Well ok, I will rate this.
Here comes ma review!!!
Level 1 (C-a-s-t-l-e):
Well I actually liked this level, and the only bad thing I saw was at the bouncy powerup (bad layer use). Further the level was well made, good ammo placement, well, a little storage of food somewhere :P. Just good.
Level 2 (C-a-r-o-t-t-u-s):
This level was on the small size, not so good like level 1, I liked the idea at the beginning with the spikes (walk in and warp, “zapp!!!”). Only in the upperleft, the green spring launches you way to much up if you move right.
Level 3 (L-a-b-r-a-t):
Yup also a fine level, but what I missed now was the background, it wasn’t made so nice (I missed the lab thingies). And 1 dead-end but that’s ok.
Level 4 (C-o-l-o-n-y):
Nice, but you could have made the sewers dark. But it such a small place that it doesn’t makes any sense so forget about that. Again a bit too small.
Level 5 (P-s-y-c-h):
I didn’t like the bridge, you should have done that an other way. And the animated big mushroom wasn’t nice. But it’s still ok.
Level 6 (B-e-a-c-h):
Ok nothing to say but not too good.
Level 7 (D-i-a-m-o-n-d-u-s):
Ahh this is one of the better levels, I really liked the idea, by making it like some sort of cave. It would be nice if you made it dark.
Level 8 (T-u-b-e E-l-e-c-t-r-i-c):
Totally meat! I loved to pinball myself up and shoor everybody! If you only put such a ehhh… shooting-trough-wall-gun (don’t know the name) in it it would be perfect!
Level 9 (M-e-d-i-v-o):
Nothing special, just fine.
Level 10 (J-u-n-g-l-e):
Still nothing to complain…
Level 11 (I-n-f-e-r-n-o):
Bravo! Beware of the hard making levels with tileset! Nothing to complain, I like it, good placement.
Level 12 (D-a-m-n):
Ugh when you run up some things, you can’t run further at the top, I suppose this is a tileset bug.
Level 13 (E-r-r-o-r):
Error, can’t find level or tileset for raddish12.j2l. What’s that? Mistake or my mistake?
Well overall good job, hard to decide what I must give you. Hmmm… I think an 8.2 will be perfect. :)
http://www.geocities.com/bizarrepage/
Visit it now!
[This review has been edited by BizarrE aka RazZ]
Couldnt find the secrot level, well dont have much time to say much elese..
Ehm,
Dont rate the bigness off the pack.
I dont think the most dont deserve an 8.
Almost all the levels have the epic-level eyecandys. Theyre just copied ore something.
Only a 7.7 for the work making the levels.
Yay! This is a PERFECT level pack for InstaGib!
Get Palette Suite by ToxicBunny instead, sorry Splash. :)
Yay, I was the first to review this, anyway, the levels are small, but I find that large battle levels just arn’t good these days, its too hard to find people, and it makes the battles take longer, and people get bored and leave :P
Anyway, about it pack, it uses every tileset by Epic, even the HH tileset ( which you should have included incase some people didn’t have that set :P ) The levels are well made, maybe some more eye candy would be nice, but game play is what really matters. The level that uses the Colony tileset is a bit hard to move around in, because of the bad masking on the stairs ( but thats a bug in the tileset ) you could have avoided it by making smaller stair cases :P
Well, thats about all, I give it an 8.2[This review has been edited by ET]
STORY: There IS no story. Apparently the level was originally made for some episode, but nothing ever came of that, and it is left to wander around pointlessly, as players of this level may end up doing.
Pros: A story for this level might just have the feel of being there so there’d be a story.
Cons: There is no story. However, I am still willing to forgive this for a single level.
Rating: N/A
TILESET/TILESET USE: This is the first thing that will strike you about this level. It uses Alienator’s (I think) boring, colorless block tileset “Space Station”, which is all blue and has a few random Bryce objects with nothing better to do then sit in the tileset. The tileset is used fairly well, six layers at speed 1/1 (..which is way too much, and is kind of cheating.. “all eight layers” indeed), one layer used on the huge planet, which isn’t all that helpful, and one layer for the rather annoying looking background. Still, while I can not say I approve of a lot of this, the fact remains that the level IS nice to look at, and manages to have a lot of 1/1 speed eyecandy.
Pros: It is nice to look at.
Cons: Layers 7 and 8, some kind of wasted layers.
Rating: 8.0
WEAPON/ITEM/ENEMY PLACEMENT: There are a few weapons here and there, but who cares? Other then Bubba, there’s really very little in this level to worry about that your gun will have any effect on. And for Bubba, the blaster is probably more effective then anything you can pick up along the way. Still, the author did place the weapons fairly well, I suppose, such as toaster ammo at the boss, after getting a toaster powerup. The items are also placed well.
