Hmm… interesting review..
I knew this tileset wasn’t what I wanted but a 3,5? Never thought of that…, anyways, I can make tilesets Trafton, look at Desperate Cry Remastered, it got some ratings…..
Anyways, thanks for your reviews…lol.. I think I should wait a little for more reviews.
BTW, I DO think it’s better than a tileset with just gradients and even simpler mask than mine……(hint)….
GRAMMAR EDIT: “….names here: THIS ISNT A LVL THIS is A TILESET!!!”
Blargh
LEts Start:
The rabbit start thing was a good idea, or it would of been. I went to something called either run or runt (dont even know why the author placed it there, maybe just for additional detailing) and i warped to a room with the words CHICKEN blocking any way out, like i was in jail. I dont even know why i was put in jail, and there was no way out, unless you use cheatcodes. The story, all would of been good if i could of actually read the story, but thats a common mistake. Well not really, but ill forgive that, next time please try to use text instead, it takes less effort and it’ll turn up better and more viewable. Other than that, i didnt like the backround here and this level was bad, but i wont rate it because it isnt an “actual” level :P
The carrotus level looks really bad, there could of been WAY more goodies placed in the level, the foreground eyecandy stars things, i wouldnt reccomend using them as foreground things flying throught the sky. They are originally ment to be put in layer 3, in the same spot as thorns are in layer 4 (make sure both layers have the same speed) to make the thorns look sharp and deadly. If you wanted to make rain, its good that you try, but if the “rain” looks bad, you shouldnt keep it in, and just go without the rain. Sacrifices should be made, no tileset has every single tile required for a creative level. Lets move on now, tileplacement. Oh dear, this wasnt very good at all, sorry. The tiles sometimes were screwed (no offence here, sorry if I sound mean), the ground tiles sometimes didnt fit in together, and the lack of goodies, better gameplay and eyecandy made me feel VERY bored playing this. Keep trying to use carrotus, sooner or later you’ll be an expert at it :). The last thing i have to mention about the level, the enemy placement. Could of been better, but at least its not the worst. Id say the enemy placement is average, sadly it didnt add much fun to the level.
As for the second carrotus level. Finally, is that food I see, and ammo too? This one, has placement( I dont now if the other one did, but i didnt play until the end, it got a bit boring so i skipped to next. ANYWAYZ, the tile placement looks VERY unfinished, the ground is floating in midair, or so it seems, the carrots are growing out of nowhere. The eyecandy, barely any, most of it is used to hide baddies. At least there werent those “rain” sparkles in the foreground. The enemy placement, not to good. Most enemies ar bunched up and some are hidden which makes it difficult to find out who is hitting you which isnt very nice _. The carrotus levels are sadly below average, and needed extensive work. Lets move on. Predator or prey, creative name, good use of the layer 1 eyecandy,( i think the spikes were in layer one, because in my SP levels i usually put those types of things in layer 1, because i need layer 2 for more eyecandy). The tileplacement is good, i have a small question. Did you make the carrotus levels after getting jj2, waited a year or so to get better, and then made the diamondus levels? Because thats not a very rare thing to do,i have made levels consisting of the same pack in seperate time periods with as much as 3 or 4 month difference, but thats me. Again, i dont like the idea of enemies such as bees hiding behind layer 3 and suddenly attacking because you have NO way of knowing (unless you turn on the sound way high to heard the chattering of enemies, but who’d do that), and you get hurt instantly. Enemy placement, you should avoid making large bunches of different enemies in a level, just stick to 4 or 5 main enemies and use them throughout the level, and try making the enemies “fit” into the level style. For instance: Why would u put a demon in carrotus, it has nothing to do in carrotus, and belongs in the d*mn levels. Try using enemies which fit into the location, and make them easier to avoid, i dont want to get hurt all the time. Strange texts and ok destruct block use. This level isnt that special, what a magical thing, using still spikes in the foreground :O j/k. But this IS a good level, hard to believe made by the same person who made the carrotus levels. As for the second diamondus level, its a bit worse than the first, no other comment on it.
