Nice tileset CB. This tileset has most of the things that you need(most of your tilesets do, actually). The animations aren’t as good as they could be though. The graphics are very good considering that all the tiles were hand drawn(except for poles and blocks). Overall a 7.7.
WoW! I think you can win the contest with this (Kill CelL). It’s the South African Design style, a style that i like very much.. I like the snowmans…
Nothing to say..
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Okay. A very bad level, but a 8.7 for the snowmans. Download this now.
Did you read the description? Manual activation works only in SP and CO-OP!
This rules. Now I can join servers with white fur…
Er…
AN 8.2!!!!!!!!!!!!!!!!!! :-P
wonders why nobody reviewed this
Well you might dont have a very good chance for the contest but this is really good for someone who has made for his first time a CTF level (you should had saw my first sucky ctf level ;P). I wont really mess further with the rating, a 8 is OK for this level. And eh… well done.
Woah!ยก To be honest, you have a pretty good chance to win the contest, not sure though ;)
But anyway this level deserves a 8.5 Well Done.[This review has been edited by Super Saiyan]
I like the lvl, though there are a few mistakes, eg. The house with the roof
But a good lvl overall
uh, just out of curiosity, where’d the ORIGINAL JitM get to?
hmmm… I can’t rate this ‘cuz I don’t know how it works…
In split screen, both players have the same disadvantages, so I can’t do much. Is there something about online play that makes it so everybody only has their advantages and disadvantages?
Also, you should provide the password to the level, so we can see how to make this kind of level.
Never forget to upload the tileset too unless it’s a default tileset.
The tiles were good, but the masking was very poor. The tileset’s mask is
supposed to be smoother than the tiles, like a bumpy platform should be
masked perfectly smooth to prevent getting stuck. Oh, and Electric is right,
don’t rate your own tilesets (especially with an 8).
Woot! Next episode of JazzTool!
1.3: The best JazzTool on this moment
The first thing what i see was the better eyecandy of it. You can see your real fur by the \“Player Edit\”.. Very nice.
There is also a quicker and not buggy server list. Works pretty good. [I play always with Jazz. Har Har.]
The config is the same.
About too =)
Okay. Download this NOW! A must for all Jazzers.
>[This review has been edited by Taz][This review has been edited by Taz]
Thanks for the tips everyone. I appreciate them. I have some plans for fixes:
1. I’ll fix the tutorial level. You have to have seen the Matrix to understand why it’s all white.
2. You have to unzip EVERYTHING. The zips and the zips inside.
3. You really missed out on the best levels if you didn’t play levels 2 and 3.
4. Electric IR is right. I’m no newbie! You just don’t know how to use WinZIP.
5. Where did I go KR? Into your subconscious.
6. I’ll change the filenames.
7. There’s a few bugs I have to fix in Train Chase.
8. Remember, these are only the first four levels, and as such they are the easiest.
9. Oooooh, I figured out how to use trigger crates, huh? Simply open a door huh? Didn’t you notice the entirely new path to the end of the level? You know how long it took me to make that? How many animations it took? Each and every tile had to change. The yellow and black bars had to change direction and the ones next to them had to match. This is more than just opening doors. In the full version, this will determine what level in the pack you actually go to. And it’ll be more than just Trigger Crates. Sometimes it’ll be trigger areas, throwing you back to the beginning of the level and noticing that the level has changed completely. This is no simple trigger event. This is pure insanity. Mwa ha ha ha ha! Cough.
10. Radium, how would you prefer it ended? Leading back to the main menu? Oh of course, everyone wants that but everyone just leaves it blank. This isn’t the end of the pack. This is DEMO. The real version comes in a few months.
That’s all for now. Thanks for the suggestions. I’ll try to fix the levels as soon as I can.
Despite how bad this is, I’d like to congratulate Magic Card, because it IS better then the original.
In the first level, the background is solid white, and most of the walls are invisible. You get some free ammo, and it shows you that some pits, if you jump over them, there are lots of float ups so you have no way to fall. There’s also a new special move, the “Matrix Shift”, which apparently is the author’s way of telling us he just figured out how to use triggers. http://www.jazz2online.com/articles/view.php?id=32
The second level is the best of the lot. You climb a mountain, sort of, fight a few enemies, go inside the mountain, run through some tunnels, hit some crates, and voila. The exit. It’s still the best, though.
The third uses the old theme where you’re jumping from moving car to car. It has been done better, however, as for example, generally falling onto the road hurts you. This has some nice ideas, though. The generating bubble shield at the boss is not one of them.
The fourth level uses Dethman’s 7th lava fall tileset. You run along straight lines, turn around, do it again, repeat, loop. Near the end, you get to jump UP using float ups, instead of across. Fun.
Please use less generic filenames. I had to rename all four levels so they didn’t overwrite the levels of Spazzyman’s Christmas Chronicles 2001, which was a better pack, I think, but not by a big amount.
I’ll be mean and rate this one level at a time:
Level 1 (Creative name): It starts out with a few text messages, and then it
says “jump on the switch to choose a path” or something. There is no switch.
Theres a hill with a trigger zone on it, but no switch. Even if there was a
switch, you couldn’t see which path opened, since it’s all white. One path
leads you to a ton of weapons and lives, but then you can’t take the other.
On my fith try (after viewing the level in JCS), I found my way down into the
rest of the level. Here, you “matrix jump” over some fire. The matrix jump
would be neat if you could tell you were moving, but the background was
all white. Next, you stomp a crate and some steps appear. There’s a small
masked black dot on one that causes jazz to constantly jump. A ton of
special moves? Two.
Level 2: Tileset not found “spacey.j2t”
Level 3: Tileset not found “spacey.j2t”
Level 4: You run through some tunnles, kill some Sparks, and stomp a crate.
The best part was where the matrix jump was on the right, and the way the
carrot and gem were hidden. One part after that had so many sparks I
didn’t even touch the ground, just stomp, stomp, stomp. Then, finally, the exit.
It ends with a climatic “file not found: .j2l”.
Overall: Download recomendation? Yes, because it will make even newbies
thankful they can make good levels. From now on, always test your levels
completely many times, get beta testers, and make sure if you use a Cracco
tileset, it isn’t automasked.
I like it!
However, changing rabbits doesn’t work that well: I had a spaz rabbit and I changed it to Jazz in Jazztool, and when I played the game it was Spaz :P
But the color changes work well!
Sorry if i messed this up, i got the music and tilesets from Ninja Dodo’s SP level The Lost World (Episode). This was also the first time I uploaded a lvl so, sorry if i did it wrong :(. Can someone plz tell me how to upload more than one file on j2o?[This review has been edited by KILLERRABBIT]
I’m BLUE DA BA DEE DA BE DAI!!! I loved htta song, but Blackman did more, so I made him a Blue World tileset ages ago, I dunno, back in late 1998 or early 2000 or something, I suck at remembering dates. But yeah, thats where the other tileset is from :P
agree with moonblaze about the uploading part, someone could use this to cheat in battle or something….i think u should ask someone to take it off, or re-upload a blank zip file, sorry
its easy to hack into jazzTool via hex editing, to remove the lock on passworded servers, try packing the file so it is harder to hack :)
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