OKAY lets start reviewing, first off all lets start about the eyecandy. Well, in all the levels I saw there is great Eyecandy, like moving starships and those space rocks etc etc, the layer 5/7 is nice too. Maybe a bit to much layer 3, some times I see something and think its a masked layer 4 so I try to go on it but…its layer 3 and I fell down. Bleh!
The Ammo-placement is good placed, but on some places in several levels there are bunch of mixed ammo, which really irritate me some times, because I have to switch weapons etc. The distance between the flag bases are long enaugh, except in small levels, then its way too short. Anyway I dont have much time left to review, together Its a really nice Pack and a Download recommendation from me. Well Done.
Dont mind my Typo’s :p[This review has been edited by Super Saiyan]
You’re good at using the inferno tileset. The lvl design was super. But the part of the swinging wines were annoyingly difficult
Good! Especially the lvl design
Good. The story was fine. A 8.2 is for you
A good lvl for working on 2 hours:)
The tileset was bad. If you would choose a good tileset, it could be better.
Tileset was good, you can make so much animations. This pack’s got to have 8.2
It was so good but also so long that can make sb got bored!
Good job! You made wonderful lvls which is hard to make with the Town tileset! But one thing is not good that there were so many buildings in the lvls. It made the lvls boring, but generally it was fine.
OK. A good tileset was chosen and the use of tileset was fine
Well, I liked mostly the use of tileset. Also the balance of goodies and baddies were good. 8.0 is good for this pack I think :-)
Wow! That’s so good. Especially, the last parts were so original.
Good, the tileset is good. But it’s too short.
ADMIN MESSAGE
= Rule 2 violation =[This review has been edited by ShadowGPW][This review has been edited by ShadowGPW]
Space reserved for 6th review. When I get around to d/ling this..
how to do this has been discovered a long time ago and it is a bit late.. also agreed with the last 2 comments…sorry, try and make a choice if you want it listed or unlisted then send me a private message to change my rating.
A very nice pack indeed, but the rating is drawn back by some not-so-good levels like FoRceDraw and the Space Warbase one.
Still, a must have FoR any true Jazzer, as it still contains levels like ClAuStRo and Blastring Tron Project.[This review has been edited by RagE XR]
I’m one of Shadows biggest fans. I want second review (coming later :-).[This review has been edited by Aiko]
Well, almost a year after the release of the first beta version, the future evolution is finaly here. Counting 10 levels, 10 tilesets and 10 music files, this one one of the best CTF packs i have seen here yet.
Eyecandy is without doubt the strongest aspect in this pack. Each of the tilesets was pushed to its very limits, and with a great result: each of the levels looks outstanding, and is makes nearly perfect use of the chosen tilesets. Space stations, other dimensions, chemical labs; you’ll find it all in the future evolution.
Gameplay and layouts aren’t as good as the eyecandy, but still way above average. The first 7 levels are way big, and have very good layouts. Springs and waprs are well placed, and every level has some interesting details and secrets to discover. There are hidden tubes, warps and other fun things included in each level. Gameplay was a bit nasty in some spots, because of some useless obstacles and wrongly placed springs or platforms. The things that kinda anoyed me was that the last 3 levels, Ext-morse, Deeply Rage and Astroni-Ave where a bit too small to my liking. It would have been beter if the smaller levels would be mixed with the larger ones, creating a more enjoyable level loop.
The ammo placement is pretty good in this pack, and i don’t have much complaints or other coments about it. Ammo has been well devided across all levels, making it unlikely that you’ll be runing around with only your blaster to defend yourself. Powerup placement is very good as well. Powerups have all been placed a good distence away from each other, unlike in some other levels I’ve seen, in which you could just see 2 powerups on your screen. Carrot placement i consider a weak spot in most this packs levels. The best way to place carrots in a CTF level, imo, is to put in 1 to 2 full energys, and 1 to 2 normal carrots, in case you use only one full energy.
I’m not too much of a fan of some of the music choices in this pack, but the music selection of especialy the first 4 levels is very good. The pack includes some awesome music files like Skaven’s Return of the cats and Necros’ origenal version of the No Regret song.
To sum it up: the Future Evolution is really a MuSt DoWnLoAd for every Jazz2 player. Like Aiko once said: If you don’t download this, you don’t download anything, because you can’t be a jazz2 player in that case.[This review has been edited by >CelL<]
Well, what Violet said. And:
The drawn things are sometimes a bit ugly IMHO, the masks are pretty bad..
Nice tileset
Edit: jup, a short review.. just read Violet CLM’s and take a little bit of the positive things off.. or something…whatever..[This review has been edited by Piccolo aka SoulFire]
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