Town at midnight: Ok….when i started, the light became so bright that it hurt my eyes, and i couldnt fully concentrate on the game :(. Why is there snow, it doesnt fit in the tileset BUT, i cant take marks of because a person is expanding his creativity. ;) Why did i get kicked out of the house for? Is it my fault i killed the fat lady? She was pestering me :). House use ok, sewers were dark, but that was ok, in real life i think sewers are quite dark, so no comment on that. The thing is, that snow looked a bit weird in the sewers, would snow snow in sewers? I dont think so…..A trigger crate i found was spaz biased, but im not sure what it did, so i cant really make a statement on that. The bridges blocking the food so you cant get it arent blocking it well, u can easily avoid the bridges and get the food. Im not sure if that was on purpose or just a mistake. Tile placement overall was nothing special, but way better than carrotus. Layout was good and so was goodie placement. This was most likely a bit above average, but had some mistakes in it which greatly brought down the mark. One thing, i didnt hear the music here _. The next colonial level has a lot in common with the first, so i wont fully play it, but it looks a bit bare, and no snow (YESS!;P)Death to the hunted aka the castle level: Level by toxic bunny eh }=D. The eyecandy is good, above average etc etc. The tile placement is as it should be. Again, the level sometimes does look bare, but is fun to play. Goodies and enemies placed fairly. Hmm…Tileplacement was actually great, i liked it. I did a small test at the first savepoint and after getting it i purposly killed myself to see if i would get stuck in a wall, but i didnt. Instead, the ambient lighting reseted itself and it was all bright again, but then at the second savepoint it got back darker again =) One thing, that trick with the h pole and all those speed destruct colums, the biggest one, it was impassible for me =( But then i figured the last row was to be destroyed with a blaster, but the bottom few columns werent ment to be destroyed. x(Anywayz, nothing else to say for this level. As for the boss level, im not very fond of levels only made for a boss, there should be more challenges and puzzles before the boss in the same level. One question though, why include a custom set which takes up loads of kilobytes when just using it for one boss level? It you are going to include a custom set, at least make a full level with it, so the amount of kb the tileset adds to the zip will be worth it, but o well. If iwould relate the snow in the bonus levelto anything, it might sound very rude, so i wont. Also,the use of tiles in the bonus level is very confusing, and i dont see the point of the bonus level except that it is used to include the word OMG in the pack =P And i still never found a way out of the bonus level, wait, i did! n.n. The credits i wont rate so no need to review them.
OVERALL: Well, this pack had to much mistakes to be rated very high, but it had effort in it. unfortunately, some levels birng the rating down and make it look bad for some other well made levels, and i cant really reccomend this pack. Sorry, i hope 6.5 will do (its not as bad as a 4 =))
The Holiday Hare tileset triplets have pretty much monopolized the Christmas tileset realm and for good reason. They are packed full of everything Christmasy – trees, houses, decorations, snow, etcetera. There have been many attempts to make a better holiday tileset, but very few of them have actually left a mark. This could be because there was not enough effort in them, or maybe it was because the Holiday Hare tilesets are just so darn well done. Whatever it is, people still seem to continue to try to dethrone them from the crown of most loved holiday tileset(s). The newest attempt is C3mini, by CraccoBoyCC. C3Mini was originally an entry into Disguise’s rigerous tileset competition, which accounts for its small size and lack of varied colors. For such a small tileset, it captures the spirit of Christmas fairly adequately. Within it is snow (which almost looks like clouds), signs, a block, red tapey stuff, one tile for background creation (actually turns out looking better than you would think), a very nice looking Christmas tree, and some jewel-covered item that I can not seem to figure out. The first thing I checked about this tileset was the mask. Not only has this been a problem with past CraccoBoy tilesets, but this is one part of the tileset that the competition did not limit. Gladly, the mask was fine. Such a simple tileset is not hard to make a mask for, but it is good to see that it was not messed up badly. The colors were surprisingly accurate and generally cheery. Still, as I can not rate higher just because it is a part of Disguise’s contest, my rating seems a bit low. This tileset is good, especially for the size. If this did not come close to winning, I am very anxious to see the other entries.
+ PROS: Excellent use of colors. Looks quite cheery. Christmas tree looks spiffy.
- CONS: Inept background eyecandy. Small. A string of Christmas lights would have been a nice addition.
VERDICT: Overall, this is probably pretty good for its size. Unfortunately, it still is very small. I can not rate higher just because it was in the competition (that would be unfair), so I will give this tileset a 4.7 and a download recommendation. I know it seems strange that I am giving a 4.7 tileset a download recommendation, but it is an interesting use of the provided space. I can not wait to see the other tilesets (especially ET’s) that were in this competition. While I’m waiting, however, this one will keep my attention long enough.
