Really, you just changed a few tunes, else its almost the same. I don’t really care if you make them because JSZ Jazz does, because it still needs loads of work.
Basicly, you’r not permitted upload music files unless they are remixes of orginal jazz1, and 2 musics, or music files that belongs to a pack.
Haha, I love this. It’s very funny, but honestly, BúññyÉlmérTšb’s rating is higly unfair.
Nice job Jaws. ;-P
Of a remix, this is stuff like I want to come uploaded.
It sounds much better, and still minds of the orginal.
Well done Haze.
I found myself give this a point lower than it deserved because of Thunder’s over-rating.
Anyway, its a nice job, but there’s still a few parts in the songs that just sounds bad for say it honestly.
Please include the tileset too.
Good, but I throw up, because the high quantity of pickups, only a bit too much of them. Good eyecandy.
There’s an ULTRA secret? Jeez, I didn’t think Epic would stoop so low as to put a secret within a secret…
So IS this the Deserto secret music or not?
Anyway, I likes this music. Yay.[This review has been edited by 4I Falcon]
Yes, it has a lot of bad guys. Sadly, the author focused a little too hard on this. Along with exclamation marks..
Anyway, this is an ok single player level, using the unoriginal filename “Crazy.j2l”. Like the author’s other level (uploaded today), it starts out better then it ends, The level dissolves into fighting huge armies of enemies, and it’s rather short. However, I love how if you open the door of a house, the enraged owner punches you.
This level has foreground eyecandy (which is annoying) but no background eyecandy. Interesting.
Jeffrocks, I think that your main problem is that you try to make the level all at once, and run out of inspiration after the start. If you feel the level isn’t as good as it was previously, take a break. Work on it later when you’ve got some new ideas. And try to make it longer.
The idea of inserting levels into single player rotation is interesting, but most levels that ask you to are pretty much inferior to every single level in the rest of the single player game. Despite the fact that everyone and their gerbil knows how to change the next level setting, the author decided to tell us. I doubt I will follow his instructions, but this is a average to good level nonetheless. The level uses the Colon tileset, a default tileset that ships with Jazz 2 and isn’t that easy to use. The beginning of the level is, as Violet said, by far the best part. Tileset is is OK, though there are some places where the author used layer 3 improperly to make something look correct. The sewer parts have O.K. eyecandy, but again, nothing spectacular. Weapon placement is pretty good overall, and gameplay is above average. The level gets much less inspired as it goes along. Towards the end, it seems a little strained and isn’t as fun and lemony fresh as at the start. Still, one thing that surprised me about this level is how unlinear it is. The level does not punish the player for looking around and exploring, and there are several different paths at the start you an go off from. One, the sewers, is hard to notice (the only method of access is a buttstomp sewer cover.) There are parts of the level where the greenish blue sewer walls clash terribly with the pink ground from the rest of the level, and this significantly detracts from gameplay. There are some elements missing in this level, but it is nonetheless fairly solid. This level may not be as strong in every area as one would hope, but it’s still a fun play. Worth a download, but don’t expect to have hours of joy. I considered for a second adding this to rotation, but I do not think it is worth it. There are parts of this level that may make you have the impulse, but they will be quickly downplayed by the level’s quirks. I give it a 6.2, but no download recommendation.
When a level author claims their level “may work in TSF,” it is pretty much guaranteed that the level will be nothing special. This level is not an exception. The level is something that could be made in five minutes even with very limited Jazz Creation Station knowledge. The level is very small, and consists mainly of a flat surface with some ammo and a path that leads up to a small empty room with a warp at the end. Seemingly randomly-placed background items add to the confusion of trying to figure out what is solid and what is not. However, the more confusing question would be why anyone would bother playing this horrible level. The labeling as a single player level is almost more confusing. The level contains no enemies, nor does it contain an ending position. The so-called multiplayer add-on area is simply a small area protected from the rest of the level by a wall that contains a multiplayer level start and warps into the single player area (if it really is a single player area.) Not only that, but the multiplayer start sits right next to a wall. In other words, this level is impossible to host in multiplayer, and isn’t a single player level at all. Can we even call this a level? This level features no redeeming qualities. Flow is terrible, and so is everything else. The randomly placed waterfalls are almost ugly, even though I never thought it was possible to make the JJ1: Diamondous waterfalls ugly. Regardless, this level is bad with a capital B. No download recommendation at all and the low, low score of one point two. It would be a good idea to try to spend more than five minutes on levels. They often turn out to be much, much better that way.
Oh, yes, and lest I forget: these files unzip to a subdirectory. It always takes me a few mintues to realize what happened when a level does this, and I really, really, really dislike it. The level wasn’t even worth the five minutes it took to find the file or the ten minutes it took the write the review. Then again, this level wasn’t even worth the five seconds it took to download it. Beware of this level. Avoid at all costs.
EDIT: First level or not, this is a bad level. Spend more times on your levels, or you will continue to get grades like this. The truth is most first levels are bad because the authors assume they can slap together something bad and get a high rating. This isn’t true. Even if this was your first level, it is really bad. Spend more time on your levels. If your first level is under a rating of four or so, either you are a really, really bad levelmaker in the current state or you didn’t spend enough time on your levels and didn’t put much effort into them. There are very few cases where someone is truly that bad, so it is probably the later for you.
BR>Spazy: This isn’t the tileset you are rating. This is the level.[This review has been edited by Trafton AT]
1.23 levels does both work in 1.23 and TSF. Don’t worry about that.
Anyway, you didn’t made the tileset, or the music, which makes this to an erm.. single player level. Not mutiple. Unless you count the ZIP as a part of the pack.
