Like most people already said, it’s a solid enough pack.
It has some good eyecandy, some solid design and a story that, if not excellently displayed, at least decently so done.
I wasn’t a fan of some of the questionable enemy placages and freaky tile quirks, but it’s still worth a DL.
Download this if you want to play big and high-quality levels. Not especially suited for duels. Bring in your friends!
Cool story, nice design, challaging levels. Well done!
oh, ok I used this thing some years now and never testet j2fff xDD so woops :D
This is exactly what Overlord’s j2ff does, except j2ff can also recompile them for you. (Granted, the recompilation messes up on TSF-only levels, but otherwise it’s all good.)
This pack contain good quality levels. Delta Halo is my favorite, anyway, download recommended.
‘looking forward to episode 2’ is what I said in my review of Episode 1, and here it is! This time I played through the episode in one sitting unlike episode 1, in which I took a break due to a certain level..
Episode 2 starts with a similar text scroll telling the player what happened previously. After that the first level begins, a dark place where you’re put right into the action. The level feels slightly maze-like and puts a dark, dramatic atmosphere to the story and scenery. The gameplay felt like basic run & gun style, and other than some minor searching the level design felt easy-going. There is pretty much food placement and in this level, due to the story, the ammo pickups are packed in a stash along the way.
The 2nd level feels comfortable to any old school Jazzer and it keeps true to Medivo standards. There are chain balls which you can use as platforms and lots of spike pits. Yes, these are true deathpits (plus required hehe) and that’s the only thing I personally didn’t like about the level. It took a while for me to learn which chain ball platforms had pits below them, it made this level took most of my lives. Other than that, the level is very forgiving and ammo is well spread over the place. There are some carrots, but not many (same as episode 1).
The first boss fight (with cool music) was well done, just not very original. Of course, many things have already been done with the Bilsy boss but I’ve never fought him in such a dark and fitting atmosphere before. Again nothing really new, yet still a surprising and refreshing bossfight.
The dark atmosphere continues to grow in the next levels. Some levels will feel familiar if you’ve played episode 1. Thanks to that I got through them pretty fast, even though enemies were less forgiving now and they’re hiding in the foreground and darkness again (an aspect that made some parts of episode 1 somewhat hard). One time I got stuck inside a rock (rock event) that was apparently there to block a path, but seeing it made me think I could jump it..
After some more story-based levels I got to a Swamp level. This tileset has been used often (Agama’s) yet Laro came with some nice level design here. The lower area is a constant row of trees and thick growth while the upperside has more bushes and high trees, much like the real amazon rainforest. This level has easier enemies than the previous and it gave me more urge to explore due to many gems and passages. Unlike it’s name of ‘Iron Mountains’, it felt more like a true rainforest!
Then there was what I think is the most interesting level in the pack, a bossfight against Rocket Turtle. He follows a belt-path all the way to the end of the level and your goal is to defeat him before reaching it. Luckely, a warp at the end gives you the ability to retry after a failed attempt. I learned the level design after 3 attempts (yes I think I sucked) and used tricks such as planning a path around him, waiting for him to come towards me while shooting rockets, freezing him, and more. The level is well designed around finding strategies to defeat him quicker. I know much more has been done with the Rocket Turtle boss, but this is now my favorite fight against him!
After more story (it’s still of some interest, yes), you get in a level with a snowy blizzard where you’ll need to find your way. Due to the lack of pickups and enemies along the way I thought the level itself was the worst of the pack. But since it’s part of the story I can live with that. The rabbits stuck in the snow (and their names) were kinda funny, too.
Then at last there’s another story-based level at a snowy base. The rabbits talk to you and the ‘Commander’ will eventually have a ‘mission’ for you. But for that, we’d have to wait for episode 3. Yes, the ending came very sudden again. There’s no real action in the end, making this pack itself feel slightly less complete than episode 1 was..
Overall I really enjoyed it. And I think Laro has made better decisions in both gameplay and level design. There is less annoyance, more forgiving enemies, and I personally found it easier than the previous episode (on medium difficulty). Likely due to the fact that I can’t handle respawning enemies. :D
Download recommended, but I highly suggest you to play episode 1 first! And an 8.2 (especially) for the improved level design!
What Ron said, mostly.
However, some minor notes, I got stuck sometimes, I didn’t trust the Jungle level after the Castle level, which ended up in me using JJfly most of the time.
