RecommendedQuick Review by marinata_1997

Posted:
29 Dec 2011, 13:26
For: J1E - Jazz Jackrabbit1 level editor - version 1.2
Level rating: 9.1
Rating
10

Now I can edit atacks and bonus levels.Thank you Newspaz!
I’m sorry for my bad english!

Review by cooba

Posted:
29 Dec 2011, 12:37
For: BUT ENOUGH TALK! (Another OLC Battle Pack)
Level rating: 9.3
Rating
N/A

Crimi: It’s supposed to loop to the first level: http://www.jazz2online.com/downloads/3195/olc-battle-pack/

Review by marinata_1997

Posted:
29 Dec 2011, 12:14
For: JCS 94' V1.10
Level rating: N/A
Rating
N/A

By Marinata:
Nice job!Thank you very much Project *that *Team!

Review by CrimiClown

Posted:
29 Dec 2011, 11:57
For: BUT ENOUGH TALK! (Another OLC Battle Pack)
Level rating: 9.3
Rating
N/A

The last level doesn’t loop. Just wanted to let you know.

Review by Ischa

Posted:
28 Dec 2011, 19:44
For: Episode 6: The Final Clash
Level rating: N/A
Rating
N/A

The second Pezrock level doesn’t start…

Quick Review by Seren

Posted:
28 Dec 2011, 12:41
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
7.2

Many bugs, low originality and difficulty level which didn’t bring me even close to death. Eyecandy and music choice are good but don’t really make up for kind of annoying gameplay with many hidden or generated enemies. It attempts to be non-linear but still forces to find certain passages, or visit all of them. Nothing special, just an SP pack.

Review by Stijn

Posted:
27 Dec 2011, 14:48
For: Officials vs. Competitors #20
Level rating: N/A
Rating
N/A

Heh, I played the original Team Battle endlessly back in the days, but never realized it was based on battle1. Nice idea to remake it.

Review by DennisKainz

Posted:
26 Dec 2011, 17:03
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
N/A

Please, don’t use any of the Triggers and Scenery events on mirrored tiles.

THAT causes access violation!

RecommendedQuick Review by MilloCz

Posted:
25 Dec 2011, 10:02
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
10

Why not give 10, fools? It’s teh best episode i’ve ever played.

RecommendedQuick Review by PurpleJazz

Posted:
25 Dec 2011, 09:09 (edited 15 Nov 15, 17:43)
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
8

This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.

RecommendedQuick Review by Ron97

Posted:
24 Dec 2011, 23:52
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
8

It’s fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.

Review by Zoro

Posted:
24 Dec 2011, 05:12 (edited 24 Dec 11, 05:12)
For: Resurrection of Evil Episode 1: Time Lapse
Level rating: 8.4
Rating
N/A

Hell yeah! Now i can finally begin a new SP pack :D

Making of “Caves” level was really fun.

RecommendedQuick Review by Duke

Posted:
23 Dec 2011, 20:01
For: Fields of Gold
Level rating: 8.8
Rating
10

I just love the map. The strategy, weapons, eyecandy, PU’s, everything. For me this is a complete 10.

RecommendedReview by PT32

Posted:
23 Dec 2011, 19:06
For: Blizzard
Level rating: 8.9
Rating
8.2

Wow. Has no one seriously written a halfway decent review for this thing yet?

Allow me to put you out of your misery, Dodges.

This is a great level. Not perfect, but great nonetheless. The color palette is oddly reminiscent of Inferno Day, but that’s okay because it’s a good color scheme. Not too many bugs with the tileset. Example level is promising as well.

There’s a lot of good eyecandy present here, which is every levelmaker’s dream. No particularly ugly tiles, no serious gaffes.

Overall, I think it’s worth a download. Blizzard has good eyecandy, agreeable colors, lots of options and a load of design potential. Snarf it up, kids.

