This was on the front page for top rated single player d/ls and I’ve never heard of it til now, so that makes it a good candidate for me when I’m in the mood to dig up my jj2 and play it. Really I was only going to write a quick review but its pretty limiting to explain my rating for a single player campaign :/.
There’s some minor overlooked bugs in the first level with some foreground eyecandy. I didn’t like the small turtles with the hurt events at all especially in their choice of placement which was sometimes cheap. I think the diamondus levels got progressively better as I went along, and I started to notice the cool layouts because of the sparsity of eyecandy to look at. The levels felt really nostalgic to play, even though they were built for JJ2, although sometimes I did feel that they would be better suited or I would’ve liked them better if they had been made in J1E. The difficulty was also challenging and good, but those damn mini turtles really got on my nerves sometimes.
The tubelectric levels were more confusing than the former, and some parts I thought looked almost downright ugly. The crate you must break immediately after morphing into a bird to reach is placed in a very narrow area and its impossible for jazz to uppercut and destroy it. Like the diamondus levels, tubelectric got progressively better as I went through it, both in their gameplay and appearance. The difficulty was again fairly challenging, most of the damage i took was probably either from the abundance of sparks in narrow passageways and the laser turrets which basically reprised the role of the miniturtles from the last planet.
Turtemple was my favorite planet. I really liked it in the original game and I like how the levels were crafted to resemble its design. Also, the eyecandy was done better here. I did manage to get stuck in one of the collapsing scenery blocks, around after the text sign specifically mentioned me not to :(. Not really your fault but the green palette edit of turtemple kind of hurt my eyes to look at. The boss battle was anticlimactic for me because I was loaded up on fastfires and a powered blaster by that point.
The first industrius level had too many narrow passages for me. I think the author himself might’ve thought that at one point, cause the next level is noticeably more open with broader corridors. However, the layout of both levels was pretty simple and linear, with the obstacles (crates) being placed out in the open and fairly straightforward to navigate. I thought the hidden powerups here was a good idea.
Generally I liked the layouts of the levels, you were right to call that they felt like JJ1. However the eyecandy was on average pretty dull, because JJ1 style eyecandy looks fairly barren and dull on a bigger screen. There is a slight variation in that category, sometimes the visuals bordered on ugliness and sometimes it was nice like in the later diam&tubelectric levels and turtemple. Mostly it felt plain for JJ2. The pickup placement in the style of JJ1 worked out better than the eyecandy did, but not quite as well as the layouts. Also, I had a recurring problem where the levels would loop to themselves unless I used the jjnext code. Instead of cycling to the end credits or looping back on itself the last level crashes trying to change to a level that doesnt exist.
Overall, I think the biggest benefit of this pack is also its biggest curse. While many of the aspects of JJ1 translated well into its sequel, sometimes it didn’t turn out quite right or felt dated. However, there was a great sense of nostalgia in experiencing this pack, and i’m curious how these levels would be had they been made for JJ1. Also I don’t think this stood up too well against the test of time, 5 or 6 years ago I probably would’ve given it at least about half a point higher, but I did enjoy it and it’s distinct retro style.
-br
Moonlit Harbor
Gameplay: 9.0/10.0 – There’s a great placement of platforms. You don’t bump on them like in DW. This level has a great flow. It’s hard to camp here and I like it. The best place in this level is on top, it’s so open and only good players will survive there. The only thing I didn’t like is platform on 20,20. It should have had the one way event placed on it.
Pickups: 7.7/10.0 – A lot of ammo on a few places. And everywhere is the same ammo. For me, it’s better to mix ammo instead of adding only one ammo on some place. Carrot is well placed. Hard to camp there, reachable by 3 ways. Power Ups are placed on different sides of level what makes them hard to hog – less camping on a certain PU. Everyone will pick another PU, what makes this level all-round played.
Eyecandy: 8.0/10.0 – Nothing special, saw this before (I think it’s ELC’s level, but not sure). The best part is again – on top. I like the floating island-city on the sea. I see it like that :P. Nice idea, really!
Overall: 8.2
Alienation: Abridged
Gameplay: 9.5/10.0 – Haven’t seen better gameplay so far. Float is excellent, springs are on the best positions. Couldn’t be better. People can camp here, but there is actually no a safe place to camp at.
Pickups: 9.0/10.0 – Better pickups in this level than in previous one. I like the color of pickyps. Fits with level’s default green. It’s really colorful. Makes me feel happy.
Eyecandy: 9.0/10.0 – Original. I guess it wasn’t easy to make anything in this level, because of the tileset, but the eyecandy is just perfect ;).
Overall: 9.2
The Impossible Metropolis
Gameplay: 8.0/10.0 – This is squarish level. I am not a big fan of it. A lot of dead ends, such as the one at 10,40. You can’t go down, so you’re in trap. Should be able to go down at 49,21 too. A lot of “secrets” with springs and tubes. Hard to notice tubes and where are they going.
