Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Jungle Race
Level rating: 6.8
Rating
7

Despite that there is a few bugs in the level, its an ok race. I like the bird idea, its cool, and good tileset use (even if it is your own tileset) and there are dead ends, which isnt so good for race, if used in a bad way. Still gets a d/l reccoemdation form me

Review by Shen

Posted:
Posted more than 21 years ago
For: Trio Space War
Level rating: 6.5
Rating
6.2

I actually thought this was a battle level as well, if a slightly original one. I didn’t really understand the layout of the level, so I’ll do my bestest to review it.

It makes good use of Disguise’s Spacey Universe tileset, and I haven’t seen any glitches or bad corners. However, I didn’t see much attention to detail – there was just a few craters on the blue zone, and some overuse of the credits. Also, some of the tiles could have been used, but weren’t. Other than this, I found it a little boring – for example the Level 8 has no auto movement, and there’s no other background layers that I’ve found. I know there’s not many background tiles in the tileset, but if that happens take some tessalating ones and make them transparent. Also, in the ‘enclosed’ areas on futuristic levels, make the background semitransparent to make a part-see through wall so the parralaxing background shows through. Looks pretty :)

The idea was good and original, but also could’ve been better. I didn’t start off with a powerup very often either, and there wasn’t much ammo in the green room, so if you don’t like the Blaster you won’t do so well when you run out of ammo. I also found the room changint thing quite weird – you could find your way into all the rooms again apart from the rocky planet one. In the blue zone, there were a few springs that got in the way and a blaster powerup that I couldn’t work out how to reach because of an oddly-placed warp. Also, I’m not so keen on enclosed areas with lots of blocks in them, like the big green room in this level. It’s hard to attack someone, with all those blocks and stuff in the way. Finally, I couldn’t find any layer 3 usage or secrets to find. It got a bit boring, eventually.

This level has lots of potential. It was fun at first, but I eventually got bored of it and started writing this. You could’ve added some more stuff in it, like tubes or belts or secret areas, and spiffed up the other layers a bit. As it is now you’ll just wander around aimlessly looking for anyone to shoot at, in a big green room. It’s not the best, but if you spruce it up a bit you may have a good, fun level to play :)

Review by Ninja Dodo

Posted:
Posted more than 21 years ago
For: Jump Battle
Level rating: 7.5
Rating
N/A

“too much springs”
That’s the idea. It’s different. That doesn’t necessarily mean bad, you know.

Anyway, I liked this level. It’s a strange concept but I think it’s fun.
The level is also well designed and the Amazon tileset still looks great.

One thing I didn’t like was the horizontal springs though… sometimes you find yourself bouncing in directions you don’t want at all…[This review has been edited by Ninja Dodo]

Review by Shen

Posted:
Posted more than 21 years ago
For: Jungle Race
Level rating: 6.8
Rating
6

Sadly, I didn’t enjoy this level much. I agree with Violet CLM, it’s meant to be realistic, but it’s also meant to be a race – you don’t really have much time to view the lovely animals.

The layout of this level is also annoying. It’s a straightforward race, from one end of the level to the other, with various obstacles and going underwater along the way. What I found most annoying was the bit at the start, where you go along some lilies to get some bouncy-bullet ammo, then realise you have to go all the way back again because you missed an entrance.

Also, I found some of the scenery quite annoying. I found it hard to distinguish between the layers, the trees all look sort of the same. I often ran into a tree not knowing it was there, wondering what the hell is going on.

The choice of ammo is weird – mainly bouncy-bullet ammo (I use TNT and ice for my races) – and is placed in places that you have to divert off the main course to get, and you won’t use them much.

I also had a bit of difficulty at the end – I wondered what those birds were for, and couldn’t find the exit warp, then tried jumping on some Layer 5 tiles in vain. I wouldn’t use this level much, it’s far too annoying.

Review by KILLERRABBIT

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
N/A

Oh yeah! sarcasm very- original ;P

Review by Shen

Posted:
Posted more than 21 years ago
For: Tubular Maze
Level rating: 3.8
Rating
3

I would have advised you about the hurts, but I was beaten to it.

I know this is your first level, but: always do a check on it and make sure everything seems smooth. The corner tiles aren’t used in some places, and the same tiles are used next to each other too often, it looks too computergamey.

