I have first episode of invasion. must have secound episode too!This episode are good,very good!Nice job and leveldesigh!
I am sorry for my bad english languade!
Now I can edit atacks and bonus levels.Thank you Newspaz!
I’m sorry for my bad english!
Crimi: It’s supposed to loop to the first level: http://www.jazz2online.com/downloads/3195/olc-battle-pack/
By Marinata:
Nice job!Thank you very much Project *that *Team!
The last level doesn’t loop. Just wanted to let you know.
The second Pezrock level doesn’t start…
Many bugs, low originality and difficulty level which didn’t bring me even close to death. Eyecandy and music choice are good but don’t really make up for kind of annoying gameplay with many hidden or generated enemies. It attempts to be non-linear but still forces to find certain passages, or visit all of them. Nothing special, just an SP pack.
Heh, I played the original Team Battle endlessly back in the days, but never realized it was based on battle1. Nice idea to remake it.
Please, don’t use any of the Triggers and Scenery events on mirrored tiles.
THAT causes access violation!
Why not give 10, fools? It’s teh best episode i’ve ever played.
This was quite an enjoyable episode. Whilst it’s not particularly innovative and suffers from a few bugs which I didn’t get enough time to mention whilst testing, the levels are well designed for the most part, look great and above all are fun to play. Sometimes, that’s all that matters. Give it a go.
It’s fine enough. The story is fine and the levels are alright, though there are eyecandy and text string bugs.
Hell yeah! Now i can finally begin a new SP pack :D
Making of “Caves” level was really fun.
I just love the map. The strategy, weapons, eyecandy, PU’s, everything. For me this is a complete 10.
Wow. Has no one seriously written a halfway decent review for this thing yet?
Allow me to put you out of your misery, Dodges.
This is a great level. Not perfect, but great nonetheless. The color palette is oddly reminiscent of Inferno Day, but that’s okay because it’s a good color scheme. Not too many bugs with the tileset. Example level is promising as well.
There’s a lot of good eyecandy present here, which is every levelmaker’s dream. No particularly ugly tiles, no serious gaffes.
Overall, I think it’s worth a download. Blizzard has good eyecandy, agreeable colors, lots of options and a load of design potential. Snarf it up, kids.
Keep in mind that this is a (relatively) older level, and that it’s been God only knows how long since I’ve made a decently memorable battle level.
Impressive!!
Enough said…
One word.
Awesome.
Keep up the good work :)
Next generation of amazing Battle levels just got uploaded on J2O. Download this now!
Some good eyecandy ideas all around (I dig the waterfalls), shame that the level looks rather amateurish as a whole (very repetitive tile work on the bottom and in the indoor backgrounds). Why put a black tile on layer 7 and then a textured background on 8? Beats me. The ambient lighting is a tad bit too dark. The music wasn’t too bad but the sample quality was grating (and also loud).
The layout doesn’t look like a lot of effort went into it. I can imagine dueling here would be boring. I was hoping the Devan shrine (which I mistook for a well) would have some use, even as just another way down. With no powerups, little ammo, and no room for using special moves effectively, it’s going to be a slow game. I recommend studying Moonlit Harbor and Triton Armory to see how to make a duel level. Can’t quite pinpoint a rating.
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Eat your lima beans, Johnny.