Bleached Diamondus is a quite small, intense CTF level suited for 4 players at the most. It has a creative, unique layout which is semi-symmetrical, and uses my “Dreary Diamondus” pallete edit.
When I played here, it was with about 6 people. That doesn’t seem like a lot, but the level was quite crowded with that amount, and not in a way I enjoy. Once the number lowered to about 4, things still felt a bit crowded, but in a good way. If you do not like intense gameplay, you will NOT like this level, but then, it’s a lot better than slow gameplay. FireSword did a good job with this level, and it is definately his best CTF level on j2o.
The best part about this level is the layout. While most good CTF levels use original layouts, this one is like no other at all. Each base is located in a pit which is walled by sucker tubes that carry you out to the top. If you are shot with a seeker, you will probably be thrown out of the base. The carrot is located in a warp, where you are supposed to fall into the carrot and immediately warp out again. There are a lot of tubes in this level, making ambush a very powerful tactic. This level is definately worth downloading just to look at the design.
The other high point of this level is the eyecandy. The level looks excellent, professional, but not too cluttered with eyecandy as to make it annoying for the player. It is only a basic diamondus-style eyecandy design: nothing totally unique but still impressive.
Looking into other aspects, we find what brings the score down. In terms of playability (moving around, gameflow, etc), this level scores only average. Many springs do not bring you high enough, and require a double jump to reach certain platforms. Many platforms feel like they are one tile too short, and they require awkward jumps in order to reach other ones. This is extremely evident with a certain sloped “tunnel” through a wall in the middle of the level, and a spring that feels like it should bring you up to the bouncer powerup. This doesn’t mean there aren’t good points of the playability, though. Liberal use of the one way event makes it much easier to move around, and it could safely be said that without those events, the level would be much, much worse.
Ammo in this level is easy to reach for the most part, and it is scattered around in patches that look good. None of that rectangular stuff that is in a lot of other levels. It is fairly easy to reach, but could be easier.
As for bugs, there is only two are evident (at least that I could find). In the carrot warp, you can bounce off of the water instead of warping when you hit it (like you should). This means you can stay in the carrot room and wait for it to respawn. Also, the carrot can be shot down into some layer 3, making it totally invisible. Other than that, the level is bug-free and really feels like a lot of effort was put into testing it.
I give this level a 7.7 because it is a good, solid level that is well designed.
Bleached Diamondus, a rather obvious title for a level with such a tileset. Let’s start with my usual, lengthy review.
Eyecandy: The tileset used in this level is of course, Diamondus. Yet it is overused, that is not an issue due to the quality of the level. There was a nice backround with trees, the usual. Not much to say about that. There was a good creativeness used in layer 5, or whatever layer was used for those patches of blue whatever they’re called. That made the eyecandy look rather nice. There was a good use of trees and flowers and such, not too little yet not too crowded so you can’t see what you’re doing. I didn’t notice any eyecandy mistakes, although at the time I wasn’t looking very hard at that aspect. What gave the eyecandy that extra zip of pleasure was the fact that it’s bleached. Very nice. I’m sure every layer was used in this level, or at least pretty close.
Gameplay: The gameplay in this level was unique in certain ways, and common in others. Either way you look at it, the gameplay was pretty good, especially for a CTF level. Good use of one-way events, used where nessessary. Good use of springs, also. When you enter the blue or red base, you’ll notice you can go left or right, which go in two opposite directions. Very useful, because you don’t want your opponent camping at the spot where you’re always going to end up. There was many ups and downs, curves and sharp spots. A good variety of gameplay. When you reach the carrot warp, you fall into the carrot, then descending down to a warp. The really interesting this about this is that by the warp is water, so you can stay in that carrot room if you think your opponent is going to try to get it. An interesting camping technique used.
Weapons\Placement: The number of weapons used in this level was perfect, since the level is a bit smaller than most CTF levels there wasn’t too much. There was a good variety of ammo, they weren’t all clustered up into a rectangle. They were spread out into many patterns which makes the level fun. There were only two powerups, which is perfect for a level that size. Good choice on powerups, too. Seekers and bouncers are used often in CTF levels. I didn’t have any problem with the use of weapons.
