hmm
maybe that here is a 18 lvls version i upload it to let some people to download and play on servers
i cant host
(A note: Mark the level as plus-only, it has pits.)
For your first uploaded CTF level, this is quite good. The eyecandy is done nicely, though the level is a bit too dark and it makes it hard to see some of the vines/springs. Still, it has a nice atmosphere, you’ll do great eyecandy if you continue making levels.
Gameplay and the flow is fine, though some springs make movement a bit harder than it should be. I tested it out with Jazz as well, it’s fine, might be even better to play with Jazz at some occasions.
Pickup placement and choice is good. I liked the powerups, no seeker and people seem to like it when there’s no seeker!
Overall, it’s a good level, even better when you consider moti is a novice levelmaker. Here’s a 8.5 for you and a DL rec, make sure you continue making good levels!
I really enjoyed your level. Though the lack of health made it a bit hard despite the fact that it was quite and easy level. The boss was a bit tough to fight underwater. Apart from that I must say it’s worth downloading this level.
EDIT:
I remember that I couldn’t write a full review because of some kind of error on the site when I first checked this, but now I’ll do it.
Eyecandy: I really liked the eyecandy in this level. It really looked cool. All layers were used. I found one tileglitch though at (12;32) though it’s nothing important and hardly noticeable. Also I think the tileset you used was a perfect choice.
Gameplay: The trigger part was a good idea. I found it really enjoying. The secret places were well placed and visible most of the time. Some were tricky though but nothing impossible.
Pickup placement: Apart from coins I found all the pickups that a normal single player level needs. They were placed well and as I’ve mentioned there were quite a few secrets with these pickups. Most health carrots could be found there actually. RF missiles were useful against the boss.
Enemy placement: They were well placed in my opinion, especially the dragon flies. Since there were some places with small moving space, ground enemies could also be dangerous if you moved too fast. Difficulty was also appropriate since the amount of carrots made up for the little health you lost.
Music: I liked the music, it went well with the level though I found it a bit loud compared to the effects of the game but who cares anyway.
Download definitely recommended. This is fun level that you will enjoy.
ben 10 more advice,upload the lvls AND tilesets in just ONE folder and upload that one Zipped folder into j2o instead of spamming the downloads list with lvls and tilesets
ben10 Little advice for ya…..upload them when they ARE finished…nobody wants to wait for another upload they just want the thing in one download instead of downloading like 5 different “finished” versions of it,just saying
hmm . like you told me tweek :)
[Don’t rate levels you didn’t download ~cooba]
Ok, so this on is better.But again i would like to point on a few things:
The 2 platforms below the CTF Bases don’t have a “One Way” Event, which i found a little bit annoying
The “Sucker Tube” that allows you to get to the CTF Base is only on 1 tile (you should have put the tube on 2 tiles)
ONE VERY CRUCIAL THING:
The place where the CTF Bases are is surrounded by walls, and tubes. It’s a perfect place to camp. You shouldn’t have put that because if someone is camping, it will be hard for other players to kill the camper and the game will last longer. So please make another way in or get arid of the tube below.
Eyecandy/Background:
WOW. The background was hurting my eyes. There are 2 many stars in the background. But there were some
As I noticed the ambient light on the start is 100%. The level is praying for a lower ambient light. If you make an ambient light smaller you also must put some other lights like: Steady Light, or Pulsing Light, which will add a little eyecandy, and it will be more fun to play
Music:
I’m very well impressed with the music which gave you’re level an improvement. to me it very well fits the level, so that was 1 good choice in this level.
If I’m not mistaking, I only saw 1 Power Up, and it’s a Toaster PU, which is not good for a CTF level. Instead you should have put a 3Way Rocket PU.
All in all i hope you improve very soon (and i think you will), and I’m waiting for your next map. :)
Background: 2,50
Eyecandy: 2,5/10
Music: 10/10
Ammo: 8,9/10
Power Ups: 1,5/10
Playfulness: 5,8/10
Total: 6,2/10
goooooooooood job
Im very lilke this game mode.
I think this mode is more enjoybale than other game modes.
I played this game mode in Electrons Frog Hunt server.
Thanks for your map. Because we are play only one map in Electrons server. Now we can play more maps.
Please upload new levels.
Well Roxel I’m very well impressed with your level, since it’s your first.
As i See you’ve divided the map in 3 sections: Red, Yellow, and Purple.
But i would like to point on some things:
You did made a nice level, but I’m the person that doesn’t like that much of an ammo, and that little of an Power Ups.I more like the balance between the Ammo and The PU’s. And as Rabid Rabb said the Ice PU is useless, Plus its hard to hit the Seeker PU
I liked the music but somehow i have a felling that, it doesn’t fit to this level.
I would also like to indicate on the stares in the middle section. They are pretty much annoying (for me), and there’s to much ammo on them
I didn’t have much time to write the long review like Rabid Rabb’s (also he said everything you need to know)
Background: 8,2/10
Eyecandy: 4,0/10
Music: 5,2/10
Ammo: 5,1/10
Power Ups: 2,0/10
Playness: 7,5/10
Total: 5,2/10
Great to hear others are making frog hunt modes to!
