Review by 007

Posted:
Posted more than 21 years ago
For: Persian Paradise
Level rating: 8.5
Rating
9

this RULEZZZZZZZZZZZZZZZ

a Verry nice tileset!!!! and good Level !!!!!

[This review has been edited by 007]

Review by mirrow

Posted:
Posted more than 21 years ago
For: Persian Paradise
Level rating: 8.5
Rating
N/A

I am first revfiew.. anyway cuz i made it i needn’t review it .. mwhahaha

GENERAL =>
THIS IS NOT A HOTEL TILESET !!! NOT !!! NOT !! WE JUST UPLOADED IT UNDER THE NICK BECAUSE DISGUISE AND I BUILT IT TOGETHER.. BUT THIS AND FURTHER TILESET UPLOADED WITH THIS NICK WON’T BE HOTELTILESETS !!!
anyway my advertising .. is a “JOKE” it isn’t useable in the lvl it’s more a signatur.. ; )
And the big Supersaiyan shild over the sultans chair.(not a bed) Excists because the set is for Supersaiyan just as there was “mirrow” everywhere in my set…[This review has been edited by mirrow]

Review by KILLERRABBIT

Posted:
Posted more than 21 years ago
For: Flotsam Firefight
Level rating: 7.5
Rating
N/A

Ah, good, u gave it a new name. Good Job, sounds absolutely spiffin, ill review later

Review by Taz

Posted:
Posted more than 21 years ago
For: Flotsam Firefight
Level rating: 7.5
Rating
7.5

The first what i see is the o-so-orginal name sarcasm.
This level is a level wth everywhere platforms and too much Pus. The eyecandy is ok, but you should use layer 7 & 6. The gameplay is very good, only you putted too many carrots in it. Overall a quite nice level usoing Beach 2. Download this.

EDIT: the carrots are ok now, and the name is better.[This review has been edited by Taz]

Review by Taz

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8

OMG. OMG. EVILOMG.

This just a OMGOMG level by EvilmOMG of OMG OLC.
It’s just only islands, yeah, OMG, and if you fall you will warp. It’s a very symmetric level, a Blue – and OMG Red-base island, and on each island a PU. OMG
The eyecandy is very OMG, layer 3 is not total, but okay. OMG. Overall a OMG OMG OMG level so OMGOMG downloMGd this now.

EDIT: OMG!

Review by EvilMike

Posted:
Posted more than 21 years ago
For: Conversionbattlepack
Level rating: 6.9
Rating
6.7

Note: This review has been kept short because trafton already wrote a big one, and I think he was comprehensive enough (plus I agree with him).

Sweet Tooth
This is a rather circular designed level using the Candion tileset. It’s fairly average in most respects. The layout is average, the eyecandy is average, and the flow is average. I’m giving it a 6.7. A few gripes I have are that near the bottom of the level there are certain areas of masked stuff that should be one wayed, and that the far right “secret area” of the level is basially on gigantic dead end. This level is extremely spaz-biased too. Finally, this level overuses green blocks and they look ugly.

Dune Battle
I think this level is the worst in the pack. It’s confusing, doesn’t look great and has a below average layout. There also isn’t enough ammo, and there are a few bugs. The most noticable bug is that there are events placed on the far right edge of the level. Events there do not work. Also, the left edge of the level is unmasked which means players can go over there and make themselves almost invincible. Finally, this level uses hook events, which essencially just slow down the player. Vines always work better. This level gets a 6.2.

Frostbattle
Although this level has many, many tiling bugs and looks a little ugly, it’s otherwise not bad. There are dead ends and stuff, but arrows allow me to know where I am going so I do not run into many dead ends. The level flows averagely, and the ammo placement is good. The layout is the best and most original in the pack, which makes this level my favourite. 7.2.

Overall this pack gets a 6.7 from me. Not bad, but it needs more work.

Review by EvilMike

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
N/A

I’d like to point out that if you simply run off a platform without jumping, you will more likely than not land on a platform below you. Enough practice and you will only be falling if you are fighting (which is the intention).