UPDATE: Oh, yes, and a note: I await the final, expanded version of this tileset. The mini version is high-quality, and I hope that the same high-qualityness (is that even a word?) will also be there in the final version. The “big”, non-contest version may give the Holiday Hare tilesets a run for the money if you keep up the quality through the entire tileset and – most importantly – avoid ripping of any sort. ;-P[This review has been edited by Trafton AT]
I won’t rate this either, but the idea amuses me. I almost thought of doing the same to battle1.
Err……I dont understand.
Are we suppose to rate the tileset, the level or the new gametype you just came up with. If its for the level, i cant say much, the tileset, not to good, the gametype, very complicated, could of been easier….
Happy Holidays from Blackraptor :)
[This review has been edited by Blackraptor]
When i first read all the reviews, i thought, this couldnt be that bad, but it is. Almost all, or all (hard to tell) tiles are ripped from many other games (mario, final fantasy and a lot of other games probably) and the tiles have nothing to do with each other (slime in one place, fire in another). It WOULD of been a cool idea to have a tileset with many themes like this one (hint hint) but unfortunately the majority of ripped tiles overcovers that good point and doesnt make it stand out much. Although, one thing is, when i look at other tilesets like this in the past, they have received a way higher rating like this. Why? I dont now, but it seems unfair.
Download it or not, depends if you like ripped tiles or not, but i wouldnt necessarily reccomend this. Sorry.
Edit: Small bug in the review which i had to fix :P
[This review has been edited by Blackraptor]
Indeed, this is a tileset and not a level. Piccolo’s entry to Disguise’s contest certainally would win a prize for strangest name. “Weird War for Blarghing Money,” not to be confused with the infamous Weird War for Blarghing Monkey, is indeed a very strange tileset. There is not much you can put in a tileset of such a diminutive size, but I still must say that I was disappointed by a lack of well…everything in this tileset. I could list the exact contents of Weird War for Blarghing Money in a few sentences. It contains what looks like the branches of a tree (there is, of course, no tree to be found), a green E-like thing, sucker tubes (I think), exit sign, an unreadable sign, and some tree-ish parts that confuse me as to their use. It took me about two minutes to realize what parts were ground. The apparent tree branch-ish tiles are the ground. The mask is really nothing like the actual tileset contents. There is also a scythe which seems out of place. If there was a theme to this tileset, I missed it by far. To be honest, this is probably one of my least favorite tilesets that I have seen recently. The suckers blend in well, yes, but still look really awful.
+ PROS: Not many to speak of. This tileset does make OK use of small area. The signs did not look that awful.
- CONS: This tileset, to be honest, has many cons. It looks ugly. It’s hard to use. No theme to speak of. I could go on…
VERDICT: I was tempted to rate this higher because I knew that Wisety’s tileset competition’s rules are strict, but I can not rate higher just because of why the tileset is so limited. The truth is that this is not a very good tileset at all, even for the small area. I give it a 3.5 and no download recommendation. Do not let this hurt your feelings, though, as I doubt any other contest uploads will be anywhere near a ten. Keep working on tilesets and good luck. I’m sorry, but after a lot of consideration, I feel that I should rate this. I know it was for the contest, but that should not sway my rating. I still think that this tileset is worth 3.5 and only 3.5, regardless of the conditions it was made under. If I made a special thing for only this tileset because of the competition, I would have to give others the same treatment. I am sorry, but 3.5 is all I can give this.[This review has been edited by Trafton AT]
Indeed, it is difficult to tell what is and what is not ripped in this tileset. However, I am frankly disappointed at any ripping. Sure, I can understand taking the fire animation from the original tilesets, but ripping from games is just bleh. I can not tell what is or is not ripped in this tileset, though it is plainly obvious that the characters have been ripped from various Final Fantasy incarnations. The morale of this story is: draw it yourself. Sure, it is the easy road just stealing it from another tileset, but that is not what tileset making is all about at all. If you insist on using those characters, why don’t you just draw them yourself? That is not the only reason why this tileset is disappointing. What is obviously not ripped is not well done or crafted. Levels using this tileset always end up looking bad and closterphobia-inducing. Not only does CraccoBoy rip from Final Fantasy, but he also takes tiles from Carrotus and Castle. These tiles not only look out of place, but they just look plain ugly. Pretty much all of his tilesets look a bit the same to me. Final Fantasy characters, a few related land pieces, and rips from Jazz 2. I liked Desert of the Lazy Donkey, but it seems ripped tilesets are now back in season. While I can not say that I think this deserves such a low score as 2.5, the truth is that this tileset tries to be too many things at once while not doing anything in particular well PLUS is ripped. There are few redeeming qualities to the tileset, but there still are some. I’m sure Final Fantasy lovers will swarm over this tileset, but even FF fans probably have seen this all before – again, and again, and again.
