This level is kind of small, but it uses the space surprisingly well. In each bottom corner is one of the two bases, but it still manages to make you work a bit to get from one to the other.
Above that is some platforms, which I’m pretty sure were placed with care. I don’t know about this “ambushing” bit, so it might be something, and it might be meaningless.
There are a few layer 3 bugs, but nothing major, really. The ammo placement is done well too. I had a little trouble “installing” it, but that was from clumsiness on my part, and Mike should not be blamed.
Oh.. and it looks good. Nothing to complain about in the eyecandy department.
This is yet another fun level created by EvilMike. It’s a good example of how a CTF should be made. Simple routes between each base on the bottom, good placement of the powerups, and a full energy carrot near the top make this a great level to play. The weapons were placed well and eye-candy is good. I like the music that’s been selected, and this level uses an underused custom tileset (extra points).
So if you haven’t downloaded it already, go download it now. Then go host it online and play it constantly.
This is a rather short, easy single player level. I played this on hard mode and I managed to beat it in under two minutes, without getting hit more than three times. There are no secrets in the level, only one enemy was used, and the design is totally linear without any originality. I couldn’t find a single above average thing in the level, but the tileset usage wasn’t too bad, despite the lack of a complete background.
I give this level a 6 because it is of average quality.
Yet another action-packed quality level by EvilMike. This level while being small, acheieves the goal of Mike perfectly with the easy ambushing and fast play.
It’s always so hard to think up suggestions for the level since I always test Mike’s levels before he releases them, so this is great stuff.
This tileset, basically, contains of three different colored block strucures – gold, white, and blue. You can make big rectangular blocks (but not L shapes, sadly enough) and horizontal platforms coming out of them.
The tileset is mainly focused upon these horizontal platforms, which not only come in all three colors, can be placed at three different heights in the tile and can change color with relative ease.
There are also some single block tiles in the colors you expect, and four plain colors (good idea to have alternate backgrounds). In addition, there are some letters and stuff, and a thing saying who the tileset is made by, which could use some work.
The tileset is on automask, by the way. Bad idea.
Useless tileset yo ucant make any good lvls with it, and you didnt draw the tiles
,…sorry
greetz BúññyÉlmér
waste of space
nuff said”
what kind of stupid lvl is this Elliot you foo
Very very good hoteltileset
Colours: 1,7
background : 2
idea : 2
usefull : 2
tiles :2
that make,s 9,7
and Elliot thats not a fair and goor rating there arent much tilesets better than this
I ain’t gonna review this, cuz this is a beta. From what the other reviews say, make it english, and really, make it something more interesting, like Windows XP. =P
ow just want to say nice revieuw taz its vey usefull evreyone please do it this whay
Yeah. Another (or first :) tileset by BúññyÈlmér. Looks nice.. (+7.0) Some color thingys (+1.0). Bad background. You can choose 1 color, and that is that. Bah. (-0.5). No shootin’ and blastin’ tilez? (-0.1) You can better make some things (vines, or somewhat) And no letters. That’s for uggully hotelz. (-0.3)
Overall: Pretty normal tileset. Download? You choose it.
SUCKY LVL, Greetz Sauron NW
hahaha this funny tileset by is this german ?? and lol that games by spaz and the kozk but verry verry little
and tiles ar stolen and i have download a other tileset windows 95 that tileset is better than this
and no backround only white
i give a 3.2
Very spiffy level all right. The eyecandy looks fine in most places, and the weapon placement is quite good. Since most powerups are hidden, i think you could have some interesting battles in here.
One negative point though: like mentioned before, the gameplay is rather confusing at some points where you can’t tell which tiles you can walk on and which are part of the background.
Other than that, this level is fine! A nice juicy 8 from me :-)
Level looks nice, layers properly used, no overly ugly bugs -> two strange things: walking in the tree then getting stuck and a part where jazz´s head sticks out because of layer 3 or so missing a couple of tiles.
Part of the side has no tiles on it – bad for battling.
Layerwork with number 3 gets really annoying after a while, I would not play this level for longer than like 10 frags or so.
Weapons spread nicely, though the mentioned layerwork makes some powerups a bit hard to pick up.
Chill-out zone is nothing more than a “chat area” with lighting off.
I don´t believe this level deserves more than 7,5.
Ow YEAH! FifaJJ2002! Or something… The first what i was thinkin’ was: Bah. Bad. Nuff said ;) It’s a very orginal idea but bad maked. Download? Only the Big Bad- Turtlemurderz.[This review has been edited by Taz]
Ah. A Windows-tileset. Nice… (+ 6.0)
It look likes ugly. 1 background tile, No black, You used totally black, and that’s transparant on JCS.(-1.0) The names of the changed logos are in a language… Please make that english.(-0.5)
Download? I’m sorry, only for the most computer-nerdos. %)
Why I download that? Spaz wants to. What I can say? Fun idea.
I think it’s a nice level but there should have been more ghosts and the dungeon should have been bigger. but I enjoyed playing it. [This review has been edited by snorky]
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