… What the heck is this?
It is waaay ugly and monotonous, AND the 75% of it is nothing but empty tiles!
Ok!
This is looks as if it was made in only a single day as it is extremely poor. It’s too short, too easy and has very ugly tileset usage, especially in the Inferno level. Spend time on each individual upload instead of releasing something virtually every day. Study popular levels and see what makes them good. There’s plenty of room to improve ;)
Please upload file in english and it is be good!
Tileset have empty tiles-true.
Wow. That’s a great word for this set.
Great colors and excellent eyecandy. I thought it was great. DL rec.
All right, I promised Cooba a quality review for this on the Review Exchange thread, so here I go.
I’ll start this off with Big Apple Beatdown, since that was the first one I played. When I hear about featuring anything related to cities or the like, I think, “Oh, Lord. It’s gonna be another poorly executed Turtleville debacle”.
Thankfully, in this case it was not.
Big Apple uses the Industrius tileset expertly, the level being built in a tall vertical style that evinced the sensation of climbing higher and higher within a city. I liked how I (the player) was constantly moving higher and higher.
Continuing in that vein, it would’ve been really nice to have seen a lot of wide open space at the top, to symbolize having reached the rooftops, as opposed to the current sensation of getting partway up the building and stopping. It kills the mood a little…but not enough to seriously hurt the level. Events are placed well and nothing quirky or stupid was present, so I was, overall, quite pleased with BAB.
And now, for Precinct 83.
Let’s be honest. TechNoir (not many people get the capital “N” right) is a pain in the donkey to use. It’s so limited, the conversions out there right now are incomplete and frustrating, and it takes a skilled levelbuilder to make anything remotely engaging with the set.
That’s why I was so pleased to find Precinct so solidly built and so cleverly executed. While the background does leave a lot to be desired and the eyecandy gets a little monotonous after a while, it’s never enough so to completely turn me (the reviewer) off. Structure is sound, events are pretty well placed, and for a CTF it’s pretty fun.
If you know me, you know that I do very little CTF’ing, so that’s a high compliment.
Anyway, this level was fun, and it made respectable use of a lousy tileset. Definitely a plus in my book.
Perhaps the only real drawback (if you can call it that) is that the musics were…well, not very original. Both levels use the standard TechNoir and Industrius songs, and we’re talking about the standard versions, not some cool remixes. Granted, it was better than using a couple of really dumb or unfitting songs, but it would’ve been neat to see some creativity in that department.
Oh, well. We can’t all get what we want in life, can we?
Is OLC’s Jazz 1 CTF Pack worth a download? I think so. Both levels were playable, fun and clean of major gaffes, so that was good. I had fun playing it, and heartily recommend its download. You’ll have fun. I know you will.
This looks like it was made in about 2 minutes. No shading or detail whatsoever, most of the tileset is empty space, and it lacks almost all of the necessary features for a JCSer to make even basic levels. I’m sorry, but there’s absolutely nothing good about this tileset at all.
Yau,very good level,Black Ninja!Congratilations!!!Sorry for my bad english!
[Review changed to quick review, see the review rules.
Very goooooooooooooooooooood Newspaz!I have full game and I made level.I will upload next month in next year!Sorry for my bad english!
[Review changed to quick review, see the review rules.
Very,very goooooooooooooooooooooood level pack?
That’s easy to fix, Ischa. Change filename xD
I know levels ,123patch and plus!
I quickly played through this today to get motivation to use jcs again and I liked this pack, so I will review it :P
The levels here were designed generally well. Not terribly innovative or boundary pushing, but the quality was solid and the visuals always maintained an above average level. Most of the obstacles consist of enemies and various hurt events, with some occassional death pits. There is a great deal of story that drives this pack, which in this case improved it, because the story was written well enough (and with mostly proper english!) and because of the way it was incorporated into the levels was good. Most of the levels were fairly short, but this episode is still time consuming (took me maybe an hour to play & win it) because of the non-linearity of some of the levels and the difficulty.
However, there’s a couple of things I noticed that bothered me and lowered the rating of this somewhat. Maybe I just don’t play JJ2 often enough and I suck at it, but I found these levels quite difficult to beat fairly. After a couple of game overs I just resorted to cheating or running through parts that bothered me. Early on, the enemy placement bugged me a lot, especially because bats would often be placed in narrow corridors hidden behind foreground scenery, or would blend in to the scenery way too well in the dark diamondus B night level. Sometimes hurt events were placed quite liberally, especially in areas that would be revisited later, and in combination with the regenerating enemies (which I didn’t mind too much, usually I hate them) made it really tedious to navigate and beat certain levels. I think this could’ve benefitted from more free health lying around.
Also, some of the levels I felt were too short. It’s a good thing that I liked them enough to wish that they were longer, but they definately could’ve used more obstacles and creativity to make them longer and more memorable. I liked the non-linearity of some of the levels a lot, but I felt that maybe it wasn’t used to its full potential (there were some pointless dead ends, and some non-linear levels required you to visit most or all the areas anyways or go through them in a linear fashion). However, it was really nice and I felt sort of appreciative of when a non-linear level would be thrown in after a series of linear point a -> point b levels.
Overall, the visuals and the quality of the levels warrant at least around an 8. There’s also a good story and multiple levels to back it up. Only the drawbacks I mentioned above prevent me from giving that rating. This was fun to play and I recommend downloading it
-blacky
No good but its funny!!!!!!!!
I can’t open level !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[Don’t rate uploads if they don’t work for you ~cooba]
I have first episode of invasion. must have secound episode too!This episode are good,very good!Nice job and leveldesigh!
I am sorry for my bad english languade!
Now I can edit atacks and bonus levels.Thank you Newspaz!
I’m sorry for my bad english!
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