Ill dunno who was the first with the idea (don’t really care) but I worked on some levels to to make it work flawless even without the frog program. see this forum post: http://www.jazz2online.com/jcf/showthread.php?t=12705&highlight=super+frogging&page=4(the only disadvantace is that other see your frog like an crazy jazz sprite) I like to try something out with who is interested (if I make the time for it ;) )
I will download your level sometime on a pc with Jazz2 on it and play on the server to exchange idea’s
Gus is totally right!
[Don’t rate levels you didn’t download ~cooba]
Foreword
People mostly dont review a new person’s first level, but i tried it, and i came to think that it deserves some feedback.
Eyecandy(look)
It’s quite simple, and similar to the basic design of Tubelectric, the background is nice, even if it looks like a copy of the original, least you was smart enough to do so. The edges of the walls and platformars are correct, and the walls themself arent mostly made with only one tile, you seem to understand how to make such. Anyway, if you put tiles to non-moving forground layers, make sure to put the nearby walls to it too, to make it natural. You even used some animated tiles, and used them fine.
Rating:17/25
Layout
With the walltypes, the level is separated to 3 near equal parts, alrtoung the things in it are’n like that. The two useful powerrups are close in the middle (horizontally) there are two carrots sort of like that it’s allright. However the corners on the level are a little useless, ammos are over the level, so you dont need to go there for that. Every place should have use in the level, it can be to get powerups, health, get ammo, hide or such. Yet the corners arent really good for even hiding. You should plan the level on the siginciant things, and the ways between them.
Rating:8/15
Gameplay
I didnt play on this level, just ran around like 3 times, and i think that it would be bad for battle because if you get hit with a 2dmg ammo, you slowly can get 2 carrots, and you become very vulnerable, with 5 hearts, it might be okay but still it would be just around the important parts of the level. However, i think it could be pertty good for pestillence or lrs, these gametypes can be good with places to hide, where people less likely go because it doesnt have much in it. The flow (the smoothness of moving) is generally fine, but in some cases are annoying, one to point out: the stairs with toasters. There are lots of random start positions, could be less, in my opinion. Oh, and one more thing, dont leave the very edges of the level open, its buggy.
Rating:17/30
Pickups
The first thing came to my mind was that there are too much ammos all over the level, moreover, all of them mixed. You should use like: one type, a big pile, in a room of the level, so if your low, of that ammo, you go there and reload it. Yet the placement of the PUs are pretty accurate. The ice PU is useless, you should put an RF or Toaster PU instead, and should’ve put it into the box of the fastfires. The carrots are placed right, but they are not enough, i would say the minimum is 3, but it could have 4 without any problem, too.
Rating:13/25
Music
I personally like it, though it doesnt really fit the level in my opinion.
Rating:2/5
Ending
It’s not bad, you are in the right way to become a good levelmaker.
I give you some notes:
You should play, and check other people’s nice levels, like FireSword’s Garden Brawl or Purplejazz’s Triton Armory to see how a good level is like, how it works, what makes it is good.
You could also read articles about how to make levels, of course if you understand english well. For example Blackraptor’s How to make decent (or better) MP levels
If you are determined, you can win the joy of having played levels!
5.7 out of 10
~RabidRabb
The original tileset in Super Meat Boy isn’t too bad, and it fits JJ2 pretty well.
Unfortunately, it’s been scaled and palletised completely naively. It’s now blurry, distorted, and full of stray pixels. The layout is also poor in places, with closely related tiles place far away from each other.
My advice is to just try again and put more effort into making it look as good as the original. If a tileset is worth converting, it’s worth converting well.
I made it for my friend. He is the inventer of this game mode.
TechnoPauluz:
Sorry,but this isn’t your frog hunt mode.
In this mode:
One player is hunter(spaz), and the other players are frog. Hunter must kill the frogs. If hunter can\‘t kill the frogs, frogs are win. If Hunter kills all of the frogs, frogs are win. Hunter has 10 minute for killing frogs. And hunter can collect coins for killing frog easier. But warps are helping frogs. Because frogs can go thought the warps but hunter is can\‘t. So it is not your frog hunt mode.
As far as I know, there are a lot of uploads of the Orbitus levels uselessly converted to JJ2 levels, without even using a tileset remake, or adding any new enemy, or anything. Cloning JJ1 levels to JJ2 is NOT a progression! It’s a REGRESSION!!!
[Don’t rate levels you didn’t download ~cooba]
It is surely versatile because of those square tiles and composable background parts, but it is lacking on color and shape. The cloud BG is dispixeled, the skyscraper ruins are clearly rescaled, the trees are not smooth enough, and the main ground tiles are nothing but irregular polygons. At least, the eyecandy tiles give it a pleasant touch.
[Don’t rate levels you didn’t download ~cooba]
This download has no use whatsoever as the level requires a private and, as things appear to be at the moment, not-to-be-released program in order to be played. Even if that were to be ignored, the level design is subpar and eyecandy nonexistent.
Roxel is totally right!
[Don’t rate levels you didn’t download ~cooba]
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