There is nothing about not rating it. The secret level is not suppossed to be rated, but the level itself should be. And, Violet, I’m sorry you feel that way. I guess some people have different tastes than others.
Thinks of J2C
Well, it’s a snif good set snif, snurrrrfffff, but I agree, it could use a better bakgrou…SNUURRRCK.. ugh.. background… Sniff… SNURRRCKKKK… SNWOOOOOOOOOONKKKKK… WAHHHHH!!!!!! Why did J2C have to go…. ????? sniffle
I don’t feel like reviewing all the levels this time – suffice to say that the levels in this pack are a far better assortment then that of the CTF pack. Except for two Horrible levels called “Cold Day Battle” and “Bobo meets Royalty” that got in there somehow. And there are a few not all that good levels. But mainly, this is a far better pack.
Uploading to J2O :P
Music is corrupt.
http://gpw.gamepoint.net/bash4music.zip <- Update
^ Music[This review has been edited by ShadowGpW]
Deserted Debris, the level that I got a chance to play in Fire’s server. Let’s get started from another lengthy post from Magoo.
Eyecandy: The tileset has fairly detailed yet simple eyecandy. It’s not that hard to go wrong. This level has interesting designs placed in spots. It has a good use of vines ane One-Way events. Although there are a few spots in the level where you can easily get stuck. For example the one way near the carrot. You can get stuck, because there is no event above the silver blocks. Same goes with some of the designs. Corners lead to getting stuck. The eyecandy isn’t too complicated. Nice and simple, and not too confusing.
Gameplay: I was a little disappointed in the gameplay of this level. Some places aren’t very Jazz friendly. Also, there are plenty of spots that suddenly stop you in your tracks, and then you have to go around that object. You should always try to keep everything smoothed out, or at least have a spring so you don’t have to waste any time. The positions of the CTF bases were good, although it’s a bit hard to get in and out due to the space you have. That’s a bit bad for gameplay.
Weapons/Placement: Alright, I must say the number of weapons was pretty good. Plentiful, yet not overcoming. There was a good amount of different kinds of weapons in this level. One problem I had, was the bouncy powerup room. The event to prevent guns from going through the walls was around the powerup. Which prevents you from shooting people inside the room. Try to make the event inside the walls. Other than that, the weapon placement was pretty good also. No problems there.
Overall, Deserted Debris is a good open type CTF level. It’s also good if you like playing with Spaz. :P Overall I give it a 7.2Oh yeah! I also downloaded this at Jazz 2 City… remembers the good old times
snif
It’s a blood tileset, ET, so I think the red background fits good. ;P
It gives a nice atmosphere.
I like the eye and the blood running down the stones… yummy! }:D
This is a very very very old set, I think I got it from j2c, around my first year of Jazzing. Man, that brings back memories. the set could have done with a blue tile for a background colour though :P
Nice levels, only a question: Did you made the Tilesets in MSPAINT? They look very nice.
I only saw the level itself, so I’ll only rate it.
I didn’t like this level much at all. Rather little work is put into design and gameplay, the whole thing is just following a long path and fighting the various enemies. On occasion, you can’t tell what’s solid and what’s not, which causes you to fall into the slime, which you can not get out of. You die.
Eyecandy is ok, but I seem to remember better can be made with this tileset. The level just didn’t look all that good, although I saw no tile bugs. Maybe it’s just the awful palette, turning everything black blue.
Enemy and Weapon placement didn’t stick in my head, but although it wasn’t terrible, it wasn’t exactly the best either.
Overall, while this is an above average level.. considering that you said it was the best level so far, I shudder to think of the rest. And as there seems to be something about not rating it that I missed, I shall refrain.
hi jazz fan
nice lvl
good enemies
all is good
i give a 8.7
Overall a nice CTF level. The level uses the background version in a special way, what makes the level look different from the other lvls. The level has nice music and fits finely in the level. Placements are in good condition.
[This review has been edited by Blade]
Wow this tileset looks really cool
another job well done by blade
It looks hard to use though but that should be no problem for the good levelcreators
keep up the good work blade!
Warning:
I won´t rate levels so I can´t do as rules say!
Pretty good levels. Very good eye candy. And weapon placement and enemy placement as well… Just fill up all the empty space in these levels with puzzles or gems or something… The level has kind of an empty feeling to them in some parts…
The levels are very great. High quality, eyecandy is just awesome. Ammo placement is well placed. Only It gets a bit boring after playing a few minutes because the levels are so big (one of them levels is 700 width!!) You may put some puzzels in it ore efects…whatever. Im waiting for the pack. Good Job.
Edit: A rate! I’ll give it a 8. Im not so sure about that, but listen to me and make that coming pack ‘good’ ( No boring places, put puzzels in it, etc. ) and Im sure you will get a better rating then a 8.[This review has been edited by Super Saiyan]
Looks pretty cool mike ;P Ill do my “opinions by lev”
LEV 1 : This is a fun lev, and good for ctf play. I like the power up setups and the
difficulty of finding some of them (bouncey). Defitnely fun in gameplay and well balanced.
Lev 2: I’ve played this one quite a bit over, …..(a while) ;P.
The powerup setup is good. Since it’s a small(sort of :P) lev it’s good that the seekers arn’t to hard to get.
Good level and well built
Lev 3: “Wheefun!” defitnely a fun lev with tons of secrets and cool trigs doing ….interesting stuff ;P.(just figured out I have to do 19 levs ;P *aka shortens review)
Lev 4: Small and ..interesting. I dont like how the bases are so close together , still an interesting lev.
Lev 5: I love this lev ;P. Tons of stuff to figure out, and a lev that takes
time to master.
Lev 6: Cool lev by mike himself. It’s big so in team play it would be cool and there are plenty of weapons and stuff.
Lev 7: Good lev with tons of stuff and , things.
Lev 8: This levs a bit…..open ;P
Lev 9: It’s a pretty cool lev , but I think it could have , something more
Lev 10: Nothing much different with lev 10, intersting lev thats open for movement.
Lev 11: It’s a cool lev that I’ve played a bit in jj2.
Lev 12: Weird lev , not my favorite
Lev 13: The bases are quite easy to defend with the bounceys and the long paths, but they are open so theres something
lev 14: State of the art in design, this truly
does have an amazing amount of detail in it.
Lev 15: Sort of hard paths with the stuff sticking out everywhere, and another shadow lev ;P. Its ok not me favorite though.
Lev 16: Fun lev I like it , and it works quite well in Ctf.
Lev 17: Confusing lev , ya…..definetly, very big and , somewhat interesting
Lev 18: Pretty cool level that has lots of cool things like the secret to the Rf and stuff.
Lev 19: *gasp mike put it in ;P. I never saw that coming , but I can’t say much more then “fun fun” about this lev.
Thanx for skipping this, cuz u probably didn’t read it :P.
Installation went smoothly, with a great readme!
INSTALLATION RATING: +
This is a very well done urban tileset mixed in with a sort of apocolyptic lava mixed in. The mapping takes full use of the tileset – top notch.
EYECANDY: 3/3
Weapon and carrot balance are decent. The navigation is good too, but nothing extroardinary.
WEAPONS: 1.5/2
NAVIGATION/CARROTS: 2.7/4
SUBTOTAL: 4.2/6
A true classic – it showcases the effort that should be put into all levels.
OVERALL “FEELING”: 1/1
This level easily gets a download reccomendation, if not just for the tileset.
TOTAL SCORE: 8.2/10
ROUNDED SCORE: 8.2/10[This review has been edited by SteelTalon]
You aren’t supposed to rate it.
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Eat your lima beans, Johnny.