Review by marinata_1997

Posted:
1 Feb 2012, 11:34
For: Carrotus batle singhunt level
Level rating: N/A
Rating
N/A

More information:
Type:battle
Bonus tupe:Singlplayer and traesur hunt
You cannot play with 1 player
Sorry for my bad english!

Marinata_1997

Review by marinata_1997

Posted:
31 Jan 2012, 14:38 (edited 1 Feb 12, 09:18)
For: Rocket boss lv3
Level rating: N/A
Rating
N/A

This is my third level with rocket turtle boss.This is the best rocket level for now!I will upload new Rocket level for 1.23.
Sorry for my bad english!

This has be edited by marinata_1997 or other name dspaz!

Rocket boss level 3 use tileset Carrotus zombie version by ?
Music carrotus and boss1
I’m sorry for my bad english!

RecommendedQuick Review by marinata_1997

Posted:
31 Jan 2012, 13:27
For: Fukushima
Level rating: 8.5
Rating
9

Good job,i can see a good tileset!Sorry for my bad english!

Review by Reality

Posted:
31 Jan 2012, 11:02
For: Strange New World
Level rating: 7.6
Rating
N/A

The wind events, while challenging, make the level more frustrating/unfair rather than fun (same reason why I stopped playing your Blizzard Peaks level). Also, it’s very easy to get stuck in this level but I would blame the tileset rather than faulting your level design. Eyecandy and open ended design are cool, but I’m not going to review this unless I can be bothered to do it properly at a later date.

Finally, please make sure to test your levels in 1.23 before listing them as compatible. Moonbeam Moore is also not compatible with 1.23.

RecommendedQuick Review by Laro B.

Posted:
29 Jan 2012, 20:24 (edited 29 Jan 12, 20:24)
For: [SS3]Idiotically Designed City
Level rating: 8.2
Rating
7.5

Nice DOM level with nice concepts, however the pits may make it chaotic, but this is fine for 1vs1 or 2vs2 but not bigger.

RecommendedQuick Review by Laro B.

Posted:
29 Jan 2012, 20:05
For: [SS3] Flood Control
Level rating: 8.1
Rating
7.5

Very well designed race level.

RecommendedQuick Review by Laro B.

Posted:
29 Jan 2012, 19:58 (edited 30 Jan 12, 14:43)
For: [SS3]Stone Age
Level rating: 7.7
Rating
7.5

Testing this was quite fun, interesting DOM level.

RecommendedQuick Review by Toni_

Posted:
29 Jan 2012, 19:57
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
9

Great pack! The story is good enough to receive this rate. Also, the eyecandy and gameplay is something what makes this pack great. DR!

Not recommendedQuick Review by PurpleJazz

Posted:
29 Jan 2012, 12:42 (edited 29 Jan 12, 12:43)
For: Duke's Training v1.0
Level rating: 8.2
Rating
4

It’s a pretty bog standard test. Nothing really much to say about it, aside from the fact that it is painfully overrated. I’d give it a miss unless you just can’t get enough of tests.

RecommendedQuick Review by M y l e s

Posted:
29 Jan 2012, 10:57
For: Jazz Commander - Easter Edition '01
Level rating: 7.7
Rating
7.7

Great Program, and two things
1. Has MSVBVM50.DLL, which is a required thing for UltraWarp lol
2. FIRST REVIEW FOR THIS PROGRAM IN 8 YEARS.

RecommendedReview by GpW XanDeR

Posted:
28 Jan 2012, 17:04
For: Duke's Training v1.0
Level rating: 8.2
Rating
9.2

Blah those short reviews and which says only “Great” “Good” sucks please try to explain them something and rate at it’s goodness! Anyway is good but not so awesome .. between awesome and good. Eh i don’t like so much tests , i like to make them… And music is also good ! Eh i haven’t everything else to say , i’ve found 0 bugs and that is good my rating – 9.2, Download recommended !

(Sorry i like tests with eyecandy .)

RecommendedQuick Review by malek

Posted:
26 Jan 2012, 08:14
For: Duke's Training v1.0
Level rating: 8.2
Rating
10

Greatest test ever, keep it up man.