+ PROS: Final Fantasy is a cool game, and fans probably will like this. It has more tiles than the original. This tileset did not cause my computer to explode and set fire.
- CONS: A lot of rippings. Too much different kinds of tiles. Mask has not improved.
VERDICT: My verdict is a 4.7 and no download recommendation. This tileset just is not anything that has not been seen before, nor is it high-quality in any way. If you have any other C(Any letter) tileset, you have seen this before, probably more than you would like. However, if you do not have any other Cracco tilesets, I suppose this would be worth getting.
Ah yes…
The basics of how to rip usless pictures and put them into a tileset.
Thetileset IS very small, but it needed to be small to be entered in Wisey’s competition. The eyecandy leaves confuse you a lot because of the close resemblance with the foreground. The suckers also blend in to much making them hard to notice, but then again, that goes to lots of the tiles in the set. The poles blend in (again), but otherwise they are ok. The ground is ok but could of been better, and the destruct block, it has a good color, but it looks unfinished. The backround tile is good though, no complaints about that ;P. No complaintns about hooks either, but i felt they should of stood out more.
OVERALL: A fairly simple small tileset, which had to much of one color, but good texture and good effort. I wouldnt rate this high because it just has to little tiles and all other not so good things i mentioned in my review, but it is definately worth a try and is one of the strangest sets i ever saw, which makes it more unique. :)
Ill leave it N/A since i have NO clue what to rate it, and dont want to under/over rate it.
Blarg…
Some rather medioker wall tile things, suprizingly good photo conversions, some sky tiles to which I said “wow!” to myselth untill I reasized they were rips, all thrown togeather and called a “tileset”.
Bad, but not the worst. For the worst, see, say,
Y r all yer tilesets CE CR CR+ CT CE+ Ect. ?
I don’t know why CraccoBoy likes upload Ripped tilesets, but he does. This tileset contains nothing more than ripped off graphic from gameboy games and Epic’s tilesets. Thought Craccoboy drew a volcano, which makes the rating going up from 1.
It has some nice shadings on Jazz, but it’s not really haleluja.
I will not recom you download this “improved” version of CraccoBoy’s old gathering of ripped graphic.
Peharps Trafton is right, peharps not, but my rating will not across more than 4 points.[This review has been edited by Moonblaze]
EvilMike’s “Marshland of Evil” has long been one of my favorite levels of all time, and Agamas “Swamps” tileset is probably my favorite tileset of all time, so I finally decided that I should rate this level. And I have to say, it’s even better than I remembered.
EYECANDY
Tileset Use: It is very hard to use Swamps really badly, but it is even harder to use it very well. And this level definitely uses it very well. The lush greenery, which is lacking in many levels using this tileset, adds great atmosphere to the level, as does the shadows cast upon the leaves in different parts of the level. Eyecandy is nothing amazing, but certainally looks as good as this tileset allows. The spider webs are well-placed. In fact, this is pretty much a perfect level eyecandy-wise.
Creativity in Tileset Use: Creativity in Agama tilesets is not that flexible. After all, if you use it too different from the original intended use, it ends up looking pretty derned bad. Still, this level uses it as creatively as possible without making everything look horrible. The interesting placement of the different pieces of eyecandy does not interfier with level flow, nor does it make the level look bad. In fact, it is not very easy to make eyecandy that does not at least slightly interfier with gameplay using this tileset, but EvilMike managed to make eyecandy that even helps level flow, such as the sighing (sleeping) jaguar with the float up.
Tile Errors: If you look really really really closely, you can see a few things in the leaves that are not exactly completely accurate. Regardless of this, the level still does not have as many tile errors as you would expect for a level using this challenging but rewarding tileset. There were no errors in the ground tiles, and the shadows that were casted by the various objects were as near to flawless as you can possibly get. EvilMike did an excellent job with eyecandy especially in this level, and definitely this is the best level eyecandy-wise using this tileset that I have ever laid eyes upon.
PLACEMENT OF STUFF
Carrots: This is a big level. What I am trying to get at here is that I may miss one or two things in the next few paragraphs, but feel a hundered percent free to correct me. I could only find two carrots in this level. Both of them were full energies and located about equal distances from the perspective bases (one was right of the blue base, the other below the red.) They are placed fairly out in the open, and are both about equally as easy to get. This is good placement, and while most EvilMike levels do tend to have a lot of carrots, this one seems to lack a bit. Maybe one more carrot would have done it. This may be because the level is so big or it may not be, but there was sometimes times of carrot drain. However, the generator time was fair, so this was not that much of a problem. Overall, carrot placement was very good.