Pros: Everything’s placed well.
Cons: Few.
Rating: 7.7
ORIGINALITY: I’m not sure if this level is original or not. The tileset use (other then layers 7, 1 and 2) is great, but I’m not sure if the rest of the level is. We’ve all PLAYED places where you run back and forth looking for what opened up when you hit the trigger crate, only longer and more entertaining.
Pros: The tileset use is original.
Cons: I don’t know if this is original or not..
Rating: N/A
DIFFICULTY: The hardest part about this level is seeing through the three foreground layers, and figuring out what is solid. There are a few enemies, but you go back and forth enough, they might be better off generating. As it is, after you’ve gone through the enemies in the main area once, it starts feeling dead. The place where you climb on spikes has the potential to be difficult, but it’s short and you can avoid the spikes. I’ll admit the boss is kind of difficult, but that’s mainly because of the lighting, which makes it so you can’t even see that the floor will fall out from under you.
Pros: Some parts are kind of difficult.
Cons: It’s short. And not paticularly dangerous.
Rating: 6.7
REPLAY VALUE/FUN FACTOR: This is probably the area the author spent the Least amount of time on – giving it an enjoyable gameplay. It starts out fairly well, with a multiple path area, but then quickly you’re in a big room where you search for three trigger crates (in order). There are sucker tubes where you wouldn’t expect them, no sucker tubes where you Would, spikes where they are hard to see, and the foreground getting in the way of gameplay. I don’t know about you, but I did not enjoy playing in this level.
Pros: You may want to play it again to just look at it.. I don’t know.
Cons: Not paticularly enjoyable, too confusing.
Rating: 6.2
OVERALL (not an average): This is a… level. The author appears to have spent quite some time on “small details”, but it would be nice if he had paid more attention to the larger picture.
Pros: Yes, it is nice to look at, though to be honest I would have preferred less foreground and a moving background. And parts of the level are entertaining.
Cons: Sadly, I am unable to really recommend this level. Maybe if the author had spent less time on the graphics I might, but not in this state.
Rating: 7.0[This review has been edited by Violet CLM]
Well, this is a “new” gametype. Something you haven’t seen before unless you have. All the players get in holes, then the host hits a crate, and everyone goes into the arena. There, in order to win, you must be the Last Rabbit Alive. But not by killing. To get someone out of the arena, you must freeze them, then push them into a hole. Falling into a hole when you are not frozen merely relocates you somewhere else in the arena.
The levels all use the “Freeze Tag” tileset, by Moi. Some of them are freeform, platformy areas. Some are mazes, with secret passages. Some are big temple totem stuff.
And it also includes “Freeze Tag Assault”. Those of you who loved “Space Assult” by URJazzCC, should love this as well. It is a conversion of Space Assault. Only instead of killing the other team to get them in jail, you must freeze them and push them in holes. Or into space. I think. I’m not sure, really. But I believe that’s correct.
I know I’m biased, having made the tileset and several of the levels, but I like this anyway. Of course, I can’t rate this, but if you download this, you can. That makes up for it.
cough*the walls have it…*cough
Yeah, nice. For this level a 8.
But can you not other levels then CTF (Battle or what!).
Well, this is too easy, too much ammo, bad enemy placement, bad eyecandy. But there are good things. So I’ll be nice.
Anyway, this has several periods where you get inrabbitan amounts of ammo. Not to mention a secret area with arrows pointing to it. (Excuse me?) I couldn’t find the Secret Level, and considering the very small size of the level, I presume it’s tucked away in the ceilling somewhere. Wheee.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Weird…but for me it is something messed up with links..when i click on ,,Download’‘ it shows
,,Not Found
The requested URL was not found on this server.
————————————————————————————————————————
Apache Server at jazz2online.com ‘’
:P
have a g’day!
Nice Eyecandy, fine gameplay ( By the way A nasty bug on Pos. 85,46. I would fix that if I was you. ) And great Ammo-Placement. Well thats all, a 8.
Eh.. re..eh.. upload!
..eh.. .-D
hey! i’ve seen this one on jj2 before!
very good tileset dropmat
All right, you can do embellishments and eyecandy. Now make a real level. There should not be flamethrowers in this level because they are utterly useless in the drink. The architecture is second-rate.
Overall, this is nothing to write home about, but it is an improvement.
And then to think I thought this wasn’t going to get higher than a 1.5…:-)
Cool Program, but i’m having a tab bit of trouble using it.
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