Review by 1wumpa

Posted:
25 Jan 2012, 20:57
For: The Citadel Tests
Level rating: 8.2
Rating
N/A

Ron! i stuck at pos 422,323 because of float up at the end of lvl10 :(. Can you fix that?

RecommendedReview by PT32

Posted:
25 Jan 2012, 19:21
For: Harlem
Level rating: 6
Rating
6

Let’s take a look at Harlem by Robee…

I liked that the level had some clever eyecandy (particularly the pipes going in and out of the ground), the song fit decently well, and ammo seemed well enough placed.

The Yo-Yo gag was pretty funny, too. GJ.

Unfortunately, Harlem suffers from two central problems: Its size and its lack of originality.

Granted, there aren’t any rookie mistakes in Robee’s level (No ugly tiles, no misplaced events, tile bugs, et. al), but I feel like the level was made simply by looking at BlurredD’s Twilight Park example level. The eyecandy is very run-of-the-mill. And the map was SO small! I had a very hard time getting over its size, which seemed barely large enough to hold a good CTF match in. I was borderline claustraphobic, if that’s even possible in a computer game.

That being said, there are no glaring issues with Harlem, and it’s a solid level, albeit with a few drawbacks. Worth a download, I suppose.

Review by PT32

Posted:
25 Jan 2012, 19:08
For: KingDOM
Level rating: 7.4
Rating
6.9

KingDOM is certainly a very big level. I will concede that. It certainly has a little bit of good eyecandy and a ton of ammo, I admit. It certainly has potential, I confess.

However, there was just something about SPAZ18’s level that turned me off ever so slightly.

Maybe it was the springs. For the most part, they were well placed, but a spring crate in one spot (No one wants to take the time to shoot a crate just so they can explore a route, especially in something as fast-paced as a Domination level) and another in the middle of the wall (Good premise…problem is, since the tileset wasn’t used to semi-conceal the spring, it looks like it was randomly placed in the middle of the wall) provide a misleadingly amateur impression.

Perhaps it was the background layers of the level’s eyecandy. Like in the 6th, 7th and so on. Granted, it was nice enough to look at, but it could’ve been executed far better (Hint: A straight line/crack in a background wall looks confoundingly unnatural).

Or, even, it could’ve been the gimmicks KingDOM employs. The Red Key lock was a great idea, but those concepts really only work in Singleplayer. In a multiplayer scenario, players want fast, fast, fast. They (speaking from experience) really don’t want to slow down and find the key to open the door, especially since it seems impossible to destroy the RF powerup, save by buttstomping.

At the very least, it might or might not’ve been the music, which although somewhat appropriate, just felt inadequate for reasons unknown. I’m not entirely sure why, but it just didn’t click with me. I don’t know.

Should KingDOM be downloaded? I’m honestly not sure. I reviewed this upload once before several years ago and was (as I recall) quite enamored by it, but my review was so lousy and badly written that I deleted it and started anew. Now that I’ve played KingDOM again, I can’t for the life of me remember what it was that made it stand out so far in my mind. In the same vein, I can’t put a finger on just what I didn’t particularly like. Neutral DL rec, since I can’t make up my mind.

RecommendedQuick Review by PT32

Posted:
25 Jan 2012, 19:04
For: Medvio
Level rating: 9.2
Rating
9.5

Nice job as usual. DL rec.

RecommendedReview by PT32

Posted:
25 Jan 2012, 18:58
For: Voltage Cable Malfunction
Level rating: 8.7
Rating
8.6

Can’t speak for the rest of J2O, but this CTF deserves some lovin’.

Voltage Cable Malfunction. The very NAME of Fawful’s level sounds cool. And it gets even better.

VCM takes the Tubelectric tileset to a whole new level, using a primarily four-color palette of tiles (Black, blue, purple, silver) to create one of the most visually appealing levels out there. Half the floors are one-way-enabled, allowing a player to zip around at will and capitalize on a variety of unique shortcuts and trails.

Although I already said as much, eyecandy for the level was great. Very well executed, and much fun to look at.

Level structure was likewise well executed. Nothing much seems to interfere with the flow, and I had great fun with it.

I didn’t download the music, so I won’t include it in my rating.