Pickups: 8.5/10.0 – Not bad at all, but again one ammo at one place. Again, should be mixed. PUs are nice placed ilke the carrots are.
Eyecandy: 7.7/10.0 – Already used in lots of levels. It doesn’t look natural when you’re falling in the pit. Buildings are flipped upside-down imo.
Overall: 8.1
Eye of the Storm
Gameplay: 8.5/10.0 – I am not impressed. Maybe it’s too empty and open, but you probably wanted it to be like that. Hard to notice some walls what makes the momentum stop immediately. I am talking about walls at 108,29.
Pickups: 8.2/10.0 – A lot of ammo, but it’s a battle level! Not sure what is spawntime, but if it’s over 20 it’s good. Otherwise, there should be less ammo. Carrot placement is great. Also the PUs are balanced. top, left and right.
Eyecandy: 9.0/10.0 – It’s good. Could’ve got bigger rating only if there were not those disturbing falling objects in layer 1/2 or 3.
Overall: 8.6
There’s Mithril in Them Hills!
Gameplay: 8.7/10.0 – Good enough to get this rating. I just don’t know what’s for a tile at 39,20. Why is it a hspring at 91,29? I would like to see a normal blue spring instead.
Pickups: 8.0/10.0 – Needs less ammo on more places. I like the placement of RF ammo where the carrot is. Carrot is placed well, but should be able to get it from right side, too. That wall shouldn’t be there.
Eyecandy: 7.5/10.0 – Just a normal background with some buildings or whatever they are. The caves in the ground are okay, but imo, there should be more cave tiles.
Overall: 8.1
Fall Era
Gameplay: 8.7/10.0 – There are nice platforms. You can easily go to another one. It deserves 8.7.
Pickups: 8.5 – Needs less ammo on more places. Just like in the previous level. Carrot placement is great. Easy to camp, but hard to control because it’s too open. I like it.
Eyecandy: 9.7/10.0 – One word: IMPRESSIVE! I like the theme. Foliage on the ground is the thing what is enchanting me the most.
Overall: 9.0
Doomed Citadel
I won’t make categories. The biggest level, the best one. Everything is excellent. Shouldn’t speak more. Try it and you will believe me. I guess this is for 64 players! Can’t be better.
Overall: 10.0/10.0
Overall rate for all levels: 8.7
Music fits excellent in every level, so I give +0.5 on overall rating.
Pack rating: 9.2
Download recommended!
Decent DOM, not sure about ever having a CTF-based layout in a DOM, imo DOM should be campy, but it’s aight. =P
It’s a nice level. Eyecandy is very good, gameplay too. I just don’t like the platform on 25,13. I got stuck there.
This is my first lev file.It’s a test!Next lev file will be big and good!
Sorry for my bad english!
Novel as the fact this is a .lev is, there is really no other reason to download this. The tileset uses about four distinct colors, and the level about six distinct tiles in a 20×15 space. The only challenge is jumping over a tuf turtle. Marinata_1997, please spend more time on your levels, and/or read www.jazz2online.com/tilesets
What happend?
Why the episode was delete?
before upload i upload 1.23 version and delete upload and upload this version???????????
I am Sorry for my bad english!!!
More information:
Type:battle
Bonus tupe:Singlplayer and traesur hunt
You cannot play with 1 player
Sorry for my bad english!
This is my third level with rocket turtle boss.This is the best rocket level for now!I will upload new Rocket level for 1.23.
Sorry for my bad english!
Rocket boss level 3 use tileset Carrotus zombie version by ?
Music carrotus and boss1
I’m sorry for my bad english!
Good job,i can see a good tileset!Sorry for my bad english!
The wind events, while challenging, make the level more frustrating/unfair rather than fun (same reason why I stopped playing your Blizzard Peaks level). Also, it’s very easy to get stuck in this level but I would blame the tileset rather than faulting your level design. Eyecandy and open ended design are cool, but I’m not going to review this unless I can be bothered to do it properly at a later date.
Finally, please make sure to test your levels in 1.23 before listing them as compatible. Moonbeam Moore is also not compatible with 1.23.
Nice DOM level with nice concepts, however the pits may make it chaotic, but this is fine for 1vs1 or 2vs2 but not bigger.
Very well designed race level.
Testing this was quite fun, interesting DOM level.
Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!
It’s a pretty bog standard test. Nothing really much to say about it, aside from the fact that it is painfully overrated. I’d give it a miss unless you just can’t get enough of tests.
Great Program, and two things
1. Has MSVBVM50.DLL, which is a required thing for UltraWarp lol
2. FIRST REVIEW FOR THIS PROGRAM IN 8 YEARS.
Blah those short reviews and which says only “Great” “Good” sucks please try to explain them something and rate at it’s goodness! Anyway is good but not so awesome .. between awesome and good. Eh i don’t like so much tests , i like to make them… And music is also good ! Eh i haven’t everything else to say , i’ve found 0 bugs and that is good my rating – 9.2, Download recommended !
(Sorry i like tests with eyecandy .)
Greatest test ever, keep it up man.
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