You fight in a series of ‘rooms’ as well – not good. It’s better to have wider, open areas, so everyone can know where they are and get to somewhere else knowingly without using tubes or loops. I couldn’t see where the tubes ended, and had to take random tubes and warps to get somewhere I’d already been before.

There’s a bonus area, but there’s loads of coins, making it easy to get to – make the coins hidden for a bigger challenge.

Practice using the Labrat tileset, and you’ll learn how to use it better. I wouldn’t use this, sorry.

Review by Shen

Posted:
Posted more than 21 years ago
For: Loopy Labrat
Level rating: 4.8
Rating
4.7

This was a good attempt, but Bmanx2000 has failed in some areas.

On the plus side, it’s a nice, open level with lots of space to explore. I like your usage of the bodies hanging from ropes :) You’ve used the layers, good, and have lots of varied stuff.

On the minus side, however: You’ve used a lot of stuff, but seemed to have dedicated ‘areas’ to them all. For example, I found a load of belts in one area, and the tubes were all forced together in groups. The tileset was used well in most places, but in some rooms the diagonal edges weren’t placed correctly (I find Labrat quite hard to use), and the belts at the start were confusing. Ammo seems a bit sparse in some areas.

It’s a good attempt, but I wouldn’t really use it much. Try to improve it, and I look forward to your next installment :)

Review by >Elrick<

Posted:
Posted more than 21 years ago
For: Persian Paradise
Level rating: 8.5
Rating
8.2

Bah, Generaly a nice tilest, it got all stuff that is needed to create nice and funky level…everything seems to be smooooothy but..i still miss something… It would be L-O-V-E-L-Y if authors would add some stuff and release updaed version, then ir would be in heaven :P

Review by Waz

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
N/A

1-Those “blue pillars” weren’t ment to be bigger.

2-What do you mean about the flame throwers?

3-The beds are extra eyecandy. Just like the clock and the tables.

About the flame throwers: what did you mean by “out of place”?!?

[This review has been edited by Waz]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Jazz 1 Nippius
Level rating: 8.9
Rating
N/A

Hey Bill Gates, can I have your autograph?

This is another nice conversion, but the other one is better.

“- WARNING – Rule Violation / baised review / rating nuked”[This review has been edited by ShadowGpW]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Persian Paradise
Level rating: 8.5
Rating
6

It’s not bad, but the stuff at the bottom are a little out of place IMO.

I joined a server which used this tileset and I felt like lowering the rating to a 4.5, because the tiles in the palace are too ugly. The walls/floors are just plain colors, no nice patterns or anything. But when I came outside, I saw a beautiful ground, with great water. The outside tiles definately deserve at least a 7.5.
The average of a 7,5 and a 4,5 is a 6, so that’s my ultimate rating.[This review has been edited by CraccoBoy]

Review by >CelL<

Posted:
Posted more than 21 years ago
For: Jazz 1: Scraparap
Level rating: 7.1
Rating
6.2

This is a nice JJ1 tileset, containing most but not all tiles from the origenal world, but it has a lot of drawbacks which made me lower my rating from a posible 8.0 to a 6.2. There are some tiles mising, like the blue-red planet in the background of the origenal levels, and a few tiles from the walls.

Furthermore the colors seem to be a bit messed up, as if Violet made a few palette mistakes when copy/pasting the tiles; for example, you can see shades of green and purple on the magnets and crashed rockets, and the background’s red shades don’t seem as smooth as they should be; also you can see some dark pixels in the arrows.

Some of the animations aren’t complete, like the fire coming out of the small rocket, and yellow/green/blue wires in the wall aren’t animated like they should be, and the lamp only consists of 2 tiles when animated, making it look very ugly.

Also I would like to point out that this set, though having most of the tiles from the origenal JJ1 planet, misses any updates at all to make it a good conversion, like poles, vines, tubes and a textured background: the least you could have done was to make the origenal background work when textured, like I do in most of my conversions.

Though it may seem that I complained a lot in this review, which I did, I would still advise you to download this set, even if it would only be because its the only version available.

PS: Three Scraparap levels? I haven’t been able to find a third. Is there a secret level?

Review by GoldR@BBit

Posted:
Posted more than 21 years ago
For: Sanctuary Of The Vampire (C2)
Level rating: 8.1
Rating
N/A

My eyes popped out here:P

It was really looking real..
I wonder how they did his, but anywayz. it’s just good..

