This is a great level pack. Disguise making single player is not as bad of an idea as you might think. ;-P
Everything was very good. There were few eyecandy errors, and I didn’t get stuck much. The tileset was used well, and the levels were very fluid. The only complaint I have is the overuse of enemies. I would have preferred more complex puzzles instead. Still, this is a great single player pack and I hope Disguise will make more one-player levels. Certainally, this deserves a download recommendation.
The Colonius tileset can be very annoying but, once you master it, it makes some great looking and great playing levels. This uses Colonius (Colon) in a pretty normal way, but the gameplay is really what matters. Eyecandy was excellent, except for the fact it seemed some houses were just copied and pasted several times, as if it was made in a rush. However, tileset use was amazing. Weapon placement and gameplay was superb. I have no complaints. While serving, I had many people complain about the seeker being unreachable, but in my opinion that just makes the level even better. This is a superb work, and a definite recommended download. Fantastic job.
An underground maze is generally an idea I only see in bad newbie Castle levels. But this isn’t a bad level. It doesn’t use Castle, either.
This is a somewhat above average level but is really hurt by two things. The first is navigation. The level is hard to remember due to the complexity of the tunnels. This makes it get annoying quickly. Also, this level has no weapons to speak of and very little eyecandy at all. OK, so that’s three things, but you get the idea. Not worth a download.
Cursed CTF amounts to a fantastic Capture the Flag level. It uses the Beach tileset, which isn’t constantly used for CTF levels, so it’s somewhat refreshing to see. Weapon placement and eyecandy are both great, but navigation was a small downgrade. As mentioned above, this level has a whole lot of dead ends. While these are OK, they can put you in some fairly bad situations while playing. This isn’t enough to kill this level, but be wary that the flow is not would it could be. Other than that, this is a great level. Download recommendation.
Did you say “first?” You have to be lying. This is amazing.
The eyecandy and layout are both spectacular. The name is a bit strange, but of course I’m not here to revew names. I’m here to review the level. The background looked a bit strange, but fit well. All the gameplay elements were there, navigation was not bad at all, and weapon placement was very good. For your first single player creation, this is nothing short of amazing. Keep working on levels. This is great. And I especially like the storyline. Certainally this is worth a download recommendation.
Hmm…Not a bad level from Mr. Bjarni Cool. A definite improvement from his previous works, and an above average level pack in general.
There are some eyecandy problems, but those are forgivable. Gameplay is good, and so is weapon placement, though some powerups are placed strangely. It flows well in most places, but some bottlenecks reduce play quality. All in all, an above average level, and Bjarni Cool’s best so far. I suppose this warrants a download recommendation, mostly because it’s Bjarni’s and he’s improved greatly as a level maker.
Ah…the good ol’ days.
This is a fantastic level. Navigation is sometimes a bit hard to handle, but it’s pretty good overall. Weapon placement is good, and eyecandy is outstanding. The only annoying bug I found was that I got stuck a few times, but very few. ;-P
A great level. A download recommendation for sure.
Trafton: Oops. Forgot the rating. Stupid me.[This review has been edited by Trafton AT]
MEZ WANNABE. (J/k. ;-P)
Anyway, this is an above average tileset. It seems to be for TSF, because 1.23 JCS refused to load it. I’m not sure why this is for TSF, because it does not make the tile limit for 1.23, but anyway…The drawings look a bit off, which degrades the general quality of this tileset. However, it’s an OK size and has fairly well-done landscapes. Download recommendation if you’re a tileset collector.
Well, I have plenty to say. :P
This is a very good level, and I agree that FireClaw should return to level making. This is an interesting Capture the Flag level that takes a lot of strategy to play. It features very good eyecandy, navigation that is not outstanding but still pretty darn good, and an overall flow that amounts to a great level. FireClaw is an excellent gameplay and I hope to see more from him. Or else. ;-P
Frankly, if this truly is your first name, Waz (IF THAT IS YOUR REAL NAME ;-p) I hope to see many more CTF levels from you.
Gameplay is fairly simple, as in most first levels, but what it does it does very well. Weapon placement is very good, as is eyecandy and tileset use. Navigation is fairly easy, though some of the bottlenecks are badly placed and can be annoying during play.
This is still a great level worth download.
