I want to rate this level a 9 since I tested it with a duel with sean.
GAMEPLAY: Very good except i recommend using Toaster for the bottom part where RF’s are because if you use Rf’s there they will bounce you all over the place and you will lose control.
EYECANDY:Backgrounds are cool and funky although it looks like one side of layer 4 has just been reversed….but otherwise it looks good
PIT: The put is good it is hard to get out if ya fall in.
CARROT PLACEMENT:great placement i like how you have to use the electro gun to get the 1+ c.
DL?: yea
One question though,why are the choco bars in there and i was in a 2v2 an i got a sugar rush is that supposed to happen?
Wow, this level pack was amazing! :) I loved it very much. :) The levels well built ang beautyful. :) The gameplay was really interesting. :) When the full level pack releasing? :) Sorry bout my bad english, but I’m Hungarian.
Oh snap, this lvl uses my old tileset, the very first one i made
How did you get it? I never even uploaded it to j2o… lol
Fun level btw, could use some more content though.
It has no ammo and the level is fairly small. There aren’t any goals, or rewards for surviving.
Yes I was looking for the bugs in the map, I didn’t noticed that the event 255 is missing.
This is a tribute level to the legendary QoB, which is just as frustrating as the original piece, but instead of being a huge maze, it has been made hard with the gameplay difficulty. For example puzzling boss fights, challenging races against the clock, fatal canyons, and much more. Eyecandy is average, but pays tribute to the original level.
Prelude
Surely not the first level but the first upload of Plumbe, Crystalline. The word itself means something consisting or made of crystal. Hm, the most logical story I can imagine behind this, is a spaceship, gathering minerals from planets. Sounds cool, even fits the level that way.
Eyecandy
The easiest thing in making a level, still it takes a deal of time. This tileset is quite popular, what to say, i didn’t ever try it, guessably it’s easy to use. Basically it differs from the exisiting levels, is natural and not chaotic, not overdone. With the lowest detail it don’t get way too bad, so it is okay, but probably the one thing you could improve in it, to optimize it for low detail (put all layer 4 backgrounds to layer 5, put layer 3 eyecandy to layer 2). It’s not that important, don’t misunderstand it. I didn’t find any tilebugs, so in my opinion it deserves a high rating.
Rating:23/25
Gameplay
Due to the big amount of ammo, in lead with the seeker crates (EDIT: well i think the seeker crates were fine, you shoudln’t have modfied that thing) and 2 damage PUs the game is full of action. Followed by a relatively small size (as it’s designed for 3v3 and more), but after a 4v4 and a 3v3 i can state that it is pretty much fun. I will mention certean places. To begin with, there is the Toaster PU’s area. it’s kind of campy but can be a trap too. The problem isn’t with that anyway. The trig scenerys block you from shooting in seekers (from the last version it’s partly fixed), and if want to prevent people from going in with tricks, you just need to make the walls of the entrances sharp like this . About the carrot: it’s hardly campable which is definetly a nice thing. Anyway if you shoot it, it usually sets to be in different places for different players. The place under the base is a little weird, there is a fly carrot for going up, which is only acessable for the team of that side. It’s possible to RF climb/WJ up there. Despite its only for the team it doesn’t help, it’s not faster than going up with the springs 15 tiles away, not even put you to the base instantly, you can still be shot easily. The flow is generally fine, yet needs some time to get used to, i rarely find myself hitting the walls, from certean springs. One note about the Team triggers, if nomovement is on and someone uses GMR to get to the base, he can avoid to touch the trig zones, this could be easily changed like this .
Rating:28/35
Layout
To start off, The bases are placed in the sides of the level in the middle height, connected with three main ways. The question of balancing is just a piece of cake, with the symmetry. Yet if look at it, every important thing is in the higher half. This doesn’t mean that the lower half is useless though, you may use it for your adventage, to hide, because people less likely come there. In the middle, the tube with the blaster PU and coinwarp is unique, i like it, even though it isn’t a crucial part of the level, you can access both the carrot and toaster with orher (faster) entrances. Well i don’t know if i missed anything, i already mentioned several parts of the level above.