This is a very ugly level, the layers isen’t right used and I feel out.
Your only goal is to go get the weapons, where there’s a few useless text events. You can basicly do “nothing”.
Download not recommed.
At first glance, CelL’s conversion of Medivo is a complete dream come true. However, like many things, the longer you use it the less interesting and more annoying it becomes. It is not that this is a completely flawed tileset, but many flawed quirks make using this tileset range from inconveniencing to downright annoying at points. But first I’ll start out with the good. This is probably one of the better Medivo conversions out there. Jazz Jackrabbit 1 conversions are a dime a dozen these days, so it takes something to put tilesets apart from similar conversions. The general idea with conversions is that the author is supposed to stay out of the way of the tileset, and make the best and most true to the original conversion as possible. This conversion is certainally true to the original, but only at first glance. After in-depth use, you’ll notice some of the real annoyances of the tileset. However, this tileset commits one sin that ranks among the 10 Unexcusable Sins of Tileset Making – it overwrites another tileset. In this case, Ice Wolf’s older Jazz 1: Medivo conversion. This tileset is somewhat of a rarity, and it may take me a while to find it again. Until then, I have to take a bit away from the score for CelL thinking about this possibility first. The rain is another problem area. When animated, the rain changes colors ever so slightly. However, if you are in a level full of rain, this quickly becomes a small but exceedingly annoying quirk, and will tempt nearly every level maker to just drop the rain from his or her level completely. I expect conversions these days to have about ninety percent minimum of the tiles of the original, and while this tileset does make that criterea, it does not go all the way and include every single tile from the original. Another increadibly annoying problem was a white speck on the lamp. While it does not jump out and scream “CONVERSION BUG”, careful eyes will notice this and point it out. Parts of the original tileset that were transparent are now just black. A small oversight, but one that could turn off Jazz 1 fans that demand exact conversion of their beloved favorites. In short, this is an excellent conversion with small quirks that severely effect it’s use ability. If you don’t demand a completely perfect conversion of Medivo and you are just anxious to make a level with JJ1: Medivo, you can not go wrong with this tileset. Sure, some of the tileset are converted in such a way that they are almost rendered useless if you want to use them heavily, but a simple reupload could easily fix these problems. However, anyone who demands exact accuracy in their tilesets might want to wait for another, more improved, conversion to come along. If this tileset was to be reuploaded with the previously mentioned bugs fixed, I would be able to praise it. Until then, I give it a 7.7 and a somewhat reluctant download recommendation. Not bad, but it’s obvious that a closer look and more heavy betatesting could make this work feel a little less beta.
Yes, you can. Fancy that.
“Colon3” (actual level name Untitled) starts out fairly well. Decent tileset use, gameplay, enemy placement, design. It gets worse, though. The author starts making errors with the tiles (though the sewers, except for the exit, are done well) and the design gets worse (near the end you go through a long empty passage). There are several layer 3/tile bugs, and the level’s fairly short.
On the good side (did you know that, in general, it’s easier to find bad points then good points?), the level’s ok. I wouldn’t recommend inserting it into your normal single player game, though.
I evidently liked this level a bit more then Chandie did.
It’s a medium-small length level with quite a few goodies and secrets. It uses the tileset fairly well (except in some spots in the background), and has a variety of stuff.
Now the bad part.
It’s seriously easy. There are WAY too many extra lives (and they’re way too easy to get), and the enemies are usually in places you can walk up to them and shoot at them. The end boss is about the same, but Bubba’s generally easy anyway. You can get the silver coins and the coin warp without hitting the trigger crate, and there are some layer 3/tile bugs.
Still, especially for a first level, this is good. I’m too mean to raise the rating for it being your first, though.
One more tube electric tileset with the tube electric music. For a beginner, your levels are so good. The gameplay is so much fun. There was one thing that I liked was the placement of the goodies. Every goodies were hidden difficultly or easily according to the price of the award. For example you have to break so much 4-hit blocks to reach four extra lives! But the enemy types were too bad and also the background was so complicated. That’s enough for your first level.
At first glance, this conversion looks great. But it has quite a few bugs.
The colors are off. Yes, I looked in the original Medivo, and yes, the background bricks are Really pink. But the black isn’t black anymore. The rain changes color while animating. The lamp animation is messed up. The thing where yellow and red go by to the left and right is wrong, as you’re supposed to be able to see Jazz through it. CelL made the transparent parts black, it seems.
It’s also missing tiles. Yes, it has tons of tiles the previous Medivo conversions didn’t, mostly variants of the same few tiles (though admittedly a decent amount of them were in the original Medivo), but CelL should have looked at the rain more closely. Yes, he noticed it is in layer 4. However, it has more then one animation. It actually lands on the walls.
Also, it overwrites Ice Wolf’s conversion of Medivo. Now I have to remake all my levels (just one, fortunately, I think) that used it. Blah.
On the good side, this has tons of tiles, is far superior to the old versions, has a working (You can tell CelL is improving just from that) textured background, good tubes, H/V poles, blocks, MOST of the original tiles, and a large variety they are!
This is a very good conversion, but its more-then-fair-share of bugs prevents it from getting a higher rating.
Bobup, this sounds okay to me, but there’s a few parts which I disliked thought. Thought I’ve to say that you’r getting better.
The betatesters seens like they did not notice:
-The 500 bumb aren’t fixed
-There is small white spots at one of the animations of the flashing lamp.
-The tileset aren’t userfriendly in JCS.
So CelL won’t get a 10 from me thought, but I like it very well this time.
Download recommed.
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