(Please do not rate uploads high just because of clan affiliations. Rating removed. -Trafton)[This review has been edited by Trafton AT]

Review by RSPSS FR

Posted:
Posted more than 21 years ago
For: Medievil
Level rating: 7.6
Rating
7.5

I personally like this. The eyecandy is OK, but I do have a few rants. One, the flame-thrower thingies are out of place. Two, the background is bland. Otherwise, this is an OK tileset with some good stuff like good candles, spikes, and pillars.

Edit- I mean the orange-red fireballs that come out of those little nozzles and then dissopate. I think they didnt HAVE flamethrowers back in the mideval era… oh well………[This review has been edited by RSPSS FR]

Review by Piccolo aka SoulFirE

Posted:
Posted more than 21 years ago
For: Sanctuary Of The Vampire (C2)
Level rating: 8.1
Rating
8

Well, first off: great tileset!
The theme is a cathedral or a church with a graveyard…. included are vampires and stuff like that. Theme is original, I’ve seen no tileset like this one, but the things in the tileset are cliche. Ahh… but I don’t care much.
The texture on the normal ground tiles is very good and on the church tiles it’s also good, but a bit ermm.. repetitive.
After hours and hours (ok, I’m exagerrating) of looking I found out that the white cirkels in the church are……….clocks!
Next in the tileset are destr. blocks, they are (as usual with CB’s tilesets) just the official ones, this time in red with a little psp effect added to make them look…ehm….a bit distorted or something.
Suckertubes are also there and looking nice. Also included are belts, they are pretty ugly IMO but it’s an extra so..
Next is the (also mostly included in a CB tileset) alfabet and some numbers. And a snowman! Totally out of place, I guess it’s a sort of joke, because it’s a snowman from one of CB’s previous tilesets (can’t remember the name).
Next is the coffin of the scary vampire….
It’s animated and can go open and close. It’s looks a bit too straight IMHO, and how it lays on the ground is impossible because it.. well… look for yourself.
Next up are some trees. GREAT quality but I couldnt find out how to use it without having weird ends….
Then some background stuff and some eyecandy wich is o.k. quality.
Then….: the great organ with the vampire playing behind it. Really cool if you ask me! Great drawn, used some psp textures (at least I think they psp) and stuff, but not really the standard “overused-and-everywhere-used” textures.
Then there is some eyecandy stuff inluded smilie-bats :)
Also included are two (ripped, at least not self drawn, probably photo’s) statues: a female ‘angel’ and a man with bat wings, so that’s probably a demon.
Conclusion:
Original theme.
Nice drawing style.
Nice to Great texture quality.
Much eyecandy. (Yay to Jackass and CB!!)
Much possibilities (You could make a grass landscape, with some grave yards here and there, or a church in the grass land, also you can make a curch from the inside, a scary forest is also possible, but last but certainly not least: you can combine it all to make a great, unboring level!)

Good job CraccoBoy and Jackass!

[This review has been edited by Piccolo aka SoulFire]

Review by CraccoBoy

Posted:
Posted more than 21 years ago
For: Sanctuary Of The Vampire (C2)
Level rating: 8.1
Rating
N/A

The statues weren’t be me indeed. Jackass usually makes some of the eyecandy. He also did the organ, vampire, benches, altar and the church tiles, including the clock and windows(though I made the background church tiles). That’s why some of the tiles don’t look like my drawing style, that’s only in my solo drawn tilesets (Haggard, Island, Køøl and Party Casino).

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Lost Gemz, Volume I: The Beginning
Level rating: 8.4
Rating
8.2

Here goes

Pitch Black:-0.5
Hmm…To hard to navigate -1.0, and kind of hard to play with many ppl online -.2, but backround is kewl +1.5 and the gem placement is ok +.1. The layout isnt bad and nice spring placement +.9
Hide and heat seek: 1.7
good eyecandy +1.7, and good gem placement +1.0, bit big and well, big -1.0
Abyss:1.9
Probably the best, nice music choice +0.5, and good layout +1.5, but hard to get around in -.5. Eyecandy ok +0.4
End of hours: 1.7
Also a bit big, but easy to navigate +1.4 and good gem and sucker placemnt +0.6, the backround, i dont like it as much but it is ok -.3
Dark Awakening:-1.8
NO BACKROUND?!?!leaves traces _ -3.3
Good placement +0.5, good tileset use (other than backround) +0.6, and music ok +0.5
Total 3×2=6.0 +0.5 for including good music and effort.
Total score=6.5[This review has been edited by Blackraptor]

