Nice level, only I cant find the secret level…
This hotel is BIIIIIIIIIIIIIIIIIIIIIIIIIGGGGGGGGGGGGGG!!!!!
Great level, but to many enemies…
The download is not working…
Look, try to make your own levels, all this level are exactly like Mario levels. And one thing… too short and too easy. No secrets in the levels. And you even connot buttsomp the ? markets. But it still worth a 6.0.
It’s a good level, only some trigger crates are driving me crazy!!!
Ok, here goes another review. I like the eyecandy in this level much better than in your last. It’s no so plain anymore. However, gameplay and flow kinda kill the level. Really, get those dead ends out of the level. Placing a warp at their ends will not always do, it makes gameplay a bit confusing and annoying. It’s much better to make openings to other areas in the level. I like the ammo and carrot placement, but like blurred said: don’t hide some of the powerups, especially the RF one can be hard to find for those who never played the level before (in fact, i never found it while betatesting, only just now). At least a part of a pu should be visible, people should at least know it’s there.
Conclusion: this level does need some work, especially on the flow, but it’s better than the last one you uploaded. Just keep going, you’re getting there.[This review has been edited by Enigma]
Hmm….Well done
The eyecandy can sometimes be strange but is well done and deserves an 8.5 or so. Good job for that.
The gameplay is smooth, but to small and too much dead ends. About an 8. i also LOVE that ramp idea, it rocks!
The ammo placement is not so good. Just feels like its missing out on a lot of things. 7.5
Music: Was ok, not to good. 7.5
OVERALL: Very spiffy and smooth indeed. Some backfires, but they were small. Deserves a welcoming download reccomendation.
Night Sky 5.5
To many ripped tiles etc. also i didnt like some tiles much, they looked kind of ugly. But there were tiles which looked good and upped the mark a bit.
Blue mania 6.5
Twas some good tiles like the buildings, but sometiles which were ripped (I think) and soem which didnt fit in the level at all.
OVERALL: Some ok tilesets, i dont think ill be using them much, but they’re ok. Im not sure if they are worth a download reccomendation though….
Castle level: 4
To much enemies which i had to cheat to get rid off. I also found eyecnady and tile bugs by the dozens. The layout wasnt that good either. Nuff said
Diamondus: 5
The eyecandy was WAY confusing at times, took all the fun out of it when the bees where attacking me, but i was behind some loathesome eyecandy and couldnt see where the bees were therefore almost got killed. To much enemies here as well, and to little ammo and food etc, not really fun to play as well. There were WAYto much bees, took the fun out of playing this level.
Inferno: 6
Had basic eyecandy, i didnt like where i starte this from. There were to mant enemies again, the food might of been a tad bit overused this time.
Tubelectric: 5
OMG WHAT KIND OF A BAKCROUND!?!?!?!!?#! I didnt liek the eyecnady much.
OVERALL: Sorry, but i dont think this gets a 7. The eyecandy is nothing special, the gameplay (on my opinion) is poor because you get hit by enemies every second and the eyecandy just makes it worse. But, there arent many tile bugs (xept in the castle one) and its basically an average pack, nothing special.
Lets start out with Medivo. The tileset, although its an original that epic made, is not as overused as some others like carrotus and castle etc. The level shows one of the more finer ways to use the medivo tileset, although i still think it could of been used a bit better, but still great. When i first started this (I test all levels in SP mode), i got stuck in the celing. Next time, i reccomend you to put some warps up there so when you quickly test this by dragging the icon and putting it on top of jazz2 therefore making jazz2 run the level inSP mode, you wont have to cheat to get out all the time. Next time, can you please do that, put some warps up there in case if you play the level the way i did, and make the warps lead to somewhere in the level. It wont affect internet play or anything, so dont worry. But thats just a reccomendation, and ill get on with my review. The level is a bit small, and i found very few tile bugs. The oneways were used good, i especially liked those clashing columns, they were cool. The bases were ok placed, a bit to close to each other (it takes like 6 sec to get from one base to the other.) 6 sec is my record btw –. Anywayz, there are powerups, each base has one near it, and a good choice of powerups. There is only one carrot in this level (I found only one) and its a full energy which is placed in the middle of the level. I have really no complaint about only one carrot, for the level is so small. Though i do feel the red base is a bit more guarded because of the clashing columns (what i call them, they may be named differently by the author). The weapon placement is still a bit boring, but its an improvment. It could of been more creativly placed, but its good enough for me. Springs are well placed as well. Eyecandy is good, i only managed to find one bug, and the eyecandy is basic and good. I have no idea why the author put the exit sign up there, maybe to signify that it is not a dead end and a way out covered by layer 3? Well, if that is the reason i cannot take any marks off for that, because the author might have feared people will lower their rating thinking its a dead end. There are some very nice eyecandy tricks here and some mini secrets, though there arent any coin warps. My major complaint about this is the size needs to be bigger, but its great for 1vs1 or 2vs2.
OVERALL: A great, but small, Medivo 2 CTF level which is great for 2 vs 2 or 1 vs 1, but i dont think it can handle more than 10 or 12 people. Other than that, i dont see much wrong. Although not an 8, a 7.7 will do. Keep at it, download recc. This will get hosted a few times, in my opinion.