Review by Gecko

Posted:
Posted more than 21 years ago
For: Lost Gemz, Volume II: Survivor
Level rating: 8.9
Rating
9

this is a great pack now if he did anti-spaz survivor

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
7.7

OMG MIKE U HOSTED THIS FOR JDC AND NOW U UPLOAD IT :O:O:O

This levels idea is good, the floating islands and the warp if u fall and stuff like that. The CTF bases are in ok position, good tileset use, good title ;P, ok stuff like that. I prefer jumping island to island, and i really like EvilMike’s levels, because they have a lot of effort and quality do download this level. I will not say anything else, because Trafton took it all so plz download this

Firstly, let me point out it is easy to know where each platform is, because you can spot the green roots in the backround, and they are usually on top of the platform. Secondly, I’ve played this and it isnt that hard to stay on, even when during combat. But the level is fun so i’ll upgrade to a 7.7.
[This review has been edited by Blackraptor]

Review by American

Posted:
Posted more than 21 years ago
For: SPACE ISLAND LEVEL WITH ISLANDS
Level rating: 8.1
Rating
8.2

SPACE LEVEL WITH ISLANDS” is possibly the most descriptive level title ever (a lot more descriptive, for instance, than “This Level is Untitled.”) and I must say that I like this level, thought it has a few quirks. This level isn’t exactly classic EvilMike design. In fact, this level isn’t classic anything. It features two large floating islands, one for each base. Inbetween these two gigantic floating islands are many smaller islands. To get from one base to another, you must either get the fly carrot (the easiest method) or take the time and energy to hop from island to island. I can’t say that I’m 100 percent sold on the layout. During a frenzied game with a lot of people, it was a chore getting the fly carrot, and really not practical jumping from island to island (it’s easy to slip and fall). If you happen to fall off the islands, you will be magically saved by the warps below, which warp you back to whichever base you started from. You can’t enter the base very far with the fly carrot, so some of the level must be ventured on foot. The islands themselves are too small for me to say what kind of flow they have. It’s hard to really judge the flow of the level, anyway. It’s not easy to navigate, but that’s much of what makes this level so interesting. Eyecandy is very good, but strange-looking. If you aren’t a fan of emerald green, then I dobut that you’ll like how this level looks. There are no tile errors, and everything fits together well. The more people in the server, the less the fly carrot will matter and the more battles on the islands inbetween the bases will. This is where the bulk of the ammo, including the very helpful seeker powerup, lurks. I like this level a lot, and despite the new navigational system, it is still a fun play. If you can get used to the islands and don’t have problems jumping from platform to platform (Mario fans will like this level) then I think you’ll like this level. It’s an excellent download, and worth a download recommendation and an 8.2 rating. Nice job, EvilMike.

(Note: apparently, since the last release, music has been added and the warping system has been speeded up significantly. The improvements don’t really do much for the rating I’m giving it, but these are welcomed improvements.)

Review by American

Posted:
Posted more than 21 years ago
For: Conversionbattlepack
Level rating: 6.9
Rating
7

Well, since I’ve played this pack several times, I feel that I am obligated to rate it. So, here I go.

The first level in this pack is one by the file name of candionbatl.j2l, entitled “Sweet Tooth.” The first thing I noticed with this level is that the flow of the level really needs work. While the layout (in JCS) is not bad at all, the author seemed to only use springs in areas where it was required. I tested it with Spaz, but I can’t imagine trying to play it with Jazz and having to uppercut whenever I wanted to get anywhere. The lack of springs damages an otherwise fairly good level. Weapon placement, contrary to navigation, is very good. There weren’t many gripes I could find. Powerups weren’t overused, but the bouncy powerup was in an area that was hard to get to with Spaz, and I could imagine almost impossible to enter with Jazz without taking up time that could be spent battling the opponent. The spoons in the level have one way applied to most of the spoon, but the part connected to the wall is as solid as a brick, which makes it hard to tell where you should jump and where you shouldn’t. This level features a lot of dead ends which subtract from the gameplay. Many corridors are small, making navigation often annoying. Eyecandy was good, but in some parts just looked off. The tileset served up O.K. but usually redundant eyecandy that could have been used better. The background looked like it would be better off in a low-quality Microsoft Powerpoint presentation than a level. It’s a level that suffers from small annoyances that build up, but still not a bad level.

