Well, Nickadot, I have to say I am disappointed. Almost all of your uploads have either been 5 minute levels, rips of other levels, or just blalant theft of another’s work. And this Battle2 edit is not exactly reassuring. First of all, this .ZIP file unzips to /jj1diam/ or something like that, which is really annoying. Make your ZIP files unzip to the default directory, PLEASE. And now for the review.
EYECANDY
Tileset Use: If you are going to make a completely ripped edit, you should at least put some effort in it. And this obivously lacks effort. There is nothing but the basic ground tiles in this level. Not only does it look way too simplistic, it is downright ugly. The only redeeming quality to the eyecandy is that the author at least did not use the same ground tile over and over, but the level still looks ugly. The eyecandy in this level just is not good at all.
Tile Errors: Tile errors abound in this level. There are plenty of questionable uses for tiles (such as using the same tile for destruct scenery as the wall.) but then there are just plenty of downright errors. Blocks placed incorrectly, gem patterns only half completed, missing tiles – you name it, this level messed it up. There were plenty of oppertunities for interesting tile use in JJ1: Diamondus, none of which the author elected to use.
Creativity: Creativity is in the eye of the beholder. Sure, edits may have some creative spark to them, but this edit is not creative by any definition. This level is about as creative as a bar of soap, and about as enjoyable as well. There is no background where there should be one, and the default layer eight background is about as interesting as dirt. The level in general shows no creativity eyecandy-wise, nor gameplay-wise. Oh, yes, and the springs are floating in mid-air in some cases.
PLACEMENT OF STUFF
Carrots: One carrot. Yes, one carrot. And in the same place it always is in – the room with the springs. There is not much to say about this, since nothing was changed about it. So I will leave it with that.
Powerups: This level completely lacks powerups, just as the original Battle2 did. Not much to say there.
Basic Weapons: Well, there has not been anything changed since the original Battle2. Basically the weapon placement is the same as in Battle2 – nothing more, nothing less.
GAMEPLAY AND FLOW
Flow/Navigation: This version really messes up several crucial parts of the level flow. All instances of One Ways have been completely removed, and the springs that occupy the upper right of the level are just floating in mid-air. Not only does this look strange, but they are quite easy to get stuck in. It does not completely ruin the original flow and navigation of this level, but it definitely hurts it. This just is not a good edit.
Layout: Layout is, again, the same as Battle2. Not much to say here either. Everything is where it used to be, though there are problems caused by the conversion that hurt the layout. Nothing much to say here other than just look at Battle2 if you want an idea of what the layout of this level is.
BATTLE SPECIFICS
Compatibility: The level did not crash my computer, nor did it cause any problems. Yay. I guess.
SUMMARY
I’ve never been particurally fond of edits of Battle levels. I have really never been fond of conversions into different tilesets. And I’m not fond at all of this level. Not only is it a conversion of a level that really did not need conversion, it hurts the level. I do not mind conversions as much if they improve eyecandy and even maybe level flow, but this one worsens both of the forementioned areas. Unless you are really and truly desperate for a JJ1: Diamondus version of Battle2, I suggest you stick to the original. Then again, if you are desperate for a JJ1: Diamondus version of Battle2, personally, I would wait for a better one to come along.
+ PROS: This level has a next level setting, so you will not have to play it in a loop.
- CONS: Ooh…Where to start. There are many tile errors, flow problems, and problems that could have easily been avoided if any time was put into this level. It probably just took about ten minutes, and that was it. No effort whatsoever. Shame.
VERDICT: Again, I despise edits of levels and I also despise conversions. This level does not do anything to lessen my hate of this genre. In fact, if anything, it just strengthens it. This level really messes up the original and makes it more tedious than it originally was. With an uninspired background and equally as uninteresting idea behind it, this level is definitely one to avoid. You can find much better conversions than this one, which is saying a whole heck of a lot. For this, I give a 2.2 rating and no download recommendation. Put more effort into your levels or you will likely see more ratings along this line.
sorry bout the folder zip
This looks good, It realy looks like Meza & Top Secret ]|[ and I like it 2.
Only the Ice Stuff is a bit Worse Doesn’t matter becouse I liked it becouse you used Textured Backgrounds As ground. _
Good start, but much is left to be desired. As Taz said, the destruct blocks were a little weird, the springs were floating in mid air, and the background was very plain and boring. The tileset wasn’t used very well in the creation of the level but the flow was fairly smooth. However, the spring area, I felt, was not carefully redesigned and needed more work. So, good start, but keep working to make a better level.