-That was my original review. I thought’d I just redownload this, after all this time, and rate it once again since my old review SUCKED. Here goes:

Before rating information: Apparently this pack was created in 2001, long time ago. Let’s see how good stuff could’ove gotten back then. And the Zip file has a comment, how rux. Also, I’m testing these online now.

LGABYSS (The Abyss): Uses the egyptian night set. Good tileset choice. At first I thought the level was OK, but then it grew on me. Some thing that was annoying for me was that it was hard to get up, it took some time to land on the springs and sometimes even some more times to get them to bounce you up to the right place. I quite disliked bumpyness of the level, and I can’t imagine playing as jazz here. Other than that, there is a fair amount of gems, and I like the part where “Treasure comes to those who wait”. Another thing that sort of ticked me off were the hurt events. Only the host can die from them, which coincidentally happend to me, which made me lose my 150 gems and die. I had to cycle the level with PC4 then. Overall, it was a level which the eyecandy looked rux, but I didn’t really like the layout too much, nor the hurt events.

LGPBLACK (Pitch Black): Hmm..a pitch black caslte level. The level is basically a maze of rooms and suckers, and the lighting is what the level name implies, pitch black. I found the level quite original and interesting, I like how the suckers jut you in the rooms and how those ceiling springs bash you on a gemstomp or super gem. The only thing I disliked was that I couldn’t find the exit room, until I actually looked in JCS. Then I still couldn’t find the exit room, nor the room that has the exit sign pointing towards the exit room. THEN I finally found it. Maybe with more people this kinda thing wouldn’t happen, but for me it was sort of annoying, but I’m not an expert on navigating mazes. The level was original, interesting, but didn’t really stick out that much. Music was ok.

LGEHOURS (End Of Hours): At first glance, I didn’t really like how the walls were made, the same one or two tiles kept repeating themselves and it was kinda boring. The interior of the walls being black was original though, I liked it. The layer 5 was also nicely done. I didn’t like the backround too much, but it didn’t show that often. Again there’s a trigger crate in the level, this time I have no idea what it does. The gems were placed well in the level, and the music ruxed. Not much else to say.

LGAWAKE (Dark Awakening): Ah, I remember reviewing this, the level without a bg, fun. This time, though, I’m actually playing this online, so the trace bug is nonexistant. The level looks ok, the eyecandy isn’t the best, but this was made a while ago so it mighta been considered excellent back then. The BG looks nice, like a night sky, with lightning, which also looks spiffy. I’m not too fond of the layout, but the level overall is well done.

LGHSEEK (Hide And Heat Seek): A Labrat level, argh overused tileset. The layout here is original, I especially love how the text sign was made (the text sign being in a foreground layer that has a different X-speed than the sprite layer. The level had a lot of belts, but they ruxed and shouldn’t get in the way. The layout, though linear, rocked. It didnt make me feel like I was playing in another labrat level, and thats good. A thing I didn’t like was in the bonus warp, I landed in an area with seekers (Hide and Heat Seek, makes sense), but then I sidekicked the crates and fell into a warp I had no idea was there, thus wasting 10 valuable coins for nothing. If there was something that would point out the existance of the warp, I wouldn’t have done that, but there wasnt. I also found a mini bug, which I’m not sure if the level or jj2 was at fault, where I jumped on a belt, but it had no effect on me (I just stood there). I rejumped on the belt and it worked again. Also, I like the different Sector things in the bonus warp, reduces camping. The layout of the level was imo a bit too crowded, I frequently bumped into stuff, this also made the seeker less useful (which is good in treasure) so I dont mind.

OVERALL: Its pretty good for a treasure pack, even now. It has a lot of originality, and there will surely be something of interest to you in at least one of the levels.

