i always really liked this level (previous version even with crappy set) and i guess i wont change my mind ever, especially that now you can move there more freely than before and, goddamn – music rox!
What it says – a small Labrat romp. Decent overall.
I downloaded this and played the levels, and all I can say is that it reminds me of those times when jj2 was actually good. When there no addons like carrotade or plus and no zeal servers. That feeling is something what is really hard to find these days.
Thanks for the feedback!! Fun fact: phylaxia used to have sucker tubes on each edge, but my better testers said it made the level too similar to EvilMike’s infamous Distopia.
Prelude
Wow what we got here, the first (uploaded) level of such an experienced player. Err, the name is a lazy solution, however i think it actually fits your personation. The starter glance made me instantly want to write a review, i was sure i would see something tasty. So did i!
Eyecandy
The apmosphere is smooth and cool, it’s even more natural than the other levels with this tileset, considering that in jungles it usually rains. The place is like if it lived, with the moth all around in A windy dusk, great as the (layer 8) background synchronizes with the rain. The eyecandy is goodlooking, some waterfalls, rooty treey stuffs and such, the tileset is used right. To complete the list of goods, its still looking great and probably even helps to turn on low detail. Well there is one little bad thing that the colors are sometimes confusing.
Dah you bbswing base copier :3!
Rating:23/25
Layout
Mainly, small, two sides, each with a sort of separated base area, middle area with 2 full Cs, its investive. In the bottom corners there are Rf and Bnc, the mid sides have +1 Carrots. Each place of the level has something to go for. The bases appear to be quite easy to defend as you can block all the ways if you camp under the flaggies, also the top mid fullC could have ways leading to the bases, with like tubes or winds (imo). Okay, so its symmetrical -> balanced, its mirrored, bah these recent levels are all like that.. (its a negative point). The structure is sorta fair not a challange to learn.
Rating:11/15
Gameplay
My very first game was a duel here though it more seems to be good for larger games due to the pickups, it’s wasn’t that bad. It could work, cause it’s not that hard to chase, RFs are very effective to hit. I played some 3v3s and it was quite good, first i thought it would be too slow and bad bc of the 4 carrots, yet the 2 damage PUs and placements for the carrots compensated it very well. The game is actionful, because it’s not that big, and has many death end like places, for example, the top middle carrot, PUs. Both face to face and long range combat happens. I especially love the bridge, you can shoot BNCs down to kill someone going towards the C/ shoot seekers down, you can even get up from below with the help of an RF. Some more discussion about fighting below, at pickups paragraph.
Let’s see what’s in the other hand, The flow. Goin trough the level is much times confusing and not once annoying. Here to mention the tubes taking out you from the top c area, so are the float ups that keep giving you to wroung directions, makes you stuck as you may buttstomp, goin the way you want is often ruined. It appears to be annoying. I would stroungly suggest to remove the tubes leading out from the top C aera, and making there a wider place. The springs usually let you too up from the other one or not making you up enough, it’s not coordinated well. (its possible to get used to everything anyway).
Rating:29/35
Pickups
So, 2 Full cs, 2 +1 Cs placed in a shape of a plus in the level. It’s allright, you needn’t risk going for a full C that are in dangerous places, and even if your not a flagholder you can heal yourself back, so the +1Cs are quite useful. Its funny when the top C is down so you can take them both as someone is hitting you, but you will still be in risk to get hit again, very well placed. The PU choices are pretty accurate, BNC has great uses blaster boosts you to make big chops, and the RF, that cuts as knife does the butter. There are lots of BNC barrels what is good, due to that this is a sort of vertical level, there isnt too many seekers, fine enough. The thing i sometimes miss are some RFs to reload, as it only is in the bottom at the PU, and like some inside the trees up, but i wouldnt really count with that one. In my opinion the toaster is just useless, it doesnt do significant damage, doesn’t give you too good chance to make hit, though there are crates of it on top of the bases. I would rather put there some RFs, better not crate, but RFs. ‘Bout the fastfires, i must admit, they are a good combo with blaster, but i personally hate them, even with that, probably i’m alone with that i don’t know, you could put them out of the way.
Rating:17/20
Music
The begining of it was like WTF and as the song repeats you hear it everytime, it could really been cut out. Altrough this isn’t a part to complain about, the music is damn accurate, greatly fitting the level, and is impressive to listen. I kept it for like 4 hours not getting bored of it, its a minimal thing that its MP3 and 4 MB.
Rating:5/5
Ending
It’s good to see such an advanced level, as your first upload. You are good at this, just dont be lazy!
(I could’ve added some praising chatlogs but i forgot to save them xd,,)
8.5 out of 10
~RabidRabb
i cant upload more than 1 mega files bcs of my browser and connection
hmm
maybe that here is a 18 lvls version i upload it to let some people to download and play on servers
i cant host
(A note: Mark the level as plus-only, it has pits.)
For your first uploaded CTF level, this is quite good. The eyecandy is done nicely, though the level is a bit too dark and it makes it hard to see some of the vines/springs. Still, it has a nice atmosphere, you’ll do great eyecandy if you continue making levels.
