Cheers.
Falcon you see this tileset by DropMatĀ“s server?
Well i will have to say i love all these mini games you and violet have made :D
I remember this one from somewhere. It’s… um… very… uh… ish.
I really dont like the tileset, it looks like its drawn in 10 seconds and someone perforated (is that correct english?) all tiles with hearts.
Ooo! Ooo! ME!
I d/l pretty much every tileset that looks like the theme may appeal to me. Actually, I don’t really USE the tilesets, I just load ‘em up and see what fun animated stuff I can do. I’m a really weird guy. :p
VERY NICE!
(Hyperactively unsupported rating removal edit… ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]
Man these are great lvls! The Mines of Moria were hard and i got stuck a couple times there, but these are very, VERY cool lvls. I recommend downloading strongly!
THESE ARE THE BEST! these are the best levels! O YEAH ~~ VERY NICE ~~
its pretty cool accept when you get stuck in those stupid pits and cant get out but other than that its pretty cool
You guys are right I made this tileset ALONE.
But again thanx for your compiments Taz and thanx for uploading, otherwise no one would get any of my tilesets.
Hey y’all,
Frankly Taz is lying, I totally made this tileset, Taz only uploaded it for me so I DID NOT HELP; I MADE THIS.
Anyhow, thanx for your responses and testing its great feedback!!
LMS wasn’t made-up by CraccoBoy.
This really rules!! The idea is original, and the props are very well made! If you ever make a new version, maybe you could make toy planes fly in the foregroud!
Wasn’t this Cracco’s Last Man Standing idea? YOU TOOK IT!
hi
this is a verry cool tileet
(made in paint)
trunks
btw…. this tileset
was made by dropmat
not taz
i fhink :P
Well, because a lot of people seemingly liked the earlier BETA versions, i decided to give this one a try. And i must say that i was’nt disapointed.
Defense of the Paradise, has a pretty good layout. The level is easy to get around in. Even though you may not notice it that much while playing, the level is devided into a section containing the blue base, and one containing the red base, wich are conected to each other with one pasage.
One thing that sort of anoyed me in the design was that there where a tad to many dead ends, wich could have been Avoided by using suckertubes, springs, warps, one ways or alike.
The rest of the design was pretty good. It plays pretty fluent and circular, all areas are easy to get into.
This level uses the greatly overused Carottus tileset (yawn), but i must say that it uses it rather well.
The levels looks are overall pretty good. A suficient amount of eyecandy was created, maybe a bit more would have been ok, but it looks pretty good.
Background layers where used in about the same way as in any other Carottus level i have seen in my time, but not bad though.
Use of the tileset is good, i have’nt been able to find a big lot of wrongly conected tiles. The plants everywhere look nice too, realy giving sort of a “overgrown garden” feeling. I realy feel that some more stuff could have been done with layers 1 and 2, but maybe that will come in the final release… Lets hope so.
Item placement it another strong point in this level. Weapens where spread well across the map. They have been devided in a way that you are never very far away from grabbing a few rounds of amunition, thus making the chances of having to defend yourself with only your thrustworthy blaster not that big.
Carrots where also devided pretty well. Springs where placed good, but not as good as some other things. A few springs did’nt reach high enough, making going from platform to platform a bit more dificult.
I also don’t totaly agree with the amount of powerups. 6 In one level is a bit too much, and there are 2 of each. I usualy only use one of each in my levels, not 2, but i guess thats just personal preference.
Even though i must say that i did like Carottus Squash more, i think it would’nt be infair to give this level a big download recomendation for battle and CTF fans.
Why did you put coconuts in the level?
:P
you know, I was wondering, do any people download tilesets to use?
That’s what I do too!:)[This review has been edited by AcId]
[This review has been edited by AcId]
[This review has been edited by AcId]
[This review has been edited by AcId][This review has been edited by AcId]
Erm, Taz, TSF is 1.24. Installing the 1.23 upgrade on it will not work. YOu must install 1.20/1.21/1.22 into a seperate folder then patch that. :p
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.