Overall, Bleached Diamondus is a good CTF level, good for as little as 1vs1 duels, or as much as 3vs3. I didn’t really see any flaws in the level at all… It’s above average in my opinion, but it’s still missing something. Something to give it that extra zip of tenderness.. So overall, this level gets a 7.7. Good job, FS!
Slimy. :P We need more JJ1 tilesets!!! Continue your work, please! We could make a great JJ1 tilesets episode!
The animations are realy cool
and it’s fun to see how Tomator tries to
escape.And it fits better together then the first episode. And the story very good.[This review has been edited by snorky]
Good work and such!
(Hehe,found another one who downloaded my levelpack and didn’t rate it!evil grin)
2.2 Points.
(——————-) Just Boss.
Hallo Hallo TINTIN IS HERE. =/Ravnen
Password ******
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Crush.s3m
Jazzjackrabbit is good
Tomp King Of Cejro
This is really nice! It looks beautifull, the background tiles are phat, and the pipelines are fantastic. It’s too bad however that there aren’t many animations, and that it’s not that big yet. Apart from that, this tileset is really worth creating levels with!
WOW! Nice job! For everyone that don’t like to read: Download this NOW!
For everyone that like read: here comes the rrrreview! .
It’s a very well designed level, with water what you can’t touch. There a lots of Sucker Tubes and holes in walls. That makes the gameplay very good. The weapon Placement is very well too. There is one Seeker PU – in this level it will make the game rule. The eyecandy is perfect. No bugs. So, overall a very very nice level by Fire Sword. DOWNLOAD THIS NOW!
Well, its quite a small level, but I hope it can handle alot of people like you say in your description. The most thing of what I liked in this lvl was the design of it. Check yourself if you want to know what I mean, a download recommendation from me and a 8.
First of all, how can it be usable for JDC if it’s a TSF level? Wait.. the 1.24-1.24 level converter. This level obviously has no animations, so there wouldn’t be any side effects. Wait. Upon sitting in the middle for a while, I have noticed there’s a single animation. A small pit in the floor opens up every twenty seconds or so.
The level is a large flat plain with a small hill in the middle. On either end sits a CTF base, a sure sign this is a battle level, and a bunch of generating ammo. There’s a generating seeker powerup in the middle.
The best thing about this, I should say, is that the author knows how to use ambient sounds. There are some nice sounds next to each base, which makes up in part for the the fact that the music was not included.
Although there are no tile bugs, there aren’t too many tiles, so that’s not much of an accomplishment. No background eyecandy, and the level really should be shrunken a bit.
Conclusion: No.
i re uploaded it and it still wont download, try my other one, it has glitches
Great level pack. The cutscenes rock, and I love Lost Vikings. I see that you updated your tileset with even more tiles. Its just..a great level pack. Download it now! And don’t forget the music! (Jaws, maybe you could put a link to the music in your description so others will make sure to get it..)
I kinda love this…don’t ask why!
Url not found on server
*Please re-upload
Edit: Try this.. Dont include apostrophe’s or commas. This happend to me.. Try doing this, if it still doesnt work, guess I have to play with glitches…:([This review has been edited by Blackraptor]
Make up ur mind!
Do I have to load it up in 1.23 or 1.24?
WHEN do I load it up in 1.23 and in 1.24?
I have TSF, so I’ll edit it in 1.24. But WHEN do you need to load it up in 1.23?
When it’s a small TST?[This review has been edited by Thrifty]
its good, its is good for practice, levels were not set up very well so i gave it a 7
Awesome!!! I loved the first one, and this one’s even better!!! I loved the cutscenes with the ship, and especially the ones where the ship docks!!! These campaigns of yours are great, just keep going!
In one word:
waiting
Gurrrrrrrrrrrrrrrrrrrrrrrrr—-Reat![This review has been edited by Taz]
WOW VERRY COOOL VERRY NIce eyecandy!~!!
cOOOOOOOOL LVLS!!!
Can you make a EPISODE Number 3 that the tomator escape ;) i love this
the best what i have seen
Great story, cool level design, interesting challenges, good eyecandy and I love those tomator-animations!
Great work.[This review has been edited by Ninja Dodo]
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Eat your lima beans, Johnny.