I know levels ,123patch and plus!
I quickly played through this today to get motivation to use jcs again and I liked this pack, so I will review it :P
The levels here were designed generally well. Not terribly innovative or boundary pushing, but the quality was solid and the visuals always maintained an above average level. Most of the obstacles consist of enemies and various hurt events, with some occassional death pits. There is a great deal of story that drives this pack, which in this case improved it, because the story was written well enough (and with mostly proper english!) and because of the way it was incorporated into the levels was good. Most of the levels were fairly short, but this episode is still time consuming (took me maybe an hour to play & win it) because of the non-linearity of some of the levels and the difficulty.
However, there’s a couple of things I noticed that bothered me and lowered the rating of this somewhat. Maybe I just don’t play JJ2 often enough and I suck at it, but I found these levels quite difficult to beat fairly. After a couple of game overs I just resorted to cheating or running through parts that bothered me. Early on, the enemy placement bugged me a lot, especially because bats would often be placed in narrow corridors hidden behind foreground scenery, or would blend in to the scenery way too well in the dark diamondus B night level. Sometimes hurt events were placed quite liberally, especially in areas that would be revisited later, and in combination with the regenerating enemies (which I didn’t mind too much, usually I hate them) made it really tedious to navigate and beat certain levels. I think this could’ve benefitted from more free health lying around.
Also, some of the levels I felt were too short. It’s a good thing that I liked them enough to wish that they were longer, but they definately could’ve used more obstacles and creativity to make them longer and more memorable. I liked the non-linearity of some of the levels a lot, but I felt that maybe it wasn’t used to its full potential (there were some pointless dead ends, and some non-linear levels required you to visit most or all the areas anyways or go through them in a linear fashion). However, it was really nice and I felt sort of appreciative of when a non-linear level would be thrown in after a series of linear point a -> point b levels.
Overall, the visuals and the quality of the levels warrant at least around an 8. There’s also a good story and multiple levels to back it up. Only the drawbacks I mentioned above prevent me from giving that rating. This was fun to play and I recommend downloading it
-blacky
No good but its funny!!!!!!!!
I can’t open level !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[Don’t rate uploads if they don’t work for you ~cooba]
I have first episode of invasion. must have secound episode too!This episode are good,very good!Nice job and leveldesigh!
I am sorry for my bad english languade!
Now I can edit atacks and bonus levels.Thank you Newspaz!
I’m sorry for my bad english!
Crimi: It’s supposed to loop to the first level: http://www.jazz2online.com/downloads/3195/olc-battle-pack/
By Marinata:
Nice job!Thank you very much Project *that *Team!
The last level doesn’t loop. Just wanted to let you know.
The second Pezrock level doesn’t start…
Many bugs, low originality and difficulty level which didn’t bring me even close to death. Eyecandy and music choice are good but don’t really make up for kind of annoying gameplay with many hidden or generated enemies. It attempts to be non-linear but still forces to find certain passages, or visit all of them. Nothing special, just an SP pack.
Heh, I played the original Team Battle endlessly back in the days, but never realized it was based on battle1. Nice idea to remake it.
Please, don’t use any of the Triggers and Scenery events on mirrored tiles.
THAT causes access violation!
Why not give 10, fools? It’s teh best episode i’ve ever played.
This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.
It’s fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.
Hell yeah! Now i can finally begin a new SP pack :D
Making of “Caves” level was really fun.
I just love the map. The strategy, weapons, eyecandy, PU’s, everything. For me this is a complete 10.
Wow. Has no one seriously written a halfway decent review for this thing yet?
Allow me to put you out of your misery, Dodges.
This is a great level. Not perfect, but great nonetheless. The color palette is oddly reminiscent of Inferno Day, but that’s okay because it’s a good color scheme. Not too many bugs with the tileset. Example level is promising as well.
There’s a lot of good eyecandy present here, which is every levelmaker’s dream. No particularly ugly tiles, no serious gaffes.
Overall, I think it’s worth a download. Blizzard has good eyecandy, agreeable colors, lots of options and a load of design potential. Snarf it up, kids.
Keep in mind that this is a (relatively) older level, and that it’s been God only knows how long since I’ve made a decently memorable battle level.
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Eat your lima beans, Johnny.