LGABYSS (The Abyss): 8.1
LGPBLACK (Pitch Black): 8.2
LGEHOURS (End Of Hours): 8.2
LGAWAKE (Dark Awakening): 8.3
LGHSEEK (Hide And Heat Seek): 8.6
OVERALL: 8.2
Final Rating: 8.2666666, rounded to an 8.2

Final Comments: Apologies for the previous review, where as I underrated this. This is a nicely done Treasure pack, even now its still pretty good. I disliked some things in it, which brought down the rating. The average of this should of been around 8 or so, but I was nice and boosted up the rating of some levels by up to +.3 points. Anyways, Good Job and a Download Reccomendation, since you don’t see Treasure Packs often, and good treasure packs even rarer.

~Blackraptor

[This review has been edited by Blackraptor]

Review by American

Posted:
Posted more than 21 years ago
For: ETs Planet 1
Level rating: 8.7
Rating
8

I can’t say that I like this tileset as much as some of the people here do, but it’s still a very good tileset. The ridiculously named “ET’s Planet 1 v2” features a high-tech landscape but is a bit on the smallish side. The metallicly shaded doors look superb and are great examples of textures at work, but the purple ground just doesn’t seem to fit very well. It’s drawn well, but it clashes in color with nearly everything else in this tileset, so it takes some tweaking in order to get levels to look good or how you want them to look. Still, it is pretty good ground. There are some neo-techno colored stuffs, and this tileset is chock full of whatchamadoozles that I am not sure are actually an item, but look good in metallic levels anyway. The green waterfall and grass is almost like that found in MeZmErIzE, but not nearly as well done. Still, they are again perfectly fine. The hills for the background are well-done, but not perfect. This tileset is an example of a good tileset that just isn’t extremely good in any area. If it had been worked on a little longer, it might have became a beloved classic. Still, it is worth an eight and a download recommendation. This is one planet I recommend you inhabit.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: GaLaXiuS
Level rating: 7.9
Rating
8.5

Ok, to start of this review i will talk about eyecandy and tielset use first.

The eyecandy is really good, shows that the author knows how to use the tielset very well. The ammo placement is ok, nice place to put seeker pu, and the sucker tube use is ok. The base placement could of been much worse, but also a bit better, its kinda anoying going on the suckers over and over again because you keep missing the base. Well, the thing that caught my attention most was most likely eyecandy, it ruxored.
Download reccomedation

Review by American

Posted:
Posted more than 21 years ago
For: Sanctuary Of The Vampire (C2)
Level rating: 8.1
Rating
8.2

I have seen earlier versions of this tileset, and I can’t say that I loved their drawing style. However, with the official release version, I must say that the artwork has improved greatly. The tileset has a graveyard and cathedral theme. It features many Halloweenish tiles matched with some building and ground tiles so you can create a church (but a very evil and depressing one) surrounded by gravestones. Also included is a well-drawn and animated clock tower, some very spiffular sucker tubes (I have to say I liked the one in School v3 better though), numbers and letters in order to print out scary and disturbing messages, an opening and closing animated coffin for the Dracula on the Go, trees that look like they would fit well in Christopher Walken’s front yard, some very demonicly green and threatening hills, swirling background (possibly used for hypnosis?), statues, an organ-playing vampire (who knew wind-based instruments could be so scary?), and, of course, religiously-themed Halloween stuff. The general drawing style is asimilar to nearly everything CraccoBoy does. It is inspired by games like Final Fantasy but also has a pseudo-cartoony effect that makes it different than anyone else’s tileset. This is a very good example of this drawing style. Unfortunately, it seems that some tiles just do not fit. The statue tiles, for instance, look strongly as if they were not drawn by CraccoBoy, but that is forgivable, and is much more preferable to the blalant ripping in some of his earlier tilesets. Regardless of this, the tileset looked good in the demo level I created and was flexible in use. The mask, which has been an annoying problem in past CraccoBoy tilesets, is still imperfect, but has improved greatly. The timing for this tileset is not the greatest. After all, Halloween was almost a month ago, and the first thing you think of about Christmas or Thanksgiving probably isn’t demonic figures or similar Halloween-style tchotchkes that would fit well into a more seasonally appropriate level. However, if you think it will take you eleven months to make a level, by all means, this tileset will be perfect for you. In short, this tileset is definitely worth a download and is probably CraccoBoy’s best yet. I give it an 8.2 and a download recommendation. It may not be a good time to release it, but it certainally is a great tileset.

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