Great. That’s the word that kept coming back to me as I played this level. Simply great. Definitely worth downloading, folks.

RecommendedReview by PT32

Posted:
25 Jan 2012, 18:51
For: Starlit Summit
Level rating: 8.7
Rating
8.8

What a nice pack. Really.

It’s pretty hard to make an attractive, significantly useful level with a JJ1 tileset, especially Diamondus, since the graphics are so last-generation and so limiting.

So Ragnarok took what he had, put it together a different way, and lo and behold we have Starlit Summit.

Huge CTF levels can be truckloads of fun if they’re executed well, and SS is no exception. This thing is GIGANTOR. The Red and Blue bases are farther apart than east and west, and there’s a dizzying plethora of original, noncliched routes and passages to get there.

Plenty of ammo is provided for shooting at the opponent, as well as a small number of powerups, and it may be entirely possible to run aimlessly about for thirty seconds without seeing a single opponent.

And the eyecandy here is excellent. Unique shapes are cut out of the blue cavewall backgrounds. Trees stick out from the topmost sections of said blue cavewall. Nothing is overdone or copy-pasted, and it all looks like it belongs.

I wasn’t, however, as impressed as Crimi was with the music. The song Rag chose seemed a bit too ‘technological’ to me, for a naturesy, outdoors-type environment like Diamondus. Perhaps something like AMBIENTtwist.xm or even aws_ox9f.xm would’ve worked better.

In any event, Starlit Summit is a great level with lots of character, and it’s worth a download.

Review by PT32

Posted:
25 Jan 2012, 18:43 (edited 25 Jan 12, 18:45)
For: New Diamondus Bay
Level rating: 7.1
Rating
6.2

Meh. This level was all right, I suppose.

After all, it WAS playable. It DID have a few good routes, and enough ammo was present for New Diamondus Bay to be decently enjoyable.

Unfortunately, that’s about all it was in my mind.

NDB was very sparse, in terms of creative or innovative eyecandy. Almost entirely baseline stuff was used, and I’d be hard pressed to point to something that was truly original. The Toaster Tower on the far right served little or no purpose, and it was relatively easy to get the powerup placed in the wall.

Likewise, the music used (JJ1’s Diamondus) didn’t work at all for me. It was far too mild, and significantly detracted from my enjoyment of New Diamondus Bay. The first appropriate song that came to my mind when I played the level was FlyingIndian.s3m. In fact, I almost caught myself muting the in-game music and loading FI in my music player. It would’ve worked quite nicely.

So, what can be said in the end? New Diamondus Bay by master sven was a great opportunity, but I feel like it fell a little short. I don’t like to be the bad guy and downrate an upload, but somebody has to do it.

Neutral DL rec.

RecommendedReview by PT32

Posted:
25 Jan 2012, 18:36
For: Highland Glaciers [DOM]
Level rating: 6.5
Rating
6.5

Something happened to me today while I was playing Jimbob’s Highland Glaciers, something that has (thankfully) RARELY ever happened to me when playing Jazz Jackrabbit 2.

When I played the level, I was confused…impressed…disappointed…incredulous…all at the same exact time.

And fellers, that’s hard to accomplish.

Highland Glaciers is a study in consternation and unexpected surprises. There’s HUGE clumps of ammo littered all over the place. Powerups in plain sight. A boatload of capture points. A seeker powerup with a carrot and a capture point, all of which can be camped upon ‘til the cows come home.

Huh?

The level also made some eyebrow-raising eyecandy choices, with clusters of twinkling sparks in various places, an off-color Layer 8 background, and some water that’s apparently supposed to make the point that this is a glacier, or the very least, a fjord.

It was a tough sell.

Music worked decently well for the level, once it got far enough into the song. I won’t quibble too much here.

Gameplay, on the other hand, was brilliant. The level flowed quite smoothly, and I liked the shape, size and overall structure of HG. That was well executed.

Hence the consternation.

Did I like Highland Glaciers? I guess so…but that’s a VERY tentative “guess so”. There was nothing visually offensive or hard to ignore in terms of eyecandy, and once I got over the initial shock of the amount of weapons, it was reasonably fun to play.

If this qualifies a download rec, then I guess I’ll give it my blessing.

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