Gameplay and the flow is fine, though some springs make movement a bit harder than it should be. I tested it out with Jazz as well, it’s fine, might be even better to play with Jazz at some occasions.
Pickup placement and choice is good. I liked the powerups, no seeker and people seem to like it when there’s no seeker!
Overall, it’s a good level, even better when you consider moti is a novice levelmaker. Here’s a 8.5 for you and a DL rec, make sure you continue making good levels!
I really enjoyed your level. Though the lack of health made it a bit hard despite the fact that it was quite and easy level. The boss was a bit tough to fight underwater. Apart from that I must say it’s worth downloading this level.
EDIT:
I remember that I couldn’t write a full review because of some kind of error on the site when I first checked this, but now I’ll do it.
Eyecandy: I really liked the eyecandy in this level. It really looked cool. All layers were used. I found one tileglitch though at (12;32) though it’s nothing important and hardly noticeable. Also I think the tileset you used was a perfect choice.
Gameplay: The trigger part was a good idea. I found it really enjoying. The secret places were well placed and visible most of the time. Some were tricky though but nothing impossible.
Pickup placement: Apart from coins I found all the pickups that a normal single player level needs. They were placed well and as I’ve mentioned there were quite a few secrets with these pickups. Most health carrots could be found there actually. RF missiles were useful against the boss.
Enemy placement: They were well placed in my opinion, especially the dragon flies. Since there were some places with small moving space, ground enemies could also be dangerous if you moved too fast. Difficulty was also appropriate since the amount of carrots made up for the little health you lost.
Music: I liked the music, it went well with the level though I found it a bit loud compared to the effects of the game but who cares anyway.
Download definitely recommended. This is fun level that you will enjoy.
ben 10 more advice,upload the lvls AND tilesets in just ONE folder and upload that one Zipped folder into j2o instead of spamming the downloads list with lvls and tilesets
ben10 Little advice for ya…..upload them when they ARE finished…nobody wants to wait for another upload they just want the thing in one download instead of downloading like 5 different “finished” versions of it,just saying
hmm . like you told me tweek :)
[Don’t rate levels you didn’t download ~cooba]
Ok, so this on is better.But again i would like to point on a few things:
The 2 platforms below the CTF Bases don’t have a “One Way” Event, which i found a little bit annoying
The “Sucker Tube” that allows you to get to the CTF Base is only on 1 tile (you should have put the tube on 2 tiles)
ONE VERY CRUCIAL THING:
The place where the CTF Bases are is surrounded by walls, and tubes. It’s a perfect place to camp. You shouldn’t have put that because if someone is camping, it will be hard for other players to kill the camper and the game will last longer. So please make another way in or get arid of the tube below.
Eyecandy/Background:
WOW. The background was hurting my eyes. There are 2 many stars in the background. But there were some
As I noticed the ambient light on the start is 100%. The level is praying for a lower ambient light. If you make an ambient light smaller you also must put some other lights like: Steady Light, or Pulsing Light, which will add a little eyecandy, and it will be more fun to play
Music:
I’m very well impressed with the music which gave you’re level an improvement. to me it very well fits the level, so that was 1 good choice in this level.
If I’m not mistaking, I only saw 1 Power Up, and it’s a Toaster PU, which is not good for a CTF level. Instead you should have put a 3Way Rocket PU.
All in all i hope you improve very soon (and i think you will), and I’m waiting for your next map. :)
Background: 2,50
Eyecandy: 2,5/10
Music: 10/10
Ammo: 8,9/10
Power Ups: 1,5/10
Playfulness: 5,8/10
Total: 6,2/10
goooooooooood job
Im very lilke this game mode.
I think this mode is more enjoybale than other game modes.
I played this game mode in Electrons Frog Hunt server.
Thanks for your map. Because we are play only one map in Electrons server. Now we can play more maps.
Please upload new levels.
Well Roxel I’m very well impressed with your level, since it’s your first.
As i See you’ve divided the map in 3 sections: Red, Yellow, and Purple.
But i would like to point on some things:
You did made a nice level, but I’m the person that doesn’t like that much of an ammo, and that little of an Power Ups.I more like the balance between the Ammo and The PU’s. And as Rabid Rabb said the Ice PU is useless, Plus its hard to hit the Seeker PU
I liked the music but somehow i have a felling that, it doesn’t fit to this level.
I would also like to indicate on the stares in the middle section. They are pretty much annoying (for me), and there’s to much ammo on them
I didn’t have much time to write the long review like Rabid Rabb’s (also he said everything you need to know)
Background: 8,2/10
Eyecandy: 4,0/10
Music: 5,2/10
Ammo: 5,1/10
Power Ups: 2,0/10
Playness: 7,5/10
Total: 5,2/10
Great to hear others are making frog hunt modes to!
Ill dunno who was the first with the idea (don’t really care) but I worked on some levels to to make it work flawless even without the frog program. see this forum post: http://www.jazz2online.com/jcf/showthread.php?t=12705&highlight=super+frogging&page=4(the only disadvantace is that other see your frog like an crazy jazz sprite) I like to try something out with who is interested (if I make the time for it ;) )
I will download your level sometime on a pc with Jazz2 on it and play on the server to exchange idea’s
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