Powerups: This is the area where I will probably miss something. From what I could find there were powerups for the following weapons: bouncy, seeker, pepper spray, and RF. The bouncy powerup was located in an area that requires some skill in jumping to get to, which is fair placement. The seeker was hidden in an area that can only be reached by use of the warp in the upper right corner of this level. The pepper spray was pretty much out in the open, being that it is a somewhat underpowered weapon. The RF was more out in the open than I expected, but for a level so big, the RF placement was fair. Overall, weapon placement was quite good, but the sheer number of powerups sometimes made me wish that there was another full energy carrot in the level.
Basic Weapons: Basic weapon placement was all-around very good. The variaty of basic weapons was enough to make them so they were not useless in the face of so many powerups. Still, there was nothing that detered the player from using powerups instead of basic weapons, and players that decide to only use basic weapons in this level will probably end up being toasted. Still, it is obvious a lot of thought was put into the placement of them, and points are due where points are due.
GAMEPLAY AND FLOW
Flow/Navigation: Flow was very good, though there are a few annoyances that make the level a little worse flow-wise. The trees, while they do provide good access to the different parts of this level, can be annoying to those who take a run-and-jump approach to playing. This level does not seem as adaptive to different types of play as some other EvilMike levels, but still is no slouch in this area. The more I played it, the more natural it felt. The level, which may seem a bit overwhelming at first, really is not that hard with enough practice. There seems to be several planned routes to follow, but going out of them did not really cause much damage.
Layout: This level feels large. I am not sure whether it is actually large or not, but while playing, it really feels like it. This could be attributed to the tileset, but in reality the level is actually only a managable 150×70 tiles (Distopia, in contrast, is 115×60 tiles.) Still, layout was all-around excellent. On paper, the layout even looks better than during play. Still, it is obvious to see that this level was well planned out beforehand. Certain “touches” like the sucker tube trees add to the overall layout and mask some problems that could have made this level be much worse layout-wise. An excellent layout.
CTF SPECIFICS
Balance: Balance, as expected, was quite good. The seeker powerup is still slightly nearer to the blue base, but it seemed that both teams took equal time to access it. It is a bit hard to get out of the blue base area sometimes because it is in a bit of a ditch, but still is not much to Mr. Crow about. Balance was uniformally good, though a few small things seemed like they could be adjusted in order to make the balance a tad bit more equal.
COMPATIBILITY/STABILITY: Naturally, this level, like anyone made since early 2002, lacks the flag bug completely. The real question of levels of this day and age is whether it is easy to get stuck or not. It took some effort to get stuck in this level, but since the tileset has a very good mask, it is not common during normal gameplay. There was no crashing during play, though some of this level does use moderate amounts of animations. Nothing in this category to worry about.
SUMMARY
This is probably one of the most underappreciate levels of all time. I do not see it hosted often, but it really should be. There are no big flaws to this level. Sure, it may not have extremely flashy eyecandy, but everything is still good. There is not much to say about it other than it is a great example of levelmaking at its best. Do not download this expecting amazingly flashy looks or some new gameplay type that you have never heard of. However, this level definitely makes the best use of the tileset that it uses that is possible and also pours on the gameplay value. A definite classic and a must-download.
+ PROS: No major flaws at all. Eyecandy, gameplay, balance – everything is very good. Jazz 2 at its best.
- CONS: None that really stand out. There are a few small errors, but those are forgivable. The real shame is that this level is so underhosted.
VERDICT: What more is there to say about this level other than download now? This level, while it may not be anything new, is JCS at its best. Everything about it is near-perfect. Yes, there are Capture the Flag levels that are better than it in certain areas, but overall you really can not beat this level overall. It looks good, it plays good, and best of all – it is not overhosted. Download this. Now. My verdict is a 9 and a download recommendation.
God’s tileset. My favorite.
I plan to release the big C3 full version before the 31th of December, in 2002. Anyone has any suggestions or ideas for me to put in the christmas tileset C3?
Reviewing everything…
README:
Yeah… it’s a – readme. I wondered one thing… Why the MUSIC was so short? I don’t hate the shortness of it, I hate that the music won’t restart! And I hated the “RABBIT FORCE” sound when you move the mouse to the text.
