It’s better now, but there are still bugs. Like the next level setting CelLctf17 doesn’t work. And there are still those glitches in “In the glue Factory” (the ACCESS GRANTED typo and the sucker tube glitch at 52,16) and “The CelLlevator” (the invisble tile in the blaster powerup room) and some other bugs.
I’m gonna give this an 8.5 since the levels are good, but could be better: the eyecandy was well made, the gameplay is alright, and ammo placement is decent, though some levels have bugs in them. So in all, this CTF pack is worth a download, especially if you hate downloading levels one by one.
The Edit: I recall looking at this pack recently and not liking a lot of these levels. The gameplay just doesn’t seem as good as when I first played these levels. Of course, standards were different then. But then again, several levels made way back when had some good gameplay, and people still play them today. Anyway, I dislike the layout and question the balance in most of these levels, which is why my rating is now an 8 instead. That’s still something.[This review has been edited by BlurredD]
I mean Nippius.s3m 3sm whatever it is.
III LLLOOOOVVEEEE DUCKTALES !!!!!
but hm the set is nice and u also made all tiles u need hm .. well lemme think it is late and soo i rate later.. But ihm the idea with a ducktales tileset rocks i gonna steel the idea later mwhahahaaa : P
I had to spend a few hours finding the darn tileset, and it wasn’t at all worth it.
The fact the level works does not make up for horrid eyecandy.
The tileset is very nice, but it has some problems with masks. Overall very good, though.
I like it! A bit little, i hope you’ll make a bigger version soon!
It’s more important about my tilesets that they’re interesting for me, interesting enough to create levels with =P
“Toxic Landscape” is another release from Cell’s little dutch level production plant. It has 120*60=7200 tiles and uses the very good looking Muckamok (you know, the tileset from JJ1) conversion from Haze.
And Cell definitely made the best of it: the layout is very open and seems to be playable as hell (promises fun CTF matches). Weapon placement is great, only the full energy carrots are quite questionable (personally, i don’t like them at all). The layer work is fine, there wasn’t really much more that Cell could do with the 330 tiles of the tileset. It still looks beautiful.
The background ST3 module is “Introspection” by Necros^PM. Need i say more?
So…DOWNLOAD NOW! I love this level (and i award it with unbelievable EiGHT points, even if some of the kids above really tend to overrate all kind of stuff lately).
“Deserted Debris” is a very good CTF level using grandmaster Blade’s awesome “Wasteland” tileset. It is 150*64 tiles large.
The layout (including event placement) is very neat (well, some may argue about the food events, but i dont’t consider that a major problem :-), open and it’s easy to navigate your rabbit. The CTF routes are neither too short nor too long
Regarding the eyecandy: it’s really worth mentioning here…the way the author used the different structures with their “steelish” look is quite original and looks cool. Good work, F
The Impluse Tracker made background music called “ACID.IT” isn’t of bad quality either (au contraire!) and it fits the atmosphere of the level pretty good, i think.
Overall, “Deserted Debris” is A MUST DOWNLOAD for all Jazzers; esspecially the CTF fans will love it. That’s true J2LC quality.
Im sure I alrady once rated this pack.
But if noone reviews ore rates now Ill just do it again ;)
Well the levels are very great, really nice to battle in. Although there are hundreds of Death-Ends. They are everywhere I would fix them if I was you. And erm, well I especially liked the Snow level :) It looks very nice, Chemical Blah blah… is also a nice level. Well Done!
Thinks the Jazz2City Tilesets
Thanks, Icegrame ;)
Yup!>CelL< is the king of the CTF levels. (He make only CTf levels ;D) Anyway, this level rulezzz. A bit small, but okay. I think this nice level recieves a 8.
I basicly already told you everything. :P
I don’t get it…
When I uploaded this, I’m sure I put it in 1.23…
I’ll try to re-upload it if there are any problems.
Not bad, not bad…
Some good levels and some bad ones.
One very small tileset, which I don’t like(the black-white one).
This is worth a 7…
Download recomandation: yep[This review has been edited by Bobby aka Dizzy]
Very cool stuff!
-Cool level
-Cool music
-Cool tileset
This is at least worth a 8!
Download recomandation: yes
Yeah! Another great CTF level. You could make again battle levels :P Anyway this level rulez. The eyecandy is fantastic. Ammo placement is good placed. Level is bit small and not so sensational :P But who cares. Well I think its worth a eight. Good work.
Guess nobody will ever see this review, because everybody has this tileset for ages (including me). But though:
Great, but hard to use. Because the tileset is overall so great only -0.3 for the hard-to-useness.
Ehem…
Sorry, but I can’t give a higher rateing.
Your level is empty…No textured background, as Waz said…
No ammo…every level, CTF, battle or treasure, HAS TO HAVE SOME AMMO. It improves playing pleasure.
And something else : the animating tile you used with the different colored blocks for your level…It’s just(no offence)…Rookielike…Horrible.
Next time, spend more time on your levels.
More “ground” at different hights, ammo, irregular floor, etc. And ONE flag base per team.
Best of luck with your next level.
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