Disclaimer: I am in CC, but will not allow my rating to be swayed by this fact.
This is an interesting pack of levels based on the semi-new gametype. It’s similar to a tournament, and makes use of several old concepts. The levels themselves are standard fare. Since they aren’t really that big, grading on my normal scale would bring a harsher-than-deserved verdict, so I decided to change the way I grade for any levels (CraccoBoy’s or otherwise) using this new gametype. This is a very good pack, and a recommended download. Keep up the good work and continue to make new levels using this intersting gametype.
The Gods must be crazy or did I hear that right: no powerups? Apparently.
This is a collection of 11 levels by 11 people, which all contain only basic ammo. However, this does not at all damage the amazing gameplay that this pack provides. All of these levels are destined to become classics (at least I hope.) Eyecandy was fantastic. Gameplay was fantastic. Everything was fantastic. Some of the levels weren’t as good as the others, but they were all quite good. An outstanding work that deserves the download recommendation it gets from me. A classic, and a must-download for sure. This pack will be unforgettable.
Another nice hell tileset. There’s some nice eyecandy, but like WR said, maybe not enough of it. On the other hand, there are some nifty custom destruction blocks (i just loved the pentagrams), stomp blocks, vines and hooks and stuff. There’s this one thing that annoys me about hell tilesets: they’re often so monotoneous in their colors. But other than that, this is a most admirable tileset, and definitely worth the download.
Very nice, Disguise.
Eyecandy is excellent, and so is flow and gameplay. However, where this level has troubles is item and weapon placement. There is just too much ammo. This is rare for Disguise’s levels, but it seems this one just has too much. This is definitely worth a download recommendation, but a new version with less ammo would be well-excepted by me. A 7.7.
I have no idea what the name is supposed to mean, but what I know is this is an only slightly above average tileset.
It features aliens, people, land, etc. as you would expect in an alien-themed tileset. The characters seem to be drawn badly, and some of the art seems to have been copied and pasted like GenEX aka BlackRabbite said. However, I definitely do not think this deserves a 1.0. I can’t give it a download recommendation, but this is worth a 5.2.
Wow. Most first levels are not this good. You should really keep making levels.
This is an interesting level with very nice eyecandy. Amazingly for this being a first level, the tile set is used correctly. Bravo. The layout, however, leaves something to be desired. However, I have no other complaints about this level. Item placement is not bad at all, and it seems to navigate OK. This is definitely worth the download, and I hope that the author continues to make many, many, many more levels. ;-P
A 6.5.
Their seems to be a fundamental problem with this level: it’s narrow, so it’s almost impossible to pass other players. Basically, if you get the lead early, there is a pretty good chance that you are going to get first place. After all, if no one can pass you, the race gets a bit one-sided and a lot boring. This single fact drags down what could have been a slightly above average level.
Also, the eyecandy is…well…missing. The tileset use is passable, but everything else seems to look a bit strange and there is no extra eyecandy. Since this is a race level, it was not severely downgraded on that, but I think a 4.7 is more than kind.
Wow. Quite a range here. After playing this pack, I found that it was wonderfully average in nearly every way. Eyecandy was average, and so was gameplay, item placement, etc. Glug, glug, glug. Plus you have to play a previous level pack by the author, which I never found to be very good, that was annoying during testing. It took me about an hour just to get the pack into a working state. I’m subtracting 0.5 from the point total for this. All in all, this pack is quite average, and I can’t really recommend it for download. Sorry.
This tileset is, in fact, very hard on the eyes. However, it’s still a pretty good tileset. Eyecandy was good in the level I made, but people complained that the colors were hurting their eyes. Other than the migrane-inducing properties, this tileset turned out to be pretty good. It was fairly well-drawn and a very nice effort. If it’s a 6 you want, it’s 6.5 you get, along with a download recommendation.
Scary name, OK pack.
Interestingly enough, this pack also comes with some items for your desktop. This is fairly new, but it’s an interesting idea. I’m not going to rate it higher for that, but I’ve never seen it used before. I’m not sure whether I like it or not, but it’s novel.
Anyway, this battle pack is not bad. It features several levels, all pretty good. Gameplay is fairly smooth, and everything else is very nice. It deserves a download recommendation for sure.
Edit: Oops. Forgot the rating.[This review has been edited by Trafton AT]
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.