Rating:12/15
Pickups
There we have RF and Toaster at each side, they are quite close to the base, as with that the spawns. If you died, you have a good chance to begin with a PU. More as a fact, than a bad thing, The PUs aren’t controllable as they are spread out in the level. The type choices are great, no upgaded Bnc and Seeker, the bouncy wouldn’t have too much use and the seeker one would be too strong. The rest of the 2 damage dealers are there, making the survival a little extreme as there is only one full carrot, which is in the center of the map (considering that the warps are the bottom lead to it). The seeker crates are pretty useful what to say, they usually fill your pockets on your way. You rarely have to care about running out of a type of armour, i think its a good point. However the bottom of the level doesn’t have much in it, it could keep some pepper spray, which is a great weapon in linear maps. I can’t deny anyway, RF is superior to pepper in chance of hitting. Each of the pickups are takeable without any tricks, although with electroblaster, you can get the blaster and the RF from below.
Rating:20/23
Music
Fits.
Rating:2/2
Ending
Well deserved to be in the national tournament mappool. Nicely done!
Playing a 4v4:
[13:59:20] [GpW]Kenny: if id rate this it would be 10
[14:03:26] KrytGpW: EPIC MAP
8.5/10
~RabidRabb
i live in montenegro so this is my language
Very Nice!I Added This As My TradeMark Level!
No copyright infridgement
Copyright 2004 Tiberious,Trademark level to Me
Visit hidden-palace.org
This Is A Great And Useful Tileset!
The Pallete Is Great For 256 Colors,You Really Use Your Imagination!Houses Are OK,But You Can Change The Mountains.It Would Be A 10 if there were Vines
[Review changed to quick review, see the review rules.
Now This Is Just Ridicolus!
There Are 7 Major Flaws That Ruined The Tileset:
1. You Ripped jj2 characters with a terrible pallete,and they are ripped like a sliced-in-half n64 texture.
2.You Completely Messed Up The Spaz Icon,You Were Using MS Paint To Draw Graphics Instead Of Careful Tileset Making.
3.With This Tileset You Cant Really Make A Hotel,Maybe A MS Paint World.
4.The Collision Detection Is Like In Green Hill Zone In Sonic 2 Nick Arcade
5.Its Almost Impossible To Make A Background.There Are No Background Tiles.
6.Why Did You Put Enemy Tiles In The Tileset,did you ever use events
7.You Didnt Even Try To Make A Tileset.Why Didnt You Just Name It “Test Tileset,If You Can,Please Give Me Ideas”
Overall Score:3.8/38
Score:1.5
Rank:D-
Recommendation:No
this sux there are more tilesets!Its A Pile Of Dumb poop!
I give it a
0%
F-=F**KBalls
Plus:Zasto Bi Iko Pravio Vista Tileset Sa
256 boja
[Review changed to quick review, see the review rules.
@FlameWitch I agree ill give it a 8.7
[Review changed to quick review, see the review rules.
if you dont fix this
ill give it a 1.0 out of 10
[Don’t do this ~cooba]
readme is awsome!The program itself is veru useful but i hate the black screen of death
[Review changed to quick review, see the review rules.
AHAH! GREAT! LETS DO IT AGAIN!…
THIS GETS A BIG DL REC BCS IT IS THE BEST (N)EVER LEVEL POSTED TO JJ2 COMMUNITY! CONGRATZ!
Gameplay
The best gameplay I’VE EVER SEEN!
THE TUBE THING IS GREAT…….
Eyecandy
EYECANDY LOOKZ GREAT TOO CUZ ITZ SO BLAND THAT IT MAKEZ ME SOOOO HAPPY CUZ I LIKE RANDOMNESZ…
FINAL RATING:100000 AKA 1.0
Wow! what a nice level!
I can’t even see where am I going and why am I going!
Well nobody would like to Dl this… Sorry
[Quick review (also no marquees) ~cooba]
Enough talk. Finely produced and put together, Another OLC Battle Pack is definitely worth your time. Both JCS expertise and creative prowess are exhibited. OLC clearly understand not only how follow the standards, but also how to experiment successfully and push the boundaries without going overboard. Highly recommended.
episodes like this are very inspiring to me. :)
iam sorry but this level have no value i hope you upload agood level please
thank you This is what I needed to help me in making tilesets
[Then you probably didn’t mean to rate it a 2? ~Violet]
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