OVERALL: no rating for readmes(too bad)
Main Menu:
So this is a level, it gets rated.
I can’t read the story because the stupid background!! Why I got a “CHICKEN CHICKEN!!!” thing when I got to RUN. I had to use cheats to not lose a life. Is that a trap?!? Selection “PLAY” is NORMAL!! WOOHOO!!
Overall: 3/10
Carrotus 1 / Level 1
Firstly I wonder where’s the music?
Yeah, yeah. This level is RUSHED. I wonder if you wanted this to be an idiotic level. censored bad level, gotta say. The swingvine thing would be better if my character wouldn’t be so close to the ceiling! I lost 1 heart there. Then I wondered where the hell I must go now?!? After a while, I got out that I must buttstomp the land flat. Nothing in the level said to do so. There wasn’t even any arrow signs to point there like on the first stomp!
I got into a hall. This place had the most tile-errors. There was just the wrong tiles. Then I had problems in the “WATCH OUT” place where two rocks fall. I saved the game and that was a good place to do so because I died there. You know what? I didn’t just know where to go! Then I found out: Just buttstomp the land flat! After the rock place, I saw two crates: What to do for them? They are in a place where I can’t go! After I started to explore the place, I found some TNTs and destroyed the ground with them. My idea was to destroy the crates but good as this. I butt stomped the crates. Then I got a big problem! What to do to the tree??? I thought that it was blown up with the crates! I needed to think a 5 minutes of that and at last I tried TNT. It worked. I got to the checkpoint and a spring system. I just got the coin. This is a thing I wondered: Why just a COIN in a LARGE room? I got to the end of the spring system, got the bonus and got everything there. Then I wondered AGAIN what to do. A dead end. I saw the land COLLAPSE and oof, that were there!
OVERALL: 3/10
Carrotus 2 / Level 2
Carrot hunt? Where are all the carrots? Haha, there’s no point of this level! I saw some carrots :P lol!
After the cliff and the trees, One thing what I hated was the FlowerCam. Why the flowercam warps were surrounding the flower??? I would put only one warp and that would be in the flower! Then I didn’t know what to do.
OVERALL: 2/10
Diamondus 1 / Level 3
Yes, This rules. YEAH!!! At last a GOOD or even TERRIFIC level so far!
There’s wind and ambient sound… what a good level needs. The “wide screen” were some spikes… After the platform, I got to a hallway. Then a spring system… and coins.
OVERALL: 9/10
Diamondus 2 / Level 4
The music rulez, I got to say it now.
It’s the same as the first diamondus level. Wind, ambient sound and more!
This is the first JOKE I have ever seen! A text string: “BEES? THANK GOD FOR THAT FLAMETHROWER!” :D. Then I got to a starblock place. I got stuck there many times. Then I got to an “almost 0% ambient light maze” I hated that place, had to use JJLIGHT to pass it. I hated the bees in there.
Star jumping was funny.
OVERALL: 6/10
Colonius 1 / Level 5
Nope, this is not a good thing. I don’t get the story at this point. I got thrown out of a house and told to never come back. I think that I got into a house but I don’t know what did I do! The more of the level is a sewer running. Trigger crates (?), and then I got into the city again and then the sewers again! Why I didn’t get hurt by the fire?!? By the way, this has good quality…
OVERALL: 6/10
Colonius 2 / Level 6
This is a censored LOLly level. I took almost 10 minutes to find a way to open the sewers and find the crate!
But this has good quality too.
Go to the sewers and out of there and you’re finished
OVERALL: 8/10
Castle 1 / Level 7
LOL? I am in a castle! But how? Why? I don’t know! The story should be known always. So there’s some halls and some platforms… This is a good level.
The ambient sounds, spring systems, stomps and more gets it to be a terrific level!
OVERALL: 9/10
Boss / Level 8
A pure boss level. I hate those. Just fight the boss to the end. By the way it has good eyecandy and a good quality.
OVERALL: 6/10
BONUS / LEVEL 9
YUCK. ´Bad quality and eye candy. I don’t do anything with the bonuses because the game won’t continue so why that?!?
OVERALL: 2/10
CREDITS:
Shows the credits :P[This review has been edited by Trafton AT]
Something more for fun. Perhaps its not really worth a rating. Its just DW but then a bit more smaller.
Nice tileset but small.
And song is nice.
I thing this tileset will be more bigger.
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Eat your lima beans, Johnny.