Not bad, not bad…
I’m talking about the tileset…
So, the tileset is not bad, but it could still use some work. I saw some very good things but also weird tiles. I don’t know the use of those…
But it’s a tileset, which I think, is a little above average.
The level sux.
I give this a 6.7.
Now let’s see…
Well, it’s a good tileset. I don’t really like it, but it’s good anyway…
Nice backgrounds. I don’t like the fishes, but they’re nicely drawn. Also good drawing On those destrukt blocks.
It has most of the things a good tileset needs, like destrukt sceneries, text and that kind of stuff.
Woo! Tha battle pack! Ahm honoured! ;)
I’m glad you included Carrotus Squash and Hells Angels, guess I nagged enough after all. ;)
Should’ve had Shivering SHowdown, but oh well. :P
Ok I’ll rate all the levs unlike somepeople (points to violet)
Lev 0 ? ;P) this is a weird level, very small , stupid , and made poorly
Lev 1: A good level in the heart of carrotus ;P. Plenty of ammo, powerups and stuff to do
Lev 2: A cool level seeing what was done with the tileset, good weapons placement and fun as well
Lev 3: not a bad lev , weird background but its ok
Lev 4: interesting arrangement of weapons like the seeekrs
and the burnies ;P but otherwise a bit weird.
Lev 5: a good lev with a discret destruct scenery for entrance to temple , but otherwise
very cool.
Lev 6:kind of hard to get around, and not one of my favorites
Lev 7:a fun reinactment of jj1’s diamondus, definetly a good and fun lev ;P
Lev 8: Horrible lev, u cant see where ur going half the time with the lousy background and the tons of springs, but for the tileset u cant do much with it anyhow
Lev 9: horrible background here, u have to have the textured background off if u want to survive playing it, its a
fun lev though with good gameplay
Lev 10:interesting with the see through tubes, but not much cool with the lev, pretty average
Lev 11: a fun lev with a cool tileset, and , plenty of ammo , and good gameplay and stuff ;P
Lev 12: a great lev thats really fun and easy to get the hang of, cool secrets and a definte good lev
Lev 13: If i’ve ever seen a bad lev posted this would be it, sloppy all weapons together , and stupid. The lev doesn’t look like the person took more then 5 minutes to make and shouldn’t be in teh pack
Lev 14:gemstone warfare, a fun lev with good weapons but it can be confusing with the way the layers are arranged.
Lev 15: great level , it looks spectacular with the eyecandy and such, and a fun one to play (a good break from all the sucky ones)
Lev 16:….couldn’t find this one i guess it must be lev 0 or not exist :P
Overall opinion:
Anyhow ive took the time to do a quick review on the levels and overall. The ctf pack is better, this one has to many levs that are n00bish , there are many good levs though, just not enough.There is nothing about not rating it. The secret level is not suppossed to be rated, but the level itself should be. And, Violet, I’m sorry you feel that way. I guess some people have different tastes than others.
Thinks of J2C
Well, it’s a snif good set snif, snurrrrfffff, but I agree, it could use a better bakgrou…SNUURRRCK.. ugh.. background… Sniff… SNURRRCKKKK… SNWOOOOOOOOOONKKKKK… WAHHHHH!!!!!! Why did J2C have to go…. ????? sniffle
I don’t feel like reviewing all the levels this time – suffice to say that the levels in this pack are a far better assortment then that of the CTF pack. Except for two Horrible levels called “Cold Day Battle” and “Bobo meets Royalty” that got in there somehow. And there are a few not all that good levels. But mainly, this is a far better pack.
Uploading to J2O :P
Music is corrupt.
http://gpw.gamepoint.net/bash4music.zip <- Update
^ Music[This review has been edited by ShadowGpW]
Deserted Debris, the level that I got a chance to play in Fire’s server. Let’s get started from another lengthy post from Magoo.
Eyecandy: The tileset has fairly detailed yet simple eyecandy. It’s not that hard to go wrong. This level has interesting designs placed in spots. It has a good use of vines ane One-Way events. Although there are a few spots in the level where you can easily get stuck. For example the one way near the carrot. You can get stuck, because there is no event above the silver blocks. Same goes with some of the designs. Corners lead to getting stuck. The eyecandy isn’t too complicated. Nice and simple, and not too confusing.
Gameplay: I was a little disappointed in the gameplay of this level. Some places aren’t very Jazz friendly. Also, there are plenty of spots that suddenly stop you in your tracks, and then you have to go around that object. You should always try to keep everything smoothed out, or at least have a spring so you don’t have to waste any time. The positions of the CTF bases were good, although it’s a bit hard to get in and out due to the space you have. That’s a bit bad for gameplay.
Weapons/Placement: Alright, I must say the number of weapons was pretty good. Plentiful, yet not overcoming. There was a good amount of different kinds of weapons in this level. One problem I had, was the bouncy powerup room. The event to prevent guns from going through the walls was around the powerup. Which prevents you from shooting people inside the room. Try to make the event inside the walls. Other than that, the weapon placement was pretty good also. No problems there.
Overall, Deserted Debris is a good open type CTF level. It’s also good if you like playing with Spaz. :P Overall I give it a 7.2Oh yeah! I also downloaded this at Jazz 2 City… remembers the good old times
snif
It’s a blood tileset, ET, so I think the red background fits good. ;P
It gives a nice atmosphere.
I like the eye and the blood running down the stones… yummy! }:D
This is a very very very old set, I think I got it from j2c, around my first year of Jazzing. Man, that brings back memories. the set could have done with a blue tile for a background colour though :P
Nice levels, only a question: Did you made the Tilesets in MSPAINT? They look very nice.
I only saw the level itself, so I’ll only rate it.
I didn’t like this level much at all. Rather little work is put into design and gameplay, the whole thing is just following a long path and fighting the various enemies. On occasion, you can’t tell what’s solid and what’s not, which causes you to fall into the slime, which you can not get out of. You die.
Eyecandy is ok, but I seem to remember better can be made with this tileset. The level just didn’t look all that good, although I saw no tile bugs. Maybe it’s just the awful palette, turning everything black blue.
Enemy and Weapon placement didn’t stick in my head, but although it wasn’t terrible, it wasn’t exactly the best either.
Overall, while this is an above average level.. considering that you said it was the best level so far, I shudder to think of the rest. And as there seems to be something about not rating it that I missed, I shall refrain.
hi jazz fan
nice lvl
good enemies
all is good
i give a 8.7
Overall a nice CTF level. The level uses the background version in a special way, what makes the level look different from the other lvls. The level has nice music and fits finely in the level. Placements are in good condition.
[This review has been edited by Blade]
Wow this tileset looks really cool
another job well done by blade
It looks hard to use though but that should be no problem for the good levelcreators
keep up the good work blade!
Warning:
I won´t rate levels so I can´t do as rules say!
Pretty good levels. Very good eye candy. And weapon placement and enemy placement as well… Just fill up all the empty space in these levels with puzzles or gems or something… The level has kind of an empty feeling to them in some parts…
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