dance in my chair!=D

A MUST-download!_

Review by Taz

Posted:
Posted more than 21 years ago
For: Magic Carrot Land!
Level rating: 7.1
Rating
7.5

I’m sure this ís the best level name ever seen. It looks magic because the “towers” on the layer 7 rule. Everywhere are some things transculent, sometimes they aren’t, you have carrot tubes, coins in ground, strange vegetables and more. It’s, bad enough, not so big. It don’t think this is so boring, there is lot of eyecandy, orginal amazing eyecandy.
All what i have to say is: Download this and: “Trafton, shuddup.”

Review by Hyper

Posted:
Posted more than 21 years ago
For: The cartoon episode
Level rating: 7.2
Rating
8.7

This is cool and the tileset is cool to!
It’s only a little hard but that doesnt matter.
Grab this 8.7

Review by ScionFighter

Posted:
Posted more than 21 years ago
For: Tornado Base
Level rating: 5.5
Rating
N/A

By the way, the author has typed Superspaz in the ‘other authors’ section. Superspaz has rated it. Blahblahblah admins delete blahblahblah.

Review by JoJo a.k.a. IP-Dope

Posted:
Posted more than 21 years ago
For: Tornado Base
Level rating: 5.5
Rating
N/A

You guys realise you gave this 6.6 out of 10? Gee…Be realistic! You don’t rank how good the level is in comparison with his experience, but in comparison with the average level+rank. And gamer, the thing yer saying, ‘It’s worth it to play this level only if you know cheat codes’ is exactly a very, very big mistake! Most people don’t have fun with cheat codes, and think it’s weak. And I am one of them.
Ow man, why am I even wasting my time to explain this..

I don’t feel to review this anymore actually…[This review has been edited by JoJo a.k.a. IP-Dope]

Review by Stijn

Posted:
Posted more than 21 years ago
For: Mech Exodus (Scion03 remake)
Level rating: 7.4
Rating
8

I must say this tileset looks cool. The colors are funky, but they don’t hurt your eyes. All tiles look very smooth, and there’s layer 6+7 eyecandy. What do we want more?
Well, a bit more colors would have been nice. Now there’s only green and blue, and altough there are a few eyecandy objects, the tileset may start getting boring quickly. another set-back is that it’s hard to see the difference between the masked “platform” blocks and the “cave” tiles. You should have made the cave tiles a bit darker.

The textured background doesn’t work unfortunatly, and I would rather like to see an “outside” background here, like in Mez02.
The basic stuff (vines, blocks and stuff) is there, along with some freaky text boards.

I would like to add I really like your tileset style. It may look simple, but well… I like it :P 8,0 may be too high, but I don’t care. Download this.[This review has been edited by Fl@$h aka BlewMeUp]

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