AHAH! GREAT! LETS DO IT AGAIN!…
THIS GETS A BIG DL REC BCS IT IS THE BEST (N)EVER LEVEL POSTED TO JJ2 COMMUNITY! CONGRATZ!
Gameplay
The best gameplay I’VE EVER SEEN!
THE TUBE THING IS GREAT…….
Eyecandy
EYECANDY LOOKZ GREAT TOO CUZ ITZ SO BLAND THAT IT MAKEZ ME SOOOO HAPPY CUZ I LIKE RANDOMNESZ…
FINAL RATING:100000 AKA 1.0
Wow! what a nice level!
I can’t even see where am I going and why am I going!
Well nobody would like to Dl this… Sorry
[Quick review (also no marquees) ~cooba]
Enough talk. Finely produced and put together, Another OLC Battle Pack is definitely worth your time. Both JCS expertise and creative prowess are exhibited. OLC clearly understand not only how follow the standards, but also how to experiment successfully and push the boundaries without going overboard. Highly recommended.
episodes like this are very inspiring to me. :)
iam sorry but this level have no value i hope you upload agood level please
thank you This is what I needed to help me in making tilesets
[Then you probably didn’t mean to rate it a 2? ~Violet]
A flying star above us… certainly isn’t a bad level. It uses the tileset nicely and is balanced. Ammunition seems to be placed evenly across the level.
I’m being too kind?
A flying star above us… is also somewhat campy, it’s quite easy to camp the carrot and just jump to the carrot tube if someone approaches from the side.
Another thing is that there are several places where after jumping I frequently slammed myself to the ceiling. [38, 8], [55, 10]. When going up the sucker tube next to the PUs, a Jazzer/Lorier cannot get to the [58, 23] space, because the tube boost is one block short. I also quite often bumped into the block in [55, 23]. After going up the one ways in [37, 25], a Spazzer can use the double jump to get up to [43, 18] while a Jazzer/Lorier needs a pause to get the second jump.
I’m also unsure whether the music fits or not. It feels a bit too happy for this particular level.
But in the end, A flying star above us… is a nice ‘basic’ CTF level that one should check out in his/her free time.
Snorted when I read the part about the official levels being bad. I think that’s mostly a point of view thing; in my opinion those levels provided gameplay fitting a platformer game, perhaps not the best but definitely not bad.
thank you i like all this levels and tilesets
[wrong rating (1.0) ~cooba]
Hm. A full review.
Story: Nonexistant. Just two Diamondus levels. No points, thus 0 / 0 .
Eyecandy: Well, very few EC. The levels however, did meet what they were intended to be; namely that they remind me of the official levels, but with JJ2, you should not forget that the official levels are BAD, both eyecandy- and gameplay-wise.
5/10
Music: Hrm. Seems like remixes of JJ2 music. A fine choice though, but nothing non-JJ2, therefore.
A bonus because the orginal JJ2 feeling is intended after all, and the music helped accomplish that while not being vanilla AFAIK, though, like the orginal JJ2 music, I did not notice it after… about three seconds despite not turning it off.
8,2/10
—-Gameplay—-
Level layout: Fine. Though 1.23, I’d like to note the levels were unplayable with Lori.
Otherwise, the levels worked OK.
I disliked the lack of secrets however, which were abundant in the orginal JJ1 and also in JJ2 (though to a lesser extent) but almost completely absent here, and those which were there, had only Extra Lives.
Oh, and I did not find a save spot in the first level. Dunno if that is intended or not, though, but again, I felt it had to be mentioned.
7/10
Enemy placement.
The enemy placement was OK. Some enemies were played quite creative, but most did not form a real threat. However, absolutely no difference between Medium and Hard, which is an obvious flaw.
Also, the witch was easy to kill with the Seek ammo and some RF’s because the witch area was way too open.
6,6/10
Pickup Placement:
Pickups existing were fine.
However, the variety was absolutely lacking especially in the ammo department. Also only one PU, the Bounce PU, in the coin warp.
Also not much creativity with gems and stuff except for the gem stomps near the Save Point in the second level.
No creativity with secrets hurts again.
(and again, no difference between Easy and Medium)
Oh, I’d like to say that I had way too many lives after I finished the second level.
4/10
Replay value:
This point of my review talks about if I want to play this level again after having played it once.
Lack of creativity, secrets and lack of difficulty levels too, hurt badly in the final part of my review. Really badly.
I’m sorry to say it, but it are levels I played once and deleted it afterwards; which means the replay value is perfectly zero…
1/10
31,8 / 60 divided by 6 is 5,3 / 10
DR: You can either download it once and delete it afterwards, or decide to not download it at all. Or just play the orginal JJ2 levels.
The exception to this rule being that if you love the vanilla JJ2 levels, then this is certainly worth a download as it is pretty much equal to those in quality and playability, except for the lower amount of secrets (which is made up for better enemy placement though).
i made the music, specifically for the level “Pride” in dreamscape, so you’re welcome
wadle is back :O
WB!
@TW: Imo your grade for music is a too big part of your final grade for a level.
All you can judge a levelmaker on is if the music fits the level.
These were solid levels to play. While the eyecandy wasn’t so very special, there were some decent enemy placements. I enjoyed this, keep on JCSing!
Really great thing, it’s perceptible how it’s formed in adept hands. It would be great to get concentrated types of music, with quality like this. Here i mean Electronic, DnB or Dubstep, things like these.
A good level with a fine flow and great eyecandy, considering the tileset limits. Has some nice ideas. I’d definitely give a DL rec.
Nice map!
Thank you very much, Lithium! :3
Lithium: Fair enough, I didn’t notice that.
Cooba: they were BETATESTERS, they had ACCESS to the level. Pretty much the same as with Rag and you.
Happy birthday Glados!!
And good level, gj Lith!
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