The second level, desertobatl.j2l aka “Dune Battle” looked very good at first glance. The shimmering blue waterfalls were used well, and there were few tile errors in the dunes. Unlike in the previous level, it seems “Dune Battle” is often a little more friendly towards Jazz than it is towards Spaz. This is mainly because Spaz, when trying to get the seeker powerup, will often end up accidentally jumping through the bridge, or missing completely and falling down to an area where the player must go around the entire level in order to get another try. Jazz, on the other hand, can easily get it using helicopter ears. The tileset was used in an interesting way that I haven’t really seen before, but there are areas where this was annoying. The level was severely knocked by the bottom of it. Most of the level’s bottom is covered so you can not see it while you are down there. This tends to turn into a mad scuttle jumping trying to get out of this area. Also, there are a few platforms that are actually in the background that I often tried to jump onto. They look no different from all the other platforms, and this can be really confusing. Another eyecandy gripe would be the various spikes around the level. When I first saw them, I thought to myself “oh no. Please tell me he didn’t use the hurt event.” Fortunately, the author didn’t make the classic mistake of trying to use Hurt in a multiplayer level. However, menacing spikes that you can just walk through is a bit abnormal. It would be a good idea just to remove them entirely. Spring use was much better in this level, and there were fewer dead ends than the last one. However, weapon placement was not as good. The seeker powerup is a big advantage in this level. If you get it, you’re pretty much guaranteed to get a nice amount of kills before someone can kill you. The rest of the level features some clumped together ammo, a lot of it pepper spray (which is rarely used since most people actually favor the blaster above the far-reaching but hard-to-see and often annoying to aim pepper spray.) Eyecandy was otherwise good (including the only above average background in this entire pack), and navigation was better than the other level (except for the layer-covered bottom). This is still probably my least favorite level in the pack, but not bad.

The final level, nippiusbatl.j2l aka Frostbattle, which uses Violet CLM’s excellent Nippius conversion (Violet actually made all the conversions in this pack I believe), was probably my favorite level in the entire pack. Navigation was very, very good. I never had to backtrack, except to get into a hole with a powerup. There are fire, ice, and bouncy powerups in the level (one each.) Ice, while it certainally fits the tileset, is pretty much as useful in multiplayer as a stick is when you are about to be eaten by a pack of hungry leapords. Eyecandy was pretty much tedious and boring. The background, again, looks like a PowerPoint background (though it is the original background from the Jazz 1 level). A lot of the level features pretty much no eyecandy. Some parts may have some interesting items in it, but most of it consists of the ultra-boring ground tiles with little eyecandy to be seen. It may not be pretty, but this level certainally has great eyecandy, and is worth the download for that alone. My favorite level in this pack, I would say.

Rating the pack is hard. The pack suffers from many small annoyances, which brings it’s score down quite a bit. Still, this pack is definitely worth a download, especially if you are a battle fan or Jazz Jackrabbit 1 buff. It may have some bugs, but everyone can find at least one level they like in this pack, since the style they were made with differs in many ways. It’s a great pack if you are a battle fan, but otherwise you may not love this download. I’ll give it a download recommendation and a 7.1, rounded down to a pretty good score of 7. Not a bad effort at all. Keep up the good work. You have a lot of potential, Blackraptor.

-Trafton

Review by Turtleslayer

Posted:
Posted more than 21 years ago
For: Conversionbattlepack
Level rating: 6.9
Rating
7

Let’s see…I’ll start with candionbatle.j2l.

This level, named Sweet Tooth, is a decent level in the JJ1 christmas tileset. The eyecandy is fine for the tileset—you’ve got your gingerbread men, your lollipops, your chocolate, and your oreos—who could ask for more? There are two powerups and two carrots: a bouncy powerup, an RF powerup, a full energy carrot, and a +1 health carrot. I don’t see anything wrong with weapon placement.

The main flaw in this level is in the flow. The RF powerup is situated at the end of a hidden passage on the right side of the level. The room it is in has no exit other than the entrance, basically leaving the level as a circle with a line going off it at one point. I don’t know if there’s anything wrong with that inherently, but in this case it seems to make the level a bit restrictive, IMHO. The layout might also be more expansive, and easier to navigate. There are a few dead ends in other places, too, such as the bouncies at the left.

I’ll rate this level a 6.5-7.0. Before rating it I looked at some other levels with average ratings of 7.0; it seems battle levels have a lot to stack up to in terms of competition, so I would say a 7, or even a 6.5, isn’t a bad score at all.

Next level: Dune Battle, filename desertobatl.j2l. This is a fun level with some nice secrets. The bottom part of the level seems fairly jazz friendly; however, it is difficult for either character to easily navigate through the dunes at the very bottom where one’s view is blocked by a foreground layer. I found this an annoyance while playing this level. Enigma noted that some of the hooks can be replaced by vines; I echo this. There’s a passage in the upper middle that can be annoying to climb through because of the hooks.
Rating: 6.8

Last level: Frostbattle, filename nippiusbattle.j2l. Probably the best level of the pack. The flow is very nice; the level is quite easy to navigate. I see no spaz bias; if anything, the level slightly favors jazz (which isn’t bad). With just powerups (plus ice), the level’s three +1 carrots seem to be enough. Rating 7.2.