(o.O)
First of all, you don’t need to put the file first in a folder and THEN in a zip. Only the Zip is enough.
The level, wich uses the Jazz 1: Diamondus tileset, don’t have music because the good one isn’t included. I really CANT rate this, it’s the same level as Battle 2, you should include Epic instead of Bunnyelmer, but much bad than that. I’ve seen many conversions, like the nice conversions of Pyromanus, but this is barf. It doesn’t have ANY 6 or 7 or 5 or 3 eyecandy. The left side, the springs and carrot, don’t have a wall, so you can easy kill people, and the eyecandy is barf. The destruct blocks are really strange because Nickadot uses ground instead of destruct blocks, he don’t make them speed 0 so they respawn and give strange animations. The one way is gone, it’s just a hole now, and the ceiling springs upper in the level floats in the air.
If I may rate this, I should rate it a 4.0 or something, and o download reccomedation – only if you have a Battle 2 collection.
———
EDIT: To everyone, please don’t rate this. You can’t because it isn’t orginal maded by Nickadot. Please make N/A of it.[This review has been edited by Taz]
Wow! Very hard to pass the levels and pay more attention to your pack. The 2.level was short but the tileset and the music was fantastic. (and the first level was so long. It could be better if you balance your level sizes.
Really, what SSJ said is the truth. This jungle-like tileset COSTS ONLY $1.80! BUY IT NOW haves all standard tiles and the layer 6 & 7 included. The graphics are nice, only the name need some help. You could make it “Blarghing War for Weird Money”.
Very difficult levels. Many mazes…
Okay. I’ve just went through this level pack and I’ll try to tell as much as I can remember.
First thing that I dislike about this mission pack is that it comes in a folder but unlike RHG this one has everything in it including music files and tilesets making them unavailable for JCS and levels. The second thing is that if you want to start it you must run it from that folder. You could have included the starting level outside the folder so people could start it form jj2 and for that your rating goes down.
Now the levels.
As already mentioned the carrotus levels are badly designed with almost no eyecandy at all. As one of the ToD’s on J2O say… Spend time on your levels if you want to get a good rating on J2O. The Diamondus levels look better than the carrotus ones but there are still some bugs in them. I also want to mention that my jazz crashed a few times when I completed a level. I don’t know if this has anything to do with the level pack but I’ll count this out. The colon levels have some good ideas. I especially liked the “And stay out!” one. Some bad eyecandy can be found on roofs but the sewers look more or less OK. The castle level probably is the most well designed of them all. Then comes this boss level with a new good-looking tileset. I like the skull with red eyes in it. After beating the boss you enter a bonus level with bad design again. This level is proably the worst of them all. Bleh. No more bad words…
And finally! There is a funny Flash Readme included. There really isn’t much to read in it but at least I keep laughing when I hear that rabbit force sound. You can hear it 100 times while moving the mouse crusor over the headding because it is a badly designed button. I guess the author isn’t so skilled in Flash yet :)
Overall:
I give this mission pack a 6.7
+ 0.3 for the readme
+ 0.2 because I’m in a good mood
Total: 7.2 + Download recommendation[This review has been edited by Overlord]
Nice levels, nice levels…also when you put in a level jjnxt you are gouging to antoher level with cheater or something…
Nice levels, but also difficult, with background and stuff…
Me likesh space rodeo!
Very nice.
I know it’s worse but i can try!!!
You wanna something diffictul? Then play mu latest upload on hard diffictulty :). Ok, ok, ill review later, becuz im downloading ;)
EDIT: I wont review it becuz i have censored download error >:([This review has been edited by ScionFighter]
I work quite slow. CE and CG are very old, but I still needed to upload them. I still only DRAW my tilesets. Just wait for C3. :P
I’m in 2nd episode now. I didn’t made it to rate standard levels, but it seems that this is the end of DRE. Maybe soon I’ll rate this little add-on…
What’s wrong with you lately, CraccoBoy? So many downloads and none of them worth a minute of Jazzing! Slow down and take more time on each work.
Dunno why you cancelled this. It’s great!
Too hard for you or somethin’?
Oh well. At least you help me with Devil Dash. ;)
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Eat your lima beans, Johnny.