DR recommended, but that’s partly because of a lack of good single player episodes recently.
Edit: Secret area’s and a coinwarp added. Upped the rating a bit.
King re-uploaded the level with minor yet better changes. Good eyecandy, good music choice, solid gameplay, keep JCSing and you will definitely get better. ;)
Its pretty good, story is original, but it fits the levels, enemies are placed well, i didnt really like eyecandy in some levels but it was alright in most of them.There were few bugs (i got stuck a few times and such) but nothing serious. Overall i liked these levels, best one is definetly dark castle.
Cold Flash is a nice level with the classic Diamondus tileset in ice cold style.
Eyecandy is used generally well, especially at Layer 6, 7, and 8, but I felt there was some missing, like diamonds in the wall. But then again, the rest of the eyecandy is good. The music fits too.
The gameplay was solid. Some enemies were too easy to kill and others were harder to kill. The items were placed well, but there were too much seekers which made the level and, thus, the boss fight rather easier. Speaking of the boss fight, I think the Full C made it too easy, still a nice a boss though.
Download recommended?
A good classical made single player level. If you are looking for turtle massacre, definitely worth to check out.
A good pack, though I liked the first episode more. I liked the level layouts, they were quite good. The shuttle level was awesome, good idea! Ammo placement is fine, the story is original though I don’t really like it that much. Also, you should get the spelling errors fixed.
This pack deserves a 7.5, but I’m willing to raise it to 7.7 thanks to some stuff I liked in here. Keep up the good work and fix the spelling! DL rec.
EDIT: Raised to 7.8 because some stuff was fixed.
@Myles,
With practice comes perfection.
Look at my early levels. Heck, look at ANYBODY’S early levels. Nobody starts out with Featured Download material. They have to work at it in order to improve.
Don’t give up. Just keep hackin’ at it.
Others will probably enjoy more than me, overall I felt it was okay. While it tried to be unique in some places, it didn’t make much of a difference to the gameplay overall. My favourite level was The Dark Castle which has a lot of paths to traverse. Maybe a little too much dialogue at times esp. towards end, but I don’t follow the plot much.
Actually a really nice set to roam around in. Very clean, very slick. The only thing I could find real fault with it is that it can be hard to know what is masked and what isn’t with inconsistent use of letters.
I’d like those music notes from Scription v1 back, please.
Not too bad of a level. It has some creative eyecandy (Although I didn’t like the way the “beasts” were handled), decent enough flow, and a good amount of ammo. Worth a download, I guess.
This was a pretty good pack.
The Lost World Episode by Ninja Dodo was a little hard to get used to at first. I mean, admit it. It had decent, but not overly great eyecandy. Most of the music was animal noises and crashing waves (and stuff like that). The story wasn’t very original (unless you’ve either never seen Jurassic Park, or else never heard of it). The tilesets weren’t the greatest in the world. The levels were pretty simple to beat.
Stopping between levels to watch cutscenes was also rather irritating (Although I applaud the creative and successful use of the technology).
However, for some strange reason, I found myself drawn to playing LWE. Why? I couldn’t tell you. It was just fun.
Nothing was overly spectacular…but then again, it worked well enough to make the pack enjoyable. It wasn’t the most original singleplayer episode out there, but it was decently well executed.
Maybe it was the mood. Despite the aforementioned so-so tilesets and average music, it made up for a lot of shortcomings, since it was actually not bad.
What should this episode be rated? Probably in the 7.5-8 range. I refuse to overrate it just because it has actual video cutscenes (which I actually think detracts from the story, since it slows it down) which tell a story simple enough to be explained in text strings, or at the very least with a “text and/or picture tileset”.
Nonetheless, it’s a solid pack, and it’s worth a download.
I just wanted to mention I finished this level as Spaz without much trouble and I didn’t even have to wall jump. The only impossible obstacle on my way was the stupid box you put Spaz start in – after removing it the level is perfectly possible though. I’m able to repeat and record it if there’s a need to, but I hope my word about whether a jj2 level is beatable or not became trustworthy enough by now.
Sorry for saying it so late, I actually did it a day after you uploaded this level but then I suddenly forgot about it.
What an idea! I would never except that it looks fine! It needs event generated things however because it would look dull.
[edit: DR]
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