This level uses the overused Carrotus tileset, but i dont mind that, since i have no hatred for Carrotus, and will continue on with the review. The level name, Rockingham II, is creative but doesnt relate to anything i can think of right now. The eyecandy here is basically good, and basic. There are some secrets here, which add to the fun of this level. Im not to fond of the music though, for it sounds like the level is race or somethin’. Although the eyecandy may confuse some people, it is used to hide springs, coins, and much more. The tileset use is good, and creative, like those carrot ladders etc. I found some bugs in the walls, but they didnt affect the rating im giving it much. There have been good vine placememnts etc here so thetileset use was good. The ammo, however, lacked creativity and was placed in boring square-like shapes. I also felt the blaster powerup was to much in the open and could of been placed better. The toaster powerup has been placed great though. There HAS been some creativly placed ammo here, but not enough to give a really high rating for this column. The coins were very well placed though, and i have no disagreement about coin placement. I think that there should of been more Full energy carrots, considering the blaster powerup is in the open and reachable, and that it does 2 heart damage. I felt as the electro-blaster was to close to the carrot, but other than that it was placed well. I have no idea why those poles and exit sign where there to signify that the warp was there, the poles, ok, the exit sign, i have no clue why it was placed there….. I feel that you should of made that gold coin and toaster poweup accesible ONLY by finding the hidden spring, but ill let that one go. I found a few eyecandy errors in the place where the bonus warp leads, and the powerup which you get after collecting 20 coins and going to the warp makes a better reason to include more full energy carrots in this. I thought that those “sparkles” used in the cave walls were VERY creative and added more fun and interest to the level. Although i must say that they were originally used for the thorns to make them look sharp, but this is another creative way of using the so called “sparkles” (at least thats what i call them). The gameplay was good here, a circular level which is good, and well placed springs, although i felt some places needed more springs. A well done Battle level by Merlyn this is.
OVERALL: This is one of the more finer carrotus battle level you’ll see out there. It has strenghts at every point, and weaknesses which are barely noticable. It has fun and interactive gameplay and it makes you look at carrotus for the better. I hope you weill continue making levels like this, Merlyn, for they are creative and fun to play making them show you how well an original tileset made level can turn out to be. I’ll give this a big fat 8 and a download reccomedation!
I like. Anything else shall I say? :P
I’m going to a friend’s b-day party tomorrow, and I’m a bit stoned. Diet Coke really does it for you =) Anyway, I need my sleep, good level, nice eyecandy, Happy New Year etc, whatever
falls dead into sleep
Im quite impressed by this level. The tileset is…..different, but its been made to look quite good by Blackraptor. Its a difficult level to learn so you’ll have a definate advantage if you know where youre going. I liked the layout around the bases, thought that was quite unique. Things i didnt like were that sometimes you got taken for a ride by tubes jutting out from walls that you didnt intend on hitting (but i suppose you can avoid these better if you learn the level more throughly) and the trancy type music. Overall though its a very good effort, ratings will depend much on personal taste of the tileset. I liked it so it gets a d/l recommendation from me.
I can’t rate this anymore. Dizz suxx. He doesn’t even listen to me I think. Not much has been fixed, and the problems are still here. Nickadot, tell me your e-mail, and I’ll show how good could this be made.
HOLY DRAT! I did say you to don’t do this. The firs time i maked a N/A of it. But I don’t give you a warning twice so I’ll rate it. And not very high.
There are only a few tiles edited, so read my other review on version 1 or the real review.
Tips for Nickadot:
1. Don’t make levels again. It suck. If you do, don’t upload them.
2. Spend time on your levels. Don’t be quick-quick-ready.
3. Use things where they needed for. Don’t use ground as destruct blocks.
No download reccomadati.. recommadation?
Edit: Sure i get it. But one day isn’t so much you know.[This review has been edited by Taz]
Interesting tileset.
The tileset grounds are just blue (..) with a shiny green floor on it. The shiny green is slimy, and can be used without blue.
The pallete is ok, if you play you’ll look a bit shiny too. Golden shine, like the moon. All basic tiles are in this tileset, just ripped, like all. The suckertubes are okay, may have more orginality, but okay. There is a waterfall, wich orginal because it’s slimy goo and no water.
A goofall.
All works, so i give this a 8, it don’t have orginal tiles, but it’s a reccomend tileset. Download this.
That is realy funny, walking around in a disco. By the way, the detials are great, very nice that wallpainting…
Nice titlesets but some detials are welcome…
(Wow. This is almost an exact repeat of a previous review. Oh well, tell us more about this lack of details, unsupported rating removal edit… ~Violet CLM)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. Wait, why did I include “CLM” in that edit? Huh. Weird. ~Violet)[This review has been edited by Violet CLM]
A 7.2 from me.
The only major pros this has against jazztool are the ability to host and join on IP. JazzTool Had pings, a handier fur/name changer and supported cc99. Also I liked the interface less than jazztool.
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Eat your lima beans, Johnny.