Review by PT32

Posted:
22 Dec 2011, 19:20
For: Crystal Caves
Level rating: 6
Rating
N/A

Keep in mind that this is a (relatively) older level, and that it’s been God only knows how long since I’ve made a decently memorable battle level.

RecommendedQuick Review by Zoro

Posted:
18 Dec 2011, 14:17
For: BUT ENOUGH TALK! (Another OLC Battle Pack)
Level rating: 9.3
Rating
9.5

Impressive!!
Enough said…

RecommendedQuick Review by shellyJay

Posted:
18 Dec 2011, 02:10
For: WebJCS 1.3.3
Level rating: 10
Rating
10

One word.
Awesome.

Keep up the good work :)

RecommendedQuick Review by Laro B.

Posted:
17 Dec 2011, 20:18
For: BUT ENOUGH TALK! (Another OLC Battle Pack)
Level rating: 9.3
Rating
9

Next generation of amazing Battle levels just got uploaded on J2O. Download this now!

Review by cooba

Posted:
17 Dec 2011, 16:37 (edited 17 Dec 11, 16:39)
For: Crystal Caves
Level rating: 6
Rating
N/A

Some good eyecandy ideas all around (I dig the waterfalls), shame that the level looks rather amateurish as a whole (very repetitive tile work on the bottom and in the indoor backgrounds). Why put a black tile on layer 7 and then a textured background on 8? Beats me. The ambient lighting is a tad bit too dark. The music wasn’t too bad but the sample quality was grating (and also loud).

The layout doesn’t look like a lot of effort went into it. I can imagine dueling here would be boring. I was hoping the Devan shrine (which I mistook for a well) would have some use, even as just another way down. With no powerups, little ammo, and no room for using special moves effectively, it’s going to be a slow game. I recommend studying Moonlit Harbor and Triton Armory to see how to make a duel level. Can’t quite pinpoint a rating.

Not recommendedReview by Quickz

Posted:
17 Dec 2011, 15:47
For: Crystal Caves
Level rating: 6
Rating
4.6

Since duels are one of my favourite things when it comes to JJ2, I decided to rate this ’1-vs1 battle level’ by PT32.

Okay, the first notable thing of this level is the size. The playable area is about 70 × 20, which is pretty okay for a level designed for duels. The problem is that this level consists of only 2 large platform, which results in no gameplay at all – or at least very, very little (in the whole level, but especially in the upper half). A good thing about the design is how the area near the carrot is pretty cramped (which adds to the gameplay).

I however think the Seeker-ammo kinda ruins the carrot-area (it makes the area too easy to defend or to camp there) and the other ammo seems pretty randomly placed. Perhaps you could’ve put the Seeker-ammo where the Toaster-ammo is now, since it would be more risky to get it – and the Toaster-ammo near the +1 carrot. At least the ammount is okay (lots of Toaster and just 4 Seeker-ammo). Also – I think the carrot-area would’ve been better without the ‘rail’ above it, since this makes the area even more campable. Another thing to note is the fact that this level has no springs at all – which is a nice idea. It however does make the level very Spaz-biased, which obviously is a bad thing. Finally, there are no PU’s in this small level – which is a good thing.

About the eyecandy.. it’s pretty decent and definitely the best part of this level. I like how PT32 used the unmasked ground tiles (meant as background-EC) at layer 3 to give the level a darker cave-look. I also like the ‘crystal’ in combination with the Flick Light-events. I however don’t like the lava-falls behind the crystal (kinda ruins the effect. I would’ve liked an orange lava-fall in the level to ‘break’ all the white- and blueness. Finally, the background-eyecandy divides the level in areas, which is a positive thing.

So, to summarize the things above: some of the ideas are okay, the eyecandy is okay – but the level overall is just way too simplistic. I think especially event placement needs to be improved dramatically. Since there are lots of other better battle levels suitable for duels out there, I unfortunately don’t recommend this.

Rating: Size (70) + Eyecandy (60*3) + Gameplay (32,5*3) + Event placement (20*2) + Theme (75) = 462,5.

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