Oh, yes, I forgot: the music. All of it blends quite nicely with the levels. I haven’t played JJ1—is this the original JJ1 music? In any case, the 3sms are very nice additions.

Overall pack rating: 7.0. A nice battle pack; download recommended.

Review by DoubleGJ

Posted:
Posted more than 21 years ago
For: Virtual Headache
Level rating: 8.2
Rating
9.5

COOL! Multiple authors + bug fixing = great work. I hope next Project Forward level will arrive soon!

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Black Ninja's Castle
Level rating: 7.9
Rating
8.2

The tileset is very good indeed, i like the animations even though they get confusing. Well, the basic tiles are there and a lot of blackninja tiles there too. It has weird tiles like popcans and vine doors which actually make it more unique and creative. This is a fun tileset to use, and i will surely use it for an insect breeding chamber ;P

Well what else, nice backround, im not sure, it looks very close to diamondus backround and im unsure if it was ripped or not, ill take a closer look later. The jail idea was funny, and fooruman is still there so i will make a foo race our of this >:D (or spotty will…………or bn……hmmm so its a race they want >:D)

Just download this for the fun of it :) WOOT MY 200th review used on a tileset like this, oh joy…..=P[This review has been edited by Blackraptor]

Review by JJ Tublear

Posted:
Posted more than 21 years ago
For: Jazz 1: Jungrock
Level rating: 7.4
Rating
7.5

Another Jazz1 conversion, yum.

Review by DaThunderPX

Posted:
Posted more than 21 years ago
For: Lost Gemz, Volume II: Survivor
Level rating: 8.9
Rating
10

IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! IT ROCKS!!!!!! .. sets hyperactive meter to -10000 Sequel IS required. I even made my own story of the levels. Wnna read it? I uplaoded it.[This review has been edited by DaThunderPX]

Review by DaThunderPX

Posted:
Posted more than 21 years ago
For: Shellion Bites Back (Deckstar Remix)
Level rating: 3.3
Rating
1

Ugghhh… YOU CALL THIS DECKSTAR?!?!? throws headphone in garbage can

Review by DaThunderPX

Posted:
Posted more than 21 years ago
For: Xmas remixes-Battleships to Exoticus
Level rating: 5.5
Rating
10

Ultra!!!! Good job, all the tunes are now way cool!! May replace them in my Jazz 1 copy :). I have an s3m2psm program, so we got that. That reminds me… Im making a patch for jj1 myself so it has different music. The music are mods, just music. No warez, patch for jazz, there you have it. System music and episode 1 is done, so shareware users have the thing ready.

P.S. I’ve heard of levels i havent been in yet in here (and around lately). Are they secret? Deserto, Lagunicus, Paranormalio, etc. Anyone seen these? please send me screens. thunder_px@hotmail.com[This review has been edited by DaThunderPX]

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Super Jazz Bros. World 1 (FIXED UP!)
Level rating: 8.2
Rating
7.5

Well, at first i just thougt “oh god, another crappy mario tileset and a few ugly levels” but i was wrong. The tileset is mario like, and to cartoonish for me to use. All the levels are exactly like mario, except they are jazz, the enemy placement, the blocks, the backround etc. The tube idea was ok, buttstomping to go in, and the gems instead of coins, ok.
I would have used Goldcoins though

Nice idea when you fall, you get hurt and warp back up again, that is really interesting and will be used throughout many leves probably. It is much better than just falling endlessly and haing to type in jjk. I just like this pack, and reccoment u to download it if u have time, or just like tilesets and levels copied from other games, other than that, this is an ok pack copying the old old Super mario bros. (I have that game on regualar nintendo btw)

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Jazz 1: Jungrock
Level rating: 7.4
Rating
7.5

Hmm.. I cant decide beetween a 7.2 and a 7.5, its such a hard desicion. The masking is ok, i will surely make something out of this tileset, and it has the needed tiles, and some animations like the waterfall. This tileset is also very easy to use, therefore it gets a good mark in userfriendly. What else…just download this because its really good, not violet CLM type good, but almost as good.

I’ve decided, not to be cruel, i’ll give it a 7.5 instead of